mirror of
https://github.com/nillerusr/source-engine.git
synced 2024-12-23 06:36:54 +00:00
70 lines
1.8 KiB
C++
70 lines
1.8 KiB
C++
//========= Copyright Valve Corporation, All rights reserved. ============//
|
|
//
|
|
// Purpose:
|
|
//
|
|
//=============================================================================//
|
|
|
|
#ifdef CLIENT_DLL
|
|
#include "c_portal_player.h"
|
|
#else
|
|
#include "portal_player.h"
|
|
#endif
|
|
|
|
#include "weapon_portalbase.h"
|
|
|
|
#ifndef WEAPON_BASEPORTALCOMBATWEAPON_SHARED_H
|
|
#define WEAPON_BASEPORTALCOMBATWEAPON_SHARED_H
|
|
#ifdef _WIN32
|
|
#pragma once
|
|
#endif
|
|
|
|
#if defined( CLIENT_DLL )
|
|
#define CBasePortalCombatWeapon C_BasePortalCombatWeapon
|
|
#endif
|
|
|
|
class CBasePortalCombatWeapon : public CWeaponPortalBase
|
|
{
|
|
#if !defined( CLIENT_DLL )
|
|
DECLARE_DATADESC();
|
|
#endif
|
|
|
|
DECLARE_CLASS( CBasePortalCombatWeapon, CWeaponPortalBase );
|
|
public:
|
|
DECLARE_NETWORKCLASS();
|
|
DECLARE_PREDICTABLE();
|
|
|
|
CBasePortalCombatWeapon();
|
|
|
|
virtual bool WeaponShouldBeLowered( void );
|
|
|
|
bool CanLower( void );
|
|
virtual bool Ready( void );
|
|
virtual bool Lower( void );
|
|
virtual bool Deploy( void );
|
|
virtual bool Holster( CBaseCombatWeapon *pSwitchingTo );
|
|
virtual void WeaponIdle( void );
|
|
|
|
virtual void AddViewmodelBob( CBaseViewModel *viewmodel, Vector &origin, QAngle &angles );
|
|
virtual float CalcViewmodelBob( void );
|
|
|
|
virtual Vector GetBulletSpread( WeaponProficiency_t proficiency );
|
|
virtual float GetSpreadBias( WeaponProficiency_t proficiency );
|
|
|
|
virtual const WeaponProficiencyInfo_t *GetProficiencyValues();
|
|
static const WeaponProficiencyInfo_t *GetDefaultProficiencyValues();
|
|
|
|
virtual void ItemHolsterFrame( void );
|
|
|
|
protected:
|
|
|
|
bool m_bLowered; // Whether the viewmodel is raised or lowered
|
|
float m_flRaiseTime; // If lowered, the time we should raise the viewmodel
|
|
float m_flHolsterTime; // When the weapon was holstered
|
|
|
|
private:
|
|
|
|
CBasePortalCombatWeapon( const CBasePortalCombatWeapon & );
|
|
};
|
|
|
|
#endif // WEAPON_BASEPORTALCOMBATWEAPON_SHARED_H
|