mirror of
https://github.com/nillerusr/source-engine.git
synced 2024-12-22 22:27:05 +00:00
458 lines
9.8 KiB
C++
458 lines
9.8 KiB
C++
//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose: VGUI panel which can play back video, in-engine
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//
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//=============================================================================
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#include "cbase.h"
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#include <vgui/IVGui.h>
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#include "vgui/IInput.h"
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#include <vgui/ISurface.h>
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#include "ienginevgui.h"
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#include "iclientmode.h"
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#include "vgui_video_player.h"
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#include "engine/IEngineSound.h"
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// memdbgon must be the last include file in a .cpp file!!!
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#include "tier0/memdbgon.h"
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VideoPlayerPanel::VideoPlayerPanel( vgui::Panel *parent, const char *panelName, int nXpos, int nYpos, int nWidth, int nHeight, const char *pVideoFile ) :
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BaseClass( parent, panelName ),
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m_VideoMaterial( NULL ),
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m_VideoFileName( NULL ),
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m_VideoLoaded( false ),
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m_VideoPlaying( false )
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{
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Assert( g_pVideo != NULL );
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// init all the video realted member vars
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ClearVideo();
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SetVisible( false );
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SetKeyBoardInputEnabled( false );
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SetMouseInputEnabled( false );
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SetProportional( false );
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SetPaintBackgroundEnabled( false );
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SetPaintBorderEnabled( false );
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// Set us up
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SetTall( nHeight );
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SetWide( nWidth );
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SetPos( nXpos, nYpos );
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// use defaults for scheme and control settings for now
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// SetScheme( vgui::scheme()->LoadSchemeFromFile( "resource/VideoPlayerPanelScheme.res", "VideoPlayerPanelScheme"));
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//LoadControlSettings("resource/UI/VideoPlayerPanel.res");
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// Assign video file if supplied
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SetVideo( pVideoFile );
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SetVisible( true );
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}
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//-----------------------------------------------------------------------------
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// Properly shutdown out materials
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//-----------------------------------------------------------------------------
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VideoPlayerPanel::~VideoPlayerPanel( void )
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{
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SetParent( (vgui::Panel *) NULL );
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StopVideo();
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ClearVideo();
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}
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bool VideoPlayerPanel::SetVideo( const char *pVideoFile )
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{
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ClearVideo();
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// clearing the video?
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if ( pVideoFile == NULL || pVideoFile[0] == 0x00 )
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{
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return true;
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}
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// create the material
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m_VideoMaterial = g_pVideo->CreateVideoMaterial( "VideoPlayerMaterial", pVideoFile, "GAME",
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VideoPlaybackFlags::DEFAULT_MATERIAL_OPTIONS,
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VideoSystem::DETERMINE_FROM_FILE_EXTENSION, true );
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if ( m_VideoMaterial == NULL )
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{
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return false;
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}
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// save filename
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int sLen = V_strlen( pVideoFile ) + 1;
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m_VideoFileName = new char[ sLen ];
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V_strncpy( m_VideoFileName, pVideoFile, sLen );
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// compute Playback dimensions
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int nWidth, nHeight;
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m_VideoMaterial->GetVideoImageSize( &nWidth, &nHeight );
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m_VideoMaterial->GetVideoTexCoordRange( &m_flU, &m_flV );
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float flFrameRatio = ( (float) GetWide() / (float) GetTall() );
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float flVideoRatio = ( (float) nWidth / (float) nHeight );
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if ( flVideoRatio > flFrameRatio )
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{
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m_nPlaybackWidth = GetWide();
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m_nPlaybackHeight = ( GetWide() / flVideoRatio );
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m_letterBox = 1;
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}
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else if ( flVideoRatio < flFrameRatio )
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{
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m_nPlaybackWidth = ( GetTall() * flVideoRatio );
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m_nPlaybackHeight = GetTall();
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m_letterBox = 2;
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}
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else
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{
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m_nPlaybackWidth = GetWide();
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m_nPlaybackHeight = GetTall();
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m_letterBox = 0;
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}
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m_pMaterial = m_VideoMaterial->GetMaterial();
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m_VideoDuration = m_VideoMaterial->GetVideoDuration();
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m_VideoLoaded = true;
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return true;
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}
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void VideoPlayerPanel::ClearVideo()
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{
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if ( m_VideoPlaying )
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{
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StopVideo();
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}
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// Shut down this video, destroy the video material
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if ( g_pVideo != NULL && m_VideoMaterial != NULL )
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{
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g_pVideo->DestroyVideoMaterial( m_VideoMaterial );
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m_VideoMaterial = NULL;
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}
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if ( m_VideoFileName != NULL )
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{
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delete[] m_VideoFileName;
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m_VideoFileName = NULL;
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}
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m_pMaterial = NULL;
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m_VideoLoaded = false;
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m_VideoPlaying = false;
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m_VideoPaused = false;
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m_nPlaybackHeight = 0;
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m_nPlaybackWidth = 0;
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m_letterBox = 0;
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m_flU = 0.0f;
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m_flV = 0.0f;
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m_VideoDuration = 0.0f;
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void VideoPlayerPanel::Activate( void )
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{
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MoveToFront();
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RequestFocus();
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SetVisible( true );
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SetEnabled( true );
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vgui::surface()->SetMinimized( GetVPanel(), false );
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void VideoPlayerPanel::OnClose( void )
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{
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StopVideo();
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// enginesound->NotifyEndMoviePlayback();
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vgui::surface()->RestrictPaintToSinglePanel( NULL );
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SetVisible( false );
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MarkForDeletion();
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}
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//-----------------------------------------------------------------------------
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// Purpose: Update and draw the frame
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//-----------------------------------------------------------------------------
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void VideoPlayerPanel::Paint( void )
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{
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BaseClass::Paint();
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// Get our dimensions
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int xpos = 0;
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int ypos = 0;
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vgui::ipanel()->GetAbsPos( GetVPanel(), xpos, ypos );
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// GetPanelPos( xpos, ypos );
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int width = GetWide();
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int height = GetTall();
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// Are we playing the video? Do we even have a video?
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if ( !m_VideoLoaded || !m_VideoPlaying )
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{
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vgui::surface()->DrawSetColor( 0, 0, 0, 255 );
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vgui::surface()->DrawFilledRect( 0, 0, width, height );
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return;
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}
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if ( m_VideoMaterial == NULL )
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return;
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if ( m_VideoMaterial->Update() == false )
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{
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StopVideo();
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return;
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}
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// Black out the letterbox ares if we have them
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if ( m_letterBox != 0 )
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{
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vgui::surface()->DrawSetColor( 0, 0, 0, 255 );
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if ( m_letterBox == 1 ) // bars on top, bottom
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{
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int excess = ( height - m_nPlaybackHeight );
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int top = excess /2;
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int bot = excess - top;
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vgui::surface()->DrawFilledRect( 0, 0, width, top );
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vgui::surface()->DrawFilledRect( 0, height - bot, width, height );
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}
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if ( m_letterBox == 2 ) // bars on left, right
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{
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int excess = ( width - m_nPlaybackWidth );
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int left = excess /2;
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int right = excess - left;
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vgui::surface()->DrawFilledRect( 0, 0, left, height );
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vgui::surface()->DrawFilledRect( width-right, 0, width, height );
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}
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}
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// Draw the polys to draw this out
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CMatRenderContextPtr pRenderContext( materials );
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pRenderContext->MatrixMode( MATERIAL_VIEW );
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pRenderContext->PushMatrix();
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pRenderContext->LoadIdentity();
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pRenderContext->MatrixMode( MATERIAL_PROJECTION );
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pRenderContext->PushMatrix();
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pRenderContext->LoadIdentity();
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pRenderContext->Bind( m_pMaterial, NULL );
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CMeshBuilder meshBuilder;
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IMesh* pMesh = pRenderContext->GetDynamicMesh( true );
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meshBuilder.Begin( pMesh, MATERIAL_QUADS, 1 );
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float flLeftX = xpos;
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float flRightX = xpos + ( m_nPlaybackWidth-1 );
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float flTopY = ypos;
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float flBottomY = ypos + ( m_nPlaybackHeight-1 );
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// Map our UVs to cut out just the portion of the video we're interested in
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float flLeftU = 0.0f;
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float flTopV = 0.0f;
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// We need to subtract off a pixel to make sure we don't bleed
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float flRightU = m_flU - ( 1.0f / (float) m_nPlaybackWidth );
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float flBottomV = m_flV - ( 1.0f / (float) m_nPlaybackHeight );
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// Get the current viewport size
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int vx, vy, vw, vh;
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pRenderContext->GetViewport( vx, vy, vw, vh );
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// map from screen pixel coords to -1..1
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flRightX = FLerp( -1, 1, 0, vw, flRightX );
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flLeftX = FLerp( -1, 1, 0, vw, flLeftX );
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flTopY = FLerp( 1, -1, 0, vh ,flTopY );
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flBottomY = FLerp( 1, -1, 0, vh, flBottomY );
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float alpha = ((float)GetFgColor()[3]/255.0f);
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for ( int corner=0; corner<4; corner++ )
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{
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bool bLeft = (corner==0) || (corner==3);
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meshBuilder.Position3f( (bLeft) ? flLeftX : flRightX, (corner & 2) ? flBottomY : flTopY, 0.0f );
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meshBuilder.Normal3f( 0.0f, 0.0f, 1.0f );
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meshBuilder.TexCoord2f( 0, (bLeft) ? flLeftU : flRightU, (corner & 2) ? flBottomV : flTopV );
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meshBuilder.TangentS3f( 0.0f, 1.0f, 0.0f );
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meshBuilder.TangentT3f( 1.0f, 0.0f, 0.0f );
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meshBuilder.Color4f( 1.0f, 1.0f, 1.0f, alpha );
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meshBuilder.AdvanceVertex();
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}
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meshBuilder.End();
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pMesh->Draw();
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pRenderContext->MatrixMode( MATERIAL_VIEW );
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pRenderContext->PopMatrix();
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pRenderContext->MatrixMode( MATERIAL_PROJECTION );
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pRenderContext->PopMatrix();
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}
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bool VideoPlayerPanel::StartVideo()
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{
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if ( !m_VideoLoaded )
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return false;
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// already playing?
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if ( m_VideoPlaying )
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{
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// paused?
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if ( m_VideoPaused )
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{
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return UnpauseVideo();
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}
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return true;
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}
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m_VideoPlaying = m_VideoMaterial->StartVideo();
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return m_VideoPlaying;
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}
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bool VideoPlayerPanel::StopVideo()
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{
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if ( !m_VideoLoaded || !m_VideoPlaying )
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return false;
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m_VideoMaterial->StopVideo();
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m_VideoPlaying = false;
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return true;
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}
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bool VideoPlayerPanel::PauseVideo()
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{
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if ( !m_VideoLoaded || !m_VideoPlaying )
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return false;
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if ( !m_VideoPaused )
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{
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m_VideoMaterial->SetPaused( true );
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m_VideoPaused = true;
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}
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return true;
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}
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bool VideoPlayerPanel::UnpauseVideo()
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{
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if ( !m_VideoLoaded || !m_VideoPlaying )
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return false;
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if ( m_VideoPaused )
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{
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m_VideoMaterial->SetPaused( false );
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m_VideoPaused = false;
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}
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return true;
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}
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float VideoPlayerPanel::GetCurrentPlaybackTime()
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{
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if ( !m_VideoLoaded )
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{
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return 0.0f;
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}
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return m_VideoMaterial->GetCurrentVideoTime();
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}
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bool VideoPlayerPanel::SetCurrentPlaybackTime( float newTime )
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{
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if ( !m_VideoLoaded )
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return false;
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if ( newTime < 0.0f || newTime > m_VideoDuration )
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return false;
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return m_VideoMaterial->SetTime( newTime );
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}
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bool VideoPlayerPanel::HasAudio()
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{
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if ( !m_VideoLoaded )
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return false;
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return m_VideoMaterial->HasAudio();
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}
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bool VideoPlayerPanel::IsMuted()
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{
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if ( !m_VideoLoaded )
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return false;
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return m_VideoMaterial->IsMuted();
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}
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bool VideoPlayerPanel::SetMute( bool muted )
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{
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if ( !m_VideoLoaded )
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return false;
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m_VideoMaterial->SetMuted( muted );
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return true;
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}
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float VideoPlayerPanel::GetVolume()
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{
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if ( !m_VideoLoaded )
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return 0.0f;
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return m_VideoMaterial->GetVolume();
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}
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bool VideoPlayerPanel::SetVolume( float newVolume )
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{
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if ( !m_VideoLoaded )
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return false;
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return m_VideoMaterial->SetVolume( newVolume );
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}
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