mirror of
https://github.com/nillerusr/source-engine.git
synced 2024-12-22 22:27:05 +00:00
42 lines
912 B
C++
42 lines
912 B
C++
//========= Copyright Valve Corporation, All rights reserved. ============//
|
|
//
|
|
// Purpose:
|
|
//
|
|
// $NoKeywords: $
|
|
//=============================================================================//
|
|
|
|
#ifndef HUD_CROSSHAIR_H
|
|
#define HUD_CROSSHAIR_H
|
|
#ifdef _WIN32
|
|
#pragma once
|
|
#endif
|
|
|
|
#include "hudelement.h"
|
|
#include <vgui_controls/Panel.h>
|
|
|
|
namespace vgui
|
|
{
|
|
class IScheme;
|
|
};
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose:
|
|
//-----------------------------------------------------------------------------
|
|
class CHudVehicle : public CHudElement, public vgui::Panel
|
|
{
|
|
DECLARE_CLASS_SIMPLE( CHudVehicle, vgui::Panel );
|
|
public:
|
|
CHudVehicle( const char *pElementName );
|
|
|
|
virtual bool ShouldDraw();
|
|
|
|
virtual void ApplySchemeSettings( vgui::IScheme *scheme );
|
|
virtual void Paint( void );
|
|
|
|
private:
|
|
|
|
IClientVehicle *GetLocalPlayerVehicle();
|
|
};
|
|
|
|
#endif // HUD_CROSSHAIR_H
|