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63 lines
1.5 KiB
C++
63 lines
1.5 KiB
C++
//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose: Vehicle mounted machinegun that the driver controls
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//
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//=============================================================================//
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#ifndef TF_OBJ_DRIVER_MACHINEGUN_H
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#define TF_OBJ_DRIVER_MACHINEGUN_H
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#ifdef _WIN32
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#pragma once
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#endif
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#include "tf_obj_basedrivergun_shared.h"
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#if defined( CLIENT_DLL )
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#define CObjectDriverMachinegun C_ObjectDriverMachinegun
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#endif
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// ------------------------------------------------------------------------ //
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// Mounted machinegun
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// ------------------------------------------------------------------------ //
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class CObjectDriverMachinegun : public CBaseObjectDriverGun
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{
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DECLARE_CLASS( CObjectDriverMachinegun, CBaseObjectDriverGun );
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public:
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DECLARE_NETWORKCLASS();
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DECLARE_PREDICTABLE();
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CObjectDriverMachinegun();
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virtual void Spawn();
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virtual void Precache();
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// Firing
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virtual bool CanFireNow( void );
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virtual void Fire( CBaseTFPlayer *pDriver );
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// Turning
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virtual Vector GetFireOrigin( void );
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virtual void SetTargetAngles( const QAngle &vecAngles );
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#if defined( CLIENT_DLL )
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void GetBoneControllers( float controllers[MAXSTUDIOBONECTRLS] );
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virtual void DrawHudElements( void );
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#endif
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// Ammo
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void RechargeThink( void );
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private:
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float m_flNextAttack;
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int m_nBarrelAttachment;
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int m_nAmmoType;
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CNetworkVar( int, m_nAmmoCount );
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int m_nMaxAmmoCount;
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private:
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CObjectDriverMachinegun( const CObjectDriverMachinegun & ); // not defined, not accessible
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};
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#endif // TF_OBJ_DRIVER_MACHINEGUN_H
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