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45 lines
887 B
C++
45 lines
887 B
C++
//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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//=============================================================================//
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#ifndef CPROPCOMBINEBALL_H_
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#define CPROPCOMBINEBALL_H_
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#ifdef _WIN32
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#pragma once
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#endif
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class C_PropCombineBall : public C_BaseAnimating
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{
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DECLARE_CLASS( C_PropCombineBall, C_BaseAnimating );
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DECLARE_CLIENTCLASS();
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public:
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C_PropCombineBall( void );
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virtual RenderGroup_t GetRenderGroup( void );
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virtual void OnDataChanged( DataUpdateType_t updateType );
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virtual int DrawModel( int flags );
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protected:
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void DrawMotionBlur( void );
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void DrawFlicker( void );
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virtual bool InitMaterials( void );
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Vector m_vecLastOrigin;
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bool m_bEmit;
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float m_flRadius;
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bool m_bHeld;
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bool m_bLaunched;
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IMaterial *m_pFlickerMaterial;
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IMaterial *m_pBodyMaterial;
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IMaterial *m_pBlurMaterial;
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};
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#endif |