mirror of
https://github.com/nillerusr/source-engine.git
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241 lines
7.3 KiB
C++
241 lines
7.3 KiB
C++
//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//=============================================================================//
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#if defined( REPLAY_ENABLED )
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#ifndef REPLAYPERFORMANCEEDITOR_H
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#define REPLAYPERFORMANCEEDITOR_H
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#ifdef _WIN32
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#pragma once
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#endif
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#include "vgui_controls/EditablePanel.h"
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#include "vgui_controls/ImagePanel.h"
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#include "vgui_controls/ImageList.h"
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#include "tf/vgui/tf_controls.h"
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#include "replay/replayhandle.h"
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#include "replay/ireplayperformanceeditor.h"
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#include "replay/ireplayperformancecontroller.h"
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//-----------------------------------------------------------------------------
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class CPlayerCell;
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class CCameraOptionsPanel;
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class CRecLightPanel;
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class CReplay;
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class CReplayPerformance;
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class CReplayTipLabel;
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class CSavingDialog;
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//-----------------------------------------------------------------------------
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// NOTE: Should not change order here - if you do, you need to modify g_pCamNames.
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enum CameraMode_t
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{
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CAM_INVALID = -1,
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CAM_FREE,
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CAM_THIRD,
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CAM_FIRST,
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COMPONENT_TIMESCALE,
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NCAMS
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};
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//-----------------------------------------------------------------------------
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class CReplayPerformanceEditorPanel : public vgui::EditablePanel,
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public IReplayPerformanceEditor
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{
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DECLARE_CLASS_SIMPLE( CReplayPerformanceEditorPanel, vgui::EditablePanel );
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public:
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CReplayPerformanceEditorPanel( Panel *parent, ReplayHandle_t hReplay );
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virtual ~CReplayPerformanceEditorPanel();
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virtual void ShowPanel( bool bShow );
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bool OnEndOfReplayReached();
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void OnInGameMouseWheelEvent( int nDelta );
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void UpdateCameraSelectionPosition( CameraMode_t nCameraMode );
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void UpdateFreeCamSettings( const SetViewParams_t ¶ms );
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void UpdateTimeScale( float flScale );
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void HandleUiToggle();
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void Exit();
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void Exit_ShowDialogs();
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private:
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virtual void ApplySchemeSettings( vgui::IScheme *pScheme );
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virtual void ApplySettings( KeyValues *pInResourceData );
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virtual void PerformLayout();
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virtual void OnCommand( const char *command );
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virtual void OnMouseWheeled( int nDelta );
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virtual void OnTick();
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void Achievements_Think( float flElapsed );
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void Achievements_OnSpaceBarPressed();
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void Achievements_Grant();
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friend class CReplayButton;
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friend class CSavingDialog;
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void SetButtonTip( wchar_t *pTipText, Panel *pContextPanel );
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void ShowButtonTip( bool bShow );
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void ShowSavingDialog();
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//
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// IReplayPerformanceEditor:
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//
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virtual CReplay *GetReplay();
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virtual void OnRewindComplete();
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// Called when the user attempts to change to a different camera, etc.
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// Returns true if request is immediately granted - false means the event
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// was queued and the user has been asked if they are OK with nuking any
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// changes after the current time.
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bool OnStateChangeRequested( const char *pEventStr );
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void EnsureRecording( bool bShouldSnip = true ); // Start recording now if not already doing so
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bool IsPaused();
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void UpdateCameraButtonImages( bool bForceUseUnselected = false );
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void LayoutPlayerCells();
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void SetupHighlightPanel( EditablePanel *pPanel, CPlayerCell *pPlayerCell );
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void UpdateTimeLabels();
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void ClearPlayerCellData();
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void HandleMouseWheel( int nDelta );
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private:
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enum ControlButtons_t
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{
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CTRLBUTTON_IN,
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CTRLBUTTON_GOTOBEGINNING,
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CTRLBUTTON_REWIND,
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CTRLBUTTON_PLAY,
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CTRLBUTTON_FF,
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CTRLBUTTON_GOTOEND,
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CTRLBUTTON_OUT,
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NUM_CTRLBUTTONS
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};
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CReplayPerformance *GetPerformance() const;
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CReplayPerformance *GetSavedPerformance() const;
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int GetCameraModeFromButtonIndex( CameraMode_t iCamera );
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void AddSetViewEvent();
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void AddTimeScaleEvent( float flTimeScale );
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void AddPanelKeyboardInputDisableList( vgui::Panel *pPanel );
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CameraMode_t IsMouseOverActiveCameraOptionsPanel( int nMouseX, int nMouseY );
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void SetOrRemoveInTick( int nTick, bool bRemoveIfSet );
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void SetOrRemoveOutTick( int nTick, bool bRemoveIfSet );
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void SetOrRemoveTick( int nTick, bool bUseInTick, bool bRemoveIfSet );
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void ToggleMenu();
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void OnMenuCommand_Save( bool bExitEditorWhenDone = false );
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void OnMenuCommand_SaveAs( bool bExitEditorWhenDone = false );
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void OnMenuCommand_Exit();
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void DisplaySavedTip( bool bSucceess );
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void OnSaveComplete();
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void SaveAs( const wchar_t *pTitle );
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void ShowRewindConfirmMessage();
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static void OnConfirmSaveAs( bool bShouldSave, wchar_t *pTitle, void *pContext );
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static void OnConfirmDestroyChanges( bool bConfirmed, void *pContext );
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static void OnConfirmDiscard( bool bConfirmed, void *pContext );
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static void OnConfirmExit( bool bConfirmed, void *pContext );
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static void OnConfirmRewind( bool bConfirmed, void *pContext );
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MESSAGE_FUNC_PARAMS( OnSliderMoved, "SliderMoved", pParams );
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ReplayHandle_t m_hReplay;
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float m_flLastTime; // Can't use gpGlobals->frametime when playback is paused
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float m_flOldFps;
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CExLabel *m_pCurTimeLabel;
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CExLabel *m_pTotalTimeLabel;
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CExLabel *m_pPlayerNameLabel;
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KeyValues *m_pPlayerCellData;
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CPlayerCell *m_pPlayerCells[2][MAX_PLAYERS+1];
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vgui::ImageList *m_pImageList;
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EditablePanel *m_pMouseTargetPanel;
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EditablePanel *m_pBottom;
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CPlayerCell *m_pCurTargetCell;
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CExImageButton *m_pCameraButtons[NCAMS];
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CExImageButton *m_pCtrlButtons[NUM_CTRLBUTTONS];
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float m_flTimeScaleProxy;
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EditablePanel *m_pPlayerCellsPanel;
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vgui::ImagePanel *m_pCameraSelection;
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CameraMode_t m_iCameraSelection; // NOTE: Indexes into some arrays
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CReplayTipLabel *m_pButtonTip;
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CSavingDialog *m_pSavingDlg;
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enum MenuItems_t
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{
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MENU_SAVE,
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MENU_SAVEAS,
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MENU_EXIT,
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NUM_MENUITEMS
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};
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CExImageButton *m_pMenuButton;
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vgui::Menu *m_pMenu;
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int m_aMenuItemIds[ NUM_MENUITEMS ];
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CExButton *m_pSlowMoButton;
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CCameraOptionsPanel *m_pCameraOptionsPanels[NCAMS];
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CUtlLinkedList< vgui::Panel *, int > m_lstDisableKeyboardInputPanels;
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int m_nRedBlueLabelRightX;
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int m_nBottomPanelStartY;
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int m_nBottomPanelHeight;
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int m_nRedBlueSigns[2];
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int m_iCurPlayerTarget;
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float m_flSpaceDownStart; // The time at which user started holding down space bar
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bool m_bSpaceDown;
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bool m_bSpacePressed;
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int m_nLastRoundedTime;
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bool m_bMousePressed;
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bool m_bMouseDown;
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float m_flDefaultFramerate; // host_framerate before perf editor started mucking about with it
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CameraMode_t m_nMouseClickedOverCameraSettingsPanel; // Allows user to drag slider outside of camera settings panel w/o the panel disappearing
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CRecLightPanel *m_pRecLightPanel;
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bool m_bShownAtLeastOnce; // Has the replay editor shown at least once? In other words, has the user hit the space bar at all yet?
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char m_szSuspendedEvent[128];
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bool m_bAchievementAwarded; // Was an achievement awarded during this editing session?
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float m_flLastTimeSpaceBarPressed;
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float m_flActiveTimeInEditor; // Will be zero'd out if user is idle (ie if they don't press space bar often enough)
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CPanelAnimationVarAliasType( int, m_nRightMarginWidth, "right_margin_width", "0", "proportional_xpos" );
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bool m_bCurrentTargetNeedsVisibilityUpdate;
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};
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//-----------------------------------------------------------------------------
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CReplayPerformanceEditorPanel *ReplayUI_InitPerformanceEditor( ReplayHandle_t hReplay );
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CReplayPerformanceEditorPanel *ReplayUI_GetPerformanceEditor();
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void ReplayUI_ClosePerformanceEditor();
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//-----------------------------------------------------------------------------
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#endif // REPLAYPERFORMANCEEDITOR_H
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#endif |