source-engine/game/client/replay/vgui/replaybrowsermainpanel.cpp
FluorescentCIAAfricanAmerican 3bf9df6b27 1
2020-04-22 12:56:21 -04:00

449 lines
14 KiB
C++

//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
//=============================================================================//
#include "cbase.h"
#if defined( REPLAY_ENABLED )
#include "replaybrowsermainpanel.h"
#include "replaybrowserbasepage.h"
#include "confirm_delete_dialog.h"
#include "vgui_controls/PropertySheet.h"
#include "vgui_controls/TextImage.h"
#include "vgui/IInput.h"
#include "vgui/ISurface.h"
#include "ienginevgui.h"
#include "replay/ireplaymanager.h"
#include "replay/ireplaymoviemanager.h"
#include "econ/econ_controls.h"
// memdbgon must be the last include file in a .cpp file!!!
#include <tier0/memdbgon.h>
//-----------------------------------------------------------------------------
// Purpose: Replay deletion confirmation dialog
//-----------------------------------------------------------------------------
class CConfirmDeleteReplayDialog : public CConfirmDeleteDialog
{
DECLARE_CLASS_SIMPLE( CConfirmDeleteReplayDialog, CConfirmDeleteDialog );
public:
CConfirmDeleteReplayDialog( Panel *pParent, IReplayItemManager *pItemManager, int iPerformance )
: BaseClass( pParent )
{
m_pTextId = iPerformance >= 0 ? "#Replay_DeleteEditConfirm" : pItemManager->AreItemsMovies() ? "#Replay_DeleteMovieConfirm" : "#Replay_DeleteReplayConfirm";
}
const wchar_t *GetText()
{
return g_pVGuiLocalize->Find( m_pTextId );
}
const char *m_pTextId;
};
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
CReplayBrowserPanel::CReplayBrowserPanel( Panel *parent )
: PropertyDialog(parent, "ReplayBrowser"),
m_pConfirmDeleteDialog( NULL )
{
// Clear out delete info
V_memset( &m_DeleteInfo, 0, sizeof( m_DeleteInfo ) );
// Replay browser is parented to the game UI panel
vgui::VPANEL gameuiPanel = enginevgui->GetPanel( PANEL_GAMEUIDLL );
SetParent( gameuiPanel );
SetMoveable( false );
SetSizeable( false );
vgui::HScheme scheme = vgui::scheme()->LoadSchemeFromFileEx( enginevgui->GetPanel( PANEL_CLIENTDLL ), "resource/ClientScheme.res", "ClientScheme");
SetScheme(scheme);
SetProportional( true );
// Setup page
m_pReplaysPage = new CReplayBrowserBasePage( this );
m_pReplaysPage->AddActionSignalTarget( this );
AddPage( m_pReplaysPage, "#Replay_MyReplays" );
m_pReplaysPage->SetVisible( true );
ListenForGameEvent( "gameui_hidden" );
// Create this now, so that it can be the default button (if created in .res file, it fights with PropertyDialog's OkButton & generates asserts)
CExButton *pCloseButton = new CExButton( this, "BackButton", "" );
GetFocusNavGroup().SetDefaultButton(pCloseButton);
m_flTimeOpened = 0.0f;
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
CReplayBrowserPanel::~CReplayBrowserPanel()
{
if ( m_pConfirmDeleteDialog )
{
m_pConfirmDeleteDialog->MarkForDeletion();
}
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CReplayBrowserPanel::ApplySchemeSettings( vgui::IScheme *pScheme )
{
BaseClass::ApplySchemeSettings( pScheme );
LoadControlSettings( "resource/ui/replaybrowser/mainpanel.res", "GAME" );
SetOKButtonVisible(false);
SetCancelButtonVisible(false);
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CReplayBrowserPanel::PerformLayout( void )
{
if ( GetVParent() )
{
int w,h;
vgui::ipanel()->GetSize( GetVParent(), w, h );
SetBounds(0,0,w,h);
}
BaseClass::PerformLayout();
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CReplayBrowserPanel::ShowPanel(bool bShow, ReplayHandle_t hReplayDetails/*=REPLAY_HANDLE_INVALID*/,
int iPerformance/*=-1*/ )
{
if ( bShow )
{
GetPropertySheet()->SetActivePage( m_pReplaysPage );
InvalidateLayout( false, true );
Activate();
m_flTimeOpened = gpGlobals->realtime;
}
else
{
PostMessage( m_pReplaysPage, new KeyValues("CancelSelection") );
}
SetVisible( bShow );
m_pReplaysPage->SetVisible( bShow );
if ( hReplayDetails != REPLAY_HANDLE_INVALID )
{
char szDetails[32];
V_snprintf( szDetails, sizeof( szDetails ), "details%i_%i", (int)hReplayDetails, iPerformance );
m_pReplaysPage->OnCommand( szDetails );
}
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CReplayBrowserPanel::FireGameEvent( IGameEvent *event )
{
const char * type = event->GetName();
if ( Q_strcmp(type, "gameui_hidden") == 0 )
{
ShowPanel( false );
}
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CReplayBrowserPanel::OnCommand( const char *command )
{
if ( !Q_stricmp( command, "back" ) )
{
if ( m_pReplaysPage->IsDetailsViewOpen() )
{
m_pReplaysPage->DeleteDetailsPanelAndShowReplayList();
}
else
{
// Close the main panel
ShowPanel( false );
// TODO: Properly manage the browser so that we don't have to recreate it ever time its opened
MarkForDeletion();
// If we're connected to a game server, we also close the game UI.
if ( engine->IsInGame() )
{
engine->ClientCmd_Unrestricted( "gameui_hide" );
}
}
}
BaseClass::OnCommand( command );
}
void CReplayBrowserPanel::OnKeyCodeTyped(vgui::KeyCode code)
{
if ( code == KEY_ESCAPE )
{
ShowPanel( false );
}
else
{
BaseClass::OnKeyCodeTyped( code );
}
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CReplayBrowserPanel::OnKeyCodePressed(vgui::KeyCode code)
{
if ( GetBaseButtonCode( code ) == KEY_XBUTTON_B )
{
ShowPanel( false );
}
else if ( code == KEY_ENTER )
{
// do nothing, the default is to close the panel!
}
else
{
BaseClass::OnKeyCodePressed( code );
}
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CReplayBrowserPanel::ShowDeleteReplayDenialDlg()
{
ShowMessageBox( "#Replay_DeleteDenialTitle", "#Replay_DeleteDenialText", "#GameUI_OK" );
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CReplayBrowserPanel::AttemptToDeleteReplayItem( Panel *pHandler, ReplayItemHandle_t hReplayItem,
IReplayItemManager *pItemManager, int iPerformance )
{
IQueryableReplayItem *pItem = pItemManager->GetItem( hReplayItem );
CGenericClassBasedReplay *pReplay = ToGenericClassBasedReplay( pItem->GetItemReplay() );
// If this is an actual replay the user is trying to delete, only allow it
// if the replay says it's OK. Don't execute this code for performances.
if ( !pItemManager->AreItemsMovies() && iPerformance < 0 && !pReplay->ShouldAllowDelete() )
{
ShowDeleteReplayDenialDlg();
return;
}
// Otherwise, show the confirm delete dlg
vgui::surface()->PlaySound( "replay\\replaydialog_warn.wav" );
ConfirmReplayItemDelete( pHandler, hReplayItem, pItemManager, iPerformance );
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CReplayBrowserPanel::ConfirmReplayItemDelete( Panel *pHandler, ReplayItemHandle_t hReplayItem,
IReplayItemManager *pItemManager, int iPerformance )
{
CConfirmDeleteReplayDialog *pConfirm = vgui::SETUP_PANEL( new CConfirmDeleteReplayDialog( this, pItemManager, iPerformance ) );
if ( pConfirm )
{
// Cache replay and handler for later
m_DeleteInfo.m_hReplayItem = hReplayItem;
m_DeleteInfo.m_pItemManager = pItemManager;
m_DeleteInfo.m_hHandler = pHandler->GetVPanel();
m_DeleteInfo.m_iPerformance = iPerformance;
// Display the panel!
pConfirm->Show();
// Cache confirm dialog ptr
m_pConfirmDeleteDialog = pConfirm;
}
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CReplayBrowserPanel::OnConfirmDelete( KeyValues *data )
{
// Clear confirm ptr
m_pConfirmDeleteDialog = NULL;
// User confirmed delete?
int nConfirmed = data->GetInt( "confirmed", 0 );
if ( !nConfirmed )
return;
// Get the replay from the dialog
ReplayItemHandle_t hReplayItem = m_DeleteInfo.m_hReplayItem;
// Post actions signal to the handler
KeyValues *pMsg = new KeyValues( "ReplayItemDeleted" );
pMsg->SetInt( "replayitem", (int)hReplayItem );
pMsg->SetInt( "perf", m_DeleteInfo.m_iPerformance );
PostMessage( m_DeleteInfo.m_hHandler, pMsg );
// Delete actual replay item
if ( m_DeleteInfo.m_iPerformance < 0 )
{
// Cleanup UI related to the replay/movie
CleanupUIForReplayItem( hReplayItem );
// Delete the replay/movie
m_DeleteInfo.m_pItemManager->DeleteItem( GetActivePage(), hReplayItem, false );
}
vgui::surface()->PlaySound( "replay\\deleted_take.wav" );
// Clear delete info
V_memset( &m_DeleteInfo, 0, sizeof( m_DeleteInfo ) );
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CReplayBrowserPanel::OnSaveReplay( ReplayHandle_t hNewReplay )
{
// Verify that the handle is valid
Assert( g_pReplayManager->GetReplay( hNewReplay ) );
m_pReplaysPage->AddReplay( hNewReplay );
m_pReplaysPage->Repaint();
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CReplayBrowserPanel::OnDeleteReplay( ReplayHandle_t hDeletedReplay )
{
// Verify that the handle is valid
Assert( g_pReplayManager->GetReplay( hDeletedReplay ) );
DeleteReplay( hDeletedReplay );
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CReplayBrowserPanel::DeleteReplay( ReplayHandle_t hReplay )
{
m_pReplaysPage->DeleteReplay( hReplay );
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CReplayBrowserPanel::CleanupUIForReplayItem( ReplayItemHandle_t hReplayItem )
{
if ( GetActivePage() == m_pReplaysPage )
{
m_pReplaysPage->CleanupUIForReplayItem( hReplayItem );
}
}
static vgui::DHANDLE<CReplayBrowserPanel> g_ReplayBrowserPanel;
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
CReplayBrowserPanel *ReplayUI_OpenReplayBrowserPanel( ReplayHandle_t hReplayDetails,
int iPerformance )
{
if ( !g_ReplayBrowserPanel.Get() )
{
g_ReplayBrowserPanel = vgui::SETUP_PANEL( new CReplayBrowserPanel( NULL ) );
g_ReplayBrowserPanel->InvalidateLayout( false, true );
}
engine->ClientCmd_Unrestricted( "gameui_activate" );
g_ReplayBrowserPanel->ShowPanel( true, hReplayDetails, iPerformance );
extern IReplayMovieManager *g_pReplayMovieManager;
if ( g_pReplayMovieManager->GetMovieCount() > 0 )
{
// Fire a message the game DLL can intercept (for achievements, etc).
IGameEvent *event = gameeventmanager->CreateEvent( "browse_replays" );
if ( event )
{
gameeventmanager->FireEventClientSide( event );
}
}
return g_ReplayBrowserPanel;
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
CReplayBrowserPanel *ReplayUI_GetBrowserPanel( void )
{
return g_ReplayBrowserPanel.Get();
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void ReplayUI_CloseReplayBrowser()
{
if ( g_ReplayBrowserPanel )
{
g_ReplayBrowserPanel->MarkForDeletion();
g_ReplayBrowserPanel = NULL;
}
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void ReplayUI_ReloadBrowser( ReplayHandle_t hReplay/*=REPLAY_HANDLE_INVALID*/,
int iPerformance/*=-1*/ )
{
delete g_ReplayBrowserPanel.Get();
g_ReplayBrowserPanel = NULL;
ReplayUI_OpenReplayBrowserPanel( hReplay, iPerformance );
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
CON_COMMAND_F( open_replaybrowser, "Open the replay browser.", FCVAR_CLIENTDLL )
{
ReplayUI_OpenReplayBrowserPanel( REPLAY_HANDLE_INVALID, -1 );
g_ReplayBrowserPanel->InvalidateLayout( false, true );
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
CON_COMMAND_F( replay_reloadbrowser, "Reloads replay data and display replay browser", FCVAR_CLIENTDLL | FCVAR_CLIENTCMD_CAN_EXECUTE )
{
ReplayUI_ReloadBrowser();
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
CON_COMMAND_F( replay_hidebrowser, "Hides replay browser", FCVAR_CLIENTDLL )
{
ReplayUI_CloseReplayBrowser();
}
#endif