mirror of
https://github.com/nillerusr/source-engine.git
synced 2024-12-26 08:06:58 +00:00
79 lines
2.3 KiB
C++
79 lines
2.3 KiB
C++
//========= Copyright Valve Corporation, All rights reserved. ============//
|
|
//
|
|
// Purpose:
|
|
//
|
|
// $NoKeywords: $
|
|
//=============================================================================//
|
|
|
|
#ifndef DOD_HUD_PLAYERSTATUS_HEALTH_H
|
|
#define DOD_HUD_PLAYERSTATUS_HEALTH_H
|
|
#ifdef _WIN32
|
|
#pragma once
|
|
#endif
|
|
|
|
class C_DODPlayer;
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: Health playerclass image (with red transparency)
|
|
//-----------------------------------------------------------------------------
|
|
class CDoDHudHealthBar : public vgui::ImagePanel
|
|
{
|
|
DECLARE_CLASS_SIMPLE( CDoDHudHealthBar, vgui::ImagePanel );
|
|
|
|
public:
|
|
CDoDHudHealthBar( vgui::Panel *parent, const char *name );
|
|
|
|
virtual void ApplySchemeSettings( vgui::IScheme *pScheme );
|
|
|
|
virtual void OnThink();
|
|
virtual void Paint( void );
|
|
|
|
void SetHealthDelegatePlayer( C_DODPlayer *pPlayer );
|
|
C_DODPlayer *GetHealthDelegatePlayer( void );
|
|
|
|
private:
|
|
float m_flPercentage;
|
|
|
|
int m_iMaterialIndex;
|
|
Color m_clrHealthHigh;
|
|
Color m_clrHealthMed;
|
|
Color m_clrHealthLow;
|
|
Color m_clrBackground;
|
|
Color m_clrBorder;
|
|
|
|
EHANDLE m_hHealthDelegatePlayer;
|
|
|
|
CPanelAnimationVar( float, m_flFirstWarningLevel, "FirstWarning", "0.50" );
|
|
CPanelAnimationVar( float, m_flSecondWarningLevel, "SecondWarning", "0.25" );
|
|
};
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: Health panel
|
|
//-----------------------------------------------------------------------------
|
|
class CDoDHudHealth : public vgui::EditablePanel
|
|
{
|
|
DECLARE_CLASS_SIMPLE( CDoDHudHealth, vgui::EditablePanel );
|
|
|
|
public:
|
|
CDoDHudHealth( vgui::Panel *parent, const char *name );
|
|
|
|
virtual void OnThink();
|
|
virtual void OnScreenSizeChanged(int iOldWide, int iOldTall);
|
|
|
|
void SetHealthDelegatePlayer( C_DODPlayer *pPlayer );
|
|
C_DODPlayer *GetHealthDelegatePlayer( void );
|
|
|
|
private:
|
|
int m_nPrevClass; // used to store the player's class so we don't have to keep setting the image
|
|
int m_nPrevTeam;
|
|
|
|
CDoDHudHealthBar *m_pHealthBar;
|
|
|
|
vgui::ImagePanel *m_pClassImage; // draws the class image and the red "damage taken" part
|
|
vgui::ImagePanel *m_pClassImageBG; // draws the class image outline
|
|
|
|
EHANDLE m_hHealthDelegatePlayer;
|
|
};
|
|
|
|
#endif // DOD_HUD_PLAYERSTATUS_HEALTH_H
|