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47 lines
1.0 KiB
C++
47 lines
1.0 KiB
C++
//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//=============================================================================//
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#ifndef DODSPECTATORGUI_H
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#define DODSPECTATORGUI_H
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#ifdef _WIN32
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#pragma once
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#endif
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#include <spectatorgui.h>
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//-----------------------------------------------------------------------------
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// Purpose: Cstrike Spectator UI
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//-----------------------------------------------------------------------------
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class CDODSpectatorGUI : public CSpectatorGUI
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{
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private:
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DECLARE_CLASS_SIMPLE( CDODSpectatorGUI, CSpectatorGUI );
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public:
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CDODSpectatorGUI( IViewPort *pViewPort );
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virtual void Update( void );
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virtual bool NeedsUpdate( void );
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virtual Color GetClientColor(int index);
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virtual bool ShouldShowPlayerLabel( int specmode );
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//virtual bool HasInputElements( void ) { return true; }
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protected:
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void UpdateTimer();
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void UpdateScores();
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int m_nLastTime;
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int m_nLastSpecMode;
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CBaseEntity *m_nLastSpecTarget;
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};
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#endif // DODSPECTATORGUI_H
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