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85 lines
2.4 KiB
C++
85 lines
2.4 KiB
C++
//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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//----------------------------------------------------------------------------------------
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#ifndef REPLAYMESSAGEPANEL_H
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#define REPLAYMESSAGEPANEL_H
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#ifdef _WIN32
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#pragma once
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#endif
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#include "vgui_controls/EditablePanel.h"
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using namespace vgui;
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//----------------------------------------------------------------------------------------
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// Purpose:
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//----------------------------------------------------------------------------------------
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extern ConVar replay_msgduration_startrecord;
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extern ConVar replay_msgduration_stoprecord;
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extern ConVar replay_msgduration_replaysavailable;
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extern ConVar replay_msgduration_error;
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extern ConVar replay_msgduration_misc;
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extern ConVar replay_msgduration_connectrecording;
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//----------------------------------------------------------------------------------------
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// Purpose: Forward declarations
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//----------------------------------------------------------------------------------------
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class CExLabel;
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class CExButton;
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class CReplayMessageDlg : public EditablePanel
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{
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DECLARE_CLASS_SIMPLE( CReplayMessageDlg, EditablePanel );
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public:
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CReplayMessageDlg( const char *pText );
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~CReplayMessageDlg();
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virtual void ApplySchemeSettings( IScheme *pScheme );
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virtual void PerformLayout();
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virtual void OnKeyCodeTyped( KeyCode nCode );
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virtual void OnCommand( const char *pCommand );
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private:
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void Close();
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Panel *m_pDlg;
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CExLabel *m_pMsgLabel;
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CExButton *m_pOKButton;
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};
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//----------------------------------------------------------------------------------------
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// Purpose: A panel for display messages from the replay system during gameplay
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//----------------------------------------------------------------------------------------
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class CReplayMessagePanel : public EditablePanel
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{
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DECLARE_CLASS_SIMPLE( CReplayMessagePanel, EditablePanel );
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public:
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CReplayMessagePanel( const char *pLocalizeName, float flDuration, bool bUrgent );
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virtual ~CReplayMessagePanel();
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void Show();
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virtual void OnTick();
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static int InstanceCount();
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static void RemoveAll();
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private:
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virtual void ApplySchemeSettings( IScheme *pScheme );
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virtual void PerformLayout();
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CExLabel *m_pMessageLabel;
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CExLabel *m_pReplayLabel;
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ImagePanel *m_pIcon;
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float m_flShowStartTime;
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float m_flShowDuration;
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bool m_bUrgent;
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#if defined( TF_CLIENT_DLL )
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char m_szBorderName[ 64 ];
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#endif
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};
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#endif // REPLAYMESSAGEPANEL_H
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