mirror of
https://github.com/nillerusr/source-engine.git
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178 lines
4.6 KiB
XML
178 lines
4.6 KiB
XML
<?xml version="1.0" encoding="Windows-1252"?>
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<VisualStudioProject
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ProjectType="Visual C++"
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Version="7.10"
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Name="particle_test"
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ProjectGUID="{FC47D86C-97D1-470D-A26B-6BC2B6484B86}"
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RootNamespace="particle_test"
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Keyword="ManagedCProj">
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<Platforms>
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<Platform
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Name="Win32"/>
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</Platforms>
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<Configurations>
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<Configuration
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Name="Debug|Win32"
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OutputDirectory="..\..\..\game\bin"
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IntermediateDirectory="$(ConfigurationName)"
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ConfigurationType="1"
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CharacterSet="2"
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ManagedExtensions="FALSE"
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WholeProgramOptimization="TRUE">
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<Tool
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Name="VCCLCompilerTool"
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Optimization="0"
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GlobalOptimizations="TRUE"
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EnableIntrinsicFunctions="TRUE"
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FavorSizeOrSpeed="1"
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OmitFramePointers="TRUE"
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OptimizeForProcessor="3"
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AdditionalIncludeDirectories="..\..\public;..\..\public\tier1;..\common"
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PreprocessorDefinitions="_WIN32;_DEBUG"
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MinimalRebuild="FALSE"
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ExceptionHandling="FALSE"
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BasicRuntimeChecks="0"
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RuntimeLibrary="1"
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BufferSecurityCheck="FALSE"
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UsePrecompiledHeader="0"
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WarningLevel="4"
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DebugInformationFormat="3"
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CallingConvention="0"/>
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<Tool
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Name="VCCustomBuildTool"/>
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<Tool
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Name="VCLinkerTool"
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OutputFile="$(OutDir)\$(ProjectName).exe"
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LinkIncremental="2"
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IgnoreDefaultLibraryNames="libcd,libc,libcmt"
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GenerateDebugInformation="TRUE"
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AssemblyDebug="1"/>
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<Tool
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Name="VCMIDLTool"/>
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<Tool
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Name="VCPostBuildEventTool"/>
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<Tool
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Name="VCPreBuildEventTool"/>
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<Tool
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Name="VCPreLinkEventTool"
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CommandLine="if exist ..\..\..\game\bin\particle_test.exe attrib -r ..\..\..\game\bin\particle_test.exe
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if exist ..\..\..\game\bin\particle_test.pdb attrib -r ..\..\..\game\bin\particle_test.pdb
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"/>
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<Tool
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Name="VCResourceCompilerTool"/>
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<Tool
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Name="VCWebServiceProxyGeneratorTool"/>
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<Tool
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Name="VCXMLDataGeneratorTool"/>
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<Tool
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Name="VCWebDeploymentTool"/>
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<Tool
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Name="VCManagedWrapperGeneratorTool"/>
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<Tool
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Name="VCAuxiliaryManagedWrapperGeneratorTool"/>
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</Configuration>
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<Configuration
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Name="Release|Win32"
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OutputDirectory="..\..\..\game\bin"
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IntermediateDirectory="$(ConfigurationName)"
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ConfigurationType="1"
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CharacterSet="2"
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ManagedExtensions="FALSE"
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WholeProgramOptimization="TRUE">
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<Tool
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Name="VCCLCompilerTool"
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Optimization="2"
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GlobalOptimizations="TRUE"
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InlineFunctionExpansion="2"
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EnableIntrinsicFunctions="TRUE"
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ImproveFloatingPointConsistency="FALSE"
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FavorSizeOrSpeed="1"
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OmitFramePointers="FALSE"
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OptimizeForProcessor="3"
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AdditionalIncludeDirectories="..\..\public;..\..\public\tier1;..\common"
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PreprocessorDefinitions="_WIN32;NDEBUG"
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MinimalRebuild="FALSE"
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ExceptionHandling="FALSE"
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RuntimeLibrary="0"
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BufferSecurityCheck="FALSE"
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UsePrecompiledHeader="0"
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WarningLevel="4"
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DebugInformationFormat="3"
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CallingConvention="0"/>
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<Tool
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Name="VCCustomBuildTool"/>
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<Tool
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Name="VCLinkerTool"
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OutputFile="$(OutDir)\$(ProjectName).exe"
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LinkIncremental="1"
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IgnoreDefaultLibraryNames="libc;libcd;libcmtd"
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GenerateDebugInformation="TRUE"/>
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<Tool
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Name="VCMIDLTool"/>
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<Tool
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Name="VCPostBuildEventTool"/>
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<Tool
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Name="VCPreBuildEventTool"/>
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<Tool
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Name="VCPreLinkEventTool"
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CommandLine="if exist ..\..\..\game\bin\particle_test.exe attrib -r ..\..\..\game\bin\particle_test.exe
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if exist ..\..\..\game\bin\particle_test.pdb attrib -r ..\..\..\game\bin\particle_test.pdb
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"/>
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<Tool
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Name="VCResourceCompilerTool"/>
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<Tool
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Name="VCWebServiceProxyGeneratorTool"/>
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<Tool
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Name="VCXMLDataGeneratorTool"/>
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<Tool
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Name="VCWebDeploymentTool"/>
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<Tool
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Name="VCManagedWrapperGeneratorTool"/>
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<Tool
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Name="VCAuxiliaryManagedWrapperGeneratorTool"/>
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</Configuration>
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</Configurations>
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<References>
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<AssemblyReference
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RelativePath="mscorlib.dll"/>
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<AssemblyReference
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RelativePath="System.dll"/>
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<AssemblyReference
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RelativePath="System.Data.dll"/>
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</References>
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<Files>
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<Filter
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Name="Linker Libraries"
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Filter="">
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<File
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RelativePath="..\..\lib\public\bitmap.lib">
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</File>
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<File
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RelativePath="..\..\lib\public\mathlib.lib">
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</File>
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<File
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RelativePath="..\..\lib\public\raytrace.lib">
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</File>
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<File
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RelativePath="..\..\lib\public\tier0.lib">
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</File>
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<File
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RelativePath="..\..\lib\public\tier1.lib">
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</File>
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<File
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RelativePath="..\..\lib\public\tier2.lib">
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</File>
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<File
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RelativePath="..\..\lib\public\vstdlib.lib">
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</File>
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</Filter>
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<File
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RelativePath="particle_test.cpp">
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</File>
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</Files>
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<Globals>
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</Globals>
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</VisualStudioProject>
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