source-engine/vgui2/vgui_controls/BuildGroup.cpp
nillerusr 9d77bb17c5
Add proportionality support for GameUI panels (#35)
* Add proportionality support for GameUI panels

* Add Android platform define

* Fix button wrong state on fast clicking

Co-authored-by: JusicP <slender87844@gmail.com>
2022-01-09 17:04:47 +03:00

1544 lines
41 KiB
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//
//=============================================================================//
//========= Copyright <20> 1996-2003, Valve LLC, All rights reserved. ============
//
// The copyright to the contents herein is the property of Valve, L.L.C.
// The contents may be used and/or copied only with the written permission of
// Valve, L.L.C., or in accordance with the terms and conditions stipulated in
// the agreement/contract under which the contents have been supplied.
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================
#include <stdio.h>
#define PROTECTED_THINGS_DISABLE
#include "utldict.h"
#include <vgui/KeyCode.h>
#include <vgui/Cursor.h>
#include <vgui/MouseCode.h>
#include <KeyValues.h>
#include <vgui/IInput.h>
#include <vgui/ISystem.h>
#include <vgui/IVGui.h>
#include <vgui/ISurface.h>
#include <vgui_controls/BuildGroup.h>
#include <vgui_controls/Panel.h>
#include <vgui_controls/PHandle.h>
#include <vgui_controls/Label.h>
#include <vgui_controls/EditablePanel.h>
#include <vgui_controls/MessageBox.h>
#include "filesystem.h"
#include "tier0/icommandline.h"
#include "const.h"
#if defined( _X360 )
#include "xbox/xbox_win32stubs.h"
#endif
// memdbgon must be the last include file in a .cpp file!!!
#include <tier0/memdbgon.h>
ConVar vgui_cache_res_files( "vgui_cache_res_files", "1" );
using namespace vgui;
//-----------------------------------------------------------------------------
// Handle table
//-----------------------------------------------------------------------------
IMPLEMENT_HANDLES( BuildGroup, 20 )
CUtlDict< KeyValues* > BuildGroup::m_dictCachedResFiles;
//-----------------------------------------------------------------------------
// Purpose: Constructor
//-----------------------------------------------------------------------------
BuildGroup::BuildGroup(Panel *parentPanel, Panel *contextPanel)
{
CONSTRUCT_HANDLE( );
_enabled=false;
_snapX=1;
_snapY=1;
_cursor_sizenwse = dc_sizenwse;
_cursor_sizenesw = dc_sizenesw;
_cursor_sizewe = dc_sizewe;
_cursor_sizens = dc_sizens;
_cursor_sizeall = dc_sizeall;
_currentPanel=null;
_dragging=false;
m_pResourceName=NULL;
m_pResourcePathID = NULL;
m_hBuildDialog=NULL;
m_pParentPanel=parentPanel;
for (int i=0; i<4; ++i)
_rulerNumber[i] = NULL;
SetContextPanel(contextPanel);
_showRulers = false;
}
//-----------------------------------------------------------------------------
// Purpose: Destructor
//-----------------------------------------------------------------------------
BuildGroup::~BuildGroup()
{
if (m_hBuildDialog)
delete m_hBuildDialog.Get();
m_hBuildDialog = NULL;
delete [] m_pResourceName;
delete [] m_pResourcePathID;
for (int i=0; i <4; ++i)
{
if (_rulerNumber[i])
{
delete _rulerNumber[i];
_rulerNumber[i]= NULL;
}
}
DESTRUCT_HANDLE();
}
//-----------------------------------------------------------------------------
// Purpose: Toggles build mode on/off
// Input : state - new state
//-----------------------------------------------------------------------------
void BuildGroup::SetEnabled(bool state)
{
if(_enabled != state)
{
_enabled = state;
_currentPanel = NULL;
if ( state )
{
ActivateBuildDialog();
}
else
{
// hide the build dialog
if ( m_hBuildDialog )
{
m_hBuildDialog->OnCommand("Close");
}
// request focus for our main panel
m_pParentPanel->RequestFocus();
}
}
}
//-----------------------------------------------------------------------------
// Purpose: Check if buildgroup is enabled
//-----------------------------------------------------------------------------
bool BuildGroup::IsEnabled()
{
return _enabled;
}
//-----------------------------------------------------------------------------
// Purpose: Get the list of panels that are currently selected
//-----------------------------------------------------------------------------
CUtlVector<PHandle> *BuildGroup::GetControlGroup()
{
return &_controlGroup;
}
//-----------------------------------------------------------------------------
// Purpose: Check if ruler display is activated
//-----------------------------------------------------------------------------
bool BuildGroup::HasRulersOn()
{
return _showRulers;
}
//-----------------------------------------------------------------------------
// Purpose: Toggle ruler display
//-----------------------------------------------------------------------------
void BuildGroup::ToggleRulerDisplay()
{
_showRulers = !_showRulers;
if (_rulerNumber[0] == NULL) // rulers haven't been initialized
{
_rulerNumber[0] = new Label(m_pBuildContext, NULL, "");
_rulerNumber[1] = new Label(m_pBuildContext, NULL, "");
_rulerNumber[2] = new Label(m_pBuildContext, NULL, "");
_rulerNumber[3] = new Label(m_pBuildContext, NULL, "");
}
SetRulerLabelsVisible(_showRulers);
m_pBuildContext->Repaint();
}
//-----------------------------------------------------------------------------
// Purpose: Tobble visibility of ruler number labels
//-----------------------------------------------------------------------------
void BuildGroup::SetRulerLabelsVisible(bool state)
{
_rulerNumber[0]->SetVisible(state);
_rulerNumber[1]->SetVisible(state);
_rulerNumber[2]->SetVisible(state);
_rulerNumber[3]->SetVisible(state);
}
void BuildGroup::ApplySchemeSettings( IScheme *pScheme )
{
DrawRulers();
}
//-----------------------------------------------------------------------------
// Purpose: Draw Rulers on screen if conditions are right
//-----------------------------------------------------------------------------
void BuildGroup::DrawRulers()
{
// don't draw if visibility is off
if (!_showRulers)
{
return;
}
// no drawing if we selected the context panel
if (m_pBuildContext == _currentPanel)
{
SetRulerLabelsVisible(false);
return;
}
else
SetRulerLabelsVisible(true);
int x, y, wide, tall;
// get base panel's postition
m_pBuildContext->GetBounds(x, y, wide, tall);
m_pBuildContext->ScreenToLocal(x,y);
int cx, cy, cwide, ctall;
_currentPanel->GetBounds (cx, cy, cwide, ctall);
surface()->PushMakeCurrent(m_pBuildContext->GetVPanel(), false);
// draw rulers
surface()->DrawSetColor(255, 255, 255, 255); // white color
surface()->DrawFilledRect(0, cy, cx, cy+1); //top horiz left
surface()->DrawFilledRect(cx+cwide, cy, wide, cy+1); //top horiz right
surface()->DrawFilledRect(0, cy+ctall-1, cx, cy+ctall); //bottom horiz left
surface()->DrawFilledRect(cx+cwide, cy+ctall-1, wide, cy+ctall); //bottom horiz right
surface()->DrawFilledRect(cx,0,cx+1,cy); //top vert left
surface()->DrawFilledRect(cx+cwide-1,0, cx+cwide, cy); //top vert right
surface()->DrawFilledRect(cx,cy+ctall, cx+1, tall); //bottom vert left
surface()->DrawFilledRect(cx+cwide-1, cy+ctall, cx+cwide, tall); //bottom vert right
surface()->PopMakeCurrent(m_pBuildContext->GetVPanel());
// now let's put numbers with the rulers
char textstring[20];
Q_snprintf (textstring, sizeof( textstring ), "%d", cx);
_rulerNumber[0]->SetText(textstring);
int twide, ttall;
_rulerNumber[0]->GetContentSize(twide,ttall);
_rulerNumber[0]->SetSize(twide,ttall);
_rulerNumber[0]->SetPos(cx/2-twide/2, cy-ttall+3);
Q_snprintf (textstring, sizeof( textstring ), "%d", cy);
_rulerNumber[1]->SetText(textstring);
_rulerNumber[1]->GetContentSize(twide,ttall);
_rulerNumber[1]->SetSize(twide,ttall);
_rulerNumber[1]->GetSize(twide,ttall);
_rulerNumber[1]->SetPos(cx-twide + 3, cy/2-ttall/2);
Q_snprintf (textstring, sizeof( textstring ), "%d", cy);
_rulerNumber[2]->SetText(textstring);
_rulerNumber[2]->GetContentSize(twide,ttall);
_rulerNumber[2]->SetSize(twide,ttall);
_rulerNumber[2]->SetPos(cx+cwide+(wide-cx-cwide)/2 - twide/2, cy+ctall-3);
Q_snprintf (textstring, sizeof( textstring ), "%d", cy);
_rulerNumber[3]->SetText(textstring);
_rulerNumber[3]->GetContentSize(twide,ttall);
_rulerNumber[3]->SetSize(twide,ttall);
_rulerNumber[3]->SetPos(cx+cwide, cy+ctall+(tall-cy-ctall)/2 - ttall/2);
}
//-----------------------------------------------------------------------------
// Purpose: respond to cursor movments
//-----------------------------------------------------------------------------
bool BuildGroup::CursorMoved(int x, int y, Panel *panel)
{
Assert(panel);
if ( !m_hBuildDialog.Get() )
{
if ( panel->GetParent() )
{
EditablePanel *ep = dynamic_cast< EditablePanel * >( panel->GetParent() );
if ( ep )
{
BuildGroup *bg = ep->GetBuildGroup();
if ( bg && bg != this )
{
bg->CursorMoved( x, y, panel );
}
}
}
return false;
}
// no moving uneditable panels
// commented out because this has issues with panels moving
// to front and obscuring other panels
//if (!panel->IsBuildModeEditable())
// return;
if (_dragging)
{
input()->GetCursorPos(x, y);
if (_dragMouseCode == MOUSE_RIGHT)
{
int newW = max( 1, _dragStartPanelSize[ 0 ] + x - _dragStartCursorPos[0] );
int newH = max( 1, _dragStartPanelSize[ 1 ] + y - _dragStartCursorPos[1] );
bool shift = ( input()->IsKeyDown(KEY_LSHIFT) || input()->IsKeyDown(KEY_RSHIFT) );
bool ctrl = ( input()->IsKeyDown(KEY_LCONTROL) || input()->IsKeyDown(KEY_RCONTROL) );
if ( shift )
{
newW = _dragStartPanelSize[ 0 ];
}
if ( ctrl )
{
newH = _dragStartPanelSize[ 1 ];
}
panel->SetSize( newW, newH );
ApplySnap(panel);
}
else
{
for (int i=0; i < _controlGroup.Count(); ++i)
{
// now fix offset of member panels with respect to the one we are dragging
Panel *groupMember = _controlGroup[i].Get();
groupMember->SetPos(_dragStartPanelPos[0] + _groupDeltaX[i] +(x-_dragStartCursorPos[0]), _dragStartPanelPos[1] + _groupDeltaY[i] +(y-_dragStartCursorPos[1]));
ApplySnap(groupMember);
}
}
// update the build dialog
if (m_hBuildDialog)
{
KeyValues *keyval = new KeyValues("UpdateControlData");
keyval->SetPtr("panel", GetCurrentPanel());
ivgui()->PostMessage(m_hBuildDialog->GetVPanel(), keyval, NULL);
keyval = new KeyValues("EnableSaveButton");
ivgui()->PostMessage(m_hBuildDialog->GetVPanel(), keyval, NULL);
}
panel->Repaint();
panel->CallParentFunction(new KeyValues("Repaint"));
}
return true;
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
bool BuildGroup::MousePressed(MouseCode code, Panel *panel)
{
Assert(panel);
if ( !m_hBuildDialog.Get() )
{
if ( panel->GetParent() )
{
EditablePanel *ep = dynamic_cast< EditablePanel * >( panel->GetParent() );
if ( ep )
{
BuildGroup *bg = ep->GetBuildGroup();
if ( bg && bg != this )
{
bg->MousePressed( code, panel );
}
}
}
return false;
}
// if people click on the base build dialog panel.
if (panel == m_hBuildDialog)
{
// hide the click menu if its up
ivgui()->PostMessage(m_hBuildDialog->GetVPanel(), new KeyValues("HideNewControlMenu"), NULL);
return true;
}
// don't select unnamed items
if (strlen(panel->GetName()) < 1)
return true;
bool shift = ( input()->IsKeyDown(KEY_LSHIFT) || input()->IsKeyDown(KEY_RSHIFT) );
if (!shift)
{
_controlGroup.RemoveAll();
}
// Show new ctrl menu if they click on the bg (not on a subcontrol)
if ( code == MOUSE_RIGHT && panel == GetContextPanel())
{
// trigger a drop down menu to create new controls
ivgui()->PostMessage (m_hBuildDialog->GetVPanel(), new KeyValues("ShowNewControlMenu"), NULL);
}
else
{
// don't respond if we click on ruler numbers
if (_showRulers) // rulers are visible
{
for ( int i=0; i < 4; i++)
{
if ( panel == _rulerNumber[i])
return true;
}
}
_dragging = true;
_dragMouseCode = code;
ivgui()->PostMessage(m_hBuildDialog->GetVPanel(), new KeyValues("HideNewControlMenu"), NULL);
int x, y;
input()->GetCursorPos(x, y);
_dragStartCursorPos[0] = x;
_dragStartCursorPos[1] = y;
input()->SetMouseCapture(panel->GetVPanel());
_groupDeltaX.RemoveAll();
_groupDeltaY.RemoveAll();
// basepanel is the panel that all the deltas will be calculated from.
// it is the last panel we clicked in because if we move the panels as a group
// it would be from that one
Panel *basePanel = NULL;
// find the panel we clicked in, that is the base panel
// it might already be in the group
for (int i=0; i< _controlGroup.Count(); ++i)
{
if (panel == _controlGroup[i].Get())
{
basePanel = panel;
break;
}
}
// if its not in the group we just added this panel. get it in the group
if (basePanel == NULL)
{
PHandle temp;
temp = panel;
_controlGroup.AddToTail(temp);
basePanel = panel;
}
basePanel->GetPos(x,y);
_dragStartPanelPos[0]=x;
_dragStartPanelPos[1]=y;
basePanel->GetSize( _dragStartPanelSize[ 0 ], _dragStartPanelSize[ 1 ] );
// figure out the deltas of the other panels from the base panel
for (int i=0; i<_controlGroup.Count(); ++i)
{
int cx, cy;
_controlGroup[i].Get()->GetPos(cx, cy);
_groupDeltaX.AddToTail(cx - x);
_groupDeltaY.AddToTail(cy - y);
}
// if this panel wasn't already selected update the buildmode dialog controls to show its info
if(_currentPanel != panel)
{
_currentPanel = panel;
if ( m_hBuildDialog )
{
// think this is taken care of by SetActiveControl.
//ivgui()->PostMessage(m_hBuildDialog->GetVPanel(), new KeyValues("ApplyDataToControls"), NULL);
KeyValues *keyval = new KeyValues("SetActiveControl");
keyval->SetPtr("PanelPtr", GetCurrentPanel());
ivgui()->PostMessage(m_hBuildDialog->GetVPanel(), keyval, NULL);
}
}
// store undo information upon panel selection.
ivgui()->PostMessage(m_hBuildDialog->GetVPanel(), new KeyValues("StoreUndo"), NULL);
panel->RequestFocus();
}
return true;
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
bool BuildGroup::MouseReleased(MouseCode code, Panel *panel)
{
if ( !m_hBuildDialog.Get() )
{
if ( panel->GetParent() )
{
EditablePanel *ep = dynamic_cast< EditablePanel * >( panel->GetParent() );
if ( ep )
{
BuildGroup *bg = ep->GetBuildGroup();
if ( bg && bg != this )
{
bg->MouseReleased( code, panel );
}
}
}
return false;
}
Assert(panel);
_dragging=false;
input()->SetMouseCapture(null);
return true;
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
bool BuildGroup::MouseDoublePressed(MouseCode code, Panel *panel)
{
Assert(panel);
return MousePressed( code, panel );
}
bool BuildGroup::KeyTyped( wchar_t unichar, Panel *panel )
{
if ( !m_hBuildDialog.Get() )
{
if ( panel->GetParent() )
{
EditablePanel *ep = dynamic_cast< EditablePanel * >( panel->GetParent() );
if ( ep )
{
BuildGroup *bg = ep->GetBuildGroup();
if ( bg && bg != this )
{
bg->KeyTyped( unichar, panel );
}
}
}
return false;
}
return true;
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
bool BuildGroup::KeyCodeTyped(KeyCode code, Panel *panel)
{
if ( !m_hBuildDialog.Get() )
{
if ( panel->GetParent() )
{
EditablePanel *ep = dynamic_cast< EditablePanel * >( panel->GetParent() );
if ( ep )
{
BuildGroup *bg = ep->GetBuildGroup();
if ( bg && bg != this )
{
bg->KeyCodeTyped( code, panel );
}
}
}
return false;
}
Assert(panel);
int dx=0;
int dy=0;
bool shift = ( input()->IsKeyDown(KEY_LSHIFT) || input()->IsKeyDown(KEY_RSHIFT) );
bool ctrl = ( input()->IsKeyDown(KEY_LCONTROL) || input()->IsKeyDown(KEY_RCONTROL) );
bool alt = (input()->IsKeyDown(KEY_LALT) || input()->IsKeyDown(KEY_RALT));
if ( ctrl && shift && alt && code == KEY_B)
{
// enable build mode
EditablePanel *ep = dynamic_cast< EditablePanel * >( panel );
if ( ep )
{
ep->ActivateBuildMode();
}
return true;
}
switch (code)
{
case KEY_LEFT:
{
dx-=_snapX;
break;
}
case KEY_RIGHT:
{
dx+=_snapX;
break;
}
case KEY_UP:
{
dy-=_snapY;
break;
}
case KEY_DOWN:
{
dy+=_snapY;
break;
}
case KEY_DELETE:
{
// delete the panel we have selected
ivgui()->PostMessage (m_hBuildDialog->GetVPanel(), new KeyValues ("DeletePanel"), NULL);
break;
}
}
if (ctrl)
{
switch (code)
{
case KEY_Z:
{
ivgui()->PostMessage(m_hBuildDialog->GetVPanel(), new KeyValues("Undo"), NULL);
break;
}
case KEY_C:
{
ivgui()->PostMessage(m_hBuildDialog->GetVPanel(), new KeyValues("Copy"), NULL);
break;
}
case KEY_V:
{
ivgui()->PostMessage(m_hBuildDialog->GetVPanel(), new KeyValues("Paste"), NULL);
break;
}
}
}
if(dx||dy)
{
//TODO: make this stuff actually snap
int x,y,wide,tall;
panel->GetBounds(x,y,wide,tall);
if(shift)
{
panel->SetSize(wide+dx,tall+dy);
}
else
{
panel->SetPos(x+dx,y+dy);
}
ApplySnap(panel);
panel->Repaint();
if (panel->GetVParent() != 0)
{
panel->PostMessage(panel->GetVParent(), new KeyValues("Repaint"));
}
// update the build dialog
if (m_hBuildDialog)
{
// post that it's active
KeyValues *keyval = new KeyValues("SetActiveControl");
keyval->SetPtr("PanelPtr", GetCurrentPanel());
ivgui()->PostMessage(m_hBuildDialog->GetVPanel(), keyval, NULL);
// post that it's been changed
ivgui()->PostMessage(m_hBuildDialog->GetVPanel(), new KeyValues("PanelMoved"), NULL);
}
}
// If holding key while dragging, simulate moving cursor so shift/ctrl key changes take effect
if ( _dragging && panel != GetContextPanel() )
{
int x, y;
input()->GetCursorPos( x, y );
CursorMoved( x, y, panel );
}
return true;
}
bool BuildGroup::KeyCodeReleased(KeyCode code, Panel *panel )
{
if ( !m_hBuildDialog.Get() )
{
if ( panel->GetParent() )
{
EditablePanel *ep = dynamic_cast< EditablePanel * >( panel->GetParent() );
if ( ep )
{
BuildGroup *bg = ep->GetBuildGroup();
if ( bg && bg != this )
{
bg->KeyCodeTyped( code, panel );
}
}
}
return false;
}
// If holding key while dragging, simulate moving cursor so shift/ctrl key changes take effect
if ( _dragging && panel != GetContextPanel() )
{
int x, y;
input()->GetCursorPos( x, y );
CursorMoved( x, y, panel );
}
return true;
}
//-----------------------------------------------------------------------------
// Purpose: Searches for a BuildModeDialog in the hierarchy
//-----------------------------------------------------------------------------
Panel *BuildGroup::CreateBuildDialog( void )
{
// request the panel
Panel *buildDialog = NULL;
KeyValues *data = new KeyValues("BuildDialog");
data->SetPtr("BuildGroupPtr", this);
if (m_pBuildContext->RequestInfo(data))
{
buildDialog = (Panel *)data->GetPtr("PanelPtr");
}
// initialize the build dialog if found
if ( buildDialog )
{
input()->ReleaseAppModalSurface();
}
return buildDialog;
}
//-----------------------------------------------------------------------------
// Purpose: Activates the build mode settings dialog
//-----------------------------------------------------------------------------
void BuildGroup::ActivateBuildDialog( void )
{
// create the build mode dialog first time through
if (!m_hBuildDialog.Get())
{
m_hBuildDialog = CreateBuildDialog();
if (!m_hBuildDialog.Get())
return;
}
m_hBuildDialog->SetVisible( true );
// send a message to set the initial dialog controls info
_currentPanel = m_pParentPanel;
KeyValues *keyval = new KeyValues("SetActiveControl");
keyval->SetPtr("PanelPtr", GetCurrentPanel());
ivgui()->PostMessage(m_hBuildDialog->GetVPanel(), keyval, NULL);
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
HCursor BuildGroup::GetCursor(Panel *panel)
{
Assert(panel);
int x,y,wide,tall;
input()->GetCursorPos(x,y);
panel->ScreenToLocal(x,y);
panel->GetSize(wide,tall);
if(x < 2)
{
if(y < 4)
{
return _cursor_sizenwse;
}
else
if(y<(tall-4))
{
return _cursor_sizewe;
}
else
{
return _cursor_sizenesw;
}
}
return _cursor_sizeall;
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void BuildGroup::ApplySnap(Panel *panel)
{
Assert(panel);
int x,y,wide,tall;
panel->GetBounds(x,y,wide,tall);
x=(x/_snapX)*_snapX;
y=(y/_snapY)*_snapY;
panel->SetPos(x,y);
int xx,yy;
xx=x+wide;
yy=y+tall;
xx=(xx/_snapX)*_snapX;
yy=(yy/_snapY)*_snapY;
panel->SetSize(xx-x,yy-y);
}
//-----------------------------------------------------------------------------
// Purpose: Return the currently selected panel
//-----------------------------------------------------------------------------
Panel *BuildGroup::GetCurrentPanel()
{
return _currentPanel;
}
//-----------------------------------------------------------------------------
// Purpose: Add panel the list of panels that are in the build group
//-----------------------------------------------------------------------------
void BuildGroup::PanelAdded(Panel *panel)
{
Assert(panel);
PHandle temp;
temp = panel;
int c = _panelDar.Count();
for ( int i = 0; i < c; ++i )
{
if ( _panelDar[ i ] == temp )
{
return;
}
}
_panelDar.AddToTail(temp);
}
//-----------------------------------------------------------------------------
// Purpose: loads the control settings from file
//-----------------------------------------------------------------------------
void BuildGroup::LoadControlSettings(const char *controlResourceName, const char *pathID, KeyValues *pPreloadedKeyValues, KeyValues *pConditions)
{
// make sure the file is registered
RegisterControlSettingsFile(controlResourceName, pathID);
// Use the keyvalues they passed in or load them.
KeyValues *rDat = pPreloadedKeyValues;
bool bUsePrecaching = vgui_cache_res_files.GetBool();
bool bUsingPrecachedSourceKeys = false;
bool bShouldCacheKeys = true;
bool bDeleteKeys = false;
while ( !rDat )
{
if ( bUsePrecaching )
{
int nIndex = m_dictCachedResFiles.Find( controlResourceName );
if ( nIndex != m_dictCachedResFiles.InvalidIndex() )
{
rDat = m_dictCachedResFiles[nIndex];
bUsingPrecachedSourceKeys = true;
bDeleteKeys = false;
bShouldCacheKeys = false;
break;
}
}
// load the resource data from the file
rDat = new KeyValues( controlResourceName );
// check the skins directory first, if an explicit pathID hasn't been set
bool bSuccess = false;
if ( !pathID )
{
bSuccess = rDat->LoadFromFile( g_pFullFileSystem, controlResourceName, "SKIN" );
}
if ( !V_stricmp( CommandLine()->ParmValue( "-game", "hl2" ), "tf" ) )
{
if ( !bSuccess )
{
bSuccess = rDat->LoadFromFile( g_pFullFileSystem, controlResourceName, "custom_mod" );
}
if ( !bSuccess )
{
bSuccess = rDat->LoadFromFile( g_pFullFileSystem, controlResourceName, "vgui" );
}
if ( !bSuccess )
{
bSuccess = rDat->LoadFromFile( g_pFullFileSystem, controlResourceName, "BSP" );
}
// only allow to load loose files when using insecure mode
if ( !bSuccess && CommandLine()->FindParm( "-insecure" ) )
{
bSuccess = rDat->LoadFromFile( g_pFullFileSystem, controlResourceName, pathID );
}
}
else
{
if ( !bSuccess )
{
bSuccess = rDat->LoadFromFile( g_pFullFileSystem, controlResourceName, pathID );
}
}
if ( bSuccess )
{
if ( IsX360() )
{
rDat->ProcessResolutionKeys( surface()->GetResolutionKey() );
}
if ( IsPC() )
{
ConVarRef cl_hud_minmode( "cl_hud_minmode", true );
if ( cl_hud_minmode.IsValid() && cl_hud_minmode.GetBool() )
{
rDat->ProcessResolutionKeys( "_minmode" );
}
}
bDeleteKeys = true;
bShouldCacheKeys = true;
}
else
{
Warning( "Failed to load %s\n", controlResourceName );
}
break;
}
if ( pConditions && pConditions->GetFirstSubKey() )
{
if ( bUsingPrecachedSourceKeys )
{
// ProcessConditionalKeys modifies the KVs in place. We dont want
// that to happen to our cached keys
rDat = rDat->MakeCopy();
bDeleteKeys = true;
}
ProcessConditionalKeys(rDat, pConditions);
bShouldCacheKeys = false;
}
// save off the resource name
delete [] m_pResourceName;
m_pResourceName = new char[strlen(controlResourceName) + 1];
strcpy(m_pResourceName, controlResourceName);
if (pathID)
{
delete [] m_pResourcePathID;
m_pResourcePathID = new char[strlen(pathID) + 1];
strcpy(m_pResourcePathID, pathID);
}
// delete any controls not in both files
DeleteAllControlsCreatedByControlSettingsFile();
// loop through the resource data sticking info into controls
ApplySettings(rDat);
if (m_pParentPanel)
{
m_pParentPanel->InvalidateLayout();
m_pParentPanel->Repaint();
}
if ( bShouldCacheKeys && bUsePrecaching )
{
Assert( m_dictCachedResFiles.Find( controlResourceName ) == m_dictCachedResFiles.InvalidIndex() );
m_dictCachedResFiles.Insert( controlResourceName, rDat );
}
else if ( bDeleteKeys )
{
Assert( m_dictCachedResFiles.Find( controlResourceName ) != m_dictCachedResFiles.InvalidIndex() || pConditions || pPreloadedKeyValues );
rDat->deleteThis();
}
}
void BuildGroup::ProcessConditionalKeys( KeyValues *pData, KeyValues *pConditions )
{
// for each condition, look for it in keys
// if its a positive condition, promote all of its children, replacing values
if ( pData )
{
KeyValues *pSubKey = pData->GetFirstSubKey();
if ( !pSubKey )
{
// not a block
return;
}
for ( ; pSubKey != NULL; pSubKey = pSubKey->GetNextKey() )
{
// recursively descend each sub block
ProcessConditionalKeys( pSubKey, pConditions );
KeyValues *pCondition = pConditions->GetFirstSubKey();
for ( ; pCondition != NULL; pCondition = pCondition->GetNextKey() )
{
// if we match any conditions in this sub block, copy up
KeyValues *pConditionBlock = pSubKey->FindKey( pCondition->GetName() );
if ( pConditionBlock )
{
KeyValues *pOverridingKey;
for ( pOverridingKey = pConditionBlock->GetFirstSubKey(); pOverridingKey != NULL; pOverridingKey = pOverridingKey->GetNextKey() )
{
KeyValues *pExistingKey = pSubKey->FindKey( pOverridingKey->GetName() );
if ( pExistingKey )
{
pExistingKey->SetStringValue( pOverridingKey->GetString() );
}
else
{
KeyValues *copy = pOverridingKey->MakeCopy();
pSubKey->AddSubKey( copy );
}
}
}
}
}
}
}
//-----------------------------------------------------------------------------
// Purpose: registers that a control settings file may be loaded
// use when the dialog may have multiple states and the editor will need to be able to switch between them
//-----------------------------------------------------------------------------
void BuildGroup::RegisterControlSettingsFile(const char *controlResourceName, const char *pathID)
{
// add the file into a list for build mode
CUtlSymbol sym(controlResourceName);
if (!m_RegisteredControlSettingsFiles.IsValidIndex(m_RegisteredControlSettingsFiles.Find(sym)))
{
m_RegisteredControlSettingsFiles.AddToTail(sym);
}
}
//-----------------------------------------------------------------------------
// Purpose: data accessor / iterator
//-----------------------------------------------------------------------------
int BuildGroup::GetRegisteredControlSettingsFileCount()
{
return m_RegisteredControlSettingsFiles.Count();
}
//-----------------------------------------------------------------------------
// Purpose: data accessor
//-----------------------------------------------------------------------------
const char *BuildGroup::GetRegisteredControlSettingsFileByIndex(int index)
{
return m_RegisteredControlSettingsFiles[index].String();
}
//-----------------------------------------------------------------------------
// Purpose: reloads the control settings from file
//-----------------------------------------------------------------------------
void BuildGroup::ReloadControlSettings()
{
delete m_hBuildDialog.Get();
m_hBuildDialog = NULL;
// loop though objects in the current control group and remove them all
// the 0th panel is always the contextPanel which is not deletable
for( int i = 1; i < _panelDar.Count(); i++ )
{
if (!_panelDar[i].Get()) // this can happen if we had two of the same handle in the list
{
_panelDar.Remove(i);
--i;
continue;
}
// only delete deletable panels, as the only deletable panels
// are the ones created using the resource file
if ( _panelDar[i].Get()->IsBuildModeDeletable())
{
delete _panelDar[i].Get();
_panelDar.Remove(i);
--i;
}
}
if (m_pResourceName)
{
EditablePanel *edit = dynamic_cast<EditablePanel *>(m_pParentPanel);
if (edit)
{
edit->LoadControlSettings(m_pResourceName, m_pResourcePathID);
}
else
{
LoadControlSettings(m_pResourceName, m_pResourcePathID);
}
}
_controlGroup.RemoveAll();
ActivateBuildDialog();
}
//-----------------------------------------------------------------------------
// Purpose: changes which control settings are currently loaded
//-----------------------------------------------------------------------------
void BuildGroup::ChangeControlSettingsFile(const char *controlResourceName)
{
// clear any current state
_controlGroup.RemoveAll();
_currentPanel = m_pParentPanel;
// load the new state, via the dialog if possible
EditablePanel *edit = dynamic_cast<EditablePanel *>(m_pParentPanel);
if (edit)
{
edit->LoadControlSettings(controlResourceName, m_pResourcePathID);
}
else
{
LoadControlSettings(controlResourceName, m_pResourcePathID);
}
// force it to update
KeyValues *keyval = new KeyValues("SetActiveControl");
keyval->SetPtr("PanelPtr", GetCurrentPanel());
ivgui()->PostMessage(m_hBuildDialog->GetVPanel(), keyval, NULL);
}
//-----------------------------------------------------------------------------
// Purpose: saves control settings to file
//-----------------------------------------------------------------------------
bool BuildGroup::SaveControlSettings( void )
{
bool bSuccess = false;
if ( m_pResourceName )
{
KeyValues *rDat = new KeyValues( m_pResourceName );
// get the data from our controls
GetSettings( rDat );
char fullpath[ 512 ];
g_pFullFileSystem->RelativePathToFullPath( m_pResourceName, m_pResourcePathID, fullpath, sizeof( fullpath ) );
// save the data out to a file
bSuccess = rDat->SaveToFile( g_pFullFileSystem, fullpath, NULL );
if (!bSuccess)
{
MessageBox *dlg = new MessageBox("BuildMode - Error saving file", "Error: Could not save changes. File is most likely read only.");
dlg->DoModal();
}
rDat->deleteThis();
}
return bSuccess;
}
//-----------------------------------------------------------------------------
// Purpose: Deletes all the controls not created by the code
//-----------------------------------------------------------------------------
void BuildGroup::DeleteAllControlsCreatedByControlSettingsFile()
{
// loop though objects in the current control group and remove them all
// the 0th panel is always the contextPanel which is not deletable
for ( int i = 1; i < _panelDar.Count(); i++ )
{
if (!_panelDar[i].Get()) // this can happen if we had two of the same handle in the list
{
_panelDar.Remove(i);
--i;
continue;
}
// only delete deletable panels, as the only deletable panels
// are the ones created using the resource file
if ( _panelDar[i].Get()->IsBuildModeDeletable())
{
delete _panelDar[i].Get();
_panelDar.Remove(i);
--i;
}
}
_currentPanel = m_pBuildContext;
_currentPanel->InvalidateLayout();
m_pBuildContext->Repaint();
}
//-----------------------------------------------------------------------------
// Purpose: serializes settings from a resource data container
//-----------------------------------------------------------------------------
void BuildGroup::ApplySettings( KeyValues *resourceData )
{
tmZone( TELEMETRY_LEVEL0, TMZF_NONE, "%s", __FUNCTION__ );
// loop through all the keys, applying them wherever
for (KeyValues *controlKeys = resourceData->GetFirstSubKey(); controlKeys != NULL; controlKeys = controlKeys->GetNextKey())
{
bool bFound = false;
// Skip keys that are atomic..
if (controlKeys->GetDataType() != KeyValues::TYPE_NONE)
continue;
char const *keyName = controlKeys->GetName();
// check to see if any buildgroup panels have this name
for ( int i = 0; i < _panelDar.Count(); i++ )
{
Panel *panel = _panelDar[i].Get();
if (!panel) // this can happen if we had two of the same handle in the list
{
_panelDar.Remove(i);
--i;
continue;
}
Assert (panel);
// make the control name match CASE INSENSITIVE!
char const *panelName = panel->GetName();
if (!Q_stricmp(panelName, keyName))
{
// apply the settings
panel->ApplySettings(controlKeys);
bFound = true;
break;
}
}
if ( !bFound )
{
// the key was not found in the registered list, check to see if we should create it
if ( keyName /*controlKeys->GetInt("AlwaysCreate", false)*/ )
{
// create the control even though it wasn't registered
NewControl( controlKeys );
}
}
}
}
//-----------------------------------------------------------------------------
// Purpose: Create a new control in the context panel
// Input: name: class name of control to create
// controlKeys: keyvalues of settings for the panel.
// name OR controlKeys should be set, not both.
// x,y position relative to base panel
// Output: Panel *newPanel, NULL if failed to create new control.
//-----------------------------------------------------------------------------
Panel *BuildGroup::NewControl( const char *name, int x, int y)
{
Assert (name);
Panel *newPanel = NULL;
// returns NULL on failure
newPanel = static_cast<EditablePanel *>(m_pParentPanel)->CreateControlByName(name);
if (newPanel)
{
// panel successfully created
newPanel->SetParent(m_pParentPanel);
newPanel->SetBuildGroup(this);
newPanel->SetPos(x, y);
char newFieldName[255];
GetNewFieldName(newFieldName, sizeof(newFieldName), newPanel);
newPanel->SetName(newFieldName);
newPanel->AddActionSignalTarget(m_pParentPanel);
newPanel->SetBuildModeEditable(true);
newPanel->SetBuildModeDeletable(true);
// make sure it gets freed
newPanel->SetAutoDelete(true);
}
return newPanel;
}
//-----------------------------------------------------------------------------
// Purpose: Create a new control in the context panel
// Input: controlKeys: keyvalues of settings for the panel only works when applying initial settings.
// Output: Panel *newPanel, NULL if failed to create new control.
//-----------------------------------------------------------------------------
Panel *BuildGroup::NewControl( KeyValues *controlKeys, int x, int y)
{
Assert (controlKeys);
Panel *newPanel = NULL;
if (controlKeys)
{
// Warning( "Creating new control \"%s\" of type \"%s\"\n", controlKeys->GetString( "fieldName" ), controlKeys->GetString( "ControlName" ) );
KeyValues *keyVal = new KeyValues("ControlFactory", "ControlName", controlKeys->GetString("ControlName"));
m_pBuildContext->RequestInfo(keyVal);
// returns NULL on failure
newPanel = (Panel *)keyVal->GetPtr("PanelPtr");
keyVal->deleteThis();
}
else
{
return NULL;
}
if (newPanel)
{
// panel successfully created
newPanel->SetParent(m_pParentPanel);
newPanel->SetBuildGroup(this);
newPanel->SetPos(x, y);
newPanel->SetName(controlKeys->GetName()); // name before applysettings :)
newPanel->ApplySettings(controlKeys);
newPanel->AddActionSignalTarget(m_pParentPanel);
newPanel->SetBuildModeEditable(true);
newPanel->SetBuildModeDeletable(true);
// make sure it gets freed
newPanel->SetAutoDelete(true);
}
return newPanel;
}
//-----------------------------------------------------------------------------
// Purpose: Get a new unique fieldname for a new control
//-----------------------------------------------------------------------------
void BuildGroup::GetNewFieldName(char *newFieldName, int newFieldNameSize, Panel *newPanel)
{
int fieldNameNumber=1;
char defaultName[25];
Q_strncpy( defaultName, newPanel->GetClassName(), sizeof( defaultName ) );
while (1)
{
Q_snprintf (newFieldName, newFieldNameSize, "%s%d", defaultName, fieldNameNumber);
if ( FieldNameTaken(newFieldName) == NULL)
break;
++fieldNameNumber;
}
}
//-----------------------------------------------------------------------------
// Purpose: check to see if any buildgroup panels have this fieldname
// Input : fieldName, name to check
// Output : ptr to a panel that has the name if it is taken
//-----------------------------------------------------------------------------
Panel *BuildGroup::FieldNameTaken(const char *fieldName)
{
for ( int i = 0; i < _panelDar.Count(); i++ )
{
Panel *panel = _panelDar[i].Get();
if ( !panel )
continue;
if (!stricmp(panel->GetName(), fieldName) )
{
return panel;
}
}
return NULL;
}
//-----------------------------------------------------------------------------
// Purpose: serializes settings to a resource data container
//-----------------------------------------------------------------------------
void BuildGroup::GetSettings( KeyValues *resourceData )
{
// loop through all the objects getting their settings
for( int i = 0; i < _panelDar.Count(); i++ )
{
Panel *panel = _panelDar[i].Get();
if (!panel)
continue;
bool isRuler = false;
// do not get setting for ruler labels.
if (_showRulers) // rulers are visible
{
for (int j = 0; j < 4; j++)
{
if (panel == _rulerNumber[j])
{
isRuler = true;
break;
}
}
if (isRuler)
{
isRuler = false;
continue;
}
}
// Don't save the setting of the buildmodedialog
if (!stricmp(panel->GetName(), "BuildDialog"))
continue;
// get the keys section from the data file
if (panel->GetName() && *panel->GetName())
{
KeyValues *datKey = resourceData->FindKey(panel->GetName(), true);
// get the settings
panel->GetSettings(datKey);
}
}
}
//-----------------------------------------------------------------------------
// Purpose: loop though objects in the current control group and remove them all
//-----------------------------------------------------------------------------
void BuildGroup::RemoveSettings()
{
// loop though objects in the current control group and remove them all
int i;
for( i = 0; i < _controlGroup.Count(); i++ )
{
// only delete delatable panels
if ( _controlGroup[i].Get()->IsBuildModeDeletable())
{
delete _controlGroup[i].Get();
_controlGroup.Remove(i);
--i;
}
}
// remove deleted panels from the handle list
for( i = 0; i < _panelDar.Count(); i++ )
{
if ( !_panelDar[i].Get() )
{
_panelDar.Remove(i);
--i;
}
}
_currentPanel = m_pBuildContext;
_currentPanel->InvalidateLayout();
m_pBuildContext->Repaint();
}
//-----------------------------------------------------------------------------
// Purpose: sets the panel from which the build group gets all it's object creation info
//-----------------------------------------------------------------------------
void BuildGroup::SetContextPanel(Panel *contextPanel)
{
m_pBuildContext = contextPanel;
}
//-----------------------------------------------------------------------------
// Purpose: gets the panel from which the build group gets all it's object creation info
//-----------------------------------------------------------------------------
Panel *BuildGroup::GetContextPanel()
{
return m_pBuildContext;
}
//-----------------------------------------------------------------------------
// Purpose: get the list of panels in the buildgroup
//-----------------------------------------------------------------------------
CUtlVector<PHandle> *BuildGroup::GetPanelList()
{
return &_panelDar;
}
//-----------------------------------------------------------------------------
// Purpose: dialog variables
//-----------------------------------------------------------------------------
KeyValues *BuildGroup::GetDialogVariables()
{
EditablePanel *edit = dynamic_cast<EditablePanel *>(m_pParentPanel);
if (edit)
{
return edit->GetDialogVariables();
}
return NULL;
}
bool BuildGroup::PrecacheResFile( const char* pszResFileName )
{
KeyValues *pkvResFile = new KeyValues( pszResFileName );
if ( pkvResFile->LoadFromFile( g_pFullFileSystem, pszResFileName, "GAME" ) )
{
Assert( m_dictCachedResFiles.Find( pszResFileName ) == m_dictCachedResFiles.InvalidIndex() );
m_dictCachedResFiles.Insert( pszResFileName, pkvResFile );
return true;
}
return false;
}
void BuildGroup::ClearResFileCache()
{
int nIndex = m_dictCachedResFiles.First();
while( m_dictCachedResFiles.IsValidIndex( nIndex ) )
{
m_dictCachedResFiles[ nIndex ]->deleteThis();
nIndex = m_dictCachedResFiles.Next( nIndex );
}
m_dictCachedResFiles.Purge();
}