mirror of
https://github.com/nillerusr/source-engine.git
synced 2024-12-23 06:36:54 +00:00
60 lines
1.5 KiB
C++
60 lines
1.5 KiB
C++
//========= Copyright Valve Corporation, All rights reserved. ============//
|
|
//
|
|
// Purpose:
|
|
//
|
|
//=============================================================================
|
|
|
|
#ifndef INTROMENU_H
|
|
#define INTROMENU_H
|
|
#ifdef _WIN32
|
|
#pragma once
|
|
#endif
|
|
|
|
|
|
#include <vgui_controls/Frame.h>
|
|
#include <vgui_controls/Button.h>
|
|
#include <vgui_controls/Label.h>
|
|
|
|
#include <game/client/iviewport.h>
|
|
|
|
namespace vgui
|
|
{
|
|
class TextEntry;
|
|
}
|
|
|
|
class CIntroMenu : public vgui::Frame, public IViewPortPanel
|
|
{
|
|
private:
|
|
DECLARE_CLASS_SIMPLE( CIntroMenu, vgui::Frame );
|
|
|
|
public:
|
|
CIntroMenu( IViewPort *pViewPort );
|
|
virtual ~CIntroMenu();
|
|
|
|
virtual void ApplySchemeSettings( vgui::IScheme *pScheme );
|
|
|
|
virtual const char *GetName( void ){ return PANEL_INTRO; }
|
|
virtual void SetData( KeyValues *data ){ return; }
|
|
virtual void Reset();
|
|
virtual void Update();
|
|
virtual bool NeedsUpdate( void ) { return false; }
|
|
virtual bool HasInputElements( void ) { return true; }
|
|
virtual void ShowPanel( bool bShow );
|
|
|
|
// both vgui::Frame and IViewPortPanel define these, so explicitly define them here as passthroughs to vgui
|
|
vgui::VPANEL GetVPanel( void ) { return BaseClass::GetVPanel(); }
|
|
virtual bool IsVisible() { return BaseClass::IsVisible(); }
|
|
virtual void SetParent( vgui::VPANEL parent ) { BaseClass::SetParent( parent ); }
|
|
|
|
virtual GameActionSet_t GetPreferredActionSet() { return GAME_ACTION_SET_IN_GAME_HUD; }
|
|
|
|
protected:
|
|
// vgui overrides
|
|
virtual void OnCommand( const char *command );
|
|
|
|
IViewPort *m_pViewPort;
|
|
vgui::Label *m_pTitleLabel;
|
|
};
|
|
|
|
#endif // INTROMENU_H
|