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51 lines
1.5 KiB
C++
51 lines
1.5 KiB
C++
//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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//=============================================================================
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#ifndef REPLAYREMINDERPANEL_H
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#define REPLAYREMINDERPANEL_H
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#ifdef _WIN32
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#pragma once
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#endif
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#include <vgui_controls/EditablePanel.h>
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#include <game/client/iviewport.h>
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#include <vgui/IScheme.h>
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#include "hud.h"
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#include "hudelement.h"
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using namespace vgui;
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//-----------------------------------------------------------------------------
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// Purpose: Replay reminder panel
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//-----------------------------------------------------------------------------
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class CReplayReminderPanel : public EditablePanel, public CHudElement
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{
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DECLARE_CLASS_SIMPLE( CReplayReminderPanel, vgui::EditablePanel );
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public:
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CReplayReminderPanel( const char *pElementName );
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void Hide(); // To be used by HUD only
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void Show(); // To be used by HUD only
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// CHudElement overrides
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virtual bool ShouldDraw();
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virtual void OnThink();
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virtual int HudElementKeyInput( int down, ButtonCode_t keynum, const char *pszCurrentBinding );
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// EditablePanel overrides
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virtual void ApplySchemeSettings( IScheme *pScheme );
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virtual void SetVisible( bool bState );
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private:
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void SetupText();
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float m_flShowTime; // Used by the HUD only, to display the panel only for a certain period of time
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bool m_bShouldDraw; // Store this state for ShouldDraw(), which allows us to use a single panel for
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// both the post-win reminder and the freezepanel reminder.
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};
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#endif // REPLAYREMINDERPANEL_H
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