mirror of
https://github.com/nillerusr/source-engine.git
synced 2024-12-22 22:27:05 +00:00
35 lines
869 B
C++
35 lines
869 B
C++
//========= Copyright Valve Corporation, All rights reserved. ============//
|
|
//
|
|
// Purpose:
|
|
//
|
|
// $NoKeywords: $
|
|
//=============================================================================//
|
|
|
|
#ifndef PHYSICS_MATERIAL_H
|
|
#define PHYSICS_MATERIAL_H
|
|
#pragma once
|
|
|
|
#include "vphysics_interface.h"
|
|
class IVP_Material;
|
|
class IVP_Material_Manager;
|
|
|
|
class IPhysicsSurfacePropsInternal : public IPhysicsSurfaceProps
|
|
{
|
|
public:
|
|
virtual IVP_Material *GetIVPMaterial( int materialIndex ) = 0;
|
|
|
|
virtual int GetIVPMaterialIndex( const IVP_Material *pIVP ) const = 0;
|
|
virtual IVP_Material_Manager *GetIVPManager( void ) = 0;
|
|
virtual int RemapIVPMaterialIndex( int ivpMaterialIndex ) const = 0;
|
|
};
|
|
|
|
extern IPhysicsSurfacePropsInternal *physprops;
|
|
|
|
// Special material indices outside of the normal system
|
|
enum
|
|
{
|
|
MATERIAL_INDEX_SHADOW = 0xF000,
|
|
};
|
|
|
|
#endif // PHYSICS_MATERIAL_H
|