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61 lines
1.2 KiB
C++
61 lines
1.2 KiB
C++
//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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//=============================================================================//
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#ifndef DOD_CLIENTMODE_H
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#define DOD_CLIENTMODE_H
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#ifdef _WIN32
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#pragma once
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#endif
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#include "clientmode_shared.h"
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#include "dodviewport.h"
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class CDODFreezePanel;
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class ClientModeDODNormal : public ClientModeShared
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{
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DECLARE_CLASS( ClientModeDODNormal, ClientModeShared );
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private:
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// IClientMode overrides.
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public:
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ClientModeDODNormal();
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virtual void Init();
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virtual void InitViewport();
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virtual float GetViewModelFOV( void );
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int GetDeathMessageStartHeight( void );
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virtual void FireGameEvent( IGameEvent * event);
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virtual void PostRenderVGui();
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virtual bool ShouldDrawViewModel( void );
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virtual int HudElementKeyInput( int down, ButtonCode_t keynum, const char *pszCurrentBinding );
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private:
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// void UpdateSpectatorMode( void );
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void RadioMessage( const char *pszSoundName, const char *pszSubtitle, const char *pszSender = NULL, int iSenderIndex = 0 );
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char m_szLastRadioSound[128];
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CDODFreezePanel *m_pFreezePanel;
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};
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extern IClientMode *GetClientModeNormal();
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extern ClientModeDODNormal* GetClientModeDODNormal();
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#endif // DOD_CLIENTMODE_H
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