mirror of
https://github.com/nillerusr/source-engine.git
synced 2024-12-22 22:27:05 +00:00
255 lines
8.2 KiB
C++
255 lines
8.2 KiB
C++
//========= Copyright Valve Corporation, All rights reserved. ============//
|
|
//
|
|
// Purpose:
|
|
//
|
|
//=============================================================================
|
|
|
|
#ifndef VGUI_AVATARIMAGE_H
|
|
#define VGUI_AVATARIMAGE_H
|
|
#ifdef _WIN32
|
|
#pragma once
|
|
#endif
|
|
|
|
#include <vgui_controls/Image.h>
|
|
#include <vgui_controls/ImagePanel.h>
|
|
#include "steam/steam_api.h"
|
|
#include "c_baseplayer.h"
|
|
|
|
// size of the friend background frame (see texture ico_friend_indicator_avatar)
|
|
#define FRIEND_ICON_SIZE_X (55)
|
|
#define FRIEND_ICON_SIZE_Y (34)
|
|
|
|
// offset of avatar within the friend icon
|
|
#define FRIEND_ICON_AVATAR_INDENT_X (22)
|
|
#define FRIEND_ICON_AVATAR_INDENT_Y (1)
|
|
|
|
// size of the standard avatar icon (unless override by SetAvatarSize)
|
|
#define DEFAULT_AVATAR_SIZE (32)
|
|
|
|
|
|
//=============================================================================
|
|
// HPE_CHANGE:
|
|
// [pfreese] Refactored these classes so that the CAvatarImage supports a
|
|
// default image to be used whenever the Steam avatar is not set or fails to
|
|
// be retrieved.
|
|
//=============================================================================
|
|
|
|
struct AvatarImagePair_t
|
|
{
|
|
AvatarImagePair_t() { m_iAvatar = 0; }
|
|
AvatarImagePair_t( CSteamID steamID, int av ) { m_SteamID = steamID; m_iAvatar = av; }
|
|
bool operator<( const AvatarImagePair_t &rhs ) const
|
|
{
|
|
return m_SteamID.ConvertToUint64() < rhs.m_SteamID.ConvertToUint64() ||
|
|
( m_SteamID.ConvertToUint64() == rhs.m_SteamID.ConvertToUint64() && m_iAvatar < rhs.m_iAvatar );
|
|
}
|
|
|
|
CSteamID m_SteamID;
|
|
int m_iAvatar;
|
|
};
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: avatar sizes, formerly used in ISteamFriends, but now only used in game code
|
|
//-----------------------------------------------------------------------------
|
|
enum EAvatarSize
|
|
{
|
|
k_EAvatarSize32x32 = 0,
|
|
k_EAvatarSize64x64 = 1,
|
|
k_EAvatarSize184x184 = 2,
|
|
};
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose:
|
|
//-----------------------------------------------------------------------------
|
|
class CAvatarImage : public vgui::IImage
|
|
{
|
|
public:
|
|
CAvatarImage( void );
|
|
|
|
// Call this to set the steam ID associated with the avatar
|
|
//=============================================================================
|
|
// HPE_BEGIN:
|
|
// [tj] Added parameter to specify size. Default is 32x32.
|
|
//=============================================================================
|
|
bool SetAvatarSteamID( CSteamID steamIDUser, EAvatarSize avatarSize = k_EAvatarSize32x32 );
|
|
//=============================================================================
|
|
// HPE_END
|
|
//=============================================================================
|
|
void UpdateFriendStatus( void );
|
|
void ClearAvatarSteamID( void );
|
|
|
|
// Call to Paint the image
|
|
// Image will draw within the current panel context at the specified position
|
|
virtual void Paint( void );
|
|
|
|
// Set the position of the image
|
|
virtual void SetPos(int x, int y)
|
|
{
|
|
m_nX = x;
|
|
m_nY = y;
|
|
}
|
|
|
|
// Gets the size of the content
|
|
virtual void GetContentSize(int &wide, int &tall)
|
|
{
|
|
wide = m_wide;
|
|
tall = m_tall;
|
|
}
|
|
|
|
// Get the size the image will actually draw in (usually defaults to the content size)
|
|
virtual void GetSize(int &wide, int &tall)
|
|
{
|
|
GetContentSize( wide, tall );
|
|
}
|
|
|
|
// Sets the size of the image
|
|
virtual void SetSize(int wide, int tall);
|
|
|
|
void SetAvatarSize(int wide, int tall);
|
|
|
|
// Set the draw color
|
|
virtual void SetColor(Color col)
|
|
{
|
|
m_Color = col;
|
|
}
|
|
|
|
bool IsValid() { return m_bValid; }
|
|
int GetWide() { return m_wide; }
|
|
int GetTall() { return m_tall; }
|
|
int GetAvatarWide() { return m_avatarWide; }
|
|
int GetAvatarTall() { return m_avatarTall; }
|
|
|
|
//=============================================================================
|
|
// HPE_BEGIN:
|
|
//=============================================================================
|
|
|
|
// [tj] simple setter for drawing friend icon
|
|
void SetDrawFriend(bool drawFriend) { m_bDrawFriend = drawFriend; }
|
|
|
|
// [pmf] specify the default (fallback) image
|
|
void SetDefaultImage(vgui::IImage* pImage) { m_pDefaultImage = pImage; }
|
|
|
|
//=============================================================================
|
|
// HPE_END
|
|
//=============================================================================
|
|
|
|
virtual bool Evict();
|
|
virtual int GetNumFrames();
|
|
virtual void SetFrame( int nFrame );
|
|
virtual vgui::HTexture GetID();
|
|
virtual void SetRotation( int iRotation ) { return; }
|
|
|
|
protected:
|
|
void InitFromRGBA( int iAvatar, const byte *rgba, int width, int height );
|
|
|
|
private:
|
|
void LoadAvatarImage();
|
|
|
|
Color m_Color;
|
|
int m_iTextureID;
|
|
int m_nX, m_nY;
|
|
int m_wide, m_tall;
|
|
int m_avatarWide, m_avatarTall;
|
|
bool m_bValid;
|
|
bool m_bFriend;
|
|
bool m_bLoadPending;
|
|
float m_fNextLoadTime; // used to throttle load attempts
|
|
|
|
EAvatarSize m_AvatarSize;
|
|
CHudTexture *m_pFriendIcon;
|
|
CSteamID m_SteamID;
|
|
|
|
//=============================================================================
|
|
// HPE_BEGIN:
|
|
//=============================================================================
|
|
|
|
// [tj] Whether or not we should draw the friend icon
|
|
bool m_bDrawFriend;
|
|
|
|
// [pmf] image to use as a fallback when get from steam fails (or not called)
|
|
vgui::IImage* m_pDefaultImage;
|
|
|
|
//=============================================================================
|
|
// HPE_END
|
|
//=============================================================================
|
|
|
|
static CUtlMap< AvatarImagePair_t, int > s_AvatarImageCache;
|
|
static bool m_sbInitializedAvatarCache;
|
|
|
|
CCallback<CAvatarImage, PersonaStateChange_t, false> m_sPersonaStateChangedCallback;
|
|
|
|
void OnPersonaStateChanged( PersonaStateChange_t *info );
|
|
};
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose:
|
|
//-----------------------------------------------------------------------------
|
|
class CAvatarImagePanel : public vgui::Panel
|
|
{
|
|
public:
|
|
DECLARE_CLASS_SIMPLE( CAvatarImagePanel, vgui::Panel );
|
|
|
|
CAvatarImagePanel( vgui::Panel *parent, const char *name );
|
|
|
|
// Set the player that this Avatar should display for
|
|
//=============================================================================
|
|
// HPE_BEGIN:
|
|
// [menglish] Added default variable of scalable to allow the avatar to be drawn at sizes other than 32, 32
|
|
// [tj] added a parameter for drawing the friend icon. Defaulted to true to maintain backward compatibility.
|
|
// [menglish] Added parameter to specify a default avatar
|
|
// [menglish] Added a function to set the avatar size of the AvatarImage
|
|
//=============================================================================
|
|
|
|
// reset the image to its default value, clearing any info retrieved from Steam
|
|
void ClearAvatar();
|
|
|
|
void SetPlayer( C_BasePlayer *pPlayer, EAvatarSize avatarSize = k_EAvatarSize32x32 );
|
|
|
|
// [tj] Overloaded function to go straight to entity index
|
|
void SetPlayer( int entityIndex, EAvatarSize avatarSize = k_EAvatarSize32x32 );
|
|
|
|
// [tj] lower level function that expects a steam ID instead of a player
|
|
void SetPlayer(CSteamID steamIDForPlayer, EAvatarSize avatarSize );
|
|
|
|
// sets whether or not the image should scale to fit the size of the ImagePanel (defaults to false)
|
|
void SetShouldScaleImage( bool bScaleImage );
|
|
|
|
// sets whether to automatically draw the friend icon behind the avatar for Steam friends
|
|
void SetShouldDrawFriendIcon( bool bDrawFriend );
|
|
|
|
// specify the size of the avatar portion of the image (the actual image may be larger than this
|
|
// when it incorporates the friend icon)
|
|
void SetAvatarSize( int width, int height);
|
|
|
|
// specify a fallback image to use
|
|
void SetDefaultAvatar(vgui::IImage* pDefaultAvatar);
|
|
|
|
virtual void OnSizeChanged(int newWide, int newTall);
|
|
|
|
//=============================================================================
|
|
// HPE_END
|
|
//=============================================================================
|
|
|
|
virtual void OnMousePressed(vgui::MouseCode code);
|
|
|
|
virtual void PaintBackground();
|
|
bool IsValid() { return (m_pImage->IsValid()); }
|
|
|
|
void SetClickable( bool bClickable ) { m_bClickable = bClickable; }
|
|
|
|
protected:
|
|
CPanelAnimationVar( Color, m_clrOutline, "color_outline", "Black" );
|
|
virtual void ApplySettings(KeyValues *inResourceData);
|
|
|
|
void UpdateSize();
|
|
|
|
private:
|
|
CAvatarImage *m_pImage;
|
|
bool m_bScaleImage;
|
|
bool m_bSizeDirty;
|
|
bool m_bClickable;
|
|
};
|
|
|
|
#endif // VGUI_AVATARIMAGE_H
|