source-engine/game/client/sdk/vgui/sdkviewport.cpp
FluorescentCIAAfricanAmerican 3bf9df6b27 1
2020-04-22 12:56:21 -04:00

86 lines
1.8 KiB
C++

//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose: Client DLL VGUI2 Viewport
//
// $Workfile: $
// $Date: $
//
//-----------------------------------------------------------------------------
// $Log: $
//
// $NoKeywords: $
//=============================================================================//
#include "cbase.h"
#pragma warning( disable : 4800 ) // disable forcing int to bool performance warning
// VGUI panel includes
#include <vgui_controls/Panel.h>
#include <vgui/ISurface.h>
#include <KeyValues.h>
#include <vgui/Cursor.h>
#include <vgui/IScheme.h>
#include <vgui/IVGui.h>
#include <vgui/ILocalize.h>
#include <vgui/VGUI.h>
// client dll/engine defines
#include "hud.h"
#include <voice_status.h>
// viewport definitions
#include <baseviewport.h>
#include "SDKViewport.h"
#include "vguicenterprint.h"
#include "text_message.h"
void SDKViewport::ApplySchemeSettings( vgui::IScheme *pScheme )
{
BaseClass::ApplySchemeSettings( pScheme );
gHUD.InitColors( pScheme );
SetPaintBackgroundEnabled( false );
}
IViewPortPanel* SDKViewport::CreatePanelByName(const char *szPanelName)
{
IViewPortPanel* newpanel = NULL;
// Up here, strcmp against each type of panel we know how to create.
// else if ( Q_strcmp(PANEL_OVERVIEW, szPanelName) == 0 )
// {
// newpanel = new CCSMapOverview( this );
// }
// create a generic base panel, don't add twice
newpanel = BaseClass::CreatePanelByName( szPanelName );
return newpanel;
}
void SDKViewport::CreateDefaultPanels( void )
{
BaseClass::CreateDefaultPanels();
}
int SDKViewport::GetDeathMessageStartHeight( void )
{
int x = YRES(2);
IViewPortPanel *spectator = gViewPortInterface->FindPanelByName( PANEL_SPECGUI );
//TODO: Link to actual height of spectator bar
if ( spectator && spectator->IsVisible() )
{
x += YRES(52);
}
return x;
}