mirror of
https://github.com/nillerusr/source-engine.git
synced 2024-12-23 06:36:54 +00:00
225 lines
6.7 KiB
C++
225 lines
6.7 KiB
C++
//========= Copyright Valve Corporation, All rights reserved. ============//
|
|
//
|
|
// Purpose:
|
|
//
|
|
//=============================================================================//
|
|
|
|
#include "cbase.h"
|
|
#include "hud.h"
|
|
#include "hudelement.h"
|
|
#include "hud_macros.h"
|
|
#include "hud_numericdisplay.h"
|
|
#include "iclientmode.h"
|
|
#include "c_dod_player.h"
|
|
#include "VGuiMatSurface/IMatSystemSurface.h"
|
|
#include "materialsystem/imaterial.h"
|
|
#include "materialsystem/imesh.h"
|
|
#include "materialsystem/imaterialvar.h"
|
|
|
|
#include <vgui/IScheme.h>
|
|
#include <vgui/ISurface.h>
|
|
#include <KeyValues.h>
|
|
#include <vgui_controls/AnimationController.h>
|
|
|
|
//for screenfade
|
|
#include "ivieweffects.h"
|
|
#include "shake.h"
|
|
|
|
#include "weapon_dodbasegun.h"
|
|
|
|
// memdbgon must be the last include file in a .cpp file!!!
|
|
#include "tier0/memdbgon.h"
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: Draws the zoom screen
|
|
//-----------------------------------------------------------------------------
|
|
class CHudScope : public vgui::Panel, public CHudElement
|
|
{
|
|
DECLARE_CLASS_SIMPLE( CHudScope, vgui::Panel );
|
|
|
|
public:
|
|
CHudScope( const char *pElementName );
|
|
|
|
void Init( void );
|
|
|
|
protected:
|
|
virtual void ApplySchemeSettings(vgui::IScheme *scheme);
|
|
virtual void Paint( void );
|
|
|
|
private:
|
|
int m_iScopeSpringfield[4];
|
|
int m_iScopeK98[4];
|
|
};
|
|
|
|
DECLARE_HUDELEMENT_DEPTH( CHudScope, 100 );
|
|
|
|
using namespace vgui;
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: Constructor
|
|
//-----------------------------------------------------------------------------
|
|
CHudScope::CHudScope( const char *pElementName ) : CHudElement(pElementName), BaseClass(NULL, "HudScope")
|
|
{
|
|
vgui::Panel *pParent = g_pClientMode->GetViewport();
|
|
SetParent( pParent );
|
|
|
|
SetHiddenBits( HIDEHUD_PLAYERDEAD );
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: standard hud element init function
|
|
//-----------------------------------------------------------------------------
|
|
void CHudScope::Init( void )
|
|
{
|
|
int i;
|
|
for( i=0;i<4;i++ )
|
|
{
|
|
m_iScopeSpringfield[i] = vgui::surface()->CreateNewTextureID();
|
|
m_iScopeK98[i] = vgui::surface()->CreateNewTextureID();
|
|
}
|
|
|
|
vgui::surface()->DrawSetTextureFile(m_iScopeSpringfield[0], "sprites/scopes/scope_spring_ul", true, false);
|
|
vgui::surface()->DrawSetTextureFile(m_iScopeSpringfield[1], "sprites/scopes/scope_spring_ur", true, false);
|
|
vgui::surface()->DrawSetTextureFile(m_iScopeSpringfield[2], "sprites/scopes/scope_spring_lr", true, false);
|
|
vgui::surface()->DrawSetTextureFile(m_iScopeSpringfield[3], "sprites/scopes/scope_spring_ll", true, false);
|
|
|
|
vgui::surface()->DrawSetTextureFile(m_iScopeK98[0], "sprites/scopes/scope_k43_ul", true, false);
|
|
vgui::surface()->DrawSetTextureFile(m_iScopeK98[1], "sprites/scopes/scope_k43_ur", true, false);
|
|
vgui::surface()->DrawSetTextureFile(m_iScopeK98[2], "sprites/scopes/scope_k43_lr", true, false);
|
|
vgui::surface()->DrawSetTextureFile(m_iScopeK98[3], "sprites/scopes/scope_k43_ll", true, false);
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: sets scheme colors
|
|
//-----------------------------------------------------------------------------
|
|
void CHudScope::ApplySchemeSettings( vgui::IScheme *scheme )
|
|
{
|
|
BaseClass::ApplySchemeSettings(scheme);
|
|
|
|
SetPaintBackgroundEnabled(false);
|
|
SetPaintBorderEnabled(false);
|
|
|
|
int screenWide, screenTall;
|
|
GetHudSize(screenWide, screenTall);
|
|
SetBounds(0, 0, screenWide, screenTall);
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: draws the zoom effect
|
|
//-----------------------------------------------------------------------------
|
|
void CHudScope::Paint( void )
|
|
{
|
|
C_DODPlayer *pPlayer = C_DODPlayer::GetLocalDODPlayer();
|
|
|
|
if ( pPlayer == NULL )
|
|
return;
|
|
|
|
if( pPlayer->GetFOV() >= 90.0f )
|
|
return;
|
|
|
|
CWeaponDODBase *pWeapon = pPlayer->GetActiveDODWeapon();
|
|
|
|
if( !pWeapon )
|
|
return;
|
|
|
|
Assert( m_iScopeSpringfield );
|
|
Assert( m_iScopeK98 );
|
|
|
|
int *piScopeTex = NULL;
|
|
|
|
switch( pWeapon->GetWeaponID() )
|
|
{
|
|
case WEAPON_SPRING:
|
|
piScopeTex = m_iScopeSpringfield;
|
|
break;
|
|
case WEAPON_K98_SCOPED:
|
|
piScopeTex = m_iScopeK98;
|
|
break;
|
|
default:
|
|
return;
|
|
}
|
|
|
|
if( !piScopeTex )
|
|
return;
|
|
|
|
// see if we're zoomed with a sniper rifle
|
|
if( pPlayer->GetFOV() < 90 &&
|
|
pWeapon->GetDODWpnData().m_WeaponType == WPN_TYPE_SNIPER )
|
|
{
|
|
int screenWide, screenTall;
|
|
GetHudSize(screenWide, screenTall);
|
|
|
|
// calculate the bounds in which we should draw the scope
|
|
int xMid = screenWide / 2;
|
|
int yMid = screenTall / 2;
|
|
|
|
// width of the drawn scope. in widescreen, we draw the sides with primitives
|
|
int wide = ( screenTall / 3 ) * 4;
|
|
|
|
int xLeft = xMid - wide/2;
|
|
int xRight = xMid + wide/2;
|
|
int yTop = 0;
|
|
int yBottom = screenTall;
|
|
|
|
float uv1 = 0.5f / 256.0f, uv2 = 1.0f - uv1;
|
|
|
|
vgui::Vertex_t vert[4];
|
|
|
|
Vector2D uv11( uv1, uv1 );
|
|
Vector2D uv12( uv1, uv2 );
|
|
Vector2D uv21( uv2, uv1 );
|
|
Vector2D uv22( uv2, uv2 );
|
|
|
|
vgui::surface()->DrawSetColor(0,0,0,255);
|
|
|
|
//Draw the outline
|
|
|
|
//upper left
|
|
vgui::surface()->DrawSetTexture(piScopeTex[0]);
|
|
vert[0].Init( Vector2D( xLeft, yTop ), uv11 );
|
|
vert[1].Init( Vector2D( xMid, yTop ), uv21 );
|
|
vert[2].Init( Vector2D( xMid, yMid ), uv22 );
|
|
vert[3].Init( Vector2D( xLeft, yMid ), uv12 );
|
|
vgui::surface()->DrawTexturedPolygon(4, vert);
|
|
|
|
// top right
|
|
vgui::surface()->DrawSetTexture(piScopeTex[1]);
|
|
vert[0].Init( Vector2D( xMid - 1, yTop ), uv11 );
|
|
vert[1].Init( Vector2D( xRight, yTop ), uv21 );
|
|
vert[2].Init( Vector2D( xRight, yMid + 1 ), uv22 );
|
|
vert[3].Init( Vector2D( xMid - 1, yMid + 1 ), uv12 );
|
|
vgui::surface()->DrawTexturedPolygon(4, vert);
|
|
|
|
// bottom right
|
|
vgui::surface()->DrawSetTexture(piScopeTex[2]);
|
|
vert[0].Init( Vector2D( xMid, yMid ), uv11 );
|
|
vert[1].Init( Vector2D( xRight, yMid ), uv21 );
|
|
vert[2].Init( Vector2D( xRight, yBottom ), uv22 );
|
|
vert[3].Init( Vector2D( xMid, yBottom ), uv12 );
|
|
vgui::surface()->DrawTexturedPolygon( 4, vert );
|
|
|
|
// bottom left
|
|
vgui::surface()->DrawSetTexture(piScopeTex[3]);
|
|
vert[0].Init( Vector2D( xLeft, yMid ), uv11 );
|
|
vert[1].Init( Vector2D( xMid, yMid ), uv21 );
|
|
vert[2].Init( Vector2D( xMid, yBottom ), uv22 );
|
|
vert[3].Init( Vector2D( xLeft, yBottom), uv12 );
|
|
vgui::surface()->DrawTexturedPolygon(4, vert);
|
|
|
|
if ( wide < screenWide )
|
|
{
|
|
// Left block
|
|
vgui::surface()->DrawFilledRect( 0, 0, xLeft, screenTall );
|
|
|
|
// Right block
|
|
vgui::surface()->DrawFilledRect( xRight, 0, screenWide, screenTall );
|
|
}
|
|
|
|
if ( pWeapon->GetWeaponID() == WEAPON_SPRING )
|
|
{
|
|
//Draw the reticle with primitives
|
|
vgui::surface()->DrawLine( 0, yMid, screenWide, yMid );
|
|
vgui::surface()->DrawLine( xMid, 0, xMid, screenTall );
|
|
}
|
|
}
|
|
} |