mirror of
https://github.com/nillerusr/source-engine.git
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557 lines
13 KiB
C++
557 lines
13 KiB
C++
//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//
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//===========================================================================//
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#include "cbase.h"
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#include "hud.h"
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#include "clientmode_dod.h"
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#include "cdll_client_int.h"
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#include "iinput.h"
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#include "vgui/ISurface.h"
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#include "vgui/IPanel.h"
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#include <vgui_controls/AnimationController.h>
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#include "ivmodemanager.h"
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#include "buymenu.h"
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#include "filesystem.h"
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#include "vgui/IVGui.h"
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#include "hud_basechat.h"
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#include "view_shared.h"
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#include "view.h"
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#include "ivrenderview.h"
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#include "model_types.h"
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#include "iefx.h"
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#include "dlight.h"
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#include <imapoverview.h>
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#include "c_playerresource.h"
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#include <KeyValues.h>
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#include "text_message.h"
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#include "panelmetaclassmgr.h"
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#include "dod_shareddefs.h"
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#include "c_dod_player.h"
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#include "physpropclientside.h"
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#include "engine/IEngineSound.h"
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#include "bitbuf.h"
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#include "usermessages.h"
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#include "prediction.h"
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#include "vgui/ILocalize.h"
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#include "dod_hud_freezepanel.h"
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#include "dod_hud_chat.h"
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// memdbgon must be the last include file in a .cpp file!!!
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#include "tier0/memdbgon.h"
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class CHudChat;
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ConVar default_fov( "default_fov", "90", FCVAR_CHEAT );
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ConVar dod_playwinmusic( "dod_playwinmusic", "1", FCVAR_ARCHIVE );
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IClientMode *g_pClientMode = NULL;
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void MsgFunc_KillCam(bf_read &msg)
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{
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C_DODPlayer *pPlayer = C_DODPlayer::GetLocalDODPlayer();
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if ( !pPlayer )
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return;
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int newMode = msg.ReadByte();
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if ( newMode != g_nKillCamMode )
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{
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#if !defined( NO_ENTITY_PREDICTION )
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if ( g_nKillCamMode == OBS_MODE_NONE )
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{
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// kill cam is switch on, turn off prediction
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g_bForceCLPredictOff = true;
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}
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else if ( newMode == OBS_MODE_NONE )
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{
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// kill cam is switched off, restore old prediction setting is we switch back to normal mode
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g_bForceCLPredictOff = false;
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}
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#endif
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g_nKillCamMode = newMode;
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}
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g_nKillCamTarget1 = msg.ReadByte();
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g_nKillCamTarget2 = msg.ReadByte();
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}
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// --------------------------------------------------------------------------------- //
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// CDODModeManager.
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// --------------------------------------------------------------------------------- //
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class CDODModeManager : public IVModeManager
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{
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public:
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virtual void Init();
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virtual void SwitchMode( bool commander, bool force ) {}
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virtual void LevelInit( const char *newmap );
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virtual void LevelShutdown( void );
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virtual void ActivateMouse( bool isactive ) {}
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};
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static CDODModeManager g_ModeManager;
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IVModeManager *modemanager = ( IVModeManager * )&g_ModeManager;
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// --------------------------------------------------------------------------------- //
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// CDODModeManager implementation.
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// --------------------------------------------------------------------------------- //
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#define SCREEN_FILE "scripts/vgui_screens.txt"
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void CDODModeManager::Init()
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{
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g_pClientMode = GetClientModeNormal();
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PanelMetaClassMgr()->LoadMetaClassDefinitionFile( SCREEN_FILE );
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}
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void CDODModeManager::LevelInit( const char *newmap )
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{
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g_pClientMode->LevelInit( newmap );
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#if !defined( NO_ENTITY_PREDICTION )
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if ( g_nKillCamMode > OBS_MODE_NONE )
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{
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g_bForceCLPredictOff = false;
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}
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#endif
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g_nKillCamMode = OBS_MODE_NONE;
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g_nKillCamTarget1 = 0;
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g_nKillCamTarget2 = 0;
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}
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void CDODModeManager::LevelShutdown( void )
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{
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g_pClientMode->LevelShutdown();
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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ClientModeDODNormal::ClientModeDODNormal()
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{
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m_pFreezePanel = NULL;
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}
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void ClientModeDODNormal::Init()
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{
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BaseClass::Init();
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ListenForGameEvent( "dod_round_start" );
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ListenForGameEvent( "dod_broadcast_audio" );
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ListenForGameEvent( "player_team" );
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ListenForGameEvent( "dod_bomb_planted" );
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ListenForGameEvent( "dod_bomb_defused" );
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ListenForGameEvent( "dod_timer_flash" );
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usermessages->HookMessage( "KillCam", MsgFunc_KillCam );
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m_szLastRadioSound[0] = '\0';
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m_pFreezePanel = ( CDODFreezePanel * )GET_HUDELEMENT( CDODFreezePanel );
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Assert( m_pFreezePanel );
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}
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void ClientModeDODNormal::InitViewport()
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{
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m_pViewport = new DODViewport();
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m_pViewport->Start( gameuifuncs, gameeventmanager );
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}
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ClientModeDODNormal g_ClientModeNormal;
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IClientMode *GetClientModeNormal()
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{
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return &g_ClientModeNormal;
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}
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ClientModeDODNormal* GetClientModeDODNormal()
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{
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Assert( dynamic_cast< ClientModeDODNormal* >( GetClientModeNormal() ) );
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return static_cast< ClientModeDODNormal* >( GetClientModeNormal() );
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}
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ConVar r_viewmodelfov( "r_viewmodelfov", "0", FCVAR_CHEAT );
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float ClientModeDODNormal::GetViewModelFOV( void )
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{
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float flFov = 90.0f;
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if( r_viewmodelfov.GetFloat() > 0 )
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return r_viewmodelfov.GetFloat();
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C_DODPlayer *pPlayer = C_DODPlayer::GetLocalDODPlayer();
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if( !pPlayer )
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return flFov;
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CWeaponDODBase *pWpn = pPlayer->GetActiveDODWeapon();
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if( pWpn )
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{
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flFov = pWpn->GetDODWpnData().m_flViewModelFOV;
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}
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return flFov;
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}
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int ClientModeDODNormal::GetDeathMessageStartHeight( void )
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{
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return m_pViewport->GetDeathMessageStartHeight();
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}
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void ClientModeDODNormal::FireGameEvent( IGameEvent * event)
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{
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const char *eventname = event->GetName();
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if ( !eventname || !eventname[0] )
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return;
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if ( Q_strcmp( "dod_round_start", eventname ) == 0 )
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{
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// Just tell engine to clear decals
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engine->ClientCmd( "r_cleardecals\n" );
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// recreate all client side physics props
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// check for physenv, because we sometimes crash on changelevel
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// if we get this message before fully connecting
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if ( physenv )
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{
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C_PhysPropClientside::RecreateAll();
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}
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}
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else if( Q_strcmp( "dod_broadcast_audio", eventname ) == 0 )
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{
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CLocalPlayerFilter filter;
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const char *pszSoundName = event->GetString("sound");
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if ( dod_playwinmusic.GetBool() == false )
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{
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if ( FStrEq( pszSoundName, "Game.USWin" ) || FStrEq( pszSoundName, "Game.GermanWin" ) )
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{
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return;
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}
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}
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C_BaseEntity::EmitSound( filter, SOUND_FROM_LOCAL_PLAYER, pszSoundName );
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}
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else if ( Q_strcmp( "dod_bomb_planted", eventname ) == 0 )
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{
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int defendingTeam = event->GetInt( "team" );
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C_DODPlayer *pLocalPlayer = C_DODPlayer::GetLocalDODPlayer();
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if ( !pLocalPlayer )
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return;
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const char *pszSound = "";
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const char *pszMessage = "";
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int localTeam = pLocalPlayer->GetTeamNumber();
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const char *pPlanterName = NULL;
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int iPlanterIndex = 0;
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if ( defendingTeam == localTeam )
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{
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// play defend sound
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switch( localTeam )
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{
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case TEAM_ALLIES:
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{
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pszSound = "Voice.US_C4EnemyPlanted";
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pszMessage = "#dod_bomb_us_enemy_planted";
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}
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break;
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case TEAM_AXIS:
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{
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pszSound = "Voice.German_C4EnemyPlanted";
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pszMessage = "#dod_bomb_ger_enemy_planted";
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}
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break;
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default:
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break;
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}
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}
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else
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{
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// play planting sound
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switch( localTeam )
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{
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case TEAM_ALLIES:
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{
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pszSound = "Voice.US_C4TeamPlanted";
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pszMessage = "#dod_bomb_us_team_planted";
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}
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break;
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case TEAM_AXIS:
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{
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pszSound = "Voice.German_C4TeamPlanted";
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pszMessage = "#dod_bomb_ger_team_planted";
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}
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break;
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default:
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break;
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}
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// Only show the planter name if its a team plant, not enemy plant
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iPlanterIndex = engine->GetPlayerForUserID( event->GetInt("userid") );
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pPlanterName = g_PR->GetPlayerName( iPlanterIndex );
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}
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RadioMessage( pszSound, pszMessage, pPlanterName, iPlanterIndex );
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}
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else if ( Q_strcmp( "dod_bomb_defused", eventname ) == 0 )
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{
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int defusingTeam = event->GetInt( "team" );
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C_DODPlayer *pLocalPlayer = C_DODPlayer::GetLocalDODPlayer();
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if ( !pLocalPlayer )
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return;
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const char *pszSound = "";
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const char *pszMessage = "";
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int localTeam = pLocalPlayer->GetTeamNumber();
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if ( defusingTeam == localTeam )
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{
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// play defused sound
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switch( localTeam )
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{
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case TEAM_ALLIES:
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{
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pszSound = "Voice.US_C4Defused";
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pszMessage = "#dod_bomb_us_defused";
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}
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break;
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case TEAM_AXIS:
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{
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pszSound = "Voice.German_C4Defused";
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pszMessage = "#dod_bomb_ger_defused";
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}
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break;
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default:
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break;
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}
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int iDefuser = engine->GetPlayerForUserID( event->GetInt("userid") );
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const char *pDefuserName = g_PR->GetPlayerName( iDefuser );
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RadioMessage( pszSound, pszMessage, pDefuserName, iDefuser );
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}
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}
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else if ( Q_strcmp( "player_team", eventname ) == 0 )
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{
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C_BasePlayer *pPlayer = USERID2PLAYER( event->GetInt("userid") );
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if ( !pPlayer )
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return;
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bool bDisconnected = event->GetBool("disconnect");
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if ( bDisconnected )
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return;
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int team = event->GetInt( "team" );
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if ( pPlayer->IsLocalPlayer() )
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{
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// that's me
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pPlayer->TeamChange( team );
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}
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CBaseHudChat *hudChat = (CBaseHudChat *)GET_HUDELEMENT( CHudChat );
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if ( !hudChat )
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return;
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const char *pTemplate = NULL;
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if ( team == TEAM_ALLIES )
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{
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pTemplate = "#game_joined_allies";
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}
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else if ( team == TEAM_AXIS )
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{
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pTemplate = "#game_joined_axis";
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}
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else
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{
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pTemplate = "#game_joined_spectators";
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}
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wchar_t szPlayerName[MAX_PLAYER_NAME_LENGTH];
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g_pVGuiLocalize->ConvertANSIToUnicode( pPlayer->GetPlayerName(), szPlayerName, sizeof(szPlayerName) );
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wchar_t wszPrint[128];
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char szPrint[128];
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g_pVGuiLocalize->ConstructString( wszPrint, sizeof(wszPrint), g_pVGuiLocalize->Find(pTemplate), 1, szPlayerName );
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g_pVGuiLocalize->ConvertUnicodeToANSI( wszPrint, szPrint, sizeof(szPrint) );
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hudChat->Printf( CHAT_FILTER_TEAMCHANGE, "%s",szPrint );
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}
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else if ( Q_strcmp( "dod_timer_flash", eventname ) == 0 )
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{
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C_DODPlayer *pLocalPlayer = C_DODPlayer::GetLocalDODPlayer();
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if ( !pLocalPlayer )
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return;
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const char *pszSound = "";
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const char *pszMessage = "";
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int localTeam = pLocalPlayer->GetTeamNumber();
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int iTimeRemaining = event->GetInt( "time_remaining", 0 );
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switch( iTimeRemaining )
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{
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case 60:
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switch( localTeam )
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{
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case TEAM_ALLIES:
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{
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pszSound = "Voice.US_OneMinute";
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pszMessage = "#dod_time_remaining_us_1_min";
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}
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break;
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case TEAM_AXIS:
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{
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pszSound = "Voice.German_OneMinute";
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pszMessage = "#dod_time_remaining_ger_1_min";
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}
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break;
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default:
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break;
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}
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break;
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case 120:
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switch( localTeam )
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{
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case TEAM_ALLIES:
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{
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pszSound = "Voice.US_TwoMinute";
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pszMessage = "#dod_time_remaining_us_2_min";
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}
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break;
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case TEAM_AXIS:
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{
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pszSound = "Voice.German_TwoMinute";
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pszMessage = "#dod_time_remaining_ger_2_min";
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}
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break;
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default:
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break;
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}
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break;
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default:
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break;
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}
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RadioMessage( pszSound, pszMessage );
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}
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else
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BaseClass::FireGameEvent( event );
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}
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void ClientModeDODNormal::PostRenderVGui()
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{
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}
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bool ClientModeDODNormal::ShouldDrawViewModel()
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{
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C_DODPlayer *pPlayer = C_DODPlayer::GetLocalDODPlayer();
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CWeaponDODBase *pWpn = pPlayer->GetActiveDODWeapon();
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if( pWpn && pWpn->ShouldDrawViewModel() == false )
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{
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return false;
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}
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return BaseClass::ShouldDrawViewModel();
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}
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void ClientModeDODNormal::RadioMessage( const char *pszSoundName, const char *pszSubtitle, const char *pszSender /* = NULL */, int iSenderIndex /* = 0 */ )
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{
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C_DODPlayer *pLocalPlayer = C_DODPlayer::GetLocalDODPlayer();
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if ( !pLocalPlayer )
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{
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return;
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}
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int color = COLOR_PLAYERNAME;
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// stop the last played radio message
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if ( Q_strlen( m_szLastRadioSound ) > 0 )
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{
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C_DODPlayer *pLocalPlayer = C_DODPlayer::GetLocalDODPlayer();
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if ( pLocalPlayer )
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{
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pLocalPlayer->StopSound( m_szLastRadioSound );
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}
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}
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Q_strncpy( m_szLastRadioSound, pszSoundName, sizeof(m_szLastRadioSound) );
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// Play the radio alert
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char szCmd[128];
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Q_snprintf( szCmd, sizeof(szCmd), "playgamesound %s", pszSoundName );
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engine->ClientCmd( szCmd );
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// Print a message to chat
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wchar_t wszPrint[128];
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char szPrint[128];
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g_pVGuiLocalize->ConstructString( wszPrint, sizeof(wszPrint), g_pVGuiLocalize->Find(pszSubtitle), 0 );
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g_pVGuiLocalize->ConvertUnicodeToANSI( wszPrint, szPrint, sizeof(szPrint) );
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CBaseHudChat *hudChat = (CBaseHudChat *)GET_HUDELEMENT( CHudChat );
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if ( !hudChat )
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return;
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wchar_t *pwLoc = g_pVGuiLocalize->Find( "#dod_radio_prefix" );
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char szPrefix[16];
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g_pVGuiLocalize->ConvertUnicodeToANSI( pwLoc, szPrefix, sizeof(szPrefix) );
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pwLoc = g_pVGuiLocalize->Find( pszSubtitle );
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char szSuffix[512];
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g_pVGuiLocalize->ConvertUnicodeToANSI( pwLoc, szSuffix, sizeof(szSuffix) );
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if ( pszSender )
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{
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hudChat->ChatPrintf( iSenderIndex, CHAT_FILTER_NONE, "%c%s %s %c: %s", COLOR_PLAYERNAME, szPrefix, g_PR->GetPlayerName( iSenderIndex ), COLOR_NORMAL, szSuffix );
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}
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else
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{
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hudChat->Printf( CHAT_FILTER_NONE, "%c%s %c: %s", color, szPrefix, COLOR_NORMAL, szSuffix );
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}
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}
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//-----------------------------------------------------------------------------
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// Purpose: See if hud elements want key input. Return 0 if the key is swallowed
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//-----------------------------------------------------------------------------
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int ClientModeDODNormal::HudElementKeyInput( int down, ButtonCode_t keynum, const char *pszCurrentBinding )
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{
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if ( m_pFreezePanel )
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|
{
|
|
m_pFreezePanel->HudElementKeyInput( down, keynum, pszCurrentBinding );
|
|
}
|
|
|
|
return BaseClass::HudElementKeyInput( down, keynum, pszCurrentBinding );
|
|
}
|