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28 lines
811 B
C++
28 lines
811 B
C++
//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//=============================================================================//
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#ifndef DOD_HUD_PLAYERSTATUS_WEAPON_H
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#define DOD_HUD_PLAYERSTATUS_WEAPON_H
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#ifdef _WIN32
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#pragma once
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#endif
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//-----------------------------------------------------------------------------
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// Purpose: Weapon Selection panel
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//-----------------------------------------------------------------------------
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class CDoDHudCurrentWeapon : public vgui::EditablePanel
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{
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DECLARE_CLASS_SIMPLE( CDoDHudCurrentWeapon, vgui::EditablePanel );
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public:
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CDoDHudCurrentWeapon( vgui::Panel *parent, const char *name ) : vgui::EditablePanel( parent, name ){}
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virtual void Paint();
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};
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#endif // DOD_HUD_PLAYERSTATUS_WEAPON_H
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