mirror of
https://github.com/nillerusr/source-engine.git
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86 lines
1.8 KiB
C++
86 lines
1.8 KiB
C++
//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose: Client DLL VGUI2 Viewport
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//
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// $Workfile: $
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// $Date: $
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//
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//-----------------------------------------------------------------------------
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// $Log: $
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//
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// $NoKeywords: $
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//=============================================================================//
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#include "cbase.h"
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#pragma warning( disable : 4800 ) // disable forcing int to bool performance warning
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// VGUI panel includes
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#include <vgui_controls/Panel.h>
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#include <vgui/ISurface.h>
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#include <KeyValues.h>
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#include <vgui/Cursor.h>
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#include <vgui/IScheme.h>
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#include <vgui/IVGui.h>
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#include <vgui/ILocalize.h>
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#include <vgui/VGUI.h>
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// client dll/engine defines
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#include "hud.h"
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#include <voice_status.h>
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// viewport definitions
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#include <baseviewport.h>
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#include "SDKViewport.h"
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#include "vguicenterprint.h"
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#include "text_message.h"
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void SDKViewport::ApplySchemeSettings( vgui::IScheme *pScheme )
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{
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BaseClass::ApplySchemeSettings( pScheme );
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gHUD.InitColors( pScheme );
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SetPaintBackgroundEnabled( false );
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}
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IViewPortPanel* SDKViewport::CreatePanelByName(const char *szPanelName)
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{
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IViewPortPanel* newpanel = NULL;
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// Up here, strcmp against each type of panel we know how to create.
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// else if ( Q_strcmp(PANEL_OVERVIEW, szPanelName) == 0 )
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// {
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// newpanel = new CCSMapOverview( this );
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// }
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// create a generic base panel, don't add twice
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newpanel = BaseClass::CreatePanelByName( szPanelName );
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return newpanel;
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}
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void SDKViewport::CreateDefaultPanels( void )
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{
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BaseClass::CreateDefaultPanels();
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}
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int SDKViewport::GetDeathMessageStartHeight( void )
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{
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int x = YRES(2);
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IViewPortPanel *spectator = gViewPortInterface->FindPanelByName( PANEL_SPECGUI );
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//TODO: Link to actual height of spectator bar
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if ( spectator && spectator->IsVisible() )
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{
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x += YRES(52);
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}
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return x;
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}
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