source-engine/game/client/portal/vgui_neurotoxin_countdown_screen.cpp
2022-04-16 12:05:19 +03:00

187 lines
5.1 KiB
C++

//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//
//=============================================================================//
#include "cbase.h"
#include "c_vguiscreen.h"
#include "vgui_controls/Label.h"
#include "vgui_bitmappanel.h"
#include <vgui/IVGui.h>
#include "c_neurotoxin_countdown.h"
#include "ienginevgui.h"
#include "fmtstr.h"
#include "vgui_controls/ImagePanel.h"
using namespace vgui;
//-----------------------------------------------------------------------------
// Control screen
//-----------------------------------------------------------------------------
class CNeurotoxinCountdownScreen : public CVGuiScreenPanel
{
DECLARE_CLASS( CNeurotoxinCountdownScreen, CVGuiScreenPanel );
public:
CNeurotoxinCountdownScreen( vgui::Panel *parent, const char *panelName );
virtual void ApplySchemeSettings( IScheme *pScheme );
virtual bool Init( KeyValues* pKeyValues, VGuiScreenInitData_t* pInitData );
virtual void OnTick();
private:
void Update( C_NeurotoxinCountdown *pNeurotoxinCountdown );
private:
vgui::Label *m_pDisplayTextLabel;
int iLastSlideIndex;
Color m_cDefault;
Color m_cInvisible;
bool bIsAlreadyVisible;
//ImagePanel *(m_pNumberImages[ 6 ][ 10 ]);
};
DECLARE_VGUI_SCREEN_FACTORY( CNeurotoxinCountdownScreen, "neurotoxin_countdown_screen" );
//-----------------------------------------------------------------------------
// Constructor:
//-----------------------------------------------------------------------------
CNeurotoxinCountdownScreen::CNeurotoxinCountdownScreen( vgui::Panel *parent, const char *panelName )
: BaseClass( parent, "CNeurotoxinCountdownScreen", vgui::scheme()->LoadSchemeFromFileEx( enginevgui->GetPanel( PANEL_CLIENTDLL ), "resource/NeurotoxinCountdownScreen.res", "NeuroToxinScreen" ) )
{
m_pDisplayTextLabel = new vgui::Label( this, "NumberDisplay", "x" );
iLastSlideIndex = 0;
}
void CNeurotoxinCountdownScreen::ApplySchemeSettings( IScheme *pScheme )
{
assert( pScheme );
m_cDefault = pScheme->GetColor( "CNeurotoxinCountdownScreen_Default", GetFgColor() );
m_cInvisible = Color( 0, 0, 0, 0 );
m_pDisplayTextLabel->SetFgColor( m_cDefault );
}
//-----------------------------------------------------------------------------
// Initialization
//-----------------------------------------------------------------------------
bool CNeurotoxinCountdownScreen::Init( KeyValues* pKeyValues, VGuiScreenInitData_t* pInitData )
{
// Make sure we get ticked...
vgui::ivgui()->AddTickSignal( GetVPanel() );
if (!BaseClass::Init(pKeyValues, pInitData))
return false;
//for ( int iDigit = 0; iDigit < 6; ++iDigit )
//{
// for ( int iNumber = 0; iNumber < 6; ++iNumber )
// {
// m_pNumberImages[ iDigit ][ iNumber ] = SETUP_PANEL( new ImagePanel( this, "SlideshowImage" ) );
// m_pNumberImages[ iDigit ][ iNumber ]->SetImage( "" );
// m_pNumberImages[ iDigit ][ iNumber ]->SetZPos( -2 );
// m_pNumberImages[ iDigit ][ iNumber ]->SetVisible( false );
// }
//}
return true;
}
//-----------------------------------------------------------------------------
// Update the display string
//-----------------------------------------------------------------------------
void CNeurotoxinCountdownScreen::OnTick()
{
BaseClass::OnTick();
if ( g_NeurotoxinCountdowns.Count() <= 0 )
return;
C_NeurotoxinCountdown *pNeurotoxinCountdown = NULL;
for ( int iDisplayScreens = 0; iDisplayScreens < g_NeurotoxinCountdowns.Count(); ++iDisplayScreens )
{
C_NeurotoxinCountdown *pNeurotoxinCountdownTemp = g_NeurotoxinCountdowns[ iDisplayScreens ];
if ( pNeurotoxinCountdownTemp && pNeurotoxinCountdownTemp->IsEnabled() )
{
pNeurotoxinCountdown = pNeurotoxinCountdownTemp;
break;
}
}
if( !pNeurotoxinCountdown )
{
// All display screens are disabled
if ( bIsAlreadyVisible )
{
SetVisible( false );
bIsAlreadyVisible = false;
}
return;
}
if ( !bIsAlreadyVisible )
{
SetVisible( true );
bIsAlreadyVisible = true;
}
Update( pNeurotoxinCountdown );
}
void CNeurotoxinCountdownScreen::Update( C_NeurotoxinCountdown *pNeurotoxinCountdown )
{
char szBuff[ 256 ];
char szMinutesBuff[ 4 ];
char szSecondsBuff[ 4 ];
char szMillisecondsBuff[ 4 ];
int iMinutes = pNeurotoxinCountdown->GetMinutes();
int iSeconds = pNeurotoxinCountdown->GetSeconds();
int iMilliseconds;
if ( iMinutes <= 0 && iSeconds <= 0 )
{
iMinutes = 0;
iSeconds = 0;
iMilliseconds = 0;
// Blink!
m_pDisplayTextLabel->SetVisible( static_cast<int>( gpGlobals->curtime * 10.0f ) % 2 == 0 );
}
else
{
iMilliseconds = pNeurotoxinCountdown->GetMilliseconds();
m_pDisplayTextLabel->SetVisible( true );
}
if ( iMinutes < 10 )
sprintf( szMinutesBuff, "0%i", iMinutes );
else
sprintf( szMinutesBuff, "%i", iMinutes );
if ( iSeconds < 10 )
sprintf( szSecondsBuff, "0%i", iSeconds );
else
sprintf( szSecondsBuff, "%i", iSeconds );
if ( iMilliseconds < 10 )
sprintf( szMillisecondsBuff, "0%i", iMilliseconds );
else
sprintf( szMillisecondsBuff, "%i", iMilliseconds );
sprintf( szBuff, "%s:%s:%s", szMinutesBuff, szSecondsBuff, szMillisecondsBuff );
m_pDisplayTextLabel->SetText( szBuff );
}