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243 lines
12 KiB
C++
243 lines
12 KiB
C++
//=========== Copyright Valve Corporation, All rights reserved. ===============//
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//
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// Purpose:
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//=============================================================================//
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#ifndef IUIPANELSTYLE_H
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#define IUIPANELSTYLE_H
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#ifdef _WIN32
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#pragma once
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#endif
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#include "panoramatypes.h"
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#include "panorama/layout/uilength.h"
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#include "mathlib/beziercurve.h"
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#include "layout/stylesymbol.h"
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#include "layout/backgroundimage.h"
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#include "transformations.h"
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namespace panorama
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{
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//-----------------------------------------------------------------------------
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// Purpose: Individual transition property data
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//-----------------------------------------------------------------------------
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struct TransitionProperty_t
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{
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panorama::CStyleSymbol m_symProperty;
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double m_flTransitionSeconds;
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double m_flTransitionDelaySeconds;
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EAnimationTimingFunction m_eTimingFunction;
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CCubicBezierCurve< Vector2D > m_CubicBezier;
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bool operator==(const TransitionProperty_t &rhs) const
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{
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return (m_symProperty == rhs.m_symProperty && m_flTransitionSeconds == rhs.m_flTransitionSeconds &&
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m_flTransitionDelaySeconds == rhs.m_flTransitionDelaySeconds && m_eTimingFunction == rhs.m_eTimingFunction
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&& (m_eTimingFunction != k_EAnimationCustomBezier ||
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(m_CubicBezier.ControlPoint( 0 ) == rhs.m_CubicBezier.ControlPoint( 0 ) &&
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m_CubicBezier.ControlPoint( 1 ) == rhs.m_CubicBezier.ControlPoint( 1 ) &&
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m_CubicBezier.ControlPoint( 2 ) == rhs.m_CubicBezier.ControlPoint( 2 ) &&
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m_CubicBezier.ControlPoint( 3 ) == rhs.m_CubicBezier.ControlPoint( 3 )
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)
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));
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}
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bool operator!=(const TransitionProperty_t &rhs) const { return !(*this == rhs); }
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};
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struct StyleEntry_t
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{
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CStyleSymbol m_StyleSymbol;
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CStyleProperty *m_pStyleProperty;
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};
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struct PropertyInTransition_t;
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class CActiveAnimation;
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//-----------------------------------------------------------------------------
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// Purpose: Basic panel interface exposing operations used inside of panorama, rather
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// than operations that are part of building/laying out controls in the panorama_client module
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//-----------------------------------------------------------------------------
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class IUIPanelStyle
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{
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public:
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// Clear the styles
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virtual void Clear() = 0;
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// Get the UI scale factor, this is a property of windows, but since we can have a panel
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// style with no explicit panel/window (text ranges) we have to set it into this class as well.
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virtual float GetUIScaleFactor() = 0;
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// Checks if the property has any style data at all, base, transition, or animation.
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// Useful to early out any work related to the stype when painting.
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virtual bool BHasAnyStyleDataForProperty( CStyleSymbol hSymbolProperty ) = 0;
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virtual void GetPosition( panorama::CUILength &x, panorama::CUILength &y, panorama::CUILength &z, bool bIncludeUIScaleFactor = true ) = 0;
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virtual void GetInterpolatedPosition( panorama::CUILength &x, panorama::CUILength &y, panorama::CUILength &z, bool bFinal, bool bIncludeUIScaleFactor = true ) = 0;
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virtual void SetPosition( panorama::CUILength x, panorama::CUILength y, panorama::CUILength z, bool bPreScaledByUIScaleFactor = false ) = 0;
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virtual void SetPositionWithoutTransition( panorama::CUILength x, panorama::CUILength y, panorama::CUILength z, bool bPreScaledByUIScaleFactor = false ) = 0;
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virtual void GetPerspectiveOrigin( panorama::CUILength &x, panorama::CUILength &y, bool &bInvert ) = 0;
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virtual void SetPerspectiveOrigin( panorama::CUILength &x, panorama::CUILength &y, bool &bInvert ) = 0;
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virtual void GetTransformOrigin( panorama::CUILength &x, panorama::CUILength &y, bool &bParentLayerRelative ) = 0;
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virtual void SetTransformOrigin( panorama::CUILength &x, panorama::CUILength &y, bool bParentLayerRelative ) = 0;
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virtual void GetPerspective( float &perspective ) = 0;
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virtual void SetPerspective( float perspective ) = 0;
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virtual void GetZIndex( float &zindex ) = 0;
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virtual void SetZIndex( float zIndex ) = 0;
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virtual void GetOverflow( panorama::EOverflowValue &eHorizontal, panorama::EOverflowValue &eVertical ) = 0;
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virtual void SetOverflow( const panorama::EOverflowValue eHorizontal, const panorama::EOverflowValue eVertical ) = 0;
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virtual void SetTransform3D( const CUtlVector<CTransform3D *> &vecTransforms ) = 0;
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virtual void SetTransform3DWithoutTransition( const CUtlVector<CTransform3D *> &vecTransforms ) = 0;
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virtual VMatrix GetTransform3DMatrix() = 0;
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virtual void GetOpacity( float &opacity ) = 0;
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virtual void SetOpacity( float opacity ) = 0;
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virtual void SetScale2DCentered( float flX, float flY ) = 0;
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virtual void SetRotate2DCentered( float flDegrees ) = 0;
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virtual void GetDesaturation( float &desaturation ) = 0;
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virtual void SetDesaturation( float desaturation ) = 0;
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virtual void GetGaussianBlur( float &passes, float &stddevhor, float &stddevver ) = 0;
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virtual void SetGaussianBlur( float passes, float stddevhor, float stddevver ) = 0;
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virtual void GetOpacityMaskImage( IImageSource *& pImage, float *pflOpacityMaskOpacity ) = 0;
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virtual void GetWashColor( Color &c ) = 0;
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virtual void SetWashColor( const Color &c ) = 0;
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virtual EMixBlendMode GetMixBlendMode() = 0;
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virtual ETextureSampleMode GetTexturesSampleMode() = 0;
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virtual void SetBackgroundColor( const char *pchColor ) = 0;
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virtual void SetSimpleBackgroundColor( const Color &c ) = 0;
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virtual bool GetSimpleBackgroundColor( Color &c ) = 0;
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virtual void SetForegroundColor( const char *pchColor ) = 0;
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virtual void SetSimpleForegroundColor( const Color &c ) = 0;
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virtual bool GetSimpleForegroundColor( Color &c ) = 0;
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virtual void SetFontStyle( const char *pchFontFamily, float flSize, EFontStyle style, EFontWeight weight ) = 0;
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virtual void GetFontStyle( const char **pchFontFamily, float &flSize, EFontStyle &style, EFontWeight &weight ) = 0;
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virtual void GetFontStyleNoDefaults( const char **pchFontFamily, float &flSize, EFontStyle &style, EFontWeight &weight ) = 0;
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virtual void GetForegroundFillBrushCollectionMsg( CMsgFillBrushCollection &msg, float flRenderWidth, float flRenderHeight ) = 0;
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virtual void GetLineHeight( float &flLineHeight ) = 0;
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virtual void GetTextAlign( ETextAlign &align ) = 0;
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virtual void GetTextDecoration( ETextDecoration &decoration ) = 0;
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virtual void GetTextTransform( ETextTransform &transform ) = 0;
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virtual void GetTextLetterSpacing( int &spacing ) = 0;
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virtual bool BHasPossibleBackgroundColor() = 0;
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virtual void GetWidth( panorama::CUILength &width ) = 0;
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virtual void SetWidth( panorama::CUILength width ) = 0;
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virtual void GetHeight( panorama::CUILength &height ) = 0;
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virtual void SetHeight( panorama::CUILength height ) = 0;
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virtual void GetMinWidth( panorama::CUILength &minWidth ) = 0;
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virtual void GetMinHeight( panorama::CUILength &minHeight ) = 0;
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virtual void GetMaxWidth( panorama::CUILength &maxWidth ) = 0;
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virtual void GetMaxHeight( panorama::CUILength &maxHeight ) = 0;
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virtual void GetInterpolatedWidth( panorama::CUILength &width, bool bFinal ) = 0;
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virtual void GetInterpolatedHeight( panorama::CUILength &height, bool bFinal ) = 0;
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virtual void GetInterpolatedMaxWidth( panorama::CUILength &width, bool bFinal ) = 0;
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virtual void GetInterpolatedMaxHeight( panorama::CUILength &height, bool bFinal ) = 0;
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virtual void GetVisibility( bool &bVisible ) = 0;
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virtual void SetVisibility( bool bVisible ) = 0;
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virtual void GetFlowChildren( panorama::EFlowDirection &eFlowDirection ) = 0;
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virtual void SetFlowChildren( panorama::EFlowDirection eFlowDirection ) = 0;
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virtual void GetInterpolatedBorderWidth( panorama::CUILength &left, panorama::CUILength &top, panorama::CUILength &right, panorama::CUILength &bottom, bool bFinal ) = 0;
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virtual void GetWhitespaceWrap( bool &bWrap ) = 0;
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virtual void GetTextOverflow( bool &bEllipsis ) = 0;
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// Content inset is padding+border-width
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virtual void GetContentInset( float flBoxWidth, float flBoxHeight, bool bFinalDimensions, float &left, float &top, float &right, float &bottom ) = 0;
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// You shouldn't need this outside layout code normally you want GetContentInset instead!
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virtual void GetPadding( panorama::CUILength &left, panorama::CUILength &top, panorama::CUILength &right, panorama::CUILength &bottom ) = 0;
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virtual void GetMargin( panorama::CUILength &left, panorama::CUILength &top, panorama::CUILength &right, panorama::CUILength &bottom ) = 0;
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virtual void GetMargin( float flBoxWidth, float flBoxHeight, float &left, float &top, float &right, float &bottom ) = 0;
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virtual void SetMargin( panorama::CUILength &left, panorama::CUILength &top, panorama::CUILength &right, panorama::CUILength &bottom ) = 0;
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virtual CUtlVector< CBackgroundImageLayer * > *GetBackgroundImages() = 0;
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virtual void SetBackgroundImages( const CUtlVector< CBackgroundImageLayer * > &vecLayers ) = 0;
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virtual void GetAlignment( EHorizontalAlignment &eHorizontalAlignment, EVerticalAlignment &eVerticalAlignment ) = 0;
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virtual void SetTooltipPositions( const EContextUIPosition( &eTooltipPositions )[ 4 ] ) = 0;
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virtual void GetTooltipPositions( EContextUIPosition( &eTooltipPositions )[ 4 ] ) = 0;
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virtual void SetTooltipBodyPosition( const panorama::CUILength &horizontalPosition, const panorama::CUILength &verticalPosition ) = 0;
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virtual void GetTooltipBodyPosition( panorama::CUILength &horizontalPosition, panorama::CUILength &verticalPosition ) = 0;
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virtual void SetTooltipArrowPosition( const panorama::CUILength &horizontalPosition, const panorama::CUILength &verticalPosition ) = 0;
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virtual void GetTooltipArrowPosition( panorama::CUILength &horizontalPosition, panorama::CUILength &verticalPosition ) = 0;
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virtual void SetContextMenuPositions( const EContextUIPosition( &eContextMenuPositions )[ 4 ] ) = 0;
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virtual void GetContextMenuPositions( EContextUIPosition( &eContextMenuPositions )[ 4 ] ) = 0;
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virtual void SetContextMenuBodyPosition( const panorama::CUILength &horizontalPosition, const panorama::CUILength &verticalPosition ) = 0;
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virtual void GetContextMenuBodyPosition( panorama::CUILength &horizontalPosition, panorama::CUILength &verticalPosition ) = 0;
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virtual void SetContextMenuArrowPosition( const panorama::CUILength &horizontalPosition, const panorama::CUILength &verticalPosition ) = 0;
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virtual void GetContextMenuArrowPosition( panorama::CUILength &horizontalPosition, panorama::CUILength &verticalPosition ) = 0;
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virtual void GetAnimationNames( CUtlVector< CPanoramaSymbol > *pvecAnimations ) = 0;
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virtual void ResetAnimations() = 0;
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// Get actual parent sizes, which we need to convert some % units to px
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virtual float GetParentActualRenderWidth() = 0;
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virtual float GetParentActualRenderHeight() = 0;
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// Checks if the property has any data for transition
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virtual bool BHasAnyTransition() = 0;
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// Checks if this panel has any active transitions or animations
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virtual bool BHasAnyTransitionOrAnimation( bool bExcludeStylesImpactingOnlyCompositing ) = 0;
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virtual bool BHasAnimatingBackground() = 0;
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// Checks if the panel is completely transparent, and has no current animation/transition of opacity.
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// If this is true it means we don't need to draw the panel.
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virtual bool BIsTransparentWithNoOpacityTransition() = 0;
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// Set a new UI scale factor from the one we constructed with
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virtual void SetUIScaleFactor( float flScaleFactor ) = 0;
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// Set transition properties
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virtual void SetTransitionProperties( const CUtlVector< TransitionProperty_t > &vecTransitionProperties ) = 0;
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// Get animation control curve points
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virtual void GetAnimationCurveControlPoints( EAnimationTimingFunction eTransitionEffect, Vector2D vecPoints[4] ) = 0;
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// Low level search for property info for debugger use
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virtual void FindPropertyInfo( CStyleSymbol hSymbol, CStyleProperty **ppProperty, PropertyInTransition_t **ppTransitionData, CUtlVector< CActiveAnimation * > *pvecAnimations ) = 0;
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virtual const CUtlVector<StyleEntry_t> &PropertiesSetFromElement() const = 0;
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virtual const CStyleProperty *GetPropertyNoInherit( CStyleSymbol symProperty ) = 0;
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// properties set on element style (set from code)
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virtual bool BPropertySetFromElement( CStyleSymbol symProperty ) const = 0;
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virtual void ClearPropertySetFromElement( CStyleSymbol symProperty ) = 0;
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#ifdef DBGFLAG_VALIDATE
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virtual void Validate( CValidator &validator, const tchar *pchName ) = 0;
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#endif
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};
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}
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#endif // IUIPANELSTYLE_H
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