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37 lines
781 B
C++
37 lines
781 B
C++
//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose: DOD's custom C_PlayerResource
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//
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// $NoKeywords: $
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//=============================================================================//
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#ifndef C_DOD_PLAYERRESOURCE_H
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#define C_DOD_PLAYERRESOURCE_H
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#ifdef _WIN32
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#pragma once
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#endif
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#include "dod_shareddefs.h"
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#include "c_playerresource.h"
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class C_DOD_PlayerResource : public C_PlayerResource
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{
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DECLARE_CLASS( C_DOD_PlayerResource, C_PlayerResource );
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public:
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DECLARE_CLIENTCLASS();
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C_DOD_PlayerResource();
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virtual ~C_DOD_PlayerResource();
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int GetScore( int iIndex );
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int GetPlayerClass( int iIndex );
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protected:
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int m_iObjScore[MAX_PLAYERS+1];
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int m_iPlayerClass[MAX_PLAYERS+1];
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};
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#endif // C_DOD_PLAYERRESOURCE_H
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