mirror of
https://github.com/nillerusr/source-engine.git
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384 lines
10 KiB
C++
384 lines
10 KiB
C++
//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose: .360 Creation for all studiomdl generated files (mdl, vvd, vtx, ani, phy)
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//
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//=====================================================================================//
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#include "MakeGameData.h"
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#include "filesystem.h"
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#include "../../common/bsplib.h"
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#include "ibsppack.h"
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#include "vtf/vtf.h"
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#include "../../game/server/ai_hull.h"
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#include "zip_utils.h"
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#define AINET_VERSION_NUMBER 37
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#define MAX_NODES 1500
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bool ReadBSPHeader( const char *pFilename, dheader_t *pHeader )
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{
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V_memset( pHeader, 0, sizeof( dheader_t ) );
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int handle = _open( pFilename, _O_RDONLY|_O_BINARY );
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if ( handle == -1 )
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{
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return false;
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}
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_read( handle, pHeader, sizeof( dheader_t ) );
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close( handle );
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return true;
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}
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//-----------------------------------------------------------------------------
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// Run possible lod culling fixup
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//-----------------------------------------------------------------------------
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bool ConvertVHV( const char *pVhvFilename, const char *pModelName, CUtlBuffer &sourceBuffer, CUtlBuffer &targetBuffer )
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{
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// find strip info from model
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char vsiFilename[MAX_PATH];
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V_strncpy( vsiFilename, pModelName, sizeof( vsiFilename ) );
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V_SetExtension( vsiFilename, ".vsi", sizeof( vsiFilename ) );
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CUtlBuffer vsiBuffer;
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if ( !g_pFullFileSystem->ReadFile( vsiFilename, NULL, vsiBuffer ) )
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{
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// cannot convert bsp's without model converions
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Msg( "Error! Missing expected model conversion file '%s'. Cannot perform VHV fixup.\n", vsiFilename );
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return false;
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}
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IMdlStripInfo *pMdlStripInfo = NULL;
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if ( !mdllib->CreateNewStripInfo( &pMdlStripInfo ) )
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{
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Msg( "Error! Failed to allocate strip info object\n" );
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return false;
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}
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if ( !pMdlStripInfo->UnSerialize( vsiBuffer ) )
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{
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Msg( "Error! Failed to unserialize strip info object '%s'\n", vsiFilename );
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pMdlStripInfo->DeleteThis();
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return false;
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}
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long originalChecksum = 0;
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long newChecksum = 0;
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if ( !pMdlStripInfo->GetCheckSum( &originalChecksum, &newChecksum ) )
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{
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Msg( "Error! Failed to get checksums from '%s'\n", vsiFilename );
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pMdlStripInfo->DeleteThis();
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return false;
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}
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HardwareVerts::FileHeader_t *pVHVhdr = (HardwareVerts::FileHeader_t*)sourceBuffer.Base();
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if ( pVHVhdr->m_nChecksum != originalChecksum )
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{
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// vhv file should have matching original checksums
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Msg( "Error! Mismatched checksums from '%s' and '%s'\n", vsiFilename, pVhvFilename );
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pMdlStripInfo->DeleteThis();
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return false;
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}
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targetBuffer.EnsureCapacity( sourceBuffer.TellMaxPut() );
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targetBuffer.Put( sourceBuffer.Base(), sourceBuffer.TellMaxPut() );
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if ( !pMdlStripInfo->StripHardwareVertsBuffer( targetBuffer ) )
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{
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pMdlStripInfo->DeleteThis();
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return false;
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}
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// success
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pMdlStripInfo->DeleteThis();
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return true;
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}
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//-----------------------------------------------------------------------------
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// Purpose: Generate .360 bsp
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//-----------------------------------------------------------------------------
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bool CreateTargetFile_BSP( const char *pSourceName, const char *pTargetName, bool bWriteToZip )
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{
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CUtlBuffer targetBuffer;
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CUtlBuffer zipBuffer;
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CUtlBuffer fileBuffer;
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CUtlBuffer tempBuffer;
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char tempZipName[MAX_PATH];
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char tempSwapName[MAX_PATH];
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tempZipName[0] = '\0';
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tempSwapName[0] = '\0';
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void *pPakData = NULL;
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int pakSize = 0;
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CXZipTool *pNewXZip = NULL;
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if ( !g_bModPathIsValid )
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{
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Msg( "Indeterminate mod path, Cannot perform BSP conversion\n" );
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return false;
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}
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// Load bsppack.dll
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void *pBSPPack;
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CSysModule *pBSPModule;
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if ( !Sys_LoadInterface( "bsppack.dll", IBSPPACK_VERSION_STRING, &pBSPModule, &pBSPPack ) )
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{
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Msg( "Failed to load bsppack interface\n" );
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return false;
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}
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scriptlib->MakeTemporaryFilename( g_szModPath, tempSwapName, sizeof( tempSwapName ) );
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// Swaps the bsp directly to disk
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bool bOK = ((IBSPPack*)pBSPPack)->SwapBSPFile( g_pFullFileSystem, pSourceName, tempSwapName, false, ConvertVTFTo360Format, ConvertVHV, CompressCallback );
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if ( !bOK )
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{
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goto cleanUp;
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}
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// get the pak file from the swapped bsp
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bOK = ((IBSPPack*)pBSPPack)->GetPakFileLump( g_pFullFileSystem, tempSwapName, &pPakData, &pakSize );
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if ( !bOK )
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{
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goto cleanUp;
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}
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// build an xzip version of the pak file
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if ( pPakData && pakSize )
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{
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// mount current pak file
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IZip *pOldZip = IZip::CreateZip( false, true );
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pOldZip->ParseFromBuffer( pPakData, pakSize );
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// start a new xzip version
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scriptlib->MakeTemporaryFilename( g_szModPath, tempZipName, sizeof( tempZipName ) );
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pNewXZip = new CXZipTool;
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pNewXZip->Begin( tempZipName, XBOX_DVD_SECTORSIZE );
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// iterate each file in existing zip, add to new zip
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int zipIndex = -1;
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for ( ;; )
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{
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char filename[MAX_PATH];
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filename[0] = '\0';
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int fileSize = 0;
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zipIndex = pOldZip->GetNextFilename( zipIndex, filename, sizeof( filename ), fileSize );
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if ( zipIndex == -1 )
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{
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break;
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}
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fileBuffer.Purge();
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bOK = pOldZip->ReadFileFromZip( filename, false, fileBuffer );
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if ( !bOK )
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{
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goto cleanUp;
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}
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bOK = pNewXZip->AddBuffer( filename, fileBuffer, true );
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if ( !bOK )
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{
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goto cleanUp;
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}
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}
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IZip::ReleaseZip( pOldZip );
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pNewXZip->End();
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// read the new zip into memory
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bOK = scriptlib->ReadFileToBuffer( tempZipName, zipBuffer );
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if ( !bOK )
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{
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goto cleanUp;
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}
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// replace old pak lump with new zip
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bOK = ((IBSPPack*)pBSPPack)->SetPakFileLump( g_pFullFileSystem, tempSwapName, tempSwapName, zipBuffer.Base(), zipBuffer.TellMaxPut() );
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if ( !bOK )
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{
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goto cleanUp;
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}
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}
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bOK = scriptlib->ReadFileToBuffer( tempSwapName, targetBuffer );
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if ( !bOK )
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{
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goto cleanUp;
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}
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// never zip, always write local file
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bOK = WriteBufferToFile( pTargetName, targetBuffer, false, WRITE_TO_DISK_ALWAYS );
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cleanUp:
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if ( tempZipName[0] )
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{
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_unlink( tempZipName );
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}
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if ( tempSwapName[0] )
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{
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_unlink( tempSwapName );
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}
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Sys_UnloadModule( pBSPModule );
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if ( pPakData )
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{
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free( pPakData );
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}
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delete pNewXZip;
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return bOK;
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}
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//-----------------------------------------------------------------------------
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// Purpose: Generate .360 node graphs
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//-----------------------------------------------------------------------------
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bool CreateTargetFile_AIN( const char *pSourceName, const char *pTargetName, bool bWriteToZip )
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{
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CUtlBuffer sourceBuf;
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if ( !scriptlib->ReadFileToBuffer( pSourceName, sourceBuf ) )
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{
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return false;
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}
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// the pc ain is tied to the pc bsp and should have been generated after the bsp
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char szBspName[MAX_PATH];
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char szBspPath[MAX_PATH];
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V_FileBase( pSourceName, szBspName, sizeof( szBspName ) );
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V_ExtractFilePath( pSourceName, szBspPath, sizeof( szBspPath ) );
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V_AppendSlash( szBspPath, sizeof( szBspPath ) );
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V_strncat( szBspPath, "..\\", sizeof( szBspPath ) );
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V_strncat( szBspPath, szBspName, sizeof( szBspPath ) );
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V_strncat( szBspPath, ".bsp", sizeof( szBspPath ) );
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if ( scriptlib->CompareFileTime( pSourceName, szBspPath ) < 0 )
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{
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// ain has a smaller filetime, thus older than bsp
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Msg( "%s: Need to regenerate PC nodegraph (stale)\n", pSourceName );
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if ( !g_bForce )
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{
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return false;
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}
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}
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// Check the version
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if ( sourceBuf.GetChar() == 'V' && sourceBuf.GetChar() == 'e' && sourceBuf.GetChar() == 'r' )
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{
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Msg( "%s: Need to regenerate PC nodegraph (bad format)\n", pSourceName );
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return false;
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}
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// reset
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sourceBuf.SeekGet( CUtlBuffer::SEEK_HEAD, 0 );
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// Version number
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int version = sourceBuf.GetInt();
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if ( version != AINET_VERSION_NUMBER )
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{
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Msg( "%s: Need to regenerate PC nodegraph (got version '%d', expected '%d')\n", pSourceName, version, AINET_VERSION_NUMBER );
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return false;
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}
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// check the map revision
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int mapVersion = sourceBuf.GetInt();
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dheader_t bspHeader;
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if ( ReadBSPHeader( szBspPath, &bspHeader ) )
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{
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if ( mapVersion != bspHeader.mapRevision )
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{
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Msg( "%s: Need to regenerate PC nodegraph (ai revision '%d' does not match bsp revision '%d')\n", pSourceName, mapVersion, bspHeader.mapRevision );
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return false;
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}
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}
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else
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{
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Msg( "%s: Could not find expected bsp '%s'\n", pSourceName, szBspPath );
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}
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// Nodes
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int nodeCt = sourceBuf.GetInt();
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if ( nodeCt > MAX_NODES || nodeCt < 0 )
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{
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Msg( "%s: Need to regenerate PC nodegraph (corrupt)\n", pSourceName );
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return false;
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}
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CUtlBuffer targetBuf;
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targetBuf.ActivateByteSwapping( true );
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CByteswap swap;
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swap.ActivateByteSwapping( true );
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targetBuf.PutInt( version );
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targetBuf.PutInt( mapVersion );
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targetBuf.PutInt( nodeCt );
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int numFloats = NUM_HULLS + 4;
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for ( int node = 0; node < nodeCt; ++node )
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{
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targetBuf.EnsureCapacity( targetBuf.TellPut() + numFloats * sizeof( float ) );
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swap.SwapBufferToTargetEndian<float>( (float*)targetBuf.PeekPut(), (float*)sourceBuf.PeekGet(), numFloats );
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sourceBuf.SeekGet( CUtlBuffer::SEEK_CURRENT, numFloats * sizeof( float ) );
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targetBuf.SeekPut( CUtlBuffer::SEEK_CURRENT, numFloats * sizeof( float ) );
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targetBuf.PutChar( sourceBuf.GetChar() );
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// Align the remaining data
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targetBuf.SeekPut( CUtlBuffer::SEEK_CURRENT, 3 );
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targetBuf.PutUnsignedShort( sourceBuf.GetUnsignedShort() );
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targetBuf.PutShort( sourceBuf.GetShort() );
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}
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// Node links
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int totalNumLinks = sourceBuf.GetInt();
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targetBuf.PutInt( totalNumLinks );
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for ( int link = 0; link < totalNumLinks; ++link )
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{
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targetBuf.PutShort( sourceBuf.GetShort() );
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targetBuf.PutShort( sourceBuf.GetShort() );
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targetBuf.Put( sourceBuf.PeekGet(), NUM_HULLS );
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sourceBuf.SeekGet( CUtlBuffer::SEEK_CURRENT, NUM_HULLS );
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}
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// WC lookup table
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targetBuf.EnsureCapacity( targetBuf.TellPut() + nodeCt * sizeof( int ) );
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swap.SwapBufferToTargetEndian<int>( (int*)targetBuf.PeekPut(), (int*)sourceBuf.PeekGet(), nodeCt );
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targetBuf.SeekPut( CUtlBuffer::SEEK_CURRENT, nodeCt * sizeof( int ) );
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// Write the file out
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return WriteBufferToFile( pTargetName, targetBuf, bWriteToZip, WRITE_TO_DISK_ALWAYS );
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}
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bool GetDependants_BSP( const char *pBspName, CUtlVector< CUtlString > *pList )
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{
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if ( !g_bModPathIsValid )
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{
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Msg( "Indeterminate mod path, Cannot perform BSP conversion\n" );
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return false;
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}
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// Load bsppack.dll
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void *pBSPPack;
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CSysModule *pBSPModule;
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if ( !Sys_LoadInterface( "bsppack.dll", IBSPPACK_VERSION_STRING, &pBSPModule, &pBSPPack ) )
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{
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Msg( "Failed to load bsppack interface\n" );
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return false;
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}
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// 360 builds a more complete reslist that includes bsp internal files
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// build full path to bsp file
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char szBspFilename[MAX_PATH];
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V_ComposeFileName( g_szGamePath, pBspName, szBspFilename, sizeof( szBspFilename ) );
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bool bOK = ((IBSPPack*)pBSPPack)->GetBSPDependants( g_pFullFileSystem, szBspFilename, pList );
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Sys_UnloadModule( pBSPModule );
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return bOK;
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}
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