mirror of
https://github.com/nillerusr/source-engine.git
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621 lines
20 KiB
C++
621 lines
20 KiB
C++
//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//=============================================================================//
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#include "cbase.h"
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#include "hud.h"
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#include "dodclientscoreboard.h"
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#include "c_team.h"
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#include "c_dod_team.h"
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#include "c_dod_playerresource.h"
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#include "c_dod_player.h"
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#include "dod_gamerules.h"
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#include "backgroundpanel.h"
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#include <KeyValues.h>
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#include <vgui/IScheme.h>
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#include <vgui/ILocalize.h>
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#include <vgui/ISurface.h>
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#include <vgui/IVGui.h>
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#include <vgui_controls/SectionedListPanel.h>
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#include <vgui_controls/ImageList.h>
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#include "voice_status.h"
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using namespace vgui;
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//-----------------------------------------------------------------------------
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// Purpose: Constructor
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//-----------------------------------------------------------------------------
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CDODClientScoreBoardDialog::CDODClientScoreBoardDialog( IViewPort *pViewPort ):CClientScoreBoardDialog( pViewPort )
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{
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m_pPlayerListAllies = new SectionedListPanel( this, "PlayerListAllies" );
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m_pPlayerListAxis = new SectionedListPanel( this, "PlayerListAxis" );
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m_iImageDead = 0;
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m_iImageDominated = 0;
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m_iImageNemesis = 0;
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m_pAllies_PlayerCount = new Label( this, "Allies_PlayerCount", "" );
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m_pAllies_Score = new Label( this, "Allies_Score", "" );
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m_pAllies_Kills = new Label( this, "Allies_Kills", "" );
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m_pAllies_Deaths = new Label( this, "Allies_Deaths", "" );
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m_pAllies_Ping = new Label( this, "Allies_Ping", "" );
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m_pAxis_PlayerCount = new Label( this, "Axis_PlayerCount", "" );
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m_pAxis_Score = new Label( this, "Axis_Score", "" );
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m_pAxis_Kills = new Label( this, "Axis_Kills", "" );
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m_pAxis_Deaths = new Label( this, "Axis_Deaths", "" );
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m_pAxis_Ping = new Label( this, "Axis_Ping", "" );
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ListenForGameEvent( "server_spawn" );
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SetDialogVariable( "server", "" );
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SetVisible( false );
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}
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//-----------------------------------------------------------------------------
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// Purpose: Destructor
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//-----------------------------------------------------------------------------
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CDODClientScoreBoardDialog::~CDODClientScoreBoardDialog()
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{
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}
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//-----------------------------------------------------------------------------
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// Purpose: Paint background for rounded corners
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//-----------------------------------------------------------------------------
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void CDODClientScoreBoardDialog::PaintBackground()
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{
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int wide, tall;
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GetSize( wide, tall );
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DrawRoundedBackground( m_bgColor, wide, tall );
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}
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//-----------------------------------------------------------------------------
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// Purpose: Paint border for rounded corners
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//-----------------------------------------------------------------------------
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void CDODClientScoreBoardDialog::PaintBorder()
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{
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int wide, tall;
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GetSize( wide, tall );
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DrawRoundedBorder( m_borderColor, wide, tall );
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}
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//-----------------------------------------------------------------------------
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// Purpose: Apply scheme settings
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//-----------------------------------------------------------------------------
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void CDODClientScoreBoardDialog::ApplySchemeSettings( vgui::IScheme *pScheme )
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{
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BaseClass::ApplySchemeSettings( pScheme );
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LoadControlSettings( "Resource/UI/scoreboard.res" );
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m_bgColor = GetSchemeColor( "SectionedListPanel.BgColor", GetBgColor(), pScheme );
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m_borderColor = pScheme->GetColor( "Yellow", Color( 251, 206, 60, 255 ) );
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SetBgColor( Color( 0, 0, 0, 0 ) );
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SetBorder( pScheme->GetBorder( "BaseBorder" ) );
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if ( m_pImageList )
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{
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m_iImageDead = m_pImageList->AddImage( scheme()->GetImage( "../hud/leaderboard_dead", true ) );
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m_iImageDominated = m_pImageList->AddImage( scheme()->GetImage( "../hud/leaderboard_dominated", true ) );
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m_iImageNemesis = m_pImageList->AddImage( scheme()->GetImage( "../hud/leaderboard_nemesis", true ) );
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// resize the images to our resolution
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for (int i = 1; i < m_pImageList->GetImageCount(); i++ )
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{
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int wide = 13, tall = 13;
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m_pImageList->GetImage(i)->SetSize(scheme()->GetProportionalScaledValueEx( GetScheme(), wide ), scheme()->GetProportionalScaledValueEx( GetScheme(),tall ) );
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}
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}
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if ( m_pPlayerListAllies )
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{
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m_pPlayerListAllies->SetImageList( m_pImageList, false );
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m_pPlayerListAllies->SetBgColor( Color( 0, 0, 0, 0 ) );
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m_pPlayerListAllies->SetBorder( NULL );
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m_pPlayerListAllies->SetVisible( true );
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}
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if ( m_pPlayerListAxis )
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{
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m_pPlayerListAxis->SetImageList( m_pImageList, false );
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m_pPlayerListAxis->SetBgColor( Color( 0, 0, 0, 0 ) );
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m_pPlayerListAxis->SetBorder( NULL );
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m_pPlayerListAxis->SetVisible( true );
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}
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// turn off the default player list since we have our own
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if ( m_pPlayerList )
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{
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m_pPlayerList->SetVisible( false );
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}
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if ( m_pAllies_PlayerCount && m_pAllies_Score && m_pAllies_Kills && m_pAllies_Deaths && m_pAllies_Ping )
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{
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m_pAllies_PlayerCount->SetFgColor( COLOR_DOD_GREEN );
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m_pAllies_Score->SetFgColor( COLOR_DOD_GREEN );
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m_pAllies_Kills->SetFgColor( COLOR_DOD_GREEN );
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m_pAllies_Deaths->SetFgColor( COLOR_DOD_GREEN );
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m_pAllies_Ping->SetFgColor( COLOR_DOD_GREEN );
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}
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if ( m_pAxis_PlayerCount && m_pAxis_Score && m_pAxis_Kills && m_pAxis_Deaths && m_pAxis_Ping )
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{
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m_pAxis_PlayerCount->SetFgColor( COLOR_DOD_RED );
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m_pAxis_Score->SetFgColor( COLOR_DOD_RED );
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m_pAxis_Kills->SetFgColor( COLOR_DOD_RED );
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m_pAxis_Deaths->SetFgColor( COLOR_DOD_RED );
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m_pAxis_Ping->SetFgColor( COLOR_DOD_RED );
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}
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SetVisible( false );
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Reset();
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}
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//-----------------------------------------------------------------------------
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// Purpose: Resets the scoreboard panel
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//-----------------------------------------------------------------------------
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void CDODClientScoreBoardDialog::Reset()
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{
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InitPlayerList( m_pPlayerListAllies, TEAM_ALLIES );
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InitPlayerList( m_pPlayerListAxis, TEAM_AXIS );
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}
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//-----------------------------------------------------------------------------
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// Purpose: Sorts players
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//-----------------------------------------------------------------------------
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bool CDODClientScoreBoardDialog::DODPlayerSortFunc( vgui::SectionedListPanel *list, int itemID1, int itemID2 )
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{
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KeyValues *it1 = list->GetItemData( itemID1 );
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KeyValues *it2 = list->GetItemData( itemID2 );
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Assert( it1 && it2 );
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// first compare score
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int v1 = it1->GetInt( "score" );
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int v2 = it2->GetInt( "score" );
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if ( v1 > v2 )
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return true;
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else if ( v1 < v2 )
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return false;
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// then compare frags
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v1 = it1->GetInt( "frags" );
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v2 = it2->GetInt( "frags" );
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if ( v1 > v2 )
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return true;
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else if ( v1 < v2 )
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return false;
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// next compare deaths
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v1 = it1->GetInt( "deaths" );
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v2 = it2->GetInt( "deaths" );
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if ( v1 > v2 )
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return false;
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else if ( v1 < v2 )
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return true;
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// if score and deaths are the same, use player index to get deterministic sort
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int iPlayerIndex1 = it1->GetInt( "playerIndex" );
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int iPlayerIndex2 = it2->GetInt( "playerIndex" );
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return ( iPlayerIndex1 > iPlayerIndex2 );
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}
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//-----------------------------------------------------------------------------
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// Purpose: Inits the player list in a list panel
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//-----------------------------------------------------------------------------
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void CDODClientScoreBoardDialog::InitPlayerList( SectionedListPanel *pPlayerList, int teamNumber )
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{
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pPlayerList->SetVerticalScrollbar( false );
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pPlayerList->RemoveAll();
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pPlayerList->RemoveAllSections();
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pPlayerList->AddSection( 0, "Players", DODPlayerSortFunc );
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pPlayerList->SetSectionAlwaysVisible( 0, true );
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pPlayerList->SetSectionFgColor( 0, Color( 255, 255, 255, 255 ) );
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pPlayerList->SetBgColor( Color( 0, 0, 0, 0 ) );
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pPlayerList->SetBorder( NULL );
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// set the section to have the team color
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if ( teamNumber && GameResources() )
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{
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pPlayerList->SetSectionFgColor( 0, GameResources()->GetTeamColor( teamNumber ) );
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}
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// Avatars are always displayed at 32x32 regardless of resolution
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pPlayerList->AddColumnToSection( 0, "avatar", "", SectionedListPanel::COLUMN_IMAGE | SectionedListPanel::COLUMN_CENTER, m_iProportionalAvatarWidth );
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pPlayerList->AddColumnToSection( 0, "name", "", 0, m_iNameWidth );
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pPlayerList->AddColumnToSection( 0, "status", "", SectionedListPanel::COLUMN_IMAGE | SectionedListPanel::COLUMN_CENTER, m_iStatusWidth );
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pPlayerList->AddColumnToSection( 0, "class", "", 0, m_iClassWidth );
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pPlayerList->AddColumnToSection( 0, "score", "", SectionedListPanel::COLUMN_RIGHT, m_iScoreWidth );
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pPlayerList->AddColumnToSection( 0, "frags", "", SectionedListPanel::COLUMN_RIGHT, m_iFragsWidth );
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pPlayerList->AddColumnToSection( 0, "deaths", "", SectionedListPanel::COLUMN_RIGHT, m_iDeathWidth );
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pPlayerList->AddColumnToSection( 0, "ping", "", SectionedListPanel::COLUMN_RIGHT, m_iPingWidth );
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}
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//-----------------------------------------------------------------------------
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// Purpose: Updates the dialog
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//-----------------------------------------------------------------------------
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void CDODClientScoreBoardDialog::Update()
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{
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UpdateTeamInfo();
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UpdatePlayerList();
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UpdateSpectatorList();
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MoveToCenterOfScreen();
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// update every second
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m_fNextUpdateTime = gpGlobals->curtime + 1.0f;
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}
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//-----------------------------------------------------------------------------
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// Purpose: Updates information about teams
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//-----------------------------------------------------------------------------
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void CDODClientScoreBoardDialog::UpdateTeamInfo()
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{
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// update the team sections in the scoreboard
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for ( int teamIndex = TEAM_ALLIES; teamIndex <= TEAM_AXIS; teamIndex++ )
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{
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wchar_t *teamName = NULL;;
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C_DODTeam *team = dynamic_cast<C_DODTeam *>( GetGlobalTeam(teamIndex) );
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if ( team )
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{
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// choose dialog variables to set depending on team
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const char *pDialogVarTeamScore = NULL;
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const char *pDialogVarTeamPlayerCount = NULL;
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const char *pDialogVarTeamPing = NULL;
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const char *pDialogVarTeamDeaths = NULL;
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const char *pDialogVarTeamFrags = NULL;
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switch ( teamIndex )
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{
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case TEAM_ALLIES:
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teamName = g_pVGuiLocalize->Find( "#Teamname_Allies" );
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pDialogVarTeamScore = "allies_teamscore";
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pDialogVarTeamPlayerCount = "allies_teamplayercount";
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pDialogVarTeamPing = "allies_teamping";
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pDialogVarTeamDeaths = "allies_teamdeaths";
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pDialogVarTeamFrags = "allies_teamfrags";
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break;
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case TEAM_AXIS:
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teamName = g_pVGuiLocalize->Find( "#Teamname_Axis" );
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pDialogVarTeamScore = "axis_teamscore";
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pDialogVarTeamPlayerCount = "axis_teamplayercount";
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pDialogVarTeamPing = "axis_teamping";
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pDialogVarTeamDeaths = "axis_teamdeaths";
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pDialogVarTeamFrags = "axis_teamfrags";
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break;
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default:
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Assert( false );
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break;
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}
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// update team name
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wchar_t name[64];
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wchar_t string1[1024];
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wchar_t wNumPlayers[6];
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_snwprintf( wNumPlayers, ARRAYSIZE( wNumPlayers ), L"%i", team->Get_Number_Players() );
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if ( !teamName && team )
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{
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g_pVGuiLocalize->ConvertANSIToUnicode( team->Get_Name(), name, sizeof( name ) );
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teamName = name;
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}
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if ( team->Get_Number_Players() == 1 )
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{
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g_pVGuiLocalize->ConstructString( string1, sizeof(string1), g_pVGuiLocalize->Find( "#scoreboard_Player" ), 2, teamName, wNumPlayers );
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}
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else
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{
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g_pVGuiLocalize->ConstructString( string1, sizeof(string1), g_pVGuiLocalize->Find( "#scoreboard_Players" ), 2, teamName, wNumPlayers );
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}
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// set # of players for team in dialog
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SetDialogVariable( pDialogVarTeamPlayerCount, string1 );
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// Rounds won ( + tick )
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wchar_t wTeamScore[128];
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wchar_t wRoundsWon[8];
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wchar_t wTickScore[8];
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_snwprintf( wRoundsWon, ARRAYSIZE( wRoundsWon ), L"%i", team->GetRoundsWon() );
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_snwprintf( wTickScore, ARRAYSIZE( wTickScore ), L"%i", team->Get_Score() );
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g_pVGuiLocalize->ConstructString( wTeamScore, sizeof(wTeamScore), g_pVGuiLocalize->Find( "#scoreboard_teamscore" ), 2, wRoundsWon, wTickScore );
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// set team score in dialog
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SetDialogVariable( pDialogVarTeamScore, wTeamScore );
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int kills = 0;
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int deaths = 0;
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int pingsum = 0;
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int numcounted = 0;
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int ping;
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for( int playerIndex = 1 ; playerIndex <= MAX_PLAYERS; playerIndex++ )
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{
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if( g_PR->IsConnected( playerIndex ) && g_PR->GetTeam( playerIndex ) == teamIndex )
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{
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ping = g_PR->GetPing( playerIndex );
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kills += g_PR->GetPlayerScore( playerIndex );
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deaths += g_PR->GetDeaths( playerIndex );
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if ( ping >= 1 )
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{
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pingsum += ping;
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numcounted++;
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}
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}
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}
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if ( numcounted > 0 )
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{
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int ping = (int)( (float)pingsum / (float)numcounted );
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SetDialogVariable( pDialogVarTeamPing, ping );
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}
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else
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{
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SetDialogVariable( pDialogVarTeamPing, "" );
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}
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SetDialogVariable( pDialogVarTeamFrags, kills );
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SetDialogVariable( pDialogVarTeamDeaths, deaths );
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}
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}
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}
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//-----------------------------------------------------------------------------
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// Purpose: Updates the player list
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//-----------------------------------------------------------------------------
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void CDODClientScoreBoardDialog::UpdatePlayerList()
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{
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m_pPlayerListAllies->RemoveAll();
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m_pPlayerListAxis->RemoveAll();
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C_DOD_PlayerResource *dod_PR = dynamic_cast<C_DOD_PlayerResource *>( g_PR );
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if ( !dod_PR )
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return;
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C_DODPlayer *pLocalPlayer = C_DODPlayer::GetLocalDODPlayer();
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if ( !pLocalPlayer )
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return;
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int iLocalPlayerIndex = GetLocalPlayerIndex();
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for( int playerIndex = 1 ; playerIndex <= MAX_PLAYERS; playerIndex++ )
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{
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if( g_PR->IsConnected( playerIndex ) )
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{
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SectionedListPanel *pPlayerList = NULL;
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switch ( g_PR->GetTeam( playerIndex ) )
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{
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case TEAM_ALLIES:
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pPlayerList = m_pPlayerListAllies;
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break;
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case TEAM_AXIS:
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pPlayerList = m_pPlayerListAxis;
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break;
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}
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if ( pPlayerList == NULL )
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{
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continue;
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}
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KeyValues *pKeyValues = new KeyValues( "data" );
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GetPlayerScoreInfo( playerIndex, pKeyValues );
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if ( pLocalPlayer->m_Shared.IsPlayerDominatingMe( playerIndex ) )
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{
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// if local player is dominated by this player, show a nemesis icon
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pKeyValues->SetString( "class", "#Scoreboard_Nemesis" );
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pKeyValues->SetInt( "status", m_iImageNemesis );
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}
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else if ( pLocalPlayer->m_Shared.IsPlayerDominated( playerIndex) )
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{
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// if this player is dominated by the local player, show the domination icon
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pKeyValues->SetString( "class", "#Scoreboard_Dominated" );
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pKeyValues->SetInt( "status", m_iImageDominated );
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}
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int itemID = pPlayerList->AddItem( 0, pKeyValues );
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Color clr = g_PR->GetTeamColor( g_PR->GetTeam( playerIndex ) );
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pPlayerList->SetItemFgColor( itemID, clr );
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if ( playerIndex == iLocalPlayerIndex )
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{
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pPlayerList->SetSelectedItem( itemID );
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}
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pKeyValues->deleteThis();
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}
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}
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}
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//-----------------------------------------------------------------------------
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// Purpose: Updates the spectator list
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//-----------------------------------------------------------------------------
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void CDODClientScoreBoardDialog::UpdateSpectatorList()
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{
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char szSpectatorList[512] = "" ;
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int nSpectators = 0;
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for( int playerIndex = 1 ; playerIndex <= MAX_PLAYERS; playerIndex++ )
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{
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if ( ShouldShowAsSpectator( playerIndex ) )
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{
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if ( nSpectators > 0 )
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{
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Q_strncat( szSpectatorList, ", ", ARRAYSIZE( szSpectatorList ) );
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}
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Q_strncat( szSpectatorList, g_PR->GetPlayerName( playerIndex ), ARRAYSIZE( szSpectatorList ) );
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nSpectators++;
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}
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}
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wchar_t wzSpectators[512] = L"";
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if ( nSpectators > 0 )
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{
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const char *pchFormat = ( 1 == nSpectators ? "#ScoreBoard_Spectator" : "#ScoreBoard_Spectators" );
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wchar_t wzSpectatorCount[16];
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wchar_t wzSpectatorList[1024];
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_snwprintf( wzSpectatorCount, ARRAYSIZE( wzSpectatorCount ), L"%i", nSpectators );
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g_pVGuiLocalize->ConvertANSIToUnicode( szSpectatorList, wzSpectatorList, sizeof( wzSpectatorList ) );
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g_pVGuiLocalize->ConstructString( wzSpectators, sizeof(wzSpectators), g_pVGuiLocalize->Find( pchFormat), 2, wzSpectatorCount, wzSpectatorList );
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}
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SetDialogVariable( "spectators", wzSpectators );
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}
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//-----------------------------------------------------------------------------
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// Purpose: Returns whether the specified player index is a spectator
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//-----------------------------------------------------------------------------
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bool CDODClientScoreBoardDialog::ShouldShowAsSpectator( int iPlayerIndex )
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{
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C_DOD_PlayerResource *dod_PR = dynamic_cast<C_DOD_PlayerResource *>( g_PR );
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if ( !dod_PR )
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return false;
|
|
|
|
// see if player is connected
|
|
if ( dod_PR->IsConnected( iPlayerIndex ) )
|
|
{
|
|
// either spectator or unassigned team should show in spectator list
|
|
int iTeam = dod_PR->GetTeam( iPlayerIndex );
|
|
if ( TEAM_SPECTATOR == iTeam || TEAM_UNASSIGNED == iTeam )
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: Event handler
|
|
//-----------------------------------------------------------------------------
|
|
void CDODClientScoreBoardDialog::FireGameEvent( IGameEvent *event )
|
|
{
|
|
const char *type = event->GetName();
|
|
|
|
if ( 0 == Q_strcmp( type, "server_spawn" ) )
|
|
{
|
|
// set server name in scoreboard
|
|
const char *hostname = event->GetString( "hostname" );
|
|
wchar_t wzHostName[256];
|
|
wchar_t wzServerLabel[256];
|
|
g_pVGuiLocalize->ConvertANSIToUnicode( hostname, wzHostName, sizeof( wzHostName ) );
|
|
g_pVGuiLocalize->ConstructString( wzServerLabel, sizeof(wzServerLabel), g_pVGuiLocalize->Find( "#Scoreboard_Server" ), 1, wzHostName );
|
|
SetDialogVariable( "server", wzServerLabel );
|
|
}
|
|
|
|
if( IsVisible() )
|
|
{
|
|
Update();
|
|
}
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: Adds a new row to the scoreboard, from the playerinfo structure
|
|
//-----------------------------------------------------------------------------
|
|
bool CDODClientScoreBoardDialog::GetPlayerScoreInfo( int playerIndex, KeyValues *kv )
|
|
{
|
|
C_DOD_PlayerResource *dod_PR = dynamic_cast<C_DOD_PlayerResource *>( g_PR );
|
|
if ( !dod_PR )
|
|
return true;
|
|
|
|
// Clean up the player name
|
|
const char *oldName = g_PR->GetPlayerName( playerIndex );
|
|
int bufsize = strlen( oldName ) * 2 + 1;
|
|
char *newName = (char *)_alloca( bufsize );
|
|
UTIL_MakeSafeName( oldName, newName, bufsize );
|
|
kv->SetString( "name", newName );
|
|
|
|
kv->SetInt( "playerIndex", playerIndex );
|
|
kv->SetInt( "score", dod_PR->GetScore( playerIndex ) );
|
|
kv->SetInt( "frags", g_PR->GetPlayerScore( playerIndex ) );
|
|
kv->SetInt( "deaths", g_PR->GetDeaths( playerIndex ) );
|
|
kv->SetString( "class", "" );
|
|
|
|
UpdatePlayerAvatar( playerIndex, kv );
|
|
|
|
if ( g_PR->GetPing( playerIndex ) < 1 )
|
|
{
|
|
if ( g_PR->IsFakePlayer( playerIndex ) )
|
|
{
|
|
kv->SetString( "ping", "BOT" );
|
|
}
|
|
else
|
|
{
|
|
kv->SetString( "ping", "" );
|
|
}
|
|
}
|
|
else
|
|
{
|
|
kv->SetInt( "ping", g_PR->GetPing( playerIndex ) );
|
|
}
|
|
|
|
C_DODPlayer *pLocalPlayer = C_DODPlayer::GetLocalDODPlayer();
|
|
if ( !pLocalPlayer )
|
|
return true;
|
|
|
|
int team = g_PR->GetTeam( playerIndex );
|
|
int localteam = pLocalPlayer->GetTeamNumber();
|
|
|
|
// If we are on a team that shows class/status, and the local player is allowed to see this information
|
|
if( ( localteam == TEAM_SPECTATOR || localteam == TEAM_UNASSIGNED || team == localteam ) )
|
|
{
|
|
// class name
|
|
if( g_PR->IsConnected( playerIndex ) )
|
|
{
|
|
C_DODTeam *pTeam = dynamic_cast<C_DODTeam *>( GetGlobalTeam( team ) );
|
|
|
|
Assert( pTeam );
|
|
|
|
int cls = dod_PR->GetPlayerClass( playerIndex );
|
|
|
|
char szClassName[64];
|
|
szClassName[0] = '\0';
|
|
|
|
if( cls != PLAYERCLASS_UNDEFINED )
|
|
{
|
|
const CDODPlayerClassInfo &info = pTeam->GetPlayerClassInfo( cls );
|
|
|
|
g_pVGuiLocalize->ConvertUnicodeToANSI( g_pVGuiLocalize->Find( info.m_szPrintName ), szClassName, sizeof(szClassName) );
|
|
}
|
|
|
|
kv->SetString( "class", szClassName );
|
|
}
|
|
else
|
|
{
|
|
Assert(0);
|
|
}
|
|
|
|
// status
|
|
// display whether player is alive or dead (all players see this for all other players on both teams)
|
|
kv->SetInt( "status", g_PR->IsAlive( playerIndex ) ? 0 : m_iImageDead );
|
|
}
|
|
|
|
if ( g_PR->IsHLTV( playerIndex ) )
|
|
{
|
|
// show #spectators in class field, it's transmitted as player's score
|
|
char numspecs[32];
|
|
Q_snprintf( numspecs, sizeof( numspecs ), "%i Spectators", m_HLTVSpectators );
|
|
kv->SetString( "class", numspecs );
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
void CDODClientScoreBoardDialog::ShowPanel( bool bShow )
|
|
{
|
|
BaseClass::ShowPanel( bShow );
|
|
|
|
int iRenderGroup = gHUD.LookupRenderGroupIndexByName( "global" );
|
|
|
|
if ( bShow )
|
|
{
|
|
gHUD.LockRenderGroup( iRenderGroup );
|
|
}
|
|
else
|
|
{
|
|
gHUD.UnlockRenderGroup( iRenderGroup );
|
|
}
|
|
} |