mirror of
https://github.com/nillerusr/source-engine.git
synced 2024-12-22 22:27:05 +00:00
60 lines
1.7 KiB
C++
60 lines
1.7 KiB
C++
//========= Copyright Valve Corporation, All rights reserved. ============//
|
|
//
|
|
// Purpose: Base code for any melee based weapon
|
|
//
|
|
//=====================================================================================//
|
|
|
|
#ifndef SDK_WEAPON_MELEE_H
|
|
#define SDK_WEAPON_MELEE_H
|
|
|
|
#ifdef _WIN32
|
|
#pragma once
|
|
#endif
|
|
|
|
|
|
#if defined( CLIENT_DLL )
|
|
#define CWeaponSDKMelee C_WeaponSDKMelee
|
|
#endif
|
|
|
|
//=========================================================
|
|
// CBaseHLBludgeonWeapon
|
|
//=========================================================
|
|
class CWeaponSDKMelee : public CWeaponSDKBase
|
|
{
|
|
DECLARE_CLASS( CWeaponSDKMelee, CWeaponSDKBase );
|
|
public:
|
|
CWeaponSDKMelee();
|
|
|
|
DECLARE_NETWORKCLASS();
|
|
DECLARE_PREDICTABLE();
|
|
|
|
virtual void Spawn( void );
|
|
virtual void Precache( void );
|
|
|
|
//Attack functions
|
|
virtual void PrimaryAttack( void );
|
|
virtual void SecondaryAttack( void );
|
|
|
|
virtual void ItemPostFrame( void );
|
|
|
|
//Functions to select animation sequences
|
|
virtual Activity GetPrimaryAttackActivity( void ) { return ACT_VM_HITCENTER; }
|
|
virtual Activity GetSecondaryAttackActivity( void ) { return ACT_VM_HITCENTER2; }
|
|
|
|
virtual float GetRange( void ) { return 32.0f; }
|
|
virtual float GetDamageForActivity( Activity hitActivity ) { return GetSDKWpnData().m_iDamage; }
|
|
|
|
CWeaponSDKMelee( const CWeaponSDKMelee & );
|
|
|
|
protected:
|
|
virtual void ImpactEffect( trace_t &trace );
|
|
|
|
private:
|
|
bool ImpactWater( const Vector &start, const Vector &end );
|
|
void Swing( int bIsSecondary );
|
|
void Hit( trace_t &traceHit, Activity nHitActivity );
|
|
Activity ChooseIntersectionPointAndActivity( trace_t &hitTrace, const Vector &mins, const Vector &maxs, CSDKPlayer *pOwner );
|
|
};
|
|
|
|
|
|
#endif // SDK_WEAPON_MELEE_H
|