source-engine/game/client/dod/VGUI/dodcornercutpanel.h
2022-04-16 12:05:19 +03:00

67 lines
1.7 KiB
C++

//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================//
#ifndef DOD_CORNERCUTPANEL_H
#define DOD_CORNERCUTPANEL_H
#ifdef _WIN32
#pragma once
#endif
#include "cbase.h"
#include <vgui_controls/EditablePanel.h>
#include <vgui/ISurface.h>
#include "dod_shareddefs.h"
//-----------------------------------------------------------------------------
// Purpose: Draws the corner-cut background panels
//-----------------------------------------------------------------------------
class CDoDCutEditablePanel : public vgui::EditablePanel
{
public:
DECLARE_CLASS_SIMPLE( CDoDCutEditablePanel, vgui::EditablePanel );
CDoDCutEditablePanel( vgui::Panel *parent, const char *name );
virtual void PaintBackground();
virtual void SetBorder( vgui::IBorder *border );
virtual void ApplySchemeSettings( vgui::IScheme *pScheme );
virtual void SetVisible( bool state )
{
BaseClass::SetVisible( state );
}
virtual void ApplySettings( KeyValues *inResourceData );
virtual void GetSettings( KeyValues *outResourceData );
virtual void SetCornerToCut( int nCorner ){ m_nCornerToCut = nCorner; }
virtual void SetCornerCutSize( int nCutSize ){ m_nCornerCutSize = nCutSize; }
virtual void SetBackGroundColor( const char *pszNewColor );
virtual void SetBorderColor( const char *pszNewColor );
private:
int m_iBackgroundTexture;
int m_nCornerToCut;
int m_nCornerCutSize;
char m_szBackgroundTexture[128];
char m_szBackgroudColor[128];
char m_szBorderColor[128];
Color m_clrBackground;
Color m_clrBorder;
};
#endif // DOD_CORNERCUTPANEL_H