mirror of
https://github.com/nillerusr/source-engine.git
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1428 lines
33 KiB
C++
1428 lines
33 KiB
C++
//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//
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//=============================================================================//
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#include "glos.h"
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#include <gl/gl.h>
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#if _MSC_VER < 1600
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#include <gl/glaux.h>
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#endif
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#include <gl/glu.h>
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#include <stdarg.h>
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#include <string.h>
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#include <stdio.h>
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#include <math.h>
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#include "cmdlib.h"
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#include "mathlib/mathlib.h"
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#include "cmodel.h"
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#include "tier1/strtools.h"
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#include "physdll.h"
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#include "phyfile.h"
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#include "vphysics_interface.h"
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#include "tier0/icommandline.h"
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#include "tier0/vprof.h"
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HDC camdc;
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HGLRC baseRC;
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HWND camerawindow;
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HANDLE main_instance;
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/* YWB: 3/13/98
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You run the program like normal with any file. If you want to read portals for the
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file type, you type: glview -portal filename.gl0 (or whatever). glview will then
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try to read in the .prt file filename.prt.
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The portals are shown as white lines superimposed over your image. You can toggle the
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view between showing portals or not by hitting the '2' key. The '1' key toggles
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world polygons.
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The 'b' key toggles blending modes.
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If you don't want to depth buffer the portals, hit 'p'.
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The command line parsing is inelegant but functional.
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I sped up the KB movement and turn speed, too.
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*/
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// Vars added by YWB
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Vector g_Center; // Center of all read points, so camera is in a sensible place
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int g_nTotalPoints = 0; // Total points read, for calculating center
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int g_UseBlending = 0; // Toggle to use blending mode or not
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BOOL g_bReadPortals = 0; // Did we read in a portal file?
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BOOL g_bNoDepthPortals = 0; // Do we zbuffer the lines of the portals?
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int g_nPortalHighlight = -1; // The leaf we're viewing
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int g_nLeafHighlight = -1; // The leaf we're viewing
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BOOL g_bShowList1 = 1; // Show regular polygons?
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BOOL g_bShowList2 = 1; // Show portals?
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BOOL g_bShowLines = 0; // Show outlines of faces
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BOOL g_Active = TRUE;
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BOOL g_Update = TRUE;
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BOOL g_bDisp = FALSE;
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IPhysicsCollision *physcollision = NULL;
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// -----------
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static int g_Keys[256];
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void AppKeyDown( int key );
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void AppKeyUp( int key );
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BOOL ReadDisplacementFile( const char *filename );
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void DrawDisplacementData( void );
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#define BENCHMARK_PHY 0
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/*
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=================
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Error
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For abnormal program terminations
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=================
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*/
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void Error (char *error, ...)
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{
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va_list argptr;
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char text[1024];
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va_start (argptr,error);
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vsprintf (text, error,argptr);
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va_end (argptr);
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MessageBox(NULL, text, "Error", 0 /* MB_OK */ );
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exit (1);
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}
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float origin[3] = {32, 32, 48};
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float angles[3];
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float forward[3], right[3], vup[3], vpn[3], vright[3];
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float width = 1024;
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float height = 768;
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float g_flMovementSpeed = 320.f; // Units / second (run speed of HL)
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#define SPEED_TURN 90 // Degrees / second
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#define VK_COMMA 188
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#define VK_PERIOD 190
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void KeyDown (int key)
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{
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switch (key)
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{
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case VK_ESCAPE:
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g_Active = FALSE;
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break;
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case VK_F1:
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glEnable (GL_CULL_FACE);
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glCullFace (GL_FRONT);
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break;
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case 'B':
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g_UseBlending ^= 1;
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if (g_UseBlending)
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glEnable(GL_BLEND);// YWB TESTING
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else
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glDisable(GL_BLEND);
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break;
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case '1':
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g_bShowList1 ^= 1;
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break;
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case '2':
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g_bShowList2 ^= 1;
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break;
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case 'P':
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g_bNoDepthPortals ^= 1;
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break;
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case 'L':
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g_bShowLines ^= 1;
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break;
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}
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g_Update = TRUE;
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}
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static BOOL g_Capture = FALSE;
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#define MOUSE_SENSITIVITY 0.2f
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#define MOUSE_SENSITIVITY_X (MOUSE_SENSITIVITY*1)
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#define MOUSE_SENSITIVITY_Y (MOUSE_SENSITIVITY*1)
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void Cam_MouseMoved( void )
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{
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if ( g_Capture )
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{
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RECT rect;
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int centerx, centery;
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float deltax, deltay;
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POINT cursorPoint;
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GetWindowRect( camerawindow, &rect );
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if ( rect.top < 0)
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rect.top = 0;
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if ( rect.left < 0)
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rect.left = 0;
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centerx = ( rect.left + rect.right ) / 2;
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centery = ( rect.top + rect.bottom ) / 2;
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GetCursorPos( &cursorPoint );
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SetCursorPos( centerx, centery );
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deltax = (cursorPoint.x - centerx) * MOUSE_SENSITIVITY_X;
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deltay = (cursorPoint.y - centery) * MOUSE_SENSITIVITY_Y;
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angles[1] -= deltax;
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angles[0] -= deltay;
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g_Update = TRUE;
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}
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}
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int Test_Key( int key )
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{
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int r = (g_Keys[ key ] != 0);
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g_Keys[ key ] &= 0x01; // clear out debounce bit
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if (r)
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g_Update = TRUE;
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return r;
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}
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// UNDONE: Probably should change the controls to match the game - but I don't know who relies on them
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// as of now.
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void Cam_Update( float frametime )
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{
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if ( Test_Key( 'W' ) )
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{
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VectorMA (origin, g_flMovementSpeed*frametime, vpn, origin);
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}
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if ( Test_Key( 'S' ) )
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{
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VectorMA (origin, -g_flMovementSpeed*frametime, vpn, origin);
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}
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if ( Test_Key( 'A' ) )
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{
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VectorMA (origin, -g_flMovementSpeed*frametime, vright, origin);
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}
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if ( Test_Key( 'D' ) )
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{
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VectorMA (origin, g_flMovementSpeed*frametime, vright, origin);
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}
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if ( Test_Key( VK_UP ) )
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{
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VectorMA (origin, g_flMovementSpeed*frametime, forward, origin);
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}
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if ( Test_Key( VK_DOWN ) )
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{
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VectorMA (origin, -g_flMovementSpeed*frametime, forward, origin);
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}
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if ( Test_Key( VK_LEFT ) )
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{
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angles[1] += SPEED_TURN * frametime;
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}
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if ( Test_Key( VK_RIGHT ) )
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{
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angles[1] -= SPEED_TURN * frametime;
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}
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if ( Test_Key( 'F' ) )
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{
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origin[2] += g_flMovementSpeed*frametime;
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}
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if ( Test_Key( 'C' ) )
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{
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origin[2] -= g_flMovementSpeed*frametime;
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}
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if ( Test_Key( VK_INSERT ) )
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{
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angles[0] += SPEED_TURN * frametime;
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if (angles[0] > 85)
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angles[0] = 85;
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}
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if ( Test_Key( VK_DELETE ) )
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{
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angles[0] -= SPEED_TURN * frametime;
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if (angles[0] < -85)
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angles[0] = -85;
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}
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Cam_MouseMoved();
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}
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void Cam_BuildMatrix (void)
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{
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float xa, ya;
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float matrix[4][4];
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int i;
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xa = angles[0]/180*M_PI;
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ya = angles[1]/180*M_PI;
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// the movement matrix is kept 2d ?? do we want this?
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forward[0] = cos(ya);
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forward[1] = sin(ya);
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right[0] = forward[1];
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right[1] = -forward[0];
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glGetFloatv (GL_PROJECTION_MATRIX, &matrix[0][0]);
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for (i=0 ; i<3 ; i++)
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{
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vright[i] = matrix[i][0];
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vup[i] = matrix[i][1];
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vpn[i] = matrix[i][2];
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}
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VectorNormalize (vright);
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VectorNormalize (vup);
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VectorNormalize (vpn);
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}
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void Draw (void)
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{
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float screenaspect;
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float yfov;
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//glClearColor (0.5, 0.5, 0.5, 0);
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glClearColor(0.0, 0.0, 0.0, 0); // Black Clearing YWB
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glClear (GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
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//
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// set up viewpoint
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//
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glMatrixMode(GL_PROJECTION);
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glLoadIdentity ();
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screenaspect = (float)width/height;
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yfov = 2*atan((float)height/width)*180/M_PI;
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gluPerspective (yfov, screenaspect, 6, 20000);
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glRotatef (-90, 1, 0, 0); // put Z going up
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glRotatef (90, 0, 0, 1); // put Z going up
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glRotatef (angles[0], 0, 1, 0);
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glRotatef (-angles[1], 0, 0, 1);
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glTranslatef (-origin[0], -origin[1], -origin[2]);
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Cam_BuildMatrix ();
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//
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// set drawing parms
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//
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glShadeModel (GL_SMOOTH);
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glPolygonMode (GL_FRONT_AND_BACK, GL_FILL);
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glFrontFace(GL_CW); // YWB Carmack goes backward
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glCullFace(GL_BACK); // Cull backfaces (qcsg used to spit out two sides, doesn't for -glview now)
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glEnable(GL_CULL_FACE); // Enable face culling, just in case...
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glDisable(GL_TEXTURE_2D);
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// Blending function if enabled..
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glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
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if (g_UseBlending)
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{
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glEnable(GL_BLEND);// YWB TESTING
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glDisable(GL_DEPTH_TEST);
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glDisable(GL_CULL_FACE); // Enable face culling, just in case...
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}
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else
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{
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glDisable(GL_BLEND);
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glEnable(GL_DEPTH_TEST);
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}
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glDepthFunc (GL_LEQUAL);
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if( g_bDisp )
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{
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DrawDisplacementData();
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}
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else
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{
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//
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// draw the list
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//
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if (g_bShowList1)
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glCallList (1);
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if (g_bReadPortals)
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{
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if (g_bNoDepthPortals)
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glDisable(GL_DEPTH_TEST);
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glDisable(GL_CULL_FACE); // Disable face culling
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if (g_bShowList2)
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glCallList(2);
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};
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if (g_bShowLines)
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glCallList(3);
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}
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}
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void ReadPolyFileType(const char *name, int nList, BOOL drawLines)
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{
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FILE *f;
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int i, j, numverts;
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float v[8];
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int c;
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int r;
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float divisor;
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f = fopen (name, "rt");
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if (!f)
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Error ("Couldn't open %s", name);
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if (g_bReadPortals)
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divisor = 2.0f;
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else
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divisor = 1.0f;
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c = 0;
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glNewList (nList, GL_COMPILE);
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for (i = 0; i < 3; i++) // Find the center point so we can put the viewer there by default
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g_Center[i] = 0.0f;
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if (drawLines) // Slight hilite
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glLineWidth(1.5);
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while (1)
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{
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r = fscanf( f, "%i\n", &numverts);
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if (!r || r == EOF)
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break;
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if ( c > 65534*8)
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break;
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if (drawLines || numverts == 2)
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glBegin(GL_LINE_LOOP);
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else
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glBegin (GL_POLYGON);
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for (i=0 ; i<numverts ; i++)
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{
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r = fscanf( f, "%f %f %f %f %f %f\n", &v[0], &v[1],
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&v[2], &v[3], &v[4], &v[5]);
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/*
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if (!(fabs( v[0] ) < 32768.0&& fabs( v[1] ) < 32768.0 && fabs( v[2] ) < 32768.0 ) )
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Error( "Out of range data\n");
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*/
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/*
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if (v[3] <= 0.1 && v[4] <= 0.1 && v[5] <= 0.1 )
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continue;
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*/
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if (drawLines) // YELLOW OUTLINES
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glColor4f(1.0, 1.0, 0.0, 0.5);
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else
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{
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if (g_bReadPortals) // Gray scale it, leave portals blue
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{
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if (fabs(fabs(v[5]) - 1.0f) < 0.01) // Is this a detail brush (color 0,0,1 blue)
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{
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glColor4f (v[3],v[4],v[5],0.5);
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}
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else // Normal brush, gray scale it...
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{
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v[3] += v[4] + v[5];
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v[3]/= 3.0f;
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glColor4f (v[3]/divisor, v[3]/divisor, v[3]/divisor, 0.6);
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}
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}
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else
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{
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v[3] = pow( v[3], (float)(1.0 / 2.2) );
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v[4] = pow( v[4], (float)(1.0 / 2.2) );
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v[5] = pow( v[5], (float)(1.0 / 2.2) );
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glColor4f (v[3]/divisor, v[4]/divisor, v[5]/divisor, 0.6); // divisor is one, bright colors
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};
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};
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glVertex3f (v[0], v[1], v[2]);
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for (j = 0; j < 3; j++)
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{
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g_Center[j] += v[j];
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}
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g_nTotalPoints++;
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}
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glEnd ();
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c++;
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}
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if (f)
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fclose(f);
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glEndList ();
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if (g_nTotalPoints > 0) // Avoid division by zero
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{
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for (i = 0; i < 3; i++)
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{
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g_Center[i] = g_Center[i]/(float)g_nTotalPoints; // Calculate center...
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origin[i] = g_Center[i];
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}
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}
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}
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#if BENCHMARK_PHY
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#define NUM_COLLISION_TESTS 2500
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#include "gametrace.h"
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#include "fmtstr.h"
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struct testlist_t
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{
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Vector start;
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Vector end;
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Vector normal;
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bool hit;
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};
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const float baselineTotal = 120.16f;
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const float baselineRay = 28.25f;
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const float baselineBox = 91.91f;
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#define IMPROVEMENT_FACTOR(x,baseline) (baseline/(x))
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#define IMPROVEMENT_PERCENT(x,baseline) (((baseline-(x)) / baseline) * 100.0f)
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testlist_t g_Traces[NUM_COLLISION_TESTS];
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void Benchmark_PHY( const CPhysCollide *pCollide )
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{
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int i;
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Msg( "Testing collision system\n" );
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Vector start = vec3_origin;
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static Vector *targets = NULL;
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static bool first = true;
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static float test[2] = {1,1};
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if ( first )
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{
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float radius = 0;
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float theta = 0;
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float phi = 0;
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for ( int i = 0; i < NUM_COLLISION_TESTS; i++ )
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{
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radius += NUM_COLLISION_TESTS * 123.123f;
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radius = fabs(fmod(radius, 128));
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theta += NUM_COLLISION_TESTS * 0.76f;
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theta = fabs(fmod(theta, DEG2RAD(360)));
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phi += NUM_COLLISION_TESTS * 0.16666666f;
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phi = fabs(fmod(phi, DEG2RAD(180)));
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float st, ct, sp, cp;
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SinCos( theta, &st, &ct );
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SinCos( phi, &sp, &cp );
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st = sin(theta);
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ct = cos(theta);
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sp = sin(phi);
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cp = cos(phi);
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g_Traces[i].start.x = radius * ct * sp;
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g_Traces[i].start.y = radius * st * sp;
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g_Traces[i].start.z = radius * cp;
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}
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first = false;
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}
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float duration = 0;
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Vector size[2];
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size[0].Init(0,0,0);
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size[1].Init(16,16,16);
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unsigned int dots = 0;
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#if VPROF_LEVEL > 0
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g_VProfCurrentProfile.Reset();
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g_VProfCurrentProfile.ResetPeaks();
|
|
g_VProfCurrentProfile.Start();
|
|
#endif
|
|
unsigned int hitCount = 0;
|
|
double startTime = Plat_FloatTime();
|
|
trace_t tr;
|
|
for ( i = 0; i < NUM_COLLISION_TESTS; i++ )
|
|
{
|
|
physcollision->TraceBox( g_Traces[i].start, start, -size[0], size[0], pCollide, vec3_origin, vec3_angle, &tr );
|
|
if ( tr.DidHit() )
|
|
{
|
|
g_Traces[i].end = tr.endpos;
|
|
g_Traces[i].normal = tr.plane.normal;
|
|
g_Traces[i].hit = true;
|
|
hitCount++;
|
|
}
|
|
else
|
|
{
|
|
g_Traces[i].hit = false;
|
|
}
|
|
}
|
|
for ( i = 0; i < NUM_COLLISION_TESTS; i++ )
|
|
{
|
|
physcollision->TraceBox( g_Traces[i].start, start, -size[1], size[1], pCollide, vec3_origin, vec3_angle, &tr );
|
|
}
|
|
duration = Plat_FloatTime() - startTime;
|
|
{
|
|
unsigned int msSupp = physcollision->ReadStat( 100 );
|
|
unsigned int msGJK = physcollision->ReadStat( 101 );
|
|
unsigned int msMesh = physcollision->ReadStat( 102 );
|
|
CFmtStr str("%d ms total %d ms gjk %d mesh solve\n", msSupp, msGJK, msMesh );
|
|
OutputDebugStr( str.Access() );
|
|
}
|
|
|
|
#if VPROF_LEVEL > 0
|
|
g_VProfCurrentProfile.MarkFrame();
|
|
g_VProfCurrentProfile.Stop();
|
|
g_VProfCurrentProfile.Reset();
|
|
g_VProfCurrentProfile.ResetPeaks();
|
|
g_VProfCurrentProfile.Start();
|
|
#endif
|
|
hitCount = 0;
|
|
startTime = Plat_FloatTime();
|
|
for ( i = 0; i < NUM_COLLISION_TESTS; i++ )
|
|
{
|
|
physcollision->TraceBox( g_Traces[i].start, start, -size[0], size[0], pCollide, vec3_origin, vec3_angle, &tr );
|
|
if ( tr.DidHit() )
|
|
{
|
|
g_Traces[i].end = tr.endpos;
|
|
g_Traces[i].normal = tr.plane.normal;
|
|
g_Traces[i].hit = true;
|
|
hitCount++;
|
|
}
|
|
else
|
|
{
|
|
g_Traces[i].hit = false;
|
|
}
|
|
#if VPROF_LEVEL > 0
|
|
g_VProfCurrentProfile.MarkFrame();
|
|
#endif
|
|
}
|
|
double midTime = Plat_FloatTime();
|
|
for ( i = 0; i < NUM_COLLISION_TESTS; i++ )
|
|
{
|
|
physcollision->TraceBox( g_Traces[i].start, start, -size[1], size[1], pCollide, vec3_origin, vec3_angle, &tr );
|
|
#if VPROF_LEVEL > 0
|
|
g_VProfCurrentProfile.MarkFrame();
|
|
#endif
|
|
}
|
|
double endTime = Plat_FloatTime();
|
|
duration = endTime - startTime;
|
|
{
|
|
CFmtStr str("%d collisions in %.2f ms [%.2f X] %d hits\n", NUM_COLLISION_TESTS, duration*1000, IMPROVEMENT_FACTOR(duration*1000.0f, baselineTotal), hitCount );
|
|
OutputDebugStr( str.Access() );
|
|
}
|
|
{
|
|
float rayTime = (midTime - startTime) * 1000.0f;
|
|
float boxTime = (endTime - midTime)*1000.0f;
|
|
CFmtStr str("%.2f ms rays [%.2f X] %.2f ms boxes [%.2f X]\n", rayTime, IMPROVEMENT_FACTOR(rayTime, baselineRay), boxTime, IMPROVEMENT_FACTOR(boxTime, baselineBox));
|
|
OutputDebugStr( str.Access() );
|
|
}
|
|
|
|
{
|
|
unsigned int msSupp = physcollision->ReadStat( 100 );
|
|
unsigned int msGJK = physcollision->ReadStat( 101 );
|
|
unsigned int msMesh = physcollision->ReadStat( 102 );
|
|
CFmtStr str("%d ms total %d ms gjk %d mesh solve\n", msSupp, msGJK, msMesh );
|
|
OutputDebugStr( str.Access() );
|
|
}
|
|
#if VPROF_LEVEL > 0
|
|
g_VProfCurrentProfile.Stop();
|
|
g_VProfCurrentProfile.OutputReport( VPRT_FULL & ~VPRT_HIERARCHY, NULL );
|
|
#endif
|
|
|
|
// draw the traces in yellow
|
|
glColor3f( 1.0f, 1.0f, 0.0f );
|
|
glBegin( GL_LINES );
|
|
for ( int i = 0; i < NUM_COLLISION_TESTS; i++ )
|
|
{
|
|
if ( !g_Traces[i].hit )
|
|
continue;
|
|
glVertex3fv( g_Traces[i].end.Base() );
|
|
Vector tmp = g_Traces[i].end + g_Traces[i].normal * 10.0f;
|
|
glVertex3fv( tmp.Base() );
|
|
}
|
|
glEnd();
|
|
}
|
|
#endif
|
|
|
|
struct phyviewparams_t
|
|
{
|
|
Vector mins;
|
|
Vector maxs;
|
|
Vector offset;
|
|
QAngle angles;
|
|
int outputType;
|
|
|
|
void Defaults()
|
|
{
|
|
ClearBounds(mins, maxs);
|
|
offset.Init();
|
|
outputType = GL_POLYGON;
|
|
angles.Init();
|
|
}
|
|
};
|
|
|
|
|
|
void AddVCollideToList( phyheader_t &header, vcollide_t &collide, phyviewparams_t ¶ms )
|
|
{
|
|
matrix3x4_t xform;
|
|
AngleMatrix( params.angles, params.offset, xform );
|
|
ClearBounds( params.mins, params.maxs );
|
|
for ( int i = 0; i < header.solidCount; i++ )
|
|
{
|
|
ICollisionQuery *pQuery = physcollision->CreateQueryModel( collide.solids[i] );
|
|
for ( int j = 0; j < pQuery->ConvexCount(); j++ )
|
|
{
|
|
for ( int k = 0; k < pQuery->TriangleCount(j); k++ )
|
|
{
|
|
Vector verts[3];
|
|
pQuery->GetTriangleVerts( j, k, verts );
|
|
Vector v0,v1,v2;
|
|
VectorTransform( verts[0], xform, v0 );
|
|
VectorTransform( verts[1], xform, v1 );
|
|
VectorTransform( verts[2], xform, v2 );
|
|
AddPointToBounds( v0, params.mins, params.maxs );
|
|
AddPointToBounds( v1, params.mins, params.maxs );
|
|
AddPointToBounds( v2, params.mins, params.maxs );
|
|
|
|
glBegin(params.outputType);
|
|
glColor3ub( 255, 0, 0 );
|
|
glVertex3fv( v0.Base() );
|
|
glColor3ub( 0, 255, 0 );
|
|
glVertex3fv( v1.Base() );
|
|
glColor3ub( 0, 0, 255 );
|
|
glVertex3fv( v2.Base() );
|
|
glEnd();
|
|
}
|
|
}
|
|
physcollision->DestroyQueryModel( pQuery );
|
|
}
|
|
}
|
|
|
|
void GL_DrawLine( const Vector &start, const Vector &dir, float length, int r, int g, int b )
|
|
{
|
|
Vector end = start + (dir*length);
|
|
glBegin( GL_LINES );
|
|
glColor3ub(r,g,b);
|
|
glVertex3fv( start.Base() );
|
|
glVertex3fv( end.Base() );
|
|
glEnd();
|
|
}
|
|
|
|
void GL_DrawBox( Vector origin, float size, int r, int g, int b )
|
|
{
|
|
Vector mins = origin - Vector(size,size,size);
|
|
Vector maxs = origin + Vector(size,size,size);
|
|
const float *v[2] = {mins.Base(), maxs.Base()};
|
|
|
|
Vector start, end;
|
|
{
|
|
for ( int i = 0; i < 3; i++ )
|
|
{
|
|
int a0 = i;
|
|
int a1 = (i+1)%3;
|
|
int a2 = (i+2)%3;
|
|
for ( int j = 0; j < 2; j++ )
|
|
{
|
|
for ( int k = 0; k < 2; k++ )
|
|
{
|
|
start[a0] = v[0][a0];
|
|
end[a0] = v[1][a0];
|
|
start[a1] = v[j][a1];
|
|
end[a1] = v[j][a1];
|
|
start[a2] = v[k][a2];
|
|
end[a2] = v[k][a2];
|
|
GL_DrawLine( start, end-start, 1, r, g, b );
|
|
}
|
|
}
|
|
}
|
|
}
|
|
for ( int axis = 0; axis < 3; axis++ )
|
|
{
|
|
int a0 = axis;
|
|
int a1 = (axis+1)%3;
|
|
int a2 = (axis+2)%3;
|
|
start[a0] = v[0][a0];
|
|
end[a0] = v[1][a0];
|
|
start[a1] = 0.5f *(v[0][a1]+v[1][a1]);
|
|
end[a1] = 0.5f *(v[0][a1]+v[1][a1]);
|
|
start[a2] = 0.5f *(v[0][a2]+v[1][a2]);
|
|
end[a2] = 0.5f *(v[0][a2]+v[1][a2]);
|
|
GL_DrawLine( start, end-start, 1, r, g, b );
|
|
}
|
|
}
|
|
|
|
|
|
void ReadPHYFile(const char *name, phyviewparams_t ¶ms )
|
|
{
|
|
FILE *fp = fopen (name, "rb");
|
|
if (!fp)
|
|
Error ("Couldn't open %s", name);
|
|
|
|
phyheader_t header;
|
|
|
|
fread( &header, sizeof(header), 1, fp );
|
|
if ( header.size != sizeof(header) || header.solidCount <= 0 )
|
|
return;
|
|
|
|
int pos = ftell( fp );
|
|
fseek( fp, 0, SEEK_END );
|
|
int fileSize = ftell(fp) - pos;
|
|
fseek( fp, pos, SEEK_SET );
|
|
|
|
char *buf = (char *)_alloca( fileSize );
|
|
fread( buf, fileSize, 1, fp );
|
|
fclose( fp );
|
|
|
|
vcollide_t collide;
|
|
physcollision->VCollideLoad( &collide, header.solidCount, (const char *)buf, fileSize );
|
|
#if 0
|
|
Vector start0( -3859.1199, -2050.8674, 64.031250 );
|
|
Vector end0(-3859.2246, -2051.2817, 64.031250 );
|
|
Vector modelPosition(-3840,-2068.0000, 82.889099);
|
|
QAngle modelAngles(0,90,0);
|
|
|
|
{
|
|
Ray_t ray;
|
|
ray.Init( start0, end0, Vector(-16,-16,0), Vector(16,16,72));
|
|
trace_t tr;
|
|
physcollision->TraceBox( ray, collide.solids[0], modelPosition, modelAngles, &tr );
|
|
Assert(!tr.startsolid);
|
|
if ( tr.DidHit() )
|
|
{
|
|
Ray_t ray2;
|
|
ray2.Init( tr.endpos, tr.endpos, Vector(-16,-16,0), Vector(16,16,72));
|
|
trace_t tr2;
|
|
physcollision->TraceBox( ray2, collide.solids[0], modelPosition, modelAngles, &tr2 );
|
|
Assert(!tr2.startsolid);
|
|
}
|
|
}
|
|
#endif
|
|
#if BENCHMARK_PHY
|
|
Benchmark_PHY( collide.solids[0] );
|
|
#endif
|
|
AddVCollideToList( header, collide, params );
|
|
}
|
|
|
|
void ReadPolyFile (const char *name)
|
|
{
|
|
char ext[4];
|
|
Q_ExtractFileExtension( name, ext, 4 );
|
|
|
|
bool isPHY = !Q_stricmp( ext, "phy" );
|
|
if ( isPHY )
|
|
{
|
|
CreateInterfaceFn physicsFactory = GetPhysicsFactory();
|
|
physcollision = (IPhysicsCollision *)physicsFactory( VPHYSICS_COLLISION_INTERFACE_VERSION, NULL );
|
|
if ( physcollision )
|
|
{
|
|
phyviewparams_t params;
|
|
params.Defaults();
|
|
glNewList (1, GL_COMPILE);
|
|
ReadPHYFile( name, params );
|
|
Vector tmp = (params.mins + params.maxs) * 0.5;
|
|
tmp.CopyToArray(origin);
|
|
glEndList ();
|
|
}
|
|
}
|
|
else
|
|
{
|
|
// Read in polys...
|
|
ReadPolyFileType(name, 1, false);
|
|
|
|
// Make list 3 just the lines... so we can draw outlines
|
|
ReadPolyFileType(name, 3, true);
|
|
}
|
|
}
|
|
|
|
void ReadPortalFile (char *name)
|
|
{
|
|
FILE *f;
|
|
int i, numverts;
|
|
float v[8];
|
|
int c;
|
|
int r;
|
|
|
|
// For Portal type reading...
|
|
char szDummy[80];
|
|
int nNumLeafs;
|
|
int nNumPortals;
|
|
int nLeafIndex[2];
|
|
|
|
f = fopen (name, "r");
|
|
if (!f)
|
|
Error ("Couldn't open %s", name);
|
|
|
|
c = 0;
|
|
|
|
glNewList (2, GL_COMPILE);
|
|
|
|
// Read in header
|
|
fscanf(f, "%79s\n", szDummy);
|
|
fscanf(f, "%i\n", &nNumLeafs);
|
|
fscanf(f, "%i\n", &nNumPortals);
|
|
|
|
glLineWidth(1.5);
|
|
|
|
while (1)
|
|
{
|
|
r = fscanf(f, "%i %i %i ", &numverts, &nLeafIndex[0], &nLeafIndex[1]);
|
|
if (!r || r == EOF)
|
|
break;
|
|
|
|
glBegin(GL_LINE_LOOP);
|
|
for (i=0 ; i<numverts ; i++)
|
|
{
|
|
r = fscanf (f, "(%f %f %f )\n", &v[0], &v[1],
|
|
&v[2]);
|
|
if (!r || (r != 3) || r == EOF)
|
|
break;
|
|
|
|
if ( c == g_nPortalHighlight || nLeafIndex[0] == g_nLeafHighlight || nLeafIndex[1] == g_nLeafHighlight )
|
|
{
|
|
glColor4f (1.0, 0.0, 0.0, 1.0);
|
|
}
|
|
else
|
|
{
|
|
glColor4f (1.0f, 1.0f, 1.0f, 1.0f); // WHITE portals
|
|
}
|
|
glVertex3f (v[0], v[1], v[2]);
|
|
}
|
|
|
|
glEnd ();
|
|
c++;
|
|
}
|
|
|
|
if (f)
|
|
fclose(f);
|
|
|
|
glEndList ();
|
|
}
|
|
|
|
#define MAX_DISP_COUNT 4096
|
|
static Vector dispPoints[MAX_DISP_COUNT];
|
|
static Vector dispNormals[MAX_DISP_COUNT];
|
|
static int dispPointCount = 0;
|
|
|
|
//-----------------------------------------------------------------------------
|
|
//-----------------------------------------------------------------------------
|
|
BOOL ReadDisplacementFile( const char *filename )
|
|
{
|
|
FILE *pFile;
|
|
int fileCount;
|
|
|
|
//
|
|
// open the file
|
|
//
|
|
pFile = fopen( filename, "r" );
|
|
if( !pFile )
|
|
Error( "Couldn't open %s", filename );
|
|
|
|
//
|
|
// read data in file
|
|
//
|
|
while( 1 )
|
|
{
|
|
// overflow test
|
|
if( dispPointCount >= MAX_DISP_COUNT )
|
|
break;
|
|
|
|
fileCount = fscanf( pFile, "%f %f %f %f %f %f",
|
|
&dispPoints[dispPointCount][0], &dispPoints[dispPointCount][1], &dispPoints[dispPointCount][2],
|
|
&dispNormals[dispPointCount][0], &dispNormals[dispPointCount][1], &dispNormals[dispPointCount][2] );
|
|
dispPointCount++;
|
|
|
|
// end of file check
|
|
if( !fileCount || ( fileCount == EOF ) )
|
|
break;
|
|
}
|
|
|
|
fclose( pFile );
|
|
|
|
return TRUE;
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
//-----------------------------------------------------------------------------
|
|
void DrawDisplacementData( void )
|
|
{
|
|
int i, j;
|
|
int width, halfCount;
|
|
|
|
GLUquadricObj *pObject = gluNewQuadric();
|
|
|
|
glEnable( GL_DEPTH_TEST );
|
|
|
|
for( i = 0; i < dispPointCount; i++ )
|
|
{
|
|
// draw a sphere where the point is (in red)
|
|
glColor3f( 1.0f, 0.0f, 0.0f );
|
|
glPushMatrix();
|
|
glTranslatef( dispPoints[i][0], dispPoints[i][1], dispPoints[i][2] );
|
|
gluSphere( pObject, 5, 5, 5 );
|
|
glPopMatrix();
|
|
|
|
// draw the normal (in yellow)
|
|
glColor3f( 1.0f, 1.0f, 0.0f );
|
|
glBegin( GL_LINES );
|
|
glVertex3f( dispPoints[i][0], dispPoints[i][1], dispPoints[i][2] );
|
|
glVertex3f( dispPoints[i][0] + ( dispNormals[i][0] * 50.0f ), dispPoints[i][1] + ( dispNormals[i][1] * 50.0f ), dispPoints[i][2] + ( dispNormals[i][2] * 50.0f ) );
|
|
glEnd();
|
|
}
|
|
|
|
halfCount = dispPointCount / 2;
|
|
|
|
width = sqrt( (float)halfCount );
|
|
|
|
glDisable( GL_CULL_FACE );
|
|
|
|
glColor3f( 0.0f, 0.0f, 1.0f );
|
|
for( i = 0; i < width - 1; i++ )
|
|
{
|
|
for( j = 0; j < width - 1; j++ )
|
|
{
|
|
glBegin( GL_POLYGON );
|
|
glVertex3f( dispPoints[i*width+j][0], dispPoints[i*width+j][1], dispPoints[i*width+j][2] );
|
|
glVertex3f( dispPoints[(i+1)*width+j][0], dispPoints[(i+1)*width+j][1], dispPoints[(i+1)*width+j][2] );
|
|
glVertex3f( dispPoints[(i+1)*width+(j+1)][0], dispPoints[(i+1)*width+(j+1)][1], dispPoints[(i+1)*width+(j+1)][2] );
|
|
glVertex3f( dispPoints[i*width+(j+1)][0], dispPoints[i*width+(j+1)][1], dispPoints[i*width+(j+1)][2] );
|
|
glEnd();
|
|
}
|
|
}
|
|
|
|
#if 0
|
|
for( i = 0; i < width - 1; i++ )
|
|
{
|
|
for( j = 0; j < width - 1; j++ )
|
|
{
|
|
glBegin( GL_POLYGON );
|
|
glVertex3f( dispPoints[halfCount+(i*width+j)][0], dispPoints[halfCount+(i*width+j)][1], dispPoints[halfCount+(i*width+j)][2] );
|
|
glVertex3f( dispPoints[halfCount+((i+1)*width+j)][0], dispPoints[halfCount+(i+1)*width+j][1], dispPoints[halfCount+((i+1)*width+j)][2] );
|
|
glVertex3f( dispPoints[halfCount+((i+1)*width+(j+1))][0], dispPoints[halfCount+(i+1)*width+(j+1)][1], dispPoints[halfCount+((i+1)*width+(j+1))][2] );
|
|
glVertex3f( dispPoints[halfCount+(i*width+(j+1))][0], dispPoints[halfCount+(i*width+(j+1))][1], dispPoints[halfCount+(i*width+(j+1))][2] );
|
|
glEnd();
|
|
}
|
|
}
|
|
#endif
|
|
|
|
glColor3f( 0.0f, 1.0f, 0.0f );
|
|
for( i = 0; i < width - 1; i++ )
|
|
{
|
|
for( j = 0; j < width - 1; j++ )
|
|
{
|
|
glBegin( GL_POLYGON );
|
|
glVertex3f( dispPoints[i*width+j][0] + ( dispNormals[i*width+j][0] * 150.0f ),
|
|
dispPoints[i*width+j][1] + ( dispNormals[i*width+j][1] * 150.0f ),
|
|
dispPoints[i*width+j][2] + ( dispNormals[i*width+j][2] * 150.0f ) );
|
|
|
|
glVertex3f( dispPoints[(i+1)*width+j][0] + ( dispNormals[(i+1)*width+j][0] * 150.0f ),
|
|
dispPoints[(i+1)*width+j][1] + ( dispNormals[(i+1)*width+j][1] * 150.0f ),
|
|
dispPoints[(i+1)*width+j][2] + ( dispNormals[(i+1)*width+j][2] * 150.0f ) );
|
|
|
|
glVertex3f( dispPoints[(i+1)*width+(j+1)][0] + ( dispNormals[(i+1)*width+(j+1)][0] * 150.0f ),
|
|
dispPoints[(i+1)*width+(j+1)][1] + ( dispNormals[(i+1)*width+(j+1)][1] * 150.0f ),
|
|
dispPoints[(i+1)*width+(j+1)][2] + ( dispNormals[(i+1)*width+(j+1)][2] * 150.0f ) );
|
|
|
|
glVertex3f( dispPoints[i*width+(j+1)][0] + ( dispNormals[i*width+(j+1)][0] * 150.0f ),
|
|
dispPoints[i*width+(j+1)][1] + ( dispNormals[i*width+(j+1)][1] * 150.0f ),
|
|
dispPoints[i*width+(j+1)][2] + ( dispNormals[i*width+(j+1)][2] * 150.0f ) );
|
|
glEnd();
|
|
}
|
|
}
|
|
|
|
glDisable( GL_DEPTH_TEST );
|
|
|
|
glColor3f( 0.0f, 0.0f, 1.0f );
|
|
for( i = 0; i < width - 1; i++ )
|
|
{
|
|
for( j = 0; j < width - 1; j++ )
|
|
{
|
|
glBegin( GL_LINE_LOOP );
|
|
glVertex3f( dispPoints[i*width+j][0] + ( dispNormals[i*width+j][0] * 150.0f ),
|
|
dispPoints[i*width+j][1] + ( dispNormals[i*width+j][1] * 150.0f ),
|
|
dispPoints[i*width+j][2] + ( dispNormals[i*width+j][2] * 150.0f ) );
|
|
|
|
glVertex3f( dispPoints[(i+1)*width+j][0] + ( dispNormals[(i+1)*width+j][0] * 150.0f ),
|
|
dispPoints[(i+1)*width+j][1] + ( dispNormals[(i+1)*width+j][1] * 150.0f ),
|
|
dispPoints[(i+1)*width+j][2] + ( dispNormals[(i+1)*width+j][2] * 150.0f ) );
|
|
|
|
glVertex3f( dispPoints[(i+1)*width+(j+1)][0] + ( dispNormals[(i+1)*width+(j+1)][0] * 150.0f ),
|
|
dispPoints[(i+1)*width+(j+1)][1] + ( dispNormals[(i+1)*width+(j+1)][1] * 150.0f ),
|
|
dispPoints[(i+1)*width+(j+1)][2] + ( dispNormals[(i+1)*width+(j+1)][2] * 150.0f ) );
|
|
|
|
glVertex3f( dispPoints[i*width+(j+1)][0] + ( dispNormals[i*width+(j+1)][0] * 150.0f ),
|
|
dispPoints[i*width+(j+1)][1] + ( dispNormals[i*width+(j+1)][1] * 150.0f ),
|
|
dispPoints[i*width+(j+1)][2] + ( dispNormals[i*width+(j+1)][2] * 150.0f ) );
|
|
glEnd();
|
|
}
|
|
}
|
|
|
|
|
|
gluDeleteQuadric( pObject );
|
|
}
|
|
|
|
|
|
//=====================================================================
|
|
|
|
BOOL bSetupPixelFormat(HDC hDC)
|
|
{
|
|
static PIXELFORMATDESCRIPTOR pfd = {
|
|
sizeof(PIXELFORMATDESCRIPTOR), // size of this pfd
|
|
1, // version number
|
|
PFD_DRAW_TO_WINDOW | // support window
|
|
PFD_SUPPORT_OPENGL | // support OpenGL
|
|
PFD_DOUBLEBUFFER, // double buffered
|
|
PFD_TYPE_RGBA, // RGBA type
|
|
24, // 24-bit color depth
|
|
0, 0, 0, 0, 0, 0, // color bits ignored
|
|
0, // no alpha buffer
|
|
0, // shift bit ignored
|
|
0, // no accumulation buffer
|
|
0, 0, 0, 0, // accum bits ignored
|
|
32, // 32-bit z-buffer
|
|
0, // no stencil buffer
|
|
0, // no auxiliary buffer
|
|
PFD_MAIN_PLANE, // main layer
|
|
0, // reserved
|
|
0, 0, 0 // layer masks ignored
|
|
};
|
|
|
|
int pixelformat = 0;
|
|
|
|
if ( (pixelformat = ChoosePixelFormat(hDC, &pfd)) == 0 )
|
|
Error ("ChoosePixelFormat failed");
|
|
|
|
if (!SetPixelFormat(hDC, pixelformat, &pfd))
|
|
Error ("SetPixelFormat failed");
|
|
|
|
return TRUE;
|
|
}
|
|
|
|
/*
|
|
============
|
|
CameraWndProc
|
|
============
|
|
*/
|
|
LONG WINAPI WCam_WndProc (
|
|
HWND hWnd,
|
|
UINT uMsg,
|
|
WPARAM wParam,
|
|
LPARAM lParam)
|
|
{
|
|
LONG lRet = 1;
|
|
RECT rect;
|
|
|
|
GetClientRect(hWnd, &rect);
|
|
|
|
switch (uMsg)
|
|
{
|
|
case WM_CREATE:
|
|
{
|
|
camdc = GetDC(hWnd);
|
|
bSetupPixelFormat(camdc);
|
|
|
|
baseRC = wglCreateContext( camdc );
|
|
if (!baseRC)
|
|
Error ("wglCreateContext failed");
|
|
if (!wglMakeCurrent( camdc, baseRC ))
|
|
Error ("wglMakeCurrent failed");
|
|
glCullFace(GL_FRONT);
|
|
glEnable(GL_CULL_FACE);
|
|
}
|
|
break;
|
|
case WM_PAINT:
|
|
{
|
|
PAINTSTRUCT ps;
|
|
|
|
BeginPaint(hWnd, &ps);
|
|
if (!wglMakeCurrent( camdc, baseRC ))
|
|
Error ("wglMakeCurrent failed");
|
|
Draw ();
|
|
SwapBuffers(camdc);
|
|
EndPaint(hWnd, &ps);
|
|
}
|
|
break;
|
|
|
|
case WM_KEYDOWN:
|
|
KeyDown (wParam);
|
|
AppKeyDown( wParam );
|
|
break;
|
|
|
|
case WM_KEYUP:
|
|
AppKeyUp( wParam );
|
|
break;
|
|
|
|
case WM_MBUTTONDOWN:
|
|
case WM_RBUTTONDOWN:
|
|
case WM_LBUTTONDOWN:
|
|
SetCapture (camerawindow);
|
|
ShowCursor( FALSE );
|
|
g_Capture = TRUE;
|
|
break;
|
|
|
|
case WM_MBUTTONUP:
|
|
case WM_RBUTTONUP:
|
|
case WM_LBUTTONUP:
|
|
if (! (wParam & (MK_LBUTTON|MK_RBUTTON|MK_MBUTTON)))
|
|
{
|
|
g_Capture = FALSE;
|
|
ReleaseCapture ();
|
|
ShowCursor( TRUE );
|
|
}
|
|
break;
|
|
|
|
case WM_SIZE:
|
|
InvalidateRect(camerawindow, NULL, false);
|
|
break;
|
|
case WM_NCCALCSIZE:// don't let windows copy pixels
|
|
lRet = DefWindowProc (hWnd, uMsg, wParam, lParam);
|
|
return WVR_REDRAW;
|
|
case WM_CLOSE:
|
|
/* call destroy window to cleanup and go away */
|
|
DestroyWindow (hWnd);
|
|
break;
|
|
|
|
case WM_DESTROY:
|
|
{
|
|
HGLRC hRC;
|
|
HDC hDC;
|
|
|
|
/* release and free the device context and rendering context */
|
|
hRC = wglGetCurrentContext();
|
|
hDC = wglGetCurrentDC();
|
|
|
|
wglMakeCurrent(NULL, NULL);
|
|
|
|
if (hRC)
|
|
wglDeleteContext(hRC);
|
|
if (hDC)
|
|
ReleaseDC(hWnd, hDC);
|
|
|
|
PostQuitMessage (0);
|
|
}
|
|
break;
|
|
|
|
default:
|
|
/* pass all unhandled messages to DefWindowProc */
|
|
lRet = DefWindowProc (hWnd, uMsg, wParam, lParam);
|
|
break;
|
|
}
|
|
|
|
/* return 1 if handled message, 0 if not */
|
|
return lRet;
|
|
}
|
|
|
|
|
|
/*
|
|
==============
|
|
WCam_Register
|
|
==============
|
|
*/
|
|
void WCam_Register (HINSTANCE hInstance)
|
|
{
|
|
WNDCLASS wc;
|
|
|
|
/* Register the camera class */
|
|
memset (&wc, 0, sizeof(wc));
|
|
|
|
wc.style = 0;
|
|
wc.lpfnWndProc = (WNDPROC)WCam_WndProc;
|
|
wc.cbClsExtra = 0;
|
|
wc.cbWndExtra = 0;
|
|
wc.hInstance = hInstance;
|
|
wc.hIcon = 0;
|
|
wc.hCursor = LoadCursor (NULL,IDC_ARROW);
|
|
wc.hbrBackground = NULL;
|
|
wc.lpszMenuName = 0;
|
|
wc.lpszClassName = "camera";
|
|
|
|
if (!RegisterClass (&wc) )
|
|
Error ("WCam_Register: failed");
|
|
}
|
|
|
|
|
|
void WCam_Create (HINSTANCE hInstance)
|
|
{
|
|
// Center it
|
|
int nScx, nScy;
|
|
int w, h;
|
|
int x, y;
|
|
|
|
WCam_Register (hInstance);
|
|
|
|
w = ::width;
|
|
h = ::height;
|
|
|
|
nScx = GetSystemMetrics(SM_CXSCREEN);
|
|
nScy = GetSystemMetrics(SM_CYSCREEN);
|
|
|
|
|
|
x = (nScx - w)/2;
|
|
y = (nScy - h)/2;
|
|
|
|
camerawindow = CreateWindow ("camera" ,
|
|
"Camera View",
|
|
WS_OVERLAPPED |
|
|
WS_CAPTION |
|
|
WS_SYSMENU |
|
|
WS_THICKFRAME |
|
|
WS_MAXIMIZEBOX |
|
|
WS_CLIPSIBLINGS |
|
|
WS_CLIPCHILDREN,
|
|
|
|
x,
|
|
y,
|
|
w,
|
|
h, // size
|
|
|
|
NULL, // parent window
|
|
0, // no menu
|
|
hInstance,
|
|
0);
|
|
if (!camerawindow)
|
|
Error ("Couldn't create camerawindow");
|
|
|
|
ShowWindow (camerawindow, SW_SHOWDEFAULT);
|
|
}
|
|
|
|
|
|
void AppKeyDown( int key )
|
|
{
|
|
key &= 0xFF;
|
|
|
|
g_Keys[key] = 0x03; // add debounce bit
|
|
}
|
|
|
|
void AppKeyUp( int key )
|
|
{
|
|
key &= 0xFF;
|
|
|
|
g_Keys[key] &= 0x02;
|
|
}
|
|
|
|
void AppRender( void )
|
|
{
|
|
static double lastTime = 0;
|
|
double time = timeGetTime() * 0.001f;
|
|
double frametime = time - lastTime;
|
|
|
|
// clamp too large frames (like first frame)
|
|
if ( frametime > 0.2 )
|
|
frametime = 0.2;
|
|
lastTime = time;
|
|
|
|
if (!wglMakeCurrent( camdc, baseRC ))
|
|
Error ("wglMakeCurrent failed");
|
|
|
|
Cam_Update( frametime );
|
|
|
|
if (g_Update)
|
|
{
|
|
Draw ();
|
|
SwapBuffers(camdc);
|
|
g_Update = FALSE;
|
|
}
|
|
else
|
|
{
|
|
Sleep( 1.0 );
|
|
}
|
|
}
|
|
|
|
SpewRetval_t Sys_SpewFunc( SpewType_t type, const char *pMsg )
|
|
{
|
|
OutputDebugString( pMsg );
|
|
if( type == SPEW_ASSERT )
|
|
return SPEW_DEBUGGER;
|
|
else if( type == SPEW_ERROR )
|
|
return SPEW_ABORT;
|
|
else
|
|
return SPEW_CONTINUE;
|
|
}
|
|
|
|
|
|
/*
|
|
==================
|
|
WinMain
|
|
|
|
==================
|
|
*/
|
|
int WINAPI WinMain (HINSTANCE hInstance, HINSTANCE hPrevInstance
|
|
,LPSTR lpCmdLine, int nCmdShow)
|
|
{
|
|
CommandLine()->CreateCmdLine( Plat_GetCommandLine() );
|
|
|
|
MathLib_Init( 2.2f, 2.2f, 0.0f, 2.0f );
|
|
MSG msg;
|
|
|
|
if (!lpCmdLine || !lpCmdLine[0])
|
|
Error ("No file specified");
|
|
|
|
main_instance = hInstance;
|
|
|
|
WCam_Create (hInstance);
|
|
|
|
// Last argument is the file name
|
|
const char *pFileName = CommandLine()->GetParm( CommandLine()->ParmCount() - 1 );
|
|
CmdLib_InitFileSystem( pFileName );
|
|
|
|
if ( CommandLine()->CheckParm( "-portal") )
|
|
{
|
|
g_bReadPortals = 1;
|
|
g_nPortalHighlight = CommandLine()->ParmValue( "-portalhighlight", -1 );
|
|
g_nLeafHighlight = CommandLine()->ParmValue( "-leafhighlight", -1 );
|
|
}
|
|
g_flMovementSpeed = CommandLine()->ParmValue( "-speed", 320 );
|
|
|
|
if( CommandLine()->CheckParm( "-disp") )
|
|
{
|
|
ReadDisplacementFile( pFileName );
|
|
g_bDisp = TRUE;
|
|
}
|
|
SpewOutputFunc( Sys_SpewFunc );
|
|
|
|
// Any chunk of original left is the filename.
|
|
if (pFileName && pFileName[0] && !g_bDisp )
|
|
{
|
|
ReadPolyFile( pFileName );
|
|
}
|
|
|
|
if (g_bReadPortals)
|
|
{
|
|
// Copy file again and this time look for the . from .gl? so we can concatenate .prt
|
|
// and open the portal file.
|
|
char szTempCmd[MAX_PATH];
|
|
strcpy(szTempCmd, pFileName);
|
|
char *pTmp = szTempCmd;
|
|
while (pTmp && *pTmp && *pTmp != '.')
|
|
{
|
|
pTmp++;
|
|
}
|
|
|
|
*pTmp = '\0';
|
|
strcat(szTempCmd, ".prt");
|
|
|
|
ReadPortalFile(szTempCmd);
|
|
};
|
|
|
|
/* main window message loop */
|
|
while (g_Active)
|
|
{
|
|
while (PeekMessage(&msg, NULL, 0, 0, PM_REMOVE))
|
|
{
|
|
TranslateMessage (&msg);
|
|
DispatchMessage (&msg);
|
|
}
|
|
AppRender();
|
|
}
|
|
|
|
/* return success of application */
|
|
return TRUE;
|
|
}
|
|
|