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546 lines
28 KiB
C++
546 lines
28 KiB
C++
//========= Copyright Valve Corporation, All rights reserved. ============//
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///////////////////////////////////////////////////////////////////////
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// SpeedTreeRT.h
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//
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// *** INTERACTIVE DATA VISUALIZATION (IDV) PROPRIETARY INFORMATION ***
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//
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// This software is supplied under the terms of a license agreement or
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// nondisclosure agreement with Interactive Data Visualization and may
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// not be copied or disclosed except in accordance with the terms of
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// that agreement.
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//
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// Copyright (c) 2003-2005 IDV, Inc.
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// All Rights Reserved.
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//
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// IDV, Inc.
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// http://www.idvinc.com
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//
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// Release version 1.8.0
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#pragma once
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// storage-class specification
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#if (defined(WIN32) || defined(XENON)) && defined(SPEEDTREE_DLL_EXPORTS)
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#define ST_STORAGE_CLASS __declspec(dllexport)
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#else
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#define ST_STORAGE_CLASS
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#endif
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// Macintosh export control
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#ifdef __APPLE__
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#pragma export on
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#endif
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// specify calling convention
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#if defined(WIN32) || defined(XENON)
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#define CALL_CONV __cdecl
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#else
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#define CALL_CONV
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#endif
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// forward references
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class CIndexedGeometry;
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class CTreeEngine;
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class CLeafGeometry;
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class CLightingEngine;
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class CWindEngine;
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class CTreeFileAccess;
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class CSimpleBillboard;
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class CFrondEngine;
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struct STreeInstanceData;
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struct SInstanceList;
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struct SEmbeddedTexCoords;
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struct SCollisionObjects;
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class CProjectedShadow;
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///////////////////////////////////////////////////////////////////////
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// class SpeedTreeRT
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//
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// In an effort to make the SpeedTreeRT.h header file dependency free
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// and easy to include into almost any project, a number of steps have
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// been taken:
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//
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// 1. No external header files need to be included by SpeedTreeRT.h
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// or by the application before including it.
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//
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// 2. Most of the implementation of the class is hidden by pointers
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// to the major sections of the library (the internal classes
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// can then just be forward-referenced)
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//
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// 3. Where possible, basic C++ datatypes are used to define the
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// member functions' parameters.
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//
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// Because almost all of the implementation details are hidden, none of
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// the functions for CSpeedTreeRT are inlined. However, inlined functions
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// were copiously used within the library.
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class ST_STORAGE_CLASS CSpeedTreeRT
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{
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public:
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///////////////////////////////////////////////////////////////////////
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// Enumerations
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enum EWindMethod
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{
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WIND_GPU, WIND_CPU, WIND_NONE
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};
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enum ELodMethod
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{
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LOD_POP, LOD_SMOOTH, LOD_NONE = 3
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};
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enum ELightingMethod
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{
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LIGHT_DYNAMIC, LIGHT_STATIC
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};
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enum EStaticLightingStyle
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{
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SLS_BASIC, SLS_USE_LIGHT_SOURCES, SLS_SIMULATE_SHADOWS
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};
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enum ECollisionObjectType
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{
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CO_SPHERE, CO_CYLINDER, CO_BOX
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};
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///////////////////////////////////////////////////////////////////////
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// SGeometry bit vectors
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//
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// Passed into GetGeometry() in order to mask out unneeded geometric elements
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#define SpeedTree_BranchGeometry (1 << 0)
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#define SpeedTree_FrondGeometry (1 << 1)
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#define SpeedTree_LeafGeometry (1 << 2)
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#define SpeedTree_BillboardGeometry (1 << 3)
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#define SpeedTree_SimpleBillboardOverride (1 << 4)
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#define SpeedTree_Nearest360Override (1 << 5)
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#define SpeedTree_AllGeometry (SpeedTree_BranchGeometry + SpeedTree_FrondGeometry + SpeedTree_LeafGeometry + SpeedTree_BillboardGeometry)
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///////////////////////////////////////////////////////////////////////
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// struct SGeometry declaration
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struct ST_STORAGE_CLASS SGeometry
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{
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SGeometry( );
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~SGeometry( );
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///////////////////////////////////////////////////////////////////////
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// struct SGeometry::SIndexed declaration
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struct ST_STORAGE_CLASS SIndexed
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{
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SIndexed( );
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~SIndexed( );
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// these values change depending on the active discrete LOD level
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int m_nDiscreteLodLevel; // range: [0, GetNumBranch/FrondLodLevels( ) - 1], -1 if inactive
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unsigned short m_usNumStrips; // total number of strips in current LOD
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const unsigned short* m_pStripLengths; // lengths of strips in current LOD (m_usNumStrips in length)
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const unsigned short** m_pStrips; // triangle strip indices (m_usNumStrips in length)
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// these values are shared across all discete LOD levels
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unsigned short m_usVertexCount; // total vertex count in tables, referenced by all LOD levels
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const unsigned int* m_pColors; // RGBA values for each leaf - static lighting only (m_usVertexCount in length)
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const float* m_pNormals; // normals for each vertex (3 * m_usVertexCount in length)
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const float* m_pBinormals; // binormals (bump mapping) for each vertex (3 * m_usVertexCount in length)
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const float* m_pTangents; // tangents (bump mapping) for each vertex (3 * m_usVertexCount in length)
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const float* m_pCoords; // coordinates for each vertex (3 * m_usVertexCount in length)
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const float* m_pTexCoords0; // 1st layer (s,t) texcoords for each vertex (2 * m_usVertexCount in length)
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const float* m_pTexCoords1; // 2nd layer (s,t) texcoords for each vertex (2 * m_usVertexCount in length)
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const float* m_pWindWeights; // values from from 0.0 for rigid to 1.0 for flexible (m_usVertexCount in length)
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const unsigned char* m_pWindMatrixIndices; // table of wind matrix indices (m_usVertexCount in length)
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};
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///////////////////////////////////////////////////////////////////////
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// struct SGeometry::SLeaf declaration
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struct ST_STORAGE_CLASS SLeaf
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{
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SLeaf( );
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~SLeaf( );
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// active LOD level data
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bool m_bIsActive; // flag indicating visibility
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float m_fAlphaTestValue; // 0.0 to 255.0 alpha testing value, used for fading
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int m_nDiscreteLodLevel; // range: [0, GetNumLeafLodLevels( ) - 1]
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unsigned short m_usLeafCount; // number of leaves stored in this structure
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// tables for referencing the leaf cluster table
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const unsigned char* m_pLeafMapIndices; // references which leaf texture map used for each leaf (m_usLeafCount in length)
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const unsigned char* m_pLeafClusterIndices; // references which leaf cluster used for each leaf (m_usLeafCount in length)
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const float* m_pCenterCoords; // (x,y,z) values for the centers of leaf clusters (3 * m_usLeafCount in length)
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const float** m_pLeafMapTexCoords; // table of unique leaf cluster texcoords (m_usLeafCount in length) - each entry
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// points to 4 pairs of (s,t) texcoords stored in one contiguous array
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const float** m_pLeafMapCoords; // table of unique leaf cluster coordinates (m_usLeafCount in length) - each entry
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// points to 4 sets of (x,y,z,0) coordinates stored in one contiguous array
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// remaining vertex attributes
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const unsigned int* m_pColors; // RGBA values for each leaf (m_usLeafCount in length)
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const float* m_pNormals; // normals for each leaf (3 * m_usLeafCount in length)
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const float* m_pBinormals; // binormals (bump mapping) for each leaf (3 * m_usLeafCount in length)
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const float* m_pTangents; // tangents (bump mapping) for each leaf (3 * m_usLeafCount in length)
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const float* m_pWindWeights; // values from from 0.0 for rigid to 1.0 for flexible (m_usLeafCount in length)
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const unsigned char* m_pWindMatrixIndices; // table of wind matrix indices (m_usLeafCount in length)
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};
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///////////////////////////////////////////////////////////////////////
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// struct SGeometry::SBillboard declaration
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struct ST_STORAGE_CLASS SBillboard
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{
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SBillboard( );
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~SBillboard( );
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bool m_bIsActive; // flag indicating visibility
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const float* m_pTexCoords; // 4 pairs of (s,t) texcoords stored in one contiguous array
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const float* m_pCoords; // 4 sets of (x,y,z) coordindates stored in one contiguous array
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float m_fAlphaTestValue; // 0.0 to 255.0 alpha testing value, used for fading
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};
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///////////////////////////////////////////////////////////////////////
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// branch geometry
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SIndexed m_sBranches; // holds the branch vertices and index buffers for all
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// of the discrete LOD levels
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float m_fBranchAlphaTestValue; // 0.0 to 255.0 alpha testing value, used for fading
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///////////////////////////////////////////////////////////////////////
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// frond geometry
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SIndexed m_sFronds; // holds the frond vertices and index buffers for all
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// of the discrete LOD levels
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float m_fFrondAlphaTestValue; // 0.0 to 255.0 alpha testing value, used for fading
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///////////////////////////////////////////////////////////////////////
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// leaf geometry
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SLeaf m_sLeaves0; // holds the primary leaf geometry, alpha fades into
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SLeaf m_sLeaves1; // m_sLeaves1 during LOD transitions
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///////////////////////////////////////////////////////////////////////
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// billboard geometry
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SBillboard m_sBillboard0; // holds the main simple billboard geometry, alpha fades
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SBillboard m_sBillboard1; // into m_sBillboard1 in 360 degree mode
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SBillboard m_sHorizontalBillboard; // optional horizontal billboard used for aerial views
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};
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///////////////////////////////////////////////////////////////////////
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// struct SGeometry::STextures declaration
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struct ST_STORAGE_CLASS STextures
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{
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STextures( );
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~STextures( );
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// branches
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const char* m_pBranchTextureFilename; // null-terminated string
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// leaves
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unsigned int m_uiLeafTextureCount; // the number of char* elements in m_pLeafTextureFilenames
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const char** m_pLeafTextureFilenames; // array of null-terminated strings m_uiLeafTextureCount in size
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// fronds
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unsigned int m_uiFrondTextureCount; // the number of char* elements in m_pFrondTextureFilenames
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const char** m_pFrondTextureFilenames; // array of null-terminated strings m_uiFrondTextureCount in size
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// composite
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const char* m_pCompositeFilename; // null-terminated string
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// self-shadow
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const char* m_pSelfShadowFilename; // null-terminated string
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};
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///////////////////////////////////////////////////////////////////////
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// Constructor/Destructor
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CSpeedTreeRT( );
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~CSpeedTreeRT( );
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///////////////////////////////////////////////////////////////////////
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// Specifying a tree model
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bool Compute(const float* pTransform = 0, unsigned int nSeed = 1, bool bCompositeStrips = true);
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CSpeedTreeRT* Clone(float x = 0.0f, float y = 0.0f, float z = 0.0f, unsigned int nSeed = 0) const;
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const CSpeedTreeRT* InstanceOf(void) const;
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CSpeedTreeRT* MakeInstance(void);
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void DeleteTransientData(void);
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bool LoadTree(const char* pFilename);
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bool LoadTree(const unsigned char* pBlock, unsigned int nNumBytes);
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unsigned char* SaveTree(unsigned int& nNumBytes, bool bSaveLeaves = false) const;
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void GetTreeSize(float& fSize, float& fVariance) const;
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void SetTreeSize(float fNewSize, float fNewVariance = 0.0f);
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unsigned int GetSeed(void) const;
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const float* GetTreePosition(void) const;
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void SetTreePosition(float x, float y, float z);
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void SetLeafTargetAlphaMask(unsigned char ucMask = 0x54);
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///////////////////////////////////////////////////////////////////////
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// Lighting
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// lighting style
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ELightingMethod GetBranchLightingMethod(void) const;
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void SetBranchLightingMethod(ELightingMethod eMethod);
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ELightingMethod GetLeafLightingMethod(void) const;
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void SetLeafLightingMethod(ELightingMethod eMethod);
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ELightingMethod GetFrondLightingMethod(void) const;
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void SetFrondLightingMethod(ELightingMethod eMethod);
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EStaticLightingStyle GetStaticLightingStyle(void) const;
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void SetStaticLightingStyle(EStaticLightingStyle eStyle);
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float GetLeafLightingAdjustment( ) const;
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void SetLeafLightingAdjustment(float fScalar);
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// global lighting state
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static bool CALL_CONV GetLightState(unsigned int nLightIndex);
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static void CALL_CONV SetLightState(unsigned int nLightIndex, bool bLightOn);
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static const float* CALL_CONV GetLightAttributes(unsigned int nLightIndex);
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static void CALL_CONV SetLightAttributes(unsigned int nLightIndex, const float* pLightAttributes);
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// branch material
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const float* GetBranchMaterial(void) const;
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void SetBranchMaterial(const float* pMaterial);
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// leaf material
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const float* GetLeafMaterial(void) const;
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void SetLeafMaterial(const float* pMaterial);
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// frond material
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const float* GetFrondMaterial(void) const;
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void SetFrondMaterial(const float* pMaterial);
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///////////////////////////////////////////////////////////////////////
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// Camera
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static void CALL_CONV GetCamera(float* pPosition, float* pDirection);
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static void CALL_CONV SetCamera(const float* pPosition, const float* pDirection);
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///////////////////////////////////////////////////////////////////////
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// Wind
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static void CALL_CONV SetTime(float fTime);
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void ComputeWindEffects(bool bBranches, bool bLeaves, bool bFronds = true);
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void ResetLeafWindState(void);
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bool GetLeafRockingState(void) const;
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void SetLeafRockingState(bool bFlag);
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void SetNumLeafRockingGroups(unsigned int nRockingGroups);
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EWindMethod GetLeafWindMethod(void) const;
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void SetLeafWindMethod(EWindMethod eMethod);
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EWindMethod GetBranchWindMethod(void) const;
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void SetBranchWindMethod(EWindMethod eMethod);
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EWindMethod GetFrondWindMethod(void) const;
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void SetFrondWindMethod(EWindMethod eMethod);
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float GetWindStrength(void) const;
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float SetWindStrength(float fNewStrength, float fOldStrength = -1.0f, float fFrequencyTimeOffset = -1.0f);
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void SetWindStrengthAndLeafAngles(float fNewStrength, const float* pRockAngles = 0, const float* pRustleAngles = 0, unsigned int uiNumRockAngles = 0);
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static void CALL_CONV SetNumWindMatrices(int nNumMatrices);
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static void CALL_CONV SetWindMatrix(unsigned int nMatrixIndex, const float* pMatrix);
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void GetLocalMatrices(unsigned int& nStartingIndex, unsigned int& nMatrixSpan);
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void SetLocalMatrices(unsigned int nStartingMatrix, unsigned int nMatrixSpan);
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///////////////////////////////////////////////////////////////////////
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// LOD
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void ComputeLodLevel(void);
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float GetLodLevel(void) const;
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void SetLodLevel(float fLodLevel);
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static void CALL_CONV SetDropToBillboard(bool bFlag);
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void GetLodLimits(float& fNear, float& fFar) const;
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void SetLodLimits(float fNear, float fFar);
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short GetDiscreteBranchLodLevel(float fLodLevel = -1.0f) const;
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unsigned short GetDiscreteLeafLodLevel(float fLodLevel = -1.0f) const;
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short GetDiscreteFrondLodLevel(float fLodLevel = -1.0f) const;
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unsigned short GetNumBranchLodLevels(void) const;
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unsigned short GetNumLeafLodLevels(void) const;
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unsigned short GetNumFrondLodLevels(void) const;
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static void CALL_CONV SetHorzBillboardFadeAngles(float fStart, float fEnd); // in degrees
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static void CALL_CONV GetHorzBillboardFadeAngles(float& fStart, float& fEnd); // in degrees
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///////////////////////////////////////////////////////////////////////
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// Geometry
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void DeleteBranchGeometry(void);
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void DeleteFrondGeometry(void);
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void DeleteLeafGeometry(void);
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unsigned char* GetFrondGeometryMapIndexes(int nLodLevel) const;
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const float* GetLeafBillboardTable(unsigned int& nEntryCount) const;
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const float* GetLeafLodSizeAdjustments(void);
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void GetGeometry(SGeometry& sGeometry, unsigned int uiBitVector = SpeedTree_AllGeometry, short sOverrideBranchLodValue = -1, short sOverrideFrondLodValue = -1, short sOverrideLeafLodValue = -1);
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///////////////////////////////////////////////////////////////////////
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// Textures
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void GetTextures(STextures& sTextures) const;
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void SetLeafTextureCoords(unsigned int nLeafMapIndex, const float* pTexCoords);
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void SetFrondTextureCoords(unsigned int nFrondMapIndex, const float* pTexCoords);
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static bool CALL_CONV GetTextureFlip(void);
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static void CALL_CONV SetTextureFlip(bool bFlag);
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void SetBranchTextureFilename(const char* pFilename);
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void SetLeafTextureFilename(unsigned int nLeafMapIndex, const char* pFilename);
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void SetFrondTextureFilename(unsigned int nFrondMapIndex, const char* pFilename);
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///////////////////////////////////////////////////////////////////////
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// Statistics & information
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static bool CALL_CONV Authorize(const char* pKey);
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static bool CALL_CONV IsAuthorized(void);
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static const char* CALL_CONV GetCurrentError(void);
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static void CALL_CONV ResetError(void);
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static const char* CALL_CONV Version(void);
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void GetBoundingBox(float* pBounds) const;
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unsigned int GetLeafTriangleCount(float fLodLevel = -1.0f);
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unsigned int GetBranchTriangleCount(float fLodLevel = -1.0f);
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unsigned int GetFrondTriangleCount(float fLodLevel = -1.0f);
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///////////////////////////////////////////////////////////////////////
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// Collision objects
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unsigned int GetCollisionObjectCount(void);
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void GetCollisionObject(unsigned int nIndex, ECollisionObjectType& eType, float* pPosition, float* pDimensions);
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///////////////////////////////////////////////////////////////////////
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// User Data
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const char* GetUserData(void) const;
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private:
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CSpeedTreeRT(const CSpeedTreeRT* pOrig);
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void ComputeLeafStaticLighting(void);
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void ComputeSelfShadowTexCoords(void);
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static void CALL_CONV NotifyAllTreesOfEvent(int nMessage);
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static void CALL_CONV SetError(const char* pError);
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///////////////////////////////////////////////////////////////////////
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// File I/O
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void ParseLodInfo(CTreeFileAccess* pFile);
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void ParseWindInfo(CTreeFileAccess* pFile);
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void ParseTextureCoordInfo(CTreeFileAccess* pFile);
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void ParseCollisionObjects(CTreeFileAccess* pFile);
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void SaveTextureCoords(CTreeFileAccess* pFile) const;
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void SaveCollisionObjects(CTreeFileAccess* pFile) const;
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void ParseShadowProjectionInfo(CTreeFileAccess* pFile);
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void SaveUserData(CTreeFileAccess* pFile) const;
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void ParseUserData(CTreeFileAccess* pFile);
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void SaveSupplementalTexCoordInfo(CTreeFileAccess* pFile) const;
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void ParseSupplementalTexCoordInfo(CTreeFileAccess* pFile);
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static char* CALL_CONV CopyUserData(const char* pData);
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///////////////////////////////////////////////////////////////////////
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// Geometry
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void GetBranchGeometry(SGeometry& sGeometry, short sOverrideLodValue = -1);
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void GetFrondGeometry(SGeometry& sGeometry, short sOverrideLodValue = -1);
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void GetLeafGeometry(SGeometry& sGeometry, short sOverrideLodValue = -1);
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void Get360BillboardGeometry(SGeometry& sGeometry, unsigned int uiBitVector);
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void GetSimpleBillboardGeometry(SGeometry& sGeometry);
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static void CALL_CONV GetTransitionValues(float fLodLevel, unsigned short usLodCount, float fOverlapRadius,
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float fTransitionFactor, float fCurveExponent, float fTargetAlphaValue,
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float& fHighValue, float& fLowValue, short& sHighLod, short& sLowLod);
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void SetupHorizontalBillboard(void);
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float ComputeLodCurve(float fStart, float fEnd, float fPercent, bool bConcaveUp);
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///////////////////////////////////////////////////////////////////////
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// Member variables
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// general
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CTreeEngine* m_pEngine; // core tree-generating engine
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CIndexedGeometry* m_pBranchGeometry; // abstraction mechanism for branch geometry
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CLeafGeometry* m_pLeafGeometry; // abstraction mechanism for leaf geometry
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CLightingEngine* m_pLightingEngine; // engine for computing static/dynamic lighting data
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CWindEngine* m_pWindEngine; // engine for computing CPU/GPU wind effects
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CSimpleBillboard* m_pSimpleBillboard;
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// leaf lod
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ELodMethod m_eLeafLodMethod; // which leaf wind method is currently being used
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float m_fLeafLodTransitionRadius; // determines how much blending occurs between two separate leaf LOD levels
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float m_fLeafLodCurveExponent; // exponent value used in the leaf LOD blending equation
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float m_fLeafSizeIncreaseFactor; // value that controls how much larger leaf clusters get as LOD decreases
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float m_fLeafTransitionFactor; // value that controls the intersection point of SMOOTH_1 transitions
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float* m_pLeafLodSizeFactors; // array, GetNumLeafLodLevels()'s in size, containing leaf LOD scale factors
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// instancing & ref counting
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unsigned int* m_pInstanceRefCount; // single value shared among instances - number of active instances
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STreeInstanceData* m_pInstanceData; // if instance, differntiating data is stored here
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SInstanceList* m_pInstanceList; // each tree contains a list of its instances
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static unsigned int m_uiAllRefCount; // single value shared by all CSpeedTreeRT instances
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// other
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int m_nFrondLevel; // from SpeedTreeCAD - branch level where fronds begin
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float* m_pTreeSizes; // contains all tree extents, including billboard sizes
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unsigned char m_ucTargetAlphaValue; // value used for leaf alpha mask function
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bool m_bTreeComputed; // some operations are not valid once the geometry has been computed
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int m_nBranchWindLevel; // from SpeedTreeCAD - branch level where wind effects are active
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// texture coords
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SEmbeddedTexCoords* m_pEmbeddedTexCoords; // embedded leaf and billboard texture coords
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static bool m_bTextureFlip; // used to flip coordinates for DirectX, Gamebryo, etc.
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// shadow projection
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CProjectedShadow* m_pProjectedShadow; // self-shadow projection
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// billboard
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static bool m_bDropToBillboard; // flag specifying if last LOD will be simple single billboard
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// collision objects
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SCollisionObjects* m_pCollisionObjects; // collision objects
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// fronds
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CFrondEngine* m_pFrondEngine; // engine for computing fronds based on branch geometry
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CIndexedGeometry* m_pFrondGeometry; // abstraction mechanism for frond geometry
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unsigned short m_usNumFrondLodLevels; // place to store LOD count after m_pFrondGeometry is deleted
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// user data
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char* m_pUserData; // user specified data
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// horizontal billboard
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bool m_b360Billboard; // indicates that a 360 degree billboard sequence is present
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bool m_bHorizontalBillboard; // indicates that a horizontal billboard is present in the embedded tex coords
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float m_afHorizontalCoords[12]; // vertices of the horizontal billboard
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static float m_fHorizontalFadeStartAngle;// in degrees
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static float m_fHorizontalFadeEndAngle; // in degrees
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static float m_fHorizontalFadeValue;
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};
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// Macintosh export control
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#ifdef __APPLE__
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#pragma export off
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#endif
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