mirror of
https://github.com/nillerusr/source-engine.git
synced 2024-12-22 22:27:05 +00:00
186 lines
6.6 KiB
C++
186 lines
6.6 KiB
C++
//========= Copyright Valve Corporation, All rights reserved. ============//
|
|
//
|
|
// Purpose:
|
|
//
|
|
// $NoKeywords: $
|
|
//
|
|
//===========================================================================//
|
|
|
|
#ifndef IVMODELRENDER_H
|
|
#define IVMODELRENDER_H
|
|
|
|
#ifdef _WIN32
|
|
#pragma once
|
|
#endif
|
|
|
|
#include "interface.h"
|
|
#include "mathlib/mathlib.h"
|
|
#include "istudiorender.h"
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// forward declarations
|
|
//-----------------------------------------------------------------------------
|
|
struct mstudioanimdesc_t;
|
|
struct mstudioseqdesc_t;
|
|
struct model_t;
|
|
class IClientRenderable;
|
|
class Vector;
|
|
struct studiohdr_t;
|
|
class IMaterial;
|
|
class CStudioHdr;
|
|
|
|
FORWARD_DECLARE_HANDLE( LightCacheHandle_t );
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Model rendering state
|
|
//-----------------------------------------------------------------------------
|
|
struct DrawModelState_t
|
|
{
|
|
studiohdr_t* m_pStudioHdr;
|
|
studiohwdata_t* m_pStudioHWData;
|
|
IClientRenderable* m_pRenderable;
|
|
const matrix3x4_t *m_pModelToWorld;
|
|
StudioDecalHandle_t m_decals;
|
|
int m_drawFlags;
|
|
int m_lod;
|
|
};
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Model Rendering + instance data
|
|
//-----------------------------------------------------------------------------
|
|
|
|
// change this when the new version is incompatable with the old
|
|
#define VENGINE_HUDMODEL_INTERFACE_VERSION "VEngineModel016"
|
|
|
|
typedef unsigned short ModelInstanceHandle_t;
|
|
|
|
enum
|
|
{
|
|
MODEL_INSTANCE_INVALID = (ModelInstanceHandle_t)~0
|
|
};
|
|
|
|
struct ModelRenderInfo_t
|
|
{
|
|
Vector origin;
|
|
QAngle angles;
|
|
IClientRenderable *pRenderable;
|
|
const model_t *pModel;
|
|
const matrix3x4_t *pModelToWorld;
|
|
const matrix3x4_t *pLightingOffset;
|
|
const Vector *pLightingOrigin;
|
|
int flags;
|
|
int entity_index;
|
|
int skin;
|
|
int body;
|
|
int hitboxset;
|
|
ModelInstanceHandle_t instance;
|
|
|
|
ModelRenderInfo_t()
|
|
{
|
|
pModelToWorld = NULL;
|
|
pLightingOffset = NULL;
|
|
pLightingOrigin = NULL;
|
|
}
|
|
};
|
|
|
|
struct StaticPropRenderInfo_t
|
|
{
|
|
const matrix3x4_t *pModelToWorld;
|
|
const model_t *pModel;
|
|
IClientRenderable *pRenderable;
|
|
Vector *pLightingOrigin;
|
|
short skin;
|
|
ModelInstanceHandle_t instance;
|
|
};
|
|
|
|
// UNDONE: Move this to hud export code, subsume previous functions
|
|
abstract_class IVModelRender
|
|
{
|
|
public:
|
|
virtual int DrawModel( int flags,
|
|
IClientRenderable *pRenderable,
|
|
ModelInstanceHandle_t instance,
|
|
int entity_index,
|
|
const model_t *model,
|
|
Vector const& origin,
|
|
QAngle const& angles,
|
|
int skin,
|
|
int body,
|
|
int hitboxset,
|
|
const matrix3x4_t *modelToWorld = NULL,
|
|
const matrix3x4_t *pLightingOffset = NULL ) = 0;
|
|
|
|
// This causes a material to be used when rendering the model instead
|
|
// of the materials the model was compiled with
|
|
virtual void ForcedMaterialOverride( IMaterial *newMaterial, OverrideType_t nOverrideType = OVERRIDE_NORMAL ) = 0;
|
|
|
|
virtual void SetViewTarget( const CStudioHdr *pStudioHdr, int nBodyIndex, const Vector& target ) = 0;
|
|
|
|
// Creates, destroys instance data to be associated with the model
|
|
virtual ModelInstanceHandle_t CreateInstance( IClientRenderable *pRenderable, LightCacheHandle_t *pCache = NULL ) = 0;
|
|
virtual void DestroyInstance( ModelInstanceHandle_t handle ) = 0;
|
|
|
|
// Associates a particular lighting condition with a model instance handle.
|
|
// FIXME: This feature currently only works for static props. To make it work for entities, etc.,
|
|
// we must clean up the lightcache handles as the model instances are removed.
|
|
// At the moment, since only the static prop manager uses this, it cleans up all LightCacheHandles
|
|
// at level shutdown.
|
|
virtual void SetStaticLighting( ModelInstanceHandle_t handle, LightCacheHandle_t* pHandle ) = 0;
|
|
virtual LightCacheHandle_t GetStaticLighting( ModelInstanceHandle_t handle ) = 0;
|
|
|
|
// moves an existing InstanceHandle to a nex Renderable to keep decals etc. Models must be the same
|
|
virtual bool ChangeInstance( ModelInstanceHandle_t handle, IClientRenderable *pRenderable ) = 0;
|
|
|
|
// Creates a decal on a model instance by doing a planar projection
|
|
// along the ray. The material is the decal material, the radius is the
|
|
// radius of the decal to create.
|
|
virtual void AddDecal( ModelInstanceHandle_t handle, Ray_t const& ray,
|
|
Vector const& decalUp, int decalIndex, int body, bool noPokeThru = false, int maxLODToDecal = ADDDECAL_TO_ALL_LODS ) = 0;
|
|
|
|
// Removes all the decals on a model instance
|
|
virtual void RemoveAllDecals( ModelInstanceHandle_t handle ) = 0;
|
|
|
|
// Remove all decals from all models
|
|
virtual void RemoveAllDecalsFromAllModels() = 0;
|
|
|
|
// Shadow rendering, DrawModelShadowSetup returns the address of the bone-to-world array, NULL in case of error
|
|
virtual matrix3x4_t* DrawModelShadowSetup( IClientRenderable *pRenderable, int body, int skin, DrawModelInfo_t *pInfo, matrix3x4_t *pCustomBoneToWorld = NULL ) = 0;
|
|
virtual void DrawModelShadow( IClientRenderable *pRenderable, const DrawModelInfo_t &info, matrix3x4_t *pCustomBoneToWorld = NULL ) = 0;
|
|
|
|
// This gets called when overbright, etc gets changed to recompute static prop lighting.
|
|
virtual bool RecomputeStaticLighting( ModelInstanceHandle_t handle ) = 0;
|
|
|
|
virtual void ReleaseAllStaticPropColorData( void ) = 0;
|
|
virtual void RestoreAllStaticPropColorData( void ) = 0;
|
|
|
|
// Extended version of drawmodel
|
|
virtual int DrawModelEx( ModelRenderInfo_t &pInfo ) = 0;
|
|
|
|
virtual int DrawModelExStaticProp( ModelRenderInfo_t &pInfo ) = 0;
|
|
|
|
virtual bool DrawModelSetup( ModelRenderInfo_t &pInfo, DrawModelState_t *pState, matrix3x4_t *pCustomBoneToWorld, matrix3x4_t** ppBoneToWorldOut ) = 0;
|
|
virtual void DrawModelExecute( const DrawModelState_t &state, const ModelRenderInfo_t &pInfo, matrix3x4_t *pCustomBoneToWorld = NULL ) = 0;
|
|
|
|
// Sets up lighting context for a point in space
|
|
virtual void SetupLighting( const Vector &vecCenter ) = 0;
|
|
|
|
// doesn't support any debug visualization modes or other model options, but draws static props in the
|
|
// fastest way possible
|
|
virtual int DrawStaticPropArrayFast( StaticPropRenderInfo_t *pProps, int count, bool bShadowDepth ) = 0;
|
|
|
|
// Allow client to override lighting state
|
|
virtual void SuppressEngineLighting( bool bSuppress ) = 0;
|
|
|
|
virtual void SetupColorMeshes( int nTotalVerts ) = 0;
|
|
|
|
virtual void AddColoredDecal( ModelInstanceHandle_t handle, Ray_t const& ray,
|
|
Vector const& decalUp, int decalIndex, int body, Color cColor, bool noPokeThru = false, int maxLODToDecal = ADDDECAL_TO_ALL_LODS ) = 0;
|
|
|
|
virtual void GetMaterialOverride( IMaterial** ppOutForcedMaterial, OverrideType_t* pOutOverrideType ) = 0;
|
|
};
|
|
|
|
|
|
#endif // IVMODELRENDER_H
|