source-engine/game/client/dod/dod_view_scene.h
2022-04-16 12:05:19 +03:00

47 lines
1.1 KiB
C++

//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================
#ifndef DOD_VIEW_SCENE_H
#define DOD_VIEW_SCENE_H
#ifdef _WIN32
#pragma once
#endif
#include "iviewrender.h"
#include "viewrender.h"
#include "colorcorrectionmgr.h"
//-----------------------------------------------------------------------------
// Purpose: Implements the interview to view rendering for the client .dll
//-----------------------------------------------------------------------------
class CDODViewRender : public CViewRender
{
public:
CDODViewRender();
void Init( );
void Shutdown( );
void RenderView( const CViewSetup &view, int nClearFlags, int whatToDraw );
void RenderPlayerSprites();
void PerformStunEffect( const CViewSetup &view );
void InitColorCorrection( );
void ShutdownColorCorrection( );
void SetupColorCorrection( );
private:
ITexture *m_pStunTexture;
ClientCCHandle_t m_SpectatorLookupHandle;
ClientCCHandle_t m_DeathLookupHandle;
bool m_bLookupActive;
};
#endif //DOD_VIEW_SCENE_H