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28 lines
935 B
C++
28 lines
935 B
C++
//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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//=======================================================================================//
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#ifndef REPLAYPERFORMANCESAVEDLG_H
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#define REPLAYPERFORMANCESAVEDLG_H
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#ifdef _WIN32
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#pragma once
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#endif
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//-----------------------------------------------------------------------------
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class CReplay;
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//-----------------------------------------------------------------------------
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typedef void (*OnConfirmSaveCallback)( bool bConfirmed, wchar_t *pTitle, void *pContext );
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//-----------------------------------------------------------------------------
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void ReplayUI_ShowPerformanceSaveDlg( OnConfirmSaveCallback pfnCallback, void *pContext, CReplay *pReplay,
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bool bExitEditorWhenDone );
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bool ReplayUI_IsPerformanceSaveDlgOpen();
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//-----------------------------------------------------------------------------
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#endif // REPLAYPERFORMANCESAVEDLG_H
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