mirror of
https://github.com/nillerusr/source-engine.git
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426 lines
11 KiB
C++
426 lines
11 KiB
C++
//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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//=======================================================================================//
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#include "cbase.h"
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#if defined( REPLAY_ENABLED )
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#include "genericclassbased_replay.h"
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#include "clientmode_shared.h"
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#include "replay/ireplaymoviemanager.h"
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#include "replay/ireplayfactory.h"
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#include "replay/ireplayscreenshotmanager.h"
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#include "replay/screenshot.h"
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#include "replay/gamedefs.h"
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#include <time.h>
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//----------------------------------------------------------------------------------------
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extern IReplayScreenshotManager *g_pReplayScreenshotManager;
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//----------------------------------------------------------------------------------------
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CGenericClassBasedReplay::CGenericClassBasedReplay()
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: m_nPlayerTeam( 0 )
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{
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m_szKillerName[ 0 ] = 0;
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m_nPlayerClass = REPLAY_CLASS_UNDEFINED;
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m_nKillerClass = REPLAY_CLASS_UNDEFINED;
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}
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CGenericClassBasedReplay::~CGenericClassBasedReplay()
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{
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OnEndRecording();
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m_vecKills.PurgeAndDeleteElements();
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m_vecDominations.PurgeAndDeleteElements();
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m_vecAssisterDominations.PurgeAndDeleteElements();
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m_vecRevenges.PurgeAndDeleteElements();
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m_vecAssisterRevenges.PurgeAndDeleteElements();
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}
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void CGenericClassBasedReplay::OnBeginRecording()
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{
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BaseClass::OnBeginRecording();
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Assert( gameeventmanager );
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ListenForGameEvent( "player_death" );
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}
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void CGenericClassBasedReplay::OnEndRecording()
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{
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if ( gameeventmanager )
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{
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gameeventmanager->RemoveListener( this );
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}
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BaseClass::OnEndRecording();
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}
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void CGenericClassBasedReplay::OnComplete()
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{
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BaseClass::OnComplete();
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}
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bool CGenericClassBasedReplay::ShouldAllowDelete() const
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{
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return g_pClientReplayContext->GetMovieManager()->GetNumMoviesDependentOnReplay( this ) == 0;
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}
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void CGenericClassBasedReplay::OnDelete()
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{
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BaseClass::OnDelete();
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}
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void CGenericClassBasedReplay::FireGameEvent( IGameEvent *pEvent )
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{
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}
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void CGenericClassBasedReplay::Update()
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{
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BaseClass::Update();
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// Record any new stats
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RecordUpdatedStats();
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// Setup next update
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m_flNextUpdateTime = engine->Time() + .1f;
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}
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float CGenericClassBasedReplay::GetKillScreenshotDelay()
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{
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ConVarRef replay_screenshotkilldelay( "replay_screenshotkilldelay" );
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return replay_screenshotkilldelay.IsValid() ? replay_screenshotkilldelay.GetFloat() : 0.5f;
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}
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void CGenericClassBasedReplay::RecordUpdatedStats()
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{
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// Get current stats
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static RoundStats_t s_curStats;
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if ( !GetCurrentStats( s_curStats ) )
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return;
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// Go through each stat and see if it's changed
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for ( int i = 0; i < REPLAY_GAMESTATS_MAX; ++i )
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{
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const int nCurStat = s_curStats.Get( i );
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const int nRefStat = m_refStats.Get( i );
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if ( nCurStat != nRefStat )
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{
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// Calculate new stat based on reference
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const int nLifeStat = nCurStat - nRefStat;
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if ( nLifeStat != m_lifeStats.Get( i ) )
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{
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ConVarRef replay_debug( "replay_debug" );
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if ( replay_debug.IsValid() && replay_debug.GetBool() )
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{
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Msg( "REPLAY: Player stat \"%s\" changed from %i to %i.\n", GetStatString( i ), nRefStat, nCurStat );
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}
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// Set the new stat
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m_lifeStats.Set( i, nLifeStat );
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}
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}
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}
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}
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bool CGenericClassBasedReplay::Read( KeyValues *pIn )
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{
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if ( !BaseClass::Read( pIn ) )
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return false;
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// Read player class
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m_nPlayerClass = pIn->GetInt( "player_class" ); Assert( IsValidClass( m_nPlayerClass ) );
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// Read player team
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m_nPlayerTeam = pIn->GetInt( "player_team" ); Assert( IsValidTeam( m_nPlayerTeam ) );
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// Read killer info
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m_nKillerClass = pIn->GetInt( "killer_class" );
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V_strcpy( m_szKillerName, pIn->GetString( "killer_name" ) );
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// Make sure vector is clear
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Assert( GetKillCount() == 0 );
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// Read all kill data and add the kills vector
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KeyValues *pKills = pIn->FindKey( "kills" );
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if ( pKills )
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{
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FOR_EACH_TRUE_SUBKEY( pKills, pKill )
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{
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// Create the kill data
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AddKill(
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pKill->GetString( "victim_name" ),
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pKill->GetInt( "victim_class" )
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);
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}
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}
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AddKillStats( m_vecDominations , pIn, "dominations", REPLAY_GAMESTATS_DOMINATIONS );
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AddKillStats( m_vecAssisterDominations, pIn, "assister_dominations", REPLAY_GAMESTATS_UNDEFINED );
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AddKillStats( m_vecRevenges , pIn, "revenges", REPLAY_GAMESTATS_REVENGE );
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AddKillStats( m_vecAssisterRevenges , pIn, "assister_revenges", REPLAY_GAMESTATS_UNDEFINED );
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// Read stats by index
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KeyValues *pStats = pIn->FindKey( "stats" );
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if ( pStats )
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{
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for ( int i = 0; i < REPLAY_GAMESTATS_MAX; ++i )
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{
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char szStatKey[ 16 ];
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V_snprintf( szStatKey, sizeof( szStatKey ), "%i", i );
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m_lifeStats.Set( i, pStats->GetInt( szStatKey ) );
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}
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}
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return true;
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}
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void CGenericClassBasedReplay::AddKillStats( CUtlVector< GenericStatInfo_t * > &vecKillStats, KeyValues *pIn, const char *pSubKeyName, int iStatIndex )
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{
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Assert( vecKillStats.Count() == 0 );
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KeyValues *pSubKey = pIn->FindKey( pSubKeyName );
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if ( pSubKey )
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{
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FOR_EACH_TRUE_SUBKEY( pSubKey, pCurKillStat )
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{
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GenericStatInfo_t *pNewKillStat = new GenericStatInfo_t;
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pNewKillStat->m_nVictimFriendId = pCurKillStat->GetInt( "victim_friend_id" );
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pNewKillStat->m_nAssisterFriendId = pCurKillStat->GetInt( "assister_friend_id" );
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vecKillStats.AddToTail( pNewKillStat );
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}
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}
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// Duplicate the data in the life stats
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if ( iStatIndex > m_nStatUndefined )
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{
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m_lifeStats.Set( iStatIndex, vecKillStats.Count() );
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}
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}
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void CGenericClassBasedReplay::Write( KeyValues *pOut )
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{
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BaseClass::Write( pOut );
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// Write player class
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pOut->SetInt( "player_class", m_nPlayerClass );
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// Write player team
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pOut->SetInt( "player_team", m_nPlayerTeam );
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// Write killer info
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pOut->SetInt( "killer_class", m_nKillerClass );
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pOut->SetString( "killer_name", m_szKillerName );
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// Write kills
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KeyValues *pKills = new KeyValues( "kills" );
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pOut->AddSubKey( pKills );
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for ( int i = 0; i < GetKillCount(); ++i )
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{
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KillData_t *pCurKill = m_vecKills[ i ];
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KeyValues *pKillOut = new KeyValues( "kill" );
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pKills->AddSubKey( pKillOut );
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// Write kill data
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pKillOut->SetString( "victim_name", pCurKill->m_szPlayerName );
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pKillOut->SetInt( "victim_class", pCurKill->m_nPlayerClass );
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}
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WriteKillStatVector( m_vecDominations , "dominations" , "domination" , pOut, 1 );
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WriteKillStatVector( m_vecAssisterDominations, "assister_dominations", "assister_domination", pOut, 2 );
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WriteKillStatVector( m_vecRevenges , "revenges" , "revenge" , pOut, 1 );
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WriteKillStatVector( m_vecAssisterRevenges , "assister_revenges" , "assister_revenge" , pOut, 2 );
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// Write non-zero stats by index
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KeyValues *pStats = new KeyValues( "stats" );
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pOut->AddSubKey( pStats );
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for ( int i = 0; i < REPLAY_GAMESTATS_MAX; ++i )
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{
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const int nCurStat = m_lifeStats.Get( i );
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if ( nCurStat )
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{
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char szStatKey[ 16 ];
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V_snprintf( szStatKey, sizeof( szStatKey ), "%i", i );
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pStats->SetInt( szStatKey, nCurStat );
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}
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}
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}
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void CGenericClassBasedReplay::WriteKillStatVector( CUtlVector< CGenericClassBasedReplay::GenericStatInfo_t * > const &vec, const char *pSubKeyName,
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const char *pElementKeyName, KeyValues *pRootKey, int nNumMembersToWrite ) const
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{
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Assert( nNumMembersToWrite >= 1 );
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// Write dominations
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KeyValues *pSubKey = new KeyValues( pSubKeyName );
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pRootKey->AddSubKey( pSubKey );
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for ( int i = 0; i < vec.Count(); ++i )
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{
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GenericStatInfo_t *pSrcData = vec[ i ];
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KeyValues *pCurSubKey = new KeyValues( pElementKeyName );
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pSubKey->AddSubKey( pCurSubKey );
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// Always write
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pCurSubKey->SetInt( "victim_friend_id", pSrcData->m_nVictimFriendId );
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if ( nNumMembersToWrite > 1 )
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{
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pCurSubKey->SetInt( "assister_friend_id", pSrcData->m_nAssisterFriendId );
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}
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}
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}
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void CGenericClassBasedReplay::AddKill( const char *pPlayerName, int nPlayerClass )
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{
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KillData_t *pNewKillData = new KillData_t;
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V_strcpy( pNewKillData->m_szPlayerName , pPlayerName );
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pNewKillData->m_nPlayerClass = nPlayerClass;
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ConVarRef replay_debug( "replay_debug" );
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if ( replay_debug.IsValid() && replay_debug.GetBool() )
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{
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DevMsg( "\n\nRecorded kill: name=%s, class=%s (this=%i)\n\n", pPlayerName, GetPlayerClass( nPlayerClass ), (int)this );
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}
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m_vecKills.AddToTail( pNewKillData );
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}
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const char *CGenericClassBasedReplay::GetPlayerClass() const
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{
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return GetPlayerClass( m_nPlayerClass );
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}
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void CGenericClassBasedReplay::AddDomination( int nVictimID )
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{
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AddKillStatFromUserIds( m_vecDominations, nVictimID );
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}
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void CGenericClassBasedReplay::AddAssisterDomination( int nVictimID, int nAssiterID )
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{
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AddKillStatFromUserIds( m_vecAssisterDominations, nVictimID, nAssiterID );
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}
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void CGenericClassBasedReplay::AddRevenge( int nVictimID )
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{
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AddKillStatFromUserIds( m_vecRevenges, nVictimID );
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}
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void CGenericClassBasedReplay::AddAssisterRevenge( int nVictimID, int nAssiterID )
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{
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AddKillStatFromUserIds( m_vecAssisterRevenges, nVictimID, nAssiterID );
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}
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void CGenericClassBasedReplay::AddKillStatFromUserIds( CUtlVector< GenericStatInfo_t * > &vec, int nVictimId, int nAssisterId/*=0*/ )
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{
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uint32 nVictimFriendId;
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if ( !GetFriendIdFromUserId( engine->GetPlayerForUserID( nVictimId ), nVictimFriendId ) )
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return;
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uint32 nAssisterFriendId = 0;
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if ( nAssisterId && !GetFriendIdFromUserId( engine->GetPlayerForUserID( nAssisterId ), nAssisterFriendId ) )
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return;
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AddKillStatFromFriendIds( vec, nVictimFriendId, nAssisterFriendId );
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}
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void CGenericClassBasedReplay::AddKillStatFromFriendIds( CUtlVector< GenericStatInfo_t * > &vec, uint32 nVictimFriendId, uint32 nAssisterFriendId/*=0*/ )
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{
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GenericStatInfo_t *pNewKillStat = new GenericStatInfo_t;
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pNewKillStat->m_nVictimFriendId = nVictimFriendId;
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pNewKillStat->m_nAssisterFriendId = nAssisterFriendId;
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vec.AddToTail( pNewKillStat );
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}
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bool CGenericClassBasedReplay::GetFriendIdFromUserId( int nPlayerIndex, uint32 &nFriendIdOut ) const
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{
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player_info_t pi;
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if ( !steamapicontext->SteamFriends() ||
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!steamapicontext->SteamUtils() ||
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!engine->GetPlayerInfo( nPlayerIndex, &pi ) )
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{
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AssertMsg( 0, "REPLAY: Failed to add domination" );
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nFriendIdOut = 0;
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return false;
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}
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nFriendIdOut = pi.friendsID;
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return true;
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}
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const char *CGenericClassBasedReplay::GetMaterialFriendlyPlayerClass() const
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{
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return GetPlayerClass();
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}
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const char *CGenericClassBasedReplay::GetKillerName() const
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{
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Assert( WasKilled() );
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return m_szKillerName;
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}
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const char *CGenericClassBasedReplay::GetKillerClass() const
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{
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Assert( WasKilled() );
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return GetPlayerClass( m_nKillerClass );
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}
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void CGenericClassBasedReplay::DumpGameSpecificData() const
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{
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DevMsg( " class: %s\n", GetPlayerClass() );
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// Print kills
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DevMsg( " %i kills:\n", GetKillCount() );
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for ( int i = 0; i < GetKillCount(); ++i )
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{
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KillData_t *pCurKill = m_vecKills[ i ];
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Msg( " kill %i: name=%s class=%s\n", i, pCurKill->m_szPlayerName, GetPlayerClass( pCurKill->m_nPlayerClass ) );
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}
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if ( !WasKilled() )
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{
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Msg( " No killer.\n" );
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return;
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}
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// Print killer info
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Msg( " killer: name=%s class=%s\n", m_szKillerName, GetPlayerClass( m_nKillerClass ) );
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}
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void CGenericClassBasedReplay::SetPlayerClass( int nPlayerClass )
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{
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//Assert( IsValidClass( nPlayerClass ) );
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m_nPlayerClass = nPlayerClass;
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// Setup reference stats if this is a valid class
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if ( IsValidClass( nPlayerClass ) )
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{
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GetCurrentStats( m_refStats );
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}
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}
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void CGenericClassBasedReplay::SetPlayerTeam( int nPlayerTeam )
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{
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m_nPlayerTeam = nPlayerTeam;
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}
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void CGenericClassBasedReplay::RecordPlayerDeath( const char *pKillerName, int nKillerClass )
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{
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V_strcpy( m_szKillerName, pKillerName );
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m_nKillerClass = nKillerClass;
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}
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//----------------------------------------------------------------------------------------
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#endif |