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38 lines
885 B
C++
38 lines
885 B
C++
//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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//=============================================================================
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#ifndef C_DOD_BOMBTARGET_H
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#define C_DOD_BOMBTARGET_H
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#ifdef _WIN32
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#pragma once
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#endif
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#include "c_baseanimating.h"
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class C_DODBombTarget : public C_BaseAnimating
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{
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DECLARE_CLASS( C_DODBombTarget, C_BaseAnimating );
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DECLARE_NETWORKCLASS();
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public:
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virtual int DrawModel( int flags );
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virtual void NotifyShouldTransmit( ShouldTransmitState_t state );
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virtual void ClientThink( void );
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// play the hint telling them how to defuse
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bool ShouldPlayDefuseHint( int team );
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bool ShouldPlayPlantHint( int team );
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private:
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CNetworkVar( int, m_iState );
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CNetworkVar( int, m_iBombingTeam );
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CNetworkVar( int, m_iTargetModel );
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CNetworkVar( int, m_iUnavailableModel );
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};
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#endif //C_DOD_BOMBTARGET_H
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