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32 lines
810 B
C++
32 lines
810 B
C++
//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//=============================================================================//
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#ifndef FUNC_PASSTIME_GOALIE_ZONE_H
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#define FUNC_PASSTIME_GOALIE_ZONE_H
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#ifdef _WIN32
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#pragma once
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#endif
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#include "triggers.h"
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DECLARE_AUTO_LIST( IFuncPasstimeGoalieZoneAutoList );
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class CTFPlayer;
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class CFuncPasstimeGoalieZone : public CBaseTrigger, public IFuncPasstimeGoalieZoneAutoList
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{
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public:
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DECLARE_CLASS( CFuncPasstimeGoalieZone, CBaseTrigger );
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DECLARE_DATADESC();
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virtual void Spawn() OVERRIDE;
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static bool BPlayerInAny( CTFPlayer *pPlayer );
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static bool BPlayerInFriendly( CTFPlayer *pPlayer );
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static bool BPlayerInEnemy( CTFPlayer *pPlayer );
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};
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#endif // FUNC_PASSTIME_GOALIE_ZONE_H
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