mirror of
https://github.com/nillerusr/source-engine.git
synced 2024-12-26 08:06:58 +00:00
158 lines
4.6 KiB
C++
158 lines
4.6 KiB
C++
//========= Copyright Valve Corporation, All rights reserved. ============//
|
|
//
|
|
// Purpose:
|
|
//
|
|
//=============================================================================//
|
|
|
|
#if defined( REPLAY_ENABLED )
|
|
|
|
#ifndef REPLAYCAMERA_H
|
|
#define REPLAYCAMERA_H
|
|
#ifdef _WIN32
|
|
#pragma once
|
|
#endif
|
|
|
|
#include "replay/ireplaycamera.h"
|
|
#include "GameEventListener.h"
|
|
|
|
class C_ReplayCamera : public CGameEventListener,
|
|
public IReplayCamera
|
|
{
|
|
public:
|
|
C_ReplayCamera();
|
|
virtual ~C_ReplayCamera();
|
|
|
|
void Init();
|
|
void Reset();
|
|
|
|
//
|
|
// IReplayCamera:
|
|
//
|
|
virtual void ClearOverrideView();
|
|
|
|
void EnableInput( bool bEnable );
|
|
|
|
void OverrideView( const Vector *pOrigin, const QAngle *pAngles, float flFov );
|
|
void GetCachedView( Vector &origin, QAngle &angles, float &fov );
|
|
|
|
void CalcView(Vector& origin, QAngle& angles, float& fov);
|
|
void FireGameEvent( IGameEvent *event );
|
|
|
|
void SetMode(int iMode);
|
|
void SetChaseCamParams( float flOffset, float flDistance, float flTheta, float flPhi );
|
|
void SpecNextPlayer( bool bInverse );
|
|
void SpecNamedPlayer( const char *szPlayerName );
|
|
bool IsPVSLocked();
|
|
void SetAutoDirector( bool bActive );
|
|
|
|
int GetMode(); // returns current camera mode
|
|
C_BaseEntity *GetPrimaryTarget(); // return primary target
|
|
inline int GetPrimaryTargetIndex() { return m_iTarget1; }
|
|
void SetPrimaryTarget( int nEntity); // set the primary obs target
|
|
|
|
void CreateMove(CUserCmd *cmd);
|
|
void FixupMovmentParents();
|
|
void PostEntityPacketReceived();
|
|
const char* GetTitleText() { return m_szTitleText; }
|
|
int GetNumSpectators() { return m_nNumSpectators; }
|
|
|
|
void SmoothFov( float flDelta );
|
|
|
|
float m_flRoamingAccel;
|
|
float m_flRoamingSpeed;
|
|
float m_flRoamingFov[2]; // FOV for roaming only - current and target - smoothing done by replay editor
|
|
float m_flRoamingRotFilterFactor;
|
|
float m_flRoamingShakeAmount;
|
|
float m_flRoamingShakeSpeed;
|
|
float m_flRoamingShakeDir;
|
|
|
|
protected:
|
|
void InitRoamingKeys();
|
|
bool ShouldUseDefaultRoamingSettings() const;
|
|
|
|
void CalcChaseCamView( Vector& eyeOrigin, QAngle& eyeAngles, float& fov, float flDelta );
|
|
void CalcFixedView( Vector& eyeOrigin, QAngle& eyeAngles, float& fov, float flDelta );
|
|
void CalcInEyeCamView( Vector& eyeOrigin, QAngle& eyeAngles, float& fov, float flDelta );
|
|
void CalcRoamingView(Vector& eyeOrigin, QAngle& eyeAngles, float& fov, float flDelta);
|
|
|
|
void SmoothCameraAngle( QAngle& targetAngle );
|
|
void SetCameraAngle( QAngle& targetAngle );
|
|
void Accelerate( Vector& wishdir, float wishspeed, float accel, float flDelta );
|
|
|
|
bool ShouldOverrideView( Vector& origin, QAngle& angles, float& fov ); // Fills with override data if m_bOverrideView is set
|
|
|
|
struct View_t
|
|
{
|
|
Vector origin;
|
|
QAngle angles;
|
|
float fov;
|
|
};
|
|
|
|
bool m_bInputEnabled;
|
|
bool m_bOverrideView;
|
|
View_t m_OverrideViewData;
|
|
View_t m_CachedView;
|
|
float m_flOldTime; // Time of last CalcView() (uses gpGlobals->realtime)
|
|
int m_nCameraMode; // current camera mode
|
|
Vector m_vCamOrigin; //current camera origin
|
|
QAngle m_aCamAngle; //current camera angle
|
|
QAngle m_aSmoothedRoamingAngles;
|
|
int m_iTarget1; // first tracked target or 0
|
|
int m_iTarget2; // second tracked target or 0
|
|
float m_flFOV; // current FOV
|
|
float m_flOffset; // z-offset from target origin
|
|
float m_flDistance; // distance to traget origin+offset
|
|
float m_flLastDistance; // too smooth distance
|
|
float m_flTheta; // view angle horizontal
|
|
float m_flPhi; // view angle vertical
|
|
float m_flInertia; // camera inertia 0..100
|
|
float m_flLastAngleUpdateTime;
|
|
bool m_bEntityPacketReceived; // true after a new packet was received
|
|
int m_nNumSpectators;
|
|
char m_szTitleText[64];
|
|
CUserCmd m_LastCmd;
|
|
Vector m_vecVelocity;
|
|
|
|
enum Dir_t
|
|
{
|
|
DIR_FWD,
|
|
DIR_BACK,
|
|
DIR_LEFT,
|
|
DIR_RIGHT,
|
|
|
|
DIR_UP,
|
|
DIR_DOWN,
|
|
|
|
NUM_DIRS
|
|
};
|
|
ButtonCode_t m_aMovementButtons[NUM_DIRS];
|
|
|
|
float m_flNoiseSample;
|
|
};
|
|
|
|
//-----------------------------------------------------------------------------
|
|
|
|
C_ReplayCamera *ReplayCamera();
|
|
|
|
//-----------------------------------------------------------------------------
|
|
|
|
#define FREE_CAM_ACCEL_MIN 1.1f
|
|
#define FREE_CAM_ACCEL_MAX 10.0f
|
|
#define FREE_CAM_SPEED_MIN 0.1f
|
|
#define FREE_CAM_SPEED_MAX 20.0f
|
|
#define FREE_CAM_FOV_MIN 10.0f
|
|
#define FREE_CAM_FOV_MAX 130.0f
|
|
#define FREE_CAM_ROT_FILTER_MIN 30.0f
|
|
#define FREE_CAM_ROT_FILTER_MAX 5.0f
|
|
#define FREE_CAM_SHAKE_SPEED_MIN 0.1f
|
|
#define FREE_CAM_SHAKE_SPEED_MAX 15.0f
|
|
#define FREE_CAM_SHAKE_AMOUNT_MIN 0.0f
|
|
#define FREE_CAM_SHAKE_AMOUNT_MAX 35.0f
|
|
#define FREE_CAM_SHAKE_DIR_MIN -1.0f
|
|
#define FREE_CAM_SHAKE_DIR_MAX 1.0f
|
|
|
|
//-----------------------------------------------------------------------------
|
|
|
|
#endif // REPLAYCAMERA_H
|
|
|
|
#endif |