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42 lines
1.1 KiB
C++
42 lines
1.1 KiB
C++
//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose: Base class for object upgrading objects
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//
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//=============================================================================//
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#ifndef TF_OBJ_BASEUPGRADE_H
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#define TF_OBJ_BASEUPGRADE_H
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#ifdef _WIN32
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#pragma once
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#endif
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#include "baseobject_shared.h"
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#include "takedamageinfo.h"
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#if defined( CLIENT_DLL )
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#define CBaseObjectUpgrade C_BaseObjectUpgrade
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#endif
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// ------------------------------------------------------------------------ //
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// Base class for object upgrading objects
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// ------------------------------------------------------------------------ //
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class CBaseObjectUpgrade : public CBaseObject
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{
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DECLARE_CLASS( CBaseObjectUpgrade, CBaseObject );
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public:
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DECLARE_NETWORKCLASS();
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CBaseObjectUpgrade();
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virtual void Spawn( void );
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virtual bool IsAnUpgrade( void ) { return true; }
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virtual int OnTakeDamage( const CTakeDamageInfo &info );
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private:
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CBaseObjectUpgrade( const CBaseObjectUpgrade & ); // not defined, not accessible
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};
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#endif // TF_OBJ_BASEUPGRADE_H
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