mirror of
https://github.com/nillerusr/source-engine.git
synced 2024-12-23 14:46:53 +00:00
63 lines
2.4 KiB
C++
63 lines
2.4 KiB
C++
//========= Copyright Valve Corporation, All rights reserved. ============//
|
|
//
|
|
// Purpose: Contains all texture state for the material system surface to use
|
|
//
|
|
// $Revision: $
|
|
// $NoKeywords: $
|
|
//=============================================================================//
|
|
|
|
#ifndef TEXTUREDICTIONARY_H
|
|
#define TEXTUREDICTIONARY_H
|
|
|
|
class IMaterial;
|
|
class ITexture;
|
|
|
|
enum
|
|
{
|
|
INVALID_TEXTURE_ID = -1
|
|
};
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// A class that manages textures used by the material system surface
|
|
//-----------------------------------------------------------------------------
|
|
class ITextureDictionary
|
|
{
|
|
public:
|
|
// Create, destroy textures
|
|
virtual int CreateTexture( bool procedural = false ) = 0;
|
|
virtual int CreateTextureByTexture( ITexture *pTexture, bool procedural = true ) = 0;
|
|
virtual void DestroyTexture( int id ) = 0;
|
|
virtual void DestroyAllTextures() = 0;
|
|
|
|
// Is this a valid id?
|
|
virtual bool IsValidId( int id ) const = 0;
|
|
|
|
// Binds a material to a texture
|
|
virtual void BindTextureToFile( int id, const char *pFileName ) = 0;
|
|
|
|
// Binds a material to a texture
|
|
virtual void BindTextureToMaterial( int id, IMaterial *pMaterial ) = 0;
|
|
|
|
// Binds a material to a texture
|
|
virtual void BindTextureToMaterialReference( int id, int referenceId, IMaterial *pMaterial ) = 0;
|
|
|
|
// Texture info
|
|
virtual IMaterial *GetTextureMaterial( int id ) = 0;
|
|
virtual void GetTextureSize(int id, int& iWide, int& iTall ) = 0;
|
|
virtual void GetTextureTexCoords( int id, float &s0, float &t0, float &s1, float &t1 ) = 0;
|
|
|
|
virtual void SetTextureRGBA( int id, const char* rgba, int wide, int tall ) = 0;
|
|
|
|
virtual int FindTextureIdForTextureFile( char const *pFileName ) = 0;
|
|
virtual void SetSubTextureRGBA( int id, int drawX, int drawY, unsigned const char *rgba, int subTextureWide, int subTextureTall ) = 0;
|
|
virtual void SetSubTextureRGBAEx( int id, int drawX, int drawY, unsigned const char *rgba, int subTextureWide, int subTextureTall, ImageFormat format ) = 0;
|
|
|
|
virtual void SetTextureRGBAEx( int id, const char* rgba, int wide, int tall, ImageFormat format, bool bFixupTextCoordsForDimensions ) = 0;
|
|
|
|
virtual void UpdateSubTextureRGBA( int id, int drawX, int drawY, unsigned const char *rgba, int subTextureWide, int subTextureTall, ImageFormat imageFormat ) = 0;
|
|
};
|
|
|
|
ITextureDictionary *TextureDictionary();
|
|
|
|
#endif // TEXTUREDICTIONARY_H
|