mirror of
https://github.com/nillerusr/source-engine.git
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190 lines
5.0 KiB
C++
190 lines
5.0 KiB
C++
//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//
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//=============================================================================//
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// SwitchProps.cpp : implementation file
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//
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#include "stdafx.h"
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#include "UI.h"
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#include "SwitchProps.h"
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#ifdef _DEBUG
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#define new DEBUG_NEW
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#undef THIS_FILE
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static char THIS_FILE[] = __FILE__;
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#endif
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/////////////////////////////////////////////////////////////////////////////
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// CSwitchProps dialog
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CSwitchProps::CSwitchProps(CWnd* pParent /*=NULL*/)
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: CPropertyPage(CSwitchProps::IDD),
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m_persistDefall("AllSwitchesDefault"),
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m_persistDisplayMM2("DefaultMM2"),
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m_persistDisplayStartupInfo("DefaultStartupInfo"),
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m_persistPersistPlayerStats("DefaultPersistPlayerStats"),
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m_persistUseSupportDir("DefaultUseSupportDir"),
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m_persistElimPlayers("DefaultElimPlayers"),
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m_persistElimDays("DefaultElimDays"),
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m_persistPause("DefaultPause"),
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m_persistPauseSecs("DefaultPauseSecs")
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{
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//{{AFX_DATA_INIT(CSwitchProps)
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//}}AFX_DATA_INIT
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m_psp.dwFlags &= ~PSP_HASHELP;
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alreadyAcknowledged=false;
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}
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void CSwitchProps::DoDataExchange(CDataExchange* pDX)
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{
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CDialog::DoDataExchange(pDX);
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//{{AFX_DATA_MAP(CSwitchProps)
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DDX_Control(pDX, IDC_STATIC2, m_OnlyHereToBeDisabledToo);
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DDX_Control(pDX, IDC_STATICLBL, m_OnlyHereToBeDisabled);
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DDX_Control(pDX, IDC_PAUSE, m_Pause);
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DDX_Control(pDX, IDC_PAUSESECS, m_PauseSecs);
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DDX_Control(pDX, IDC_DEFALL, m_Defall);
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DDX_Control(pDX, IDC_STARTUPINFO, m_DisplayStartupInfo);
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DDX_Control(pDX, IDC_ELIMDAYS, m_elimDays);
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DDX_Control(pDX, IDC_ELIMINATEOLDPLRS, m_ElimOldPlrs);
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DDX_Control(pDX, IDC_USESUPPORT, m_UseSupportDir);
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DDX_Control(pDX, IDC_PLRPERSIST, m_PersistPlayerStats);
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DDX_Control(pDX, IDC_DISPLAYMM2, m_DisplayMM2);
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//}}AFX_DATA_MAP
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}
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BEGIN_MESSAGE_MAP(CSwitchProps, CDialog)
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//{{AFX_MSG_MAP(CSwitchProps)
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ON_BN_CLICKED(IDC_DEFALL, OnDefall)
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ON_BN_CLICKED(IDC_PLRPERSIST, OnPlrpersist)
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//}}AFX_MSG_MAP
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END_MESSAGE_MAP()
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/////////////////////////////////////////////////////////////////////////////
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// CSwitchProps message handlers
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#include "propsht.h"
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BOOL CSwitchProps::OnKillActive()
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{
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//call superclass
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BOOL bRes=this->CPropertyPage::OnKillActive();
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m_persistDefall=m_Defall.GetCheck();
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m_persistPause=theApp.pause=m_Pause.GetCheck();
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char buf[100];
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m_PauseSecs.GetWindowText(buf,100);
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m_persistPauseSecs=theApp.pauseSecs=atoi(buf);
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m_persistDisplayMM2=theApp.displayMM2=m_DisplayMM2.GetCheck()==1;
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m_persistPersistPlayerStats=theApp.persistPlayerStats=m_PersistPlayerStats.GetCheck()==1;
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m_persistUseSupportDir=theApp.useSupportDir=m_UseSupportDir.GetCheck()==1;
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m_persistDisplayStartupInfo=theApp.displayStartupInfo=m_DisplayStartupInfo.GetCheck()==1;
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m_persistElimPlayers=theApp.elimOldPlayers=m_ElimOldPlrs.GetCheck()==1;
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m_elimDays.GetWindowText(buf,100);
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m_persistElimDays=theApp.elimDays=atoi(buf);
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return bRes;
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}
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BOOL CSwitchProps::OnSetActive()
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{
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//call superclass
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BOOL bRes=this->CPropertyPage::OnSetActive();
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if (theApp.FirstEverTimeRun && !alreadyAcknowledged)
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{
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alreadyAcknowledged=true;
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m_persistDefall=1;
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m_Defall.SetCheck(1);
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OnDefall();
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return bRes;
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}
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bool temp;
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temp=m_persistDefall.toBool();
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m_Defall.SetCheck(temp);
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temp=theApp.pause=m_persistPause.toBool();
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m_Pause.SetCheck(temp);
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theApp.pauseSecs=m_persistPauseSecs.toInt();
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m_PauseSecs.SetWindowText(m_persistPauseSecs.toChars());
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temp=theApp.displayMM2=m_persistDisplayMM2.toBool();
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m_DisplayMM2.SetCheck(temp);
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temp=theApp.persistPlayerStats=m_persistPersistPlayerStats.toBool();
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m_PersistPlayerStats.SetCheck(temp);
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temp=theApp.useSupportDir=m_persistUseSupportDir.toBool();
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m_UseSupportDir.SetCheck(temp);
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temp=theApp.displayStartupInfo=m_persistDisplayStartupInfo.toBool();
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m_DisplayStartupInfo.SetCheck(temp);
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temp=theApp.elimOldPlayers=m_persistElimPlayers.toBool();
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m_ElimOldPlrs.SetCheck(temp);
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theApp.elimDays=m_persistElimDays.toInt();
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m_elimDays.SetWindowText(m_persistElimDays.toChars());
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OnDefall();
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OnPlrpersist();
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return bRes;
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}
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void CSwitchProps::OnDefall()
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{
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bool defall=m_Defall.GetCheck()!=0;
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if (defall)
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{
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m_DisplayMM2.SetCheck(0);
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m_DisplayStartupInfo.SetCheck(0);
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m_elimDays.SetWindowText("7");
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m_ElimOldPlrs.SetCheck(1);
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m_Pause.SetCheck(1);
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m_PauseSecs.SetWindowText("2");
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m_PersistPlayerStats.SetCheck(1);
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m_UseSupportDir.SetCheck(1);
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}
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m_DisplayMM2.EnableWindow(!defall);
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m_DisplayStartupInfo.EnableWindow(!defall);
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m_elimDays.EnableWindow(!defall);
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m_ElimOldPlrs.EnableWindow(!defall);
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m_Pause.EnableWindow(!defall);
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m_PauseSecs.EnableWindow(!defall);
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m_PersistPlayerStats.EnableWindow(!defall);
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m_UseSupportDir.EnableWindow(!defall);
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m_OnlyHereToBeDisabled.EnableWindow(!defall);
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m_OnlyHereToBeDisabledToo.EnableWindow(!defall);
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}
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void CSwitchProps::OnPlrpersist()
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{
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m_ElimOldPlrs.EnableWindow(m_PersistPlayerStats.GetCheck() && !m_Defall.GetCheck());
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m_elimDays.EnableWindow(m_PersistPlayerStats.GetCheck() && !m_Defall.GetCheck());
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m_OnlyHereToBeDisabledToo.EnableWindow(m_PersistPlayerStats.GetCheck() && !m_Defall.GetCheck());
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}
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