mirror of
https://github.com/nillerusr/source-engine.git
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156 lines
4.8 KiB
Plaintext
156 lines
4.8 KiB
Plaintext
//-----------------------------------------------------------------------------
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// VMPI_TRANSFER.VPC
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//
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// Project Script
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//-----------------------------------------------------------------------------
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$Macro SRCDIR "..\..\.."
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$Macro OUTBINDIR "$SRCDIR\..\game\bin"
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$Macro OUTBINNAME "vmpi_transfer"
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$Include "$SRCDIR\vpc_scripts\source_exe_con_base.vpc"
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$Configuration
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{
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$Compiler
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{
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$AdditionalIncludeDirectories "$BASE,..\..\common,.."
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$PreprocessorDefinitions "$BASE;MPI;PROTECTED_THINGS_DISABLE"
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}
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$Linker
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{
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$AdditionalDependencies "$BASE ws2_32.lib"
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}
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}
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$Project "vmpi_transfer"
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{
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$Folder "Source Files"
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{
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$File "..\..\common\vmpi_tools_shared.cpp"
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$File "..\..\common\vmpi_tools_shared.h"
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$File "vmpi_transfer.cpp"
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$Folder "Common Files"
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{
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$File "..\..\common\threads.cpp"
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$File "..\..\common\pacifier.cpp"
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$File "..\..\common\cmdlib.cpp"
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$File "..\..\common\tools_minidump.cpp"
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$File "..\..\common\tools_minidump.h"
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}
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$Folder "Public Files"
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{
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$File "$SRCDIR\public\filesystem_helpers.cpp"
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}
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}
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$Folder "Header Files"
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{
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$File "vmpi_transfer.h"
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$Folder "Common Header Files"
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{
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$File "..\..\common\cmdlib.h"
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$File "..\iphelpers.h"
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$File "..\messbuf.h"
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$File "..\mysql_wrapper.h"
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$File "..\threadhelpers.h"
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$File "..\vmpi_defs.h"
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$File "..\vmpi_dispatch.h"
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$File "..\vmpi_distribute_work.h"
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$File "..\vmpi_filesystem.h"
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}
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$Folder "Public Header Files"
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{
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$File "$SRCDIR\public\mathlib\amd3dx.h"
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$File "$SRCDIR\public\mathlib\ANORMS.H"
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$File "$SRCDIR\public\basehandle.h"
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$File "$SRCDIR\public\tier0\basetypes.h"
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$File "$SRCDIR\public\tier1\bitbuf.h"
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$File "$SRCDIR\public\bitvec.h"
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$File "$SRCDIR\public\BSPFILE.H"
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$File "$SRCDIR\public\bspflags.h"
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$File "$SRCDIR\public\BSPTreeData.h"
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$File "$SRCDIR\public\builddisp.h"
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$File "$SRCDIR\public\mathlib\bumpvects.h"
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$File "$SRCDIR\public\tier1\byteswap.h"
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$File "$SRCDIR\public\tier1\characterset.h"
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$File "$SRCDIR\public\tier1\checksum_crc.h"
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$File "$SRCDIR\public\tier1\checksum_md5.h"
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$File "$SRCDIR\public\ChunkFile.h"
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$File "$SRCDIR\public\cmodel.h"
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$File "$SRCDIR\public\CollisionUtils.h"
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$File "$SRCDIR\public\tier0\commonmacros.h"
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$File "$SRCDIR\public\mathlib\compressed_vector.h"
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$File "$SRCDIR\public\const.h"
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$File "$SRCDIR\public\coordsize.h"
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$File "$SRCDIR\public\tier0\dbg.h"
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$File "$SRCDIR\public\disp_common.h"
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$File "$SRCDIR\public\disp_powerinfo.h"
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$File "$SRCDIR\public\disp_vertindex.h"
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$File "$SRCDIR\public\DispColl_Common.h"
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$File "$SRCDIR\public\tier0\fasttimer.h"
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$File "$SRCDIR\public\filesystem.h"
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$File "$SRCDIR\public\filesystem_helpers.h"
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$File "$SRCDIR\public\GameBSPFile.h"
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$File "$SRCDIR\public\gametrace.h"
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$File "$SRCDIR\public\mathlib\halton.h"
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$File "$SRCDIR\public\materialsystem\hardwareverts.h"
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$File "$SRCDIR\public\appframework\IAppSystem.h"
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$File "$SRCDIR\public\tier0\icommandline.h"
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$File "$SRCDIR\public\ihandleentity.h"
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$File "$SRCDIR\public\materialsystem\imaterial.h"
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$File "$SRCDIR\public\materialsystem\imaterialsystem.h"
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$File "$SRCDIR\public\materialsystem\imaterialvar.h"
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$File "$SRCDIR\public\tier1\interface.h"
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$File "$SRCDIR\public\iscratchpad3d.h"
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$File "$SRCDIR\public\ivraddll.h"
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$File "$SRCDIR\public\materialsystem\materialsystem_config.h"
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$File "$SRCDIR\public\mathlib\mathlib.h"
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$File "$SRCDIR\public\tier0\memdbgon.h"
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$File "$SRCDIR\public\optimize.h"
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$File "$SRCDIR\public\tier0\platform.h"
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$File "$SRCDIR\public\tier0\protected_things.h"
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$File "$SRCDIR\public\vstdlib\random.h"
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$File "$SRCDIR\public\ScratchPad3D.h"
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$File "$SRCDIR\public\ScratchPadUtils.h"
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$File "$SRCDIR\public\string_t.h"
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$File "$SRCDIR\public\tier1\strtools.h"
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$File "$SRCDIR\public\studio.h"
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$File "$SRCDIR\public\tier1\tokenreader.h"
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$File "$SRCDIR\public\trace.h"
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$File "$SRCDIR\public\tier1\utlbuffer.h"
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$File "$SRCDIR\public\tier1\utldict.h"
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$File "$SRCDIR\public\tier1\utlhash.h"
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$File "$SRCDIR\public\tier1\utllinkedlist.h"
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$File "$SRCDIR\public\tier1\utlmemory.h"
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$File "$SRCDIR\public\tier1\utlrbtree.h"
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$File "$SRCDIR\public\tier1\utlsymbol.h"
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$File "$SRCDIR\public\tier1\utlvector.h"
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$File "$SRCDIR\public\vcollide.h"
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$File "$SRCDIR\public\mathlib\vector.h"
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$File "$SRCDIR\public\mathlib\vector2d.h"
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$File "$SRCDIR\public\mathlib\vector4d.h"
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$File "$SRCDIR\public\mathlib\vmatrix.h"
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$File "..\vmpi.h"
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$File "$SRCDIR\public\vphysics_interface.h"
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$File "$SRCDIR\public\mathlib\vplane.h"
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$File "$SRCDIR\public\tier0\vprof.h"
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$File "$SRCDIR\public\vstdlib\vstdlib.h"
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$File "$SRCDIR\public\vtf\vtf.h"
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$File "$SRCDIR\public\wadtypes.h"
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$File "$SRCDIR\public\worldsize.h"
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}
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}
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$Folder "Link Libraries"
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{
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$Lib tier2
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$Lib vmpi
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}
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}
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