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420 lines
10 KiB
C++
420 lines
10 KiB
C++
//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $Workfile: $
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// $Date: $
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//
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//------------------------------------------------------------------------------------------------------
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// $Log: $
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//
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// $NoKeywords: $
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//=============================================================================//
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#pragma warning (disable:4786)
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#include "PlrPersist.h"
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#include "TextFile.h"
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#include <map>
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#include <string>
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using namespace std;
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//------------------------------------------------------------------------------------------------------
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// Function: CPlrPersist::generate
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// Purpose: fills in the fields of this with the data in the given CPlayer object
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// Input: cp - the player object to get data from
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//------------------------------------------------------------------------------------------------------
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void CPlrPersist::generate(CPlayer& cp)
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{
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kills=deaths=timeon=0;
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valid=true;
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WONID=cp.WONID;
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matches=1;
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lastplayed=cp.logofftime;
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//do perteam stuff
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CTimeIndexedList<int>::iterator teamiter=cp.teams.begin();
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for (teamiter;teamiter!=cp.teams.end();++teamiter)
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{
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int tdt=teamiter->data;
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kills+=cp.perteam[teamiter->data].kills;
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deaths+=cp.perteam[teamiter->data].deaths;
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timeon+=cp.perteam[teamiter->data].timeon;
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map<string,int>::iterator it;
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it=cp.perteam[teamiter->data].weaponKills.begin();
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for (it;it!=cp.perteam[teamiter->data].weaponKills.end();++it)
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{
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string name=it->first;
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int kills=it->second;
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weapmap[name]+=kills;
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}
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}
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CTimeIndexedList<player_class>::iterator clsit=cp.allclassesplayed.begin();
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for (clsit;clsit!=cp.allclassesplayed.end();++clsit)
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{
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string classname=plrClassNames[clsit->data];
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classmap[classname]+=cp.allclassesplayed.howLong(clsit->data);
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}
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CTimeIndexedList<string>::iterator nameiter;
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for (nameiter=cp.aliases.begin();nameiter!=cp.aliases.end();++nameiter)
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{
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nickmap[nameiter->data]+=cp.aliases.howLong(nameiter->data);
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}
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pair<time_t,time_t> startstop;
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startstop.first=cp.logontime;
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startstop.second=cp.logofftime;
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playtimes.push_back(startstop);
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}
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//------------------------------------------------------------------------------------------------------
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// Function: CPlrPersist::merge
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// Purpose: merges the stats of another CPlrPersist object into this one.
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// This is the key operation of this class. This is how player stats are kept up
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// to date over time. If the two data files have playtimes that overlap, they
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// are not merged (unless the mergeOverlaps flag is true)
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// Input: other - the CPlrPersist object that we want to merge into this one
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// mergeOverlaps - if true, overlapping playtimes are ignored.
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//------------------------------------------------------------------------------------------------------
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void CPlrPersist::merge(CPlrPersist& other,bool mergeOverlaps)
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{
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if (!other.valid)
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return; //don't modify
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if (WONID!=other.WONID)
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{
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g_pApp->warning("merging stats for two different WONIDs (%lu, %lu)",WONID,other.WONID);
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}
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else
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{
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//do playtimes first to see if overlaps occur
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list<pair<time_t,time_t> >::iterator itOther=other.playtimes.begin();
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for (itOther;itOther!=other.playtimes.end();++itOther)
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{
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list<pair<time_t,time_t> >::iterator overlap=timesOverlap(itOther->first,itOther->second);
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time_t overlapSecond=overlap->second;
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time_t overlapFirst=overlap->first;
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if (mergeOverlaps || overlap==playtimes.end())
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playtimes.push_back(*itOther);
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else
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{
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g_pApp->warning("not merging stats for WON ID# %lu, playtime ranges overlap\n\t((%lu-%lu) overlaps with (%lu-%lu))",WONID,itOther->first,itOther->second,overlap->first,overlap->second);
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return;
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}
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}
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}
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matches+=other.matches;
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kills+=other.kills;
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deaths+=other.deaths;
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timeon+=other.timeon;
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if (other.lastplayed > lastplayed)
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lastplayed=other.lastplayed;
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//do names
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map<string,int>::iterator it;
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it=other.nickmap.begin();
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for (it;it!=other.nickmap.end();++it)
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{
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string name=it->first;
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int time=it->second;
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nickmap[name]+=time;
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}
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//do weapons
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it=other.weapmap.begin();
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for (it;it!=other.weapmap.end();++it)
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{
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string name=it->first;
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int kills=it->second;
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weapmap[name]+=kills;
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}
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//do classes
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it=other.classmap.begin();
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for (it;it!=other.classmap.end();++it)
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{
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string name=it->first;
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int time=it->second;
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classmap[name]+=time;
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}
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}
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//------------------------------------------------------------------------------------------------------
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// Function: CPlrPersist::read
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// Purpose: fills in the fields of this by reading data out of a file
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// Input: f - the file from which to read the data
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//------------------------------------------------------------------------------------------------------
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void CPlrPersist::read(CTextFile& f)
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{
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if (!f.isValid())
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{
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kills=deaths=timeon=0; WONID=-1;
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valid=false;
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return;
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}
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if(WONID==-1)
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{
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//parse it out of f;
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string s=f.fileName();
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char buf[100];
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int startpos=s.find_last_of(g_pApp->os->pathSeperator());
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int endpos=s.find_last_of(".");
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if (endpos == -1)
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return;
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if (startpos==-1)
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startpos=0;
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s.copy(buf,(endpos-startpos),startpos);
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buf[endpos-startpos]=0;
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WONID=strtoul(buf,NULL,10);
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if (!WONID)
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{
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WONID=-1;
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valid=false;
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return;
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}
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}
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valid=false;
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if (!f.eof()) kills=f.readInt(); else return;
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if (!f.eof()) deaths=f.readInt(); else return;
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if (!f.eof()) timeon=f.readULong(); else return;
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if (!f.eof()) matches=f.readInt(); else return;
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if (!f.eof()) lastplayed=f.readULong(); else return;
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string next;
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if (!f.eof())
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{
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f.discard("names");
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next= f.peekNextString();
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while ( next!="endnames")
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{
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string name=f.readString();
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int timeon=f.readInt();
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nickmap[name]=timeon;
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next=f.peekNextString();
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}
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f.discard("endnames");
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} else return;
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if (!f.eof())
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{
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f.discard("weapons");
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next= f.peekNextString();
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while (next!="endweapons")
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{
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string name=f.readString();
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int kills=f.readInt();
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weapmap[name]=kills;
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next=f.peekNextString();
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}
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f.discard("endweapons");
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} else return;
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if (!f.eof())
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{
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f.discard("classes");
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next= f.peekNextString();
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while (next!="endclasses")
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{
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string name=f.readString();
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int timeused=f.readInt();
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classmap[name]=timeused;
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next=f.peekNextString();
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}
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f.discard("endclasses");
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} else return;
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if (!f.eof())
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{
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f.discard("playtimes");
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next= f.peekNextString();
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while (next!="endplaytimes")
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{
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pair<time_t,time_t> startstop;
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startstop.first=f.readULong();
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startstop.second=f.readULong();
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playtimes.push_back(startstop);
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next=f.peekNextString();
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}
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f.discard("endplaytimes");
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} else return;
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valid=true;
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}
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//------------------------------------------------------------------------------------------------------
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// Function: CPlrPersist::read
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// Purpose: converts the WONID to a file name (<wonid>.tfs) and passes execution
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// off to the above read function.
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// Input: WONID - the WONID of the player whose datafile we want to read
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//------------------------------------------------------------------------------------------------------
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void CPlrPersist::read(unsigned long WONID)
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{
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string file=g_pApp->playerDirectory;
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char buf[100];
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file+=g_pApp->os->ultoa(WONID,buf,10);
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file+=".tfs";
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this->WONID=WONID;
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CTextFile f(file.c_str());
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read(f);
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}
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void CPlrPersist::write()
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{
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string file=g_pApp->playerDirectory;
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char buf[100];
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file+=g_pApp->os->ultoa(WONID,buf,10);
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file+=".tfs";
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FILE* fout=fopen(file.c_str(),"wt");
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fprintf(fout,"%li //kills\n",kills);
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fprintf(fout,"%li //deaths\n",deaths);
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fprintf(fout,"%lu //timeon\n",timeon);
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fprintf(fout,"%li //matches played\n",matches);
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fprintf(fout,"%lu //last played\n",lastplayed);
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map<string,int>::iterator it;
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fprintf(fout,"names\n");
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it=nickmap.begin();
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for (it;it!=nickmap.end();++it)
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{
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string name=it->first;
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int time=it->second;
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fprintf(fout,"\t\"%s\" %li //has used the name \"%s\" for %02li:%02li:%02li\n",name.c_str(),time,name.c_str(),Util::time_t2hours(time),Util::time_t2mins(time),Util::time_t2secs(time));
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}
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fprintf(fout,"endnames\n");
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fprintf(fout,"weapons\n");
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it=weapmap.begin();
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for (it;it!=weapmap.end();++it)
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{
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string name=it->first;
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int kills=it->second;
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fprintf(fout,"\t\"%s\" %li //has killed %li people with \"%s\"\n",name.c_str(),kills,kills,name.c_str());
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}
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fprintf(fout,"endweapons\n");
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fprintf(fout,"classes\n");
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it=classmap.begin();
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for (it;it!=classmap.end();++it)
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{
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string name=it->first;
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int time=it->second;
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fprintf(fout,"\t\"%s\" %li //has played as a \"%s\" for %02li:%02li:%02li\n",name.c_str(),time,name.c_str(),Util::time_t2hours(time),Util::time_t2mins(time),Util::time_t2secs(time));
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}
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fprintf(fout,"endclasses\n");
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fprintf(fout,"playtimes\n");
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list<pair<time_t,time_t> >::iterator it2=playtimes.begin();
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for (it2;it2!=playtimes.end();++it2)
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{
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char buf[500];
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time_t t1=it2->first;
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time_t t2=it2->second;
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bool doesOverlap;
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list<pair<time_t,time_t> >::iterator overlap=timesOverlap(it2->first,it2->second,false);
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doesOverlap= overlap!=playtimes.end();
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fprintf(fout,"\t%lu %lu //played from %s.",it2->first,it2->second,Util::makeDurationString(it2->first,it2->second,buf," to "));
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if (doesOverlap)
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fprintf(fout,"Warning! overlaps with time range (%lu-%lu)",overlap->first,overlap->second);
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fprintf(fout,"\n");
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}
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fprintf(fout,"endplaytimes\n");
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fclose(fout);
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}
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list<pair<time_t,time_t> >::iterator CPlrPersist::timesOverlap(time_t start, time_t end,bool testself)
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{
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list<pair<time_t,time_t> >::iterator it;
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it=playtimes.begin();
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for (it;it!=playtimes.end();++it)
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{
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time_t itFirst=it->first;
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time_t itSecond=it->second;
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if (start == it->first && end == it->second)
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{
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if (testself)
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break;
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}
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//if start is in current range
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else if (start >= it->first && start <= it->second)
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break;
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//if end is in current range
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else if (end >= it->first && end <= it->second)
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break;
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//if the start is before this range and end is after
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else if (start <= it->first && end >= it->second)
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break;
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}
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return it;
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}
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string CPlrPersist::faveString(map<string,int>& theMap)
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{
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string retstr;
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time_t max=0;
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map<string,int>::iterator it=theMap.begin();
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for (it;it!=theMap.end();++it)
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{
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if (it->second > max)
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{
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max=it->second;
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retstr=it->first;
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}
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}
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return retstr;
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}
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string CPlrPersist::faveName()
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{
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return faveString(nickmap);
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}
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string CPlrPersist::faveWeap()
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{
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string s=faveString(weapmap);
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faveweapkills=weapmap[s];
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return s;
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}
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string CPlrPersist::faveClass()
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{
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return faveString(classmap);
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}
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double CPlrPersist::rank()
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{
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return ((double)((double)kills - (double)deaths) * 1000.0) / (double)timeon;
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}
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