mirror of
https://github.com/nillerusr/source-engine.git
synced 2024-12-22 22:27:05 +00:00
39 lines
888 B
C++
39 lines
888 B
C++
//========= Copyright Valve Corporation, All rights reserved. ============//
|
|
//
|
|
// Purpose:
|
|
//
|
|
// $NoKeywords: $
|
|
//=============================================================================//
|
|
|
|
#ifndef TOGGLETEXTUREPROXY
|
|
#define TOGGLETEXTUREPROXY
|
|
|
|
#include "materialsystem/imaterialproxy.h"
|
|
|
|
class IMaterial;
|
|
class IMaterialVar;
|
|
|
|
#pragma warning (disable : 4100)
|
|
|
|
class CBaseToggleTextureProxy : public IMaterialProxy
|
|
{
|
|
public:
|
|
CBaseToggleTextureProxy();
|
|
virtual ~CBaseToggleTextureProxy();
|
|
|
|
virtual bool Init( IMaterial *pMaterial, KeyValues *pKeyValues );
|
|
virtual void OnBind( void *pC_BaseEntity );
|
|
virtual void Release( void ) { delete this; }
|
|
virtual IMaterial *GetMaterial();
|
|
|
|
private:
|
|
void Cleanup();
|
|
|
|
C_BaseEntity *BindArgToEntity( void *pArg );
|
|
|
|
IMaterialVar *m_TextureVar;
|
|
IMaterialVar *m_TextureFrameNumVar;
|
|
bool m_WrapAnimation;
|
|
};
|
|
|
|
#endif // TOGGLETEXTUREPROXY
|