source-engine/game/server/tf2/c_obj_armor_upgrade.cpp
FluorescentCIAAfricanAmerican 3bf9df6b27 1
2020-04-22 12:56:21 -04:00

44 lines
883 B
C++

//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
//=============================================================================//
#include "cbase.h"
#include "c_obj_armor_upgrade.h"
IMPLEMENT_CLIENTCLASS_DT(C_ArmorUpgrade, DT_ArmorUpgrade, CArmorUpgrade)
END_RECV_TABLE()
C_ArmorUpgrade::C_ArmorUpgrade()
{
}
int C_ArmorUpgrade::DrawModel( int flags )
{
C_BaseEntity *pParent = GetMoveParent();
if ( pParent )
{
C_BaseAnimating *pAnimating = dynamic_cast< C_BaseAnimating* >( pParent );
if ( pAnimating )
{
SetModelPointer( pParent->GetModel() );
SetSequence( pAnimating->GetSequence() );
m_nSkin = pAnimating->m_nSkin;
m_nBody = pAnimating->m_nBody;
SetLocalOrigin( Vector( 0, 0, 50 ) );
SetLocalAngles( QAngle( 0, 0, 0 ) );
InvalidateBoneCache();
}
}
return BaseClass::DrawModel( 0 );
}