mirror of
https://github.com/nillerusr/source-engine.git
synced 2024-12-22 22:27:05 +00:00
689 lines
16 KiB
C++
689 lines
16 KiB
C++
//========= Copyright Valve Corporation, All rights reserved. ============//
|
|
//
|
|
// Purpose:
|
|
//
|
|
//=============================================================================
|
|
|
|
#include "stdafx.h"
|
|
#include "hammer.h"
|
|
#include "StockSolids.h"
|
|
#include "hammer_mathlib.h"
|
|
#include "MapSolid.h"
|
|
|
|
|
|
// memdbgon must be the last include file in a .cpp file!!!
|
|
#include <tier0/memdbgon.h>
|
|
|
|
|
|
#pragma warning(disable:4244)
|
|
|
|
//Vector pmPoints[64];
|
|
|
|
StockSolid::StockSolid(int nFields)
|
|
{
|
|
AllocateDataFields(nFields);
|
|
cofs.Init();
|
|
}
|
|
|
|
|
|
StockSolid::~StockSolid()
|
|
{
|
|
if ( pFields )
|
|
{
|
|
delete[] pFields;
|
|
pFields = NULL;
|
|
}
|
|
}
|
|
|
|
|
|
void StockSolid::AllocateDataFields(int nFields_)
|
|
{
|
|
pFields = new STSDATAFIELD[nFields_];
|
|
Assert(pFields);
|
|
iMaxFields = nFields_;
|
|
this->nFields = 0; // none yet
|
|
}
|
|
|
|
|
|
void StockSolid::Serialize(std::fstream& file, BOOL bIsStoring)
|
|
{
|
|
}
|
|
|
|
|
|
int StockSolid::GetFieldCount() const
|
|
{
|
|
return nFields;
|
|
}
|
|
|
|
|
|
void StockSolid::SetFieldData(int iIndex, int iData)
|
|
{
|
|
Assert(iIndex < nFields);
|
|
|
|
STSDATAFIELD& field = pFields[iIndex];
|
|
field.iValue = iData;
|
|
|
|
if(field.flags & DFFLAG_RANGED)
|
|
{
|
|
Assert(!(iData < field.iRangeLower || iData > field.iRangeUpper));
|
|
}
|
|
}
|
|
|
|
|
|
int StockSolid::GetFieldData(int iIndex, int *piData) const
|
|
{
|
|
Assert(iIndex < nFields);
|
|
|
|
STSDATAFIELD& field = pFields[iIndex];
|
|
|
|
if(piData)
|
|
piData[0] = field.iValue;
|
|
|
|
return field.iValue;
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose:
|
|
//-----------------------------------------------------------------------------
|
|
void StockSolid::SetOrigin(const Vector &o)
|
|
{
|
|
origin = o;
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose:
|
|
//-----------------------------------------------------------------------------
|
|
void StockSolid::SetCenterOffset(const Vector &ofs)
|
|
{
|
|
cofs = ofs;
|
|
}
|
|
|
|
|
|
void StockSolid::AddDataField(STSDF_TYPE type, const char *pszName, int iRangeLower, int iRangeUpper)
|
|
{
|
|
Assert(nFields < iMaxFields);
|
|
|
|
STSDATAFIELD& field = pFields[nFields++];
|
|
|
|
field.type = type;
|
|
field.flags = 0;
|
|
strcpy(field.szName, pszName);
|
|
|
|
if(iRangeLower != -1)
|
|
{
|
|
field.flags |= DFFLAG_RANGED;
|
|
field.iRangeLower = iRangeLower;
|
|
field.iRangeUpper = iRangeUpper;
|
|
}
|
|
}
|
|
|
|
|
|
// ----------------------------------------------------------------------------
|
|
// StockBlock()
|
|
// ----------------------------------------------------------------------------
|
|
StockBlock::StockBlock() :
|
|
StockSolid(3)
|
|
{
|
|
AddDataField(DFTYPE_INTEGER, "Width (X)");
|
|
AddDataField(DFTYPE_INTEGER, "Depth (Y)");
|
|
AddDataField(DFTYPE_INTEGER, "Height (Z)");
|
|
}
|
|
|
|
|
|
void StockBlock::SetFromBox(BoundBox *pBox)
|
|
{
|
|
// round floats before converting to integers
|
|
SetFieldData(fieldWidth, (pBox->bmaxs[0] - pBox->bmins[0])+0.5f );
|
|
SetFieldData(fieldDepth, (pBox->bmaxs[1] - pBox->bmins[1])+0.5f );
|
|
SetFieldData(fieldHeight, (pBox->bmaxs[2] - pBox->bmins[2])+0.5f );
|
|
|
|
Vector o;
|
|
pBox->GetBoundsCenter(o);
|
|
|
|
SetOrigin(o);
|
|
}
|
|
|
|
|
|
void StockBlock::CreateMapSolid(CMapSolid *pSolid, TextureAlignment_t eAlignment)
|
|
{
|
|
CMapFace Face;
|
|
|
|
float fDepth = float(GetFieldData(fieldDepth))/2;
|
|
float fWidth = float(GetFieldData(fieldWidth))/2;
|
|
float fHeight = float(GetFieldData(fieldHeight))/2;
|
|
|
|
// create box
|
|
Vector bmins, bmaxs;
|
|
bmins[0] = origin[0] - fWidth + cofs[0];
|
|
bmins[1] = origin[1] - fDepth + cofs[1];
|
|
bmins[2] = origin[2] - fHeight + cofs[2];
|
|
|
|
bmaxs[0] = origin[0] + fWidth + cofs[0];
|
|
bmaxs[1] = origin[1] + fDepth + cofs[1];
|
|
bmaxs[2] = origin[2] + fHeight + cofs[2];
|
|
|
|
Vector Points[4];
|
|
|
|
// x planes - top first
|
|
Points[0][0] = bmins[0];
|
|
Points[0][1] = bmaxs[1];
|
|
Points[0][2] = bmaxs[2];
|
|
|
|
Points[1][0] = bmaxs[0];
|
|
Points[1][1] = bmaxs[1];
|
|
Points[1][2] = bmaxs[2];
|
|
|
|
Points[2][0] = bmaxs[0];
|
|
Points[2][1] = bmins[1];
|
|
Points[2][2] = bmaxs[2];
|
|
|
|
Points[3][0] = bmins[0];
|
|
Points[3][1] = bmins[1];
|
|
Points[3][2] = bmaxs[2];
|
|
|
|
Face.CreateFace(Points, 4, pSolid->IsCordonBrush());
|
|
pSolid->AddFace(&Face);
|
|
|
|
// top - modify heights
|
|
for(int i = 0; i < 4; i++)
|
|
{
|
|
Points[i][2] = bmins[2];
|
|
}
|
|
|
|
Face.CreateFace(Points, -4, pSolid->IsCordonBrush());
|
|
pSolid->AddFace(&Face);
|
|
|
|
// y planes - left
|
|
Points[0][0] = bmins[0];
|
|
Points[0][1] = bmaxs[1];
|
|
Points[0][2] = bmaxs[2];
|
|
|
|
Points[1][0] = bmins[0];
|
|
Points[1][1] = bmins[1];
|
|
Points[1][2] = bmaxs[2];
|
|
|
|
Points[2][0] = bmins[0];
|
|
Points[2][1] = bmins[1];
|
|
Points[2][2] = bmins[2];
|
|
|
|
Points[3][0] = bmins[0];
|
|
Points[3][1] = bmaxs[1];
|
|
Points[3][2] = bmins[2];
|
|
|
|
Face.CreateFace(Points, 4, pSolid->IsCordonBrush());
|
|
pSolid->AddFace(&Face);
|
|
|
|
// right - modify xloc
|
|
for(int i = 0; i < 4; i++)
|
|
{
|
|
Points[i][0] = bmaxs[0];
|
|
}
|
|
|
|
Face.CreateFace(Points, -4, pSolid->IsCordonBrush());
|
|
pSolid->AddFace(&Face);
|
|
|
|
// x planes - farthest
|
|
Points[0][0] = bmaxs[0];
|
|
Points[0][1] = bmaxs[1];
|
|
Points[0][2] = bmaxs[2];
|
|
|
|
Points[1][0] = bmins[0];
|
|
Points[1][1] = bmaxs[1];
|
|
Points[1][2] = bmaxs[2];
|
|
|
|
Points[2][0] = bmins[0];
|
|
Points[2][1] = bmaxs[1];
|
|
Points[2][2] = bmins[2];
|
|
|
|
Points[3][0] = bmaxs[0];
|
|
Points[3][1] = bmaxs[1];
|
|
Points[3][2] = bmins[2];
|
|
|
|
Face.CreateFace(Points, 4, pSolid->IsCordonBrush());
|
|
pSolid->AddFace(&Face);
|
|
|
|
// nearest - modify yloc
|
|
for(int i = 0; i < 4; i++)
|
|
{
|
|
Points[i][1] = bmins[1];
|
|
}
|
|
|
|
Face.CreateFace(Points, -4, pSolid->IsCordonBrush());
|
|
pSolid->AddFace(&Face);
|
|
|
|
pSolid->CalcBounds();
|
|
pSolid->InitializeTextureAxes(eAlignment, INIT_TEXTURE_ALL | INIT_TEXTURE_FORCE);
|
|
}
|
|
|
|
|
|
// ----------------------------------------------------------------------------
|
|
// StockWedge()
|
|
// ----------------------------------------------------------------------------
|
|
StockWedge::StockWedge() :
|
|
StockSolid(3)
|
|
{
|
|
AddDataField(DFTYPE_INTEGER, "Width (X)");
|
|
AddDataField(DFTYPE_INTEGER, "Depth (Y)");
|
|
AddDataField(DFTYPE_INTEGER, "Height (Z)");
|
|
}
|
|
|
|
|
|
void StockWedge::SetFromBox(BoundBox *pBox)
|
|
{
|
|
SetFieldData(fieldWidth, pBox->bmaxs[0] - pBox->bmins[0]);
|
|
SetFieldData(fieldDepth, pBox->bmaxs[1] - pBox->bmins[1]);
|
|
SetFieldData(fieldHeight, pBox->bmaxs[2] - pBox->bmins[2]);
|
|
|
|
Vector o;
|
|
pBox->GetBoundsCenter(o);
|
|
|
|
SetOrigin(o);
|
|
}
|
|
|
|
|
|
void StockWedge::CreateMapSolid(CMapSolid *pSolid, TextureAlignment_t eTextureAlignment)
|
|
{
|
|
CMapFace Face;
|
|
|
|
float fDepth = float(GetFieldData(fieldDepth))/2;
|
|
float fWidth = float(GetFieldData(fieldWidth))/2;
|
|
float fHeight = float(GetFieldData(fieldHeight))/2;
|
|
|
|
Vector Points[4];
|
|
|
|
// x planes - top
|
|
Points[0][0] = origin[0] + fWidth;
|
|
Points[0][1] = origin[1] + fDepth;
|
|
Points[0][2] = origin[2] + fHeight;
|
|
|
|
Points[1][0] = origin[0] + fWidth;
|
|
Points[1][1] = origin[1] - fDepth;
|
|
Points[1][2] = origin[2] + fHeight;
|
|
|
|
Points[2][0] = origin[0] - fWidth;
|
|
Points[2][1] = origin[1] - fDepth;
|
|
Points[2][2] = origin[2] + fHeight;
|
|
|
|
Face.CreateFace(Points, 3);
|
|
pSolid->AddFace(&Face);
|
|
|
|
// bottom
|
|
for (int i = 0; i < 3; i++)
|
|
{
|
|
Points[i][2] = origin[2] - fHeight;
|
|
}
|
|
|
|
Face.CreateFace(Points, -3);
|
|
pSolid->AddFace(&Face);
|
|
|
|
// left (slant)
|
|
Points[0][0] = origin[0] + fWidth;
|
|
Points[0][1] = origin[1] + fDepth;
|
|
Points[0][2] = origin[2] - fHeight;
|
|
|
|
Points[1][0] = origin[0] + fWidth;
|
|
Points[1][1] = origin[1] + fDepth;
|
|
Points[1][2] = origin[2] + fHeight;
|
|
|
|
Points[2][0] = origin[0] - fWidth;
|
|
Points[2][1] = origin[1] - fDepth;
|
|
Points[2][2] = origin[2] + fHeight;
|
|
|
|
Points[3][0] = origin[0] - fWidth;
|
|
Points[3][1] = origin[1] - fDepth;
|
|
Points[3][2] = origin[2] - fHeight;
|
|
|
|
Face.CreateFace(Points, 4);
|
|
pSolid->AddFace(&Face);
|
|
|
|
// south
|
|
Points[0][0] = origin[0] + fWidth;
|
|
Points[0][1] = origin[1] - fDepth;
|
|
Points[0][2] = origin[2] + fHeight;
|
|
|
|
Points[1][0] = origin[0] + fWidth;
|
|
Points[1][1] = origin[1] - fDepth;
|
|
Points[1][2] = origin[2] - fHeight;
|
|
|
|
Points[2][0] = origin[0] - fWidth;
|
|
Points[2][1] = origin[1] - fDepth;
|
|
Points[2][2] = origin[2] - fHeight;
|
|
|
|
Points[3][0] = origin[0] - fWidth;
|
|
Points[3][1] = origin[1] - fDepth;
|
|
Points[3][2] = origin[2] + fHeight;
|
|
|
|
Face.CreateFace(Points, 4);
|
|
pSolid->AddFace(&Face);
|
|
|
|
// right
|
|
Points[0][0] = origin[0] + fWidth;
|
|
Points[0][1] = origin[1] + fDepth;
|
|
Points[0][2] = origin[2] + fHeight;
|
|
|
|
Points[1][0] = origin[0] + fWidth;
|
|
Points[1][1] = origin[1] + fDepth;
|
|
Points[1][2] = origin[2] - fHeight;
|
|
|
|
Points[2][0] = origin[0] + fWidth;
|
|
Points[2][1] = origin[1] - fDepth;
|
|
Points[2][2] = origin[2] - fHeight;
|
|
|
|
Points[3][0] = origin[0] + fWidth;
|
|
Points[3][1] = origin[1] - fDepth;
|
|
Points[3][2] = origin[2] + fHeight;
|
|
|
|
Face.CreateFace(Points, 4);
|
|
pSolid->AddFace(&Face);
|
|
|
|
pSolid->CalcBounds();
|
|
pSolid->InitializeTextureAxes(eTextureAlignment, INIT_TEXTURE_ALL | INIT_TEXTURE_FORCE);
|
|
}
|
|
|
|
|
|
// ----------------------------------------------------------------------------
|
|
// StockCylinder()
|
|
// ----------------------------------------------------------------------------
|
|
StockCylinder::StockCylinder()
|
|
: StockSolid(4)
|
|
{
|
|
AddDataField(DFTYPE_INTEGER, "Width (X)");
|
|
AddDataField(DFTYPE_INTEGER, "Depth (Y)");
|
|
AddDataField(DFTYPE_INTEGER, "Height (Z)");
|
|
AddDataField(DFTYPE_INTEGER, "Number of Sides");
|
|
|
|
SetFieldData(fieldSideCount, 8);
|
|
}
|
|
|
|
|
|
void StockCylinder::SetFromBox(BoundBox *pBox)
|
|
{
|
|
SetFieldData(fieldWidth, pBox->bmaxs[0] - pBox->bmins[0]);
|
|
SetFieldData(fieldDepth, pBox->bmaxs[1] - pBox->bmins[1]);
|
|
SetFieldData(fieldHeight, pBox->bmaxs[2] - pBox->bmins[2]);
|
|
|
|
Vector o;
|
|
pBox->GetBoundsCenter(o);
|
|
|
|
SetOrigin(o);
|
|
}
|
|
|
|
|
|
void StockCylinder::CreateMapSolid(CMapSolid *pSolid, TextureAlignment_t eTextureAlignment)
|
|
{
|
|
CMapFace Face;
|
|
|
|
float fDepth = float(GetFieldData(fieldDepth))/2;
|
|
float fWidth = float(GetFieldData(fieldWidth))/2;
|
|
float fHeight = float(GetFieldData(fieldHeight))/2;
|
|
int nSides = GetFieldData(fieldSideCount);
|
|
|
|
Vector pmPoints[64];
|
|
polyMake(origin[0] - fWidth, origin[1] - fDepth, origin[0] + fWidth, origin[1] + fDepth, nSides, 0, pmPoints );
|
|
|
|
// face 0 - top face
|
|
for(int i = 0; i < nSides+1; i++)
|
|
{
|
|
pmPoints[i][2] = origin[2] - fHeight;
|
|
}
|
|
|
|
Face.CreateFace( pmPoints, -nSides);
|
|
pSolid->AddFace(&Face);
|
|
|
|
// bottom face
|
|
for(int i = 0; i < nSides+1; i++)
|
|
{
|
|
pmPoints[i][2] = origin[2] + fHeight;
|
|
}
|
|
|
|
Face.CreateFace( pmPoints, nSides);
|
|
pSolid->AddFace(&Face);
|
|
|
|
// other sides
|
|
Vector Points[4];
|
|
|
|
for(int i = 0; i < nSides; i++)
|
|
{
|
|
Points[0][0] = pmPoints[i][0];
|
|
Points[0][1] = pmPoints[i][1];
|
|
Points[0][2] = origin[2] - fHeight;
|
|
|
|
Points[1][0] = pmPoints[i+1][0];
|
|
Points[1][1] = pmPoints[i+1][1];
|
|
Points[1][2] = origin[2] - fHeight;
|
|
|
|
Points[2][0] = pmPoints[i+1][0];
|
|
Points[2][1] = pmPoints[i+1][1];
|
|
Points[2][2] = origin[2] + fHeight;
|
|
|
|
Points[3][0] = pmPoints[i][0];
|
|
Points[3][1] = pmPoints[i][1];
|
|
Points[3][2] = origin[2] + fHeight;
|
|
|
|
Face.CreateFace(Points, 4);
|
|
Face.texture.smooth = 1.f;
|
|
pSolid->AddFace(&Face);
|
|
}
|
|
|
|
pSolid->CalcBounds();
|
|
pSolid->InitializeTextureAxes(eTextureAlignment, INIT_TEXTURE_ALL | INIT_TEXTURE_FORCE);
|
|
}
|
|
|
|
|
|
// ----------------------------------------------------------------------------
|
|
// StockSpike()
|
|
// ----------------------------------------------------------------------------
|
|
StockSpike::StockSpike()
|
|
: StockSolid(4)
|
|
{
|
|
AddDataField(DFTYPE_INTEGER, "Width (X)");
|
|
AddDataField(DFTYPE_INTEGER, "Depth (Y)");
|
|
AddDataField(DFTYPE_INTEGER, "Height (Z)");
|
|
AddDataField(DFTYPE_INTEGER, "Number of Sides");
|
|
|
|
SetFieldData(fieldSideCount, 8);
|
|
}
|
|
|
|
|
|
void StockSpike::SetFromBox(BoundBox *pBox)
|
|
{
|
|
SetFieldData(fieldWidth, pBox->bmaxs[0] - pBox->bmins[0]);
|
|
SetFieldData(fieldDepth, pBox->bmaxs[1] - pBox->bmins[1]);
|
|
SetFieldData(fieldHeight, pBox->bmaxs[2] - pBox->bmins[2]);
|
|
|
|
Vector o;
|
|
pBox->GetBoundsCenter(o);
|
|
|
|
SetOrigin(o);
|
|
}
|
|
|
|
|
|
void StockSpike::CreateMapSolid(CMapSolid *pSolid, TextureAlignment_t eTextureAlignment)
|
|
{
|
|
float fDepth = float(GetFieldData(fieldDepth))/2;
|
|
float fWidth = float(GetFieldData(fieldWidth))/2;
|
|
float fHeight = float(GetFieldData(fieldHeight))/2;
|
|
int nSides = GetFieldData(fieldSideCount);
|
|
CMapFace NewFace;
|
|
|
|
// create bottom poly
|
|
Vector pmPoints[64];
|
|
polyMake(origin[0] - fWidth, origin[1] - fDepth, origin[0] + fWidth, origin[1] + fDepth, nSides, 0, pmPoints);
|
|
|
|
// bottom face
|
|
for(int i = 0; i < nSides+1; i++)
|
|
{
|
|
// YWB rounding???
|
|
pmPoints[i][2] = V_rint(origin[2] - fHeight);
|
|
}
|
|
|
|
NewFace.CreateFace(pmPoints, -nSides);
|
|
pSolid->AddFace(&NewFace);
|
|
|
|
// other sides
|
|
Vector Points[3];
|
|
|
|
// get centerpoint
|
|
Points[0][0] = origin[0];
|
|
Points[0][1] = origin[1];
|
|
// YWB rounding???
|
|
Points[0][2] = V_rint(origin[2] + fHeight);
|
|
|
|
for(int i = 0; i < nSides; i++)
|
|
{
|
|
Points[1][0] = pmPoints[i][0];
|
|
Points[1][1] = pmPoints[i][1];
|
|
Points[1][2] = pmPoints[i][2];
|
|
|
|
Points[2][0] = pmPoints[i+1][0];
|
|
Points[2][1] = pmPoints[i+1][1];
|
|
Points[2][2] = pmPoints[i+1][2];
|
|
|
|
NewFace.CreateFace(Points, 3);
|
|
pSolid->AddFace(&NewFace);
|
|
}
|
|
|
|
pSolid->CalcBounds();
|
|
pSolid->InitializeTextureAxes(eTextureAlignment, INIT_TEXTURE_ALL | INIT_TEXTURE_FORCE);
|
|
}
|
|
|
|
|
|
StockSphere::StockSphere()
|
|
: StockSolid(4)
|
|
{
|
|
AddDataField(DFTYPE_INTEGER, "Width (X)");
|
|
AddDataField(DFTYPE_INTEGER, "Depth (Y)");
|
|
AddDataField(DFTYPE_INTEGER, "Height (Z)");
|
|
AddDataField(DFTYPE_INTEGER, "Subdivisions");
|
|
|
|
SetFieldData(fieldSideCount, 8);
|
|
}
|
|
|
|
|
|
void StockSphere::SetFromBox(BoundBox *pBox)
|
|
{
|
|
SetFieldData(fieldWidth, pBox->bmaxs[0] - pBox->bmins[0]);
|
|
SetFieldData(fieldDepth, pBox->bmaxs[1] - pBox->bmins[1]);
|
|
SetFieldData(fieldHeight, pBox->bmaxs[2] - pBox->bmins[2]);
|
|
|
|
Vector o;
|
|
pBox->GetBoundsCenter(o);
|
|
|
|
SetOrigin(o);
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: Builds a tesselated sphere.
|
|
// Input : pSolid - Pointer to a solid that will become a sphere.
|
|
//-----------------------------------------------------------------------------
|
|
void StockSphere::CreateMapSolid(CMapSolid *pSolid, TextureAlignment_t eTextureAlignment)
|
|
{
|
|
CMapFace Face;
|
|
|
|
float fDepth = (float)GetFieldData(fieldDepth) / 2;
|
|
float fWidth = (float)GetFieldData(fieldWidth) / 2;
|
|
float fHeight = (float)GetFieldData(fieldHeight) / 2;
|
|
int nSides = GetFieldData(fieldSideCount);
|
|
|
|
float fAngle = 0;
|
|
float fAngleStep = 180.0 / nSides;
|
|
|
|
//
|
|
// Build the sphere by building slices at constant angular intervals.
|
|
//
|
|
// Each slice is a ring of four-sided faces, except for the top and bottom slices,
|
|
// which are flattened cones.
|
|
//
|
|
// Unrolled, a sphere made with 5 'sides' has 25 faces and looks like this:
|
|
//
|
|
// /\ /\ /\ /\ /\
|
|
// / 0\/ 1\/ 2\/ 3\/ 4\
|
|
// | 5| 6| 7| 8| 9|
|
|
// | 10| 11| 12| 13| 14|
|
|
// | 15| 16| 17| 18| 19|
|
|
// \20/\21/\22/\23/\24/
|
|
// \/ \/ \/ \/ \/
|
|
//
|
|
for (int nSlice = 0; nSlice < nSides; nSlice++)
|
|
{
|
|
float fAngle1 = fAngle + fAngleStep;
|
|
|
|
//
|
|
// Make the upper polygon.
|
|
//
|
|
Vector TopPoints[64];
|
|
float fUpperWidth = fWidth * sin(DEG2RAD(fAngle));
|
|
float fUpperDepth = fDepth * sin(DEG2RAD(fAngle));
|
|
polyMake(origin[0] - fUpperWidth, origin[1] - fUpperDepth, origin[0] + fUpperWidth, origin[1] + fUpperDepth, nSides, 0, TopPoints);
|
|
|
|
//
|
|
// Make the lower polygon.
|
|
//
|
|
Vector BottomPoints[64];
|
|
float fLowerWidth = fWidth * sin(DEG2RAD(fAngle1));
|
|
float fLowerDepth = fDepth * sin(DEG2RAD(fAngle1));
|
|
polyMake(origin[0] - fLowerWidth, origin[1] - fLowerDepth, origin[0] + fLowerWidth, origin[1] + fLowerDepth, nSides, 0, BottomPoints);
|
|
|
|
//
|
|
// Build the faces that connect the upper and lower polygons.
|
|
//
|
|
Vector Points[4];
|
|
float fUpperHeight = origin[2] + fHeight * cos(DEG2RAD(fAngle));
|
|
float fLowerHeight = origin[2] + fHeight * cos(DEG2RAD(fAngle1));
|
|
|
|
for (int i = 0; i < nSides; i++)
|
|
{
|
|
if (nSlice != 0)
|
|
{
|
|
Points[0][0] = TopPoints[i + 1][0];
|
|
Points[0][1] = TopPoints[i + 1][1];
|
|
Points[0][2] = fUpperHeight;
|
|
}
|
|
|
|
Points[1][0] = TopPoints[i][0];
|
|
Points[1][1] = TopPoints[i][1];
|
|
Points[1][2] = fUpperHeight;
|
|
|
|
Points[2][0] = BottomPoints[i][0];
|
|
Points[2][1] = BottomPoints[i][1];
|
|
Points[2][2] = fLowerHeight;
|
|
|
|
if (nSlice != nSides - 1)
|
|
{
|
|
Points[3][0] = BottomPoints[i + 1][0];
|
|
Points[3][1] = BottomPoints[i + 1][1];
|
|
Points[3][2] = fLowerHeight;
|
|
}
|
|
|
|
//
|
|
// Top and bottom are cones, not rings, so remove one vertex per face.
|
|
//
|
|
if (nSlice == 0)
|
|
{
|
|
Face.CreateFace(&Points[1], 3);
|
|
}
|
|
else if (nSlice == nSides - 1)
|
|
{
|
|
Face.CreateFace(Points, 3);
|
|
}
|
|
else
|
|
{
|
|
Face.CreateFace(Points, 4);
|
|
}
|
|
|
|
Face.texture.smooth = 1.f;
|
|
pSolid->AddFace(&Face);
|
|
}
|
|
|
|
fAngle += fAngleStep;
|
|
}
|
|
|
|
pSolid->CalcBounds();
|
|
pSolid->InitializeTextureAxes(eTextureAlignment, INIT_TEXTURE_ALL | INIT_TEXTURE_FORCE);
|
|
}
|
|
|
|
|