mirror of
https://github.com/nillerusr/source-engine.git
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95 lines
2.8 KiB
C++
95 lines
2.8 KiB
C++
//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//=============================================================================//
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#ifndef DOD_HUD_PLAYERSTATUS_MGHEAT_H
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#define DOD_HUD_PLAYERSTATUS_MGHEAT_H
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#ifdef _WIN32
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#pragma once
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#endif
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//-----------------------------------------------------------------------------
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// Purpose: MGHeat progress bar
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//-----------------------------------------------------------------------------
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class CDoDHudMGHeatProgressBar : public vgui::Panel
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{
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DECLARE_CLASS_SIMPLE( CDoDHudMGHeatProgressBar, vgui::Panel );
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public:
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CDoDHudMGHeatProgressBar( vgui::Panel *parent, const char *name ) : vgui::Panel( parent, name ){}
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virtual void Paint();
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virtual void ApplySchemeSettings( vgui::IScheme *pScheme );
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void SetPercentage( float flPercentage ){ m_flPercentage = flPercentage; }
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private:
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float m_flPercentage;
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Color m_clrActive;
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Color m_clrActiveLow;
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Color m_clrInactive;
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Color m_clrInactiveLow;
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CPanelAnimationVarAliasType( float, m_flSliceWidth, "slice_width", "5", "proportional_float" );
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CPanelAnimationVarAliasType( float, m_flSliceSpacer, "slice_spacer", "2", "proportional_float" );
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CPanelAnimationVar( float, m_flWarningLevel, "warning_level", "0.75" );
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};
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//-----------------------------------------------------------------------------
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// Purpose: MGHeat icon
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//-----------------------------------------------------------------------------
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class CDoDHudMGHeatIcon : public vgui::ImagePanel
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{
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DECLARE_CLASS_SIMPLE( CDoDHudMGHeatIcon, vgui::ImagePanel );
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public:
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CDoDHudMGHeatIcon( vgui::Panel *parent, const char *name ) : vgui::ImagePanel( parent, name ){};
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void Init( void );
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virtual void Paint();
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virtual void ApplySettings( KeyValues *inResourceData );
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virtual void ApplySchemeSettings( vgui::IScheme *pScheme );
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void SetType( int nType );
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void SetPercentage( float flPercentage ){ m_flPercentage = flPercentage; }
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private:
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float m_flPercentage;
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CHudTexture *m_icon;
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CPanelAnimationVar( float, m_flWarningLevel, "warning_level", "0.75" );
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// char m_szIcon30cal[128];
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char m_szIconMg42[128];
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int m_nType;
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Color m_clrActive;
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Color m_clrActiveLow;
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};
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//-----------------------------------------------------------------------------
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// Purpose: MGHeat panel
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//-----------------------------------------------------------------------------
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class CDoDHudMGHeat : public vgui::EditablePanel
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{
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DECLARE_CLASS_SIMPLE( CDoDHudMGHeat, vgui::EditablePanel );
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public:
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CDoDHudMGHeat( vgui::Panel *parent, const char *name );
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virtual void ApplySchemeSettings( vgui::IScheme *pScheme );
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virtual void OnThink();
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virtual void SetVisible( bool state );
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private:
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CDoDCutEditablePanel *m_pBackground;
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CDoDHudMGHeatIcon *m_pIcon;
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CDoDHudMGHeatProgressBar *m_pProgressBar;
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};
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#endif // DOD_HUD_PLAYERSTATUS_MGHEAT_H
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