mirror of
https://github.com/nillerusr/source-engine.git
synced 2024-12-23 06:36:54 +00:00
275 lines
7.4 KiB
C++
275 lines
7.4 KiB
C++
//========= Copyright Valve Corporation, All rights reserved. ============//
|
|
//
|
|
// Purpose:
|
|
//
|
|
// $Workfile: $
|
|
// $Date: $
|
|
//
|
|
//-----------------------------------------------------------------------------
|
|
// $Log: $
|
|
//
|
|
// $NoKeywords: $
|
|
//=============================================================================//
|
|
#ifdef _WIN32
|
|
#include <stdio.h>
|
|
#include <string.h>
|
|
#include <stdarg.h>
|
|
|
|
#include <windows.h>
|
|
// base vgui interfaces
|
|
#include <vgui/vgui.h>
|
|
#include <vgui_controls/Panel.h>
|
|
#include <vgui/IVGui.h>
|
|
#include <vgui/ISurface.h>
|
|
#include <vgui/Cursor.h>
|
|
#include <vgui_controls/ProgressBox.h>
|
|
|
|
#include "filesystem.h"
|
|
#include "IAdminServer.h"
|
|
|
|
#include "MainPanel.h"
|
|
#include <imanageserver.h>
|
|
#include "ivguimodule.h"
|
|
#include <vgui/IVGui.h>
|
|
|
|
// memdbgon must be the last include file in a .cpp file!!!
|
|
#include "tier0/memdbgon.h"
|
|
|
|
using namespace vgui;
|
|
|
|
static CMainPanel *s_InternetDlg = NULL;
|
|
CSysModule *g_hAdminServerModule = NULL;
|
|
extern IAdminServer *g_pAdminServer;
|
|
char *gpszCvars = NULL;
|
|
|
|
|
|
void Sys_Sleep_Old( int msec );
|
|
|
|
extern BOOL gbAppHasBeenTerminated; // used to signal the server thread
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: Constructor
|
|
//-----------------------------------------------------------------------------
|
|
CMainPanel::CMainPanel( ) : Panel(NULL, "CMainPanel")
|
|
{
|
|
SetPaintBackgroundEnabled( false );
|
|
SetFgColor( Color( 0,0,0,0 ) );
|
|
m_bStarting = false;
|
|
m_flPreviousSteamProgress = 0.0f;
|
|
m_pGameServer= NULL;
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: Destructor
|
|
//-----------------------------------------------------------------------------
|
|
CMainPanel::~CMainPanel()
|
|
{
|
|
if (gpszCvars)
|
|
{
|
|
free(gpszCvars);
|
|
}
|
|
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: Called once to set up
|
|
//-----------------------------------------------------------------------------
|
|
void CMainPanel::Initialize( )
|
|
{
|
|
s_InternetDlg = this;
|
|
m_pGameServer = NULL;
|
|
|
|
m_bStarted = false;
|
|
m_bIsInConfig = true;
|
|
m_bClosing = false;
|
|
m_pProgressBox = NULL;
|
|
m_hShutdown = NULL;
|
|
|
|
MoveToFront();
|
|
|
|
m_pConfigPage = new CCreateMultiplayerGameServerPage(this, "Config");
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose:
|
|
//-----------------------------------------------------------------------------
|
|
void CMainPanel::Open( void )
|
|
{
|
|
m_pConfigPage->SetVisible(true);
|
|
m_pConfigPage->MoveToFront();
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose:
|
|
//-----------------------------------------------------------------------------
|
|
void CMainPanel::OnClose()
|
|
{
|
|
DoStop();
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: returns a pointer to a static instance of this dialog
|
|
//-----------------------------------------------------------------------------
|
|
CMainPanel *CMainPanel::GetInstance()
|
|
{
|
|
return s_InternetDlg;
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: Changes to the console page and starts up the actual server
|
|
//-----------------------------------------------------------------------------
|
|
void CMainPanel::StartServer(const char *cvars)
|
|
{
|
|
surface()->SetCursor(dc_hourglass);
|
|
m_pConfigPage->GetServer(s1);
|
|
|
|
// hide the config page and close it
|
|
m_pConfigPage->SetVisible(false);
|
|
m_pConfigPage->Close();
|
|
|
|
gpszCvars = strdup(cvars);
|
|
|
|
// show the basic progress box immediately
|
|
m_pProgressBox = new ProgressBox("#Start_Server_Loading_Title", "#Server_UpdatingSteamResources", "Starting dedicated server...");
|
|
m_pProgressBox->SetCancelButtonVisible(true);
|
|
m_pProgressBox->ShowWindow();
|
|
|
|
// make sure we have all the steam content for this mod
|
|
char reslist[_MAX_PATH];
|
|
_snprintf(reslist, sizeof(reslist), "reslists/%s/preload.lst", m_pConfigPage->GetGameName());
|
|
m_hResourceWaitHandle = g_pFullFileSystem->WaitForResources(reslist);
|
|
if (!m_hResourceWaitHandle)
|
|
{
|
|
Assert( 0 );
|
|
}
|
|
|
|
m_pProgressBox->SetCancelButtonEnabled(false);
|
|
|
|
m_hShutdown = CreateEvent( NULL, TRUE, FALSE, NULL );
|
|
ivgui()->AddTickSignal(GetVPanel());
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: lets us delay the loading of the management screen until the server has started
|
|
//-----------------------------------------------------------------------------
|
|
void CMainPanel::OnTick()
|
|
{
|
|
if (m_hResourceWaitHandle)
|
|
{
|
|
// see if we've been cancelled
|
|
if (!m_pProgressBox.Get() || !m_pProgressBox->IsVisible())
|
|
{
|
|
// cancel out
|
|
g_pFullFileSystem->CancelWaitForResources(m_hResourceWaitHandle);
|
|
m_hResourceWaitHandle = NULL;
|
|
DoStop();
|
|
return;
|
|
}
|
|
|
|
// update resource waiting
|
|
bool complete;
|
|
float progress;
|
|
if (g_pFullFileSystem->GetWaitForResourcesProgress(m_hResourceWaitHandle, &progress, &complete))
|
|
{
|
|
vgui::ivgui()->DPrintf2( "progress %.2f %s\n", progress, complete ? "not complete" : "complete" );
|
|
|
|
// don't set the progress if we've jumped straight from 0 to 100% complete
|
|
if (!(progress == 1.0f && m_flPreviousSteamProgress == 0.0f))
|
|
{
|
|
m_pProgressBox->SetProgress(progress);
|
|
m_flPreviousSteamProgress = progress;
|
|
}
|
|
}
|
|
|
|
// This is here because without it, the dedicated server will consume a lot of CPU and it will slow Steam down
|
|
// so much that it'll download at 64k instead of 6M.
|
|
Sleep( 200 );
|
|
|
|
// see if we're done
|
|
if (complete)
|
|
{
|
|
m_hResourceWaitHandle = NULL;
|
|
m_bStarting = true;
|
|
m_bIsInConfig = false;
|
|
// at this stage in the process the user can no longer cancel
|
|
m_pProgressBox->SetCancelButtonEnabled(false);
|
|
}
|
|
}
|
|
|
|
if (m_bStarting) // if we are actively launching the app
|
|
{
|
|
static int count = 0;
|
|
if (WAIT_OBJECT_0 == WaitForSingleObject(m_hShutdown, 10) || count > 5000)
|
|
{
|
|
if (!m_bStarted)
|
|
{
|
|
serveritem_t server;
|
|
m_pConfigPage->GetServer(server);
|
|
ManageServerUIHandle_t managePage = g_pAdminServer->OpenManageServerDialog(server.name, server.gameDir);
|
|
m_pGameServer = g_pAdminServer->GetManageServerInterface(managePage);
|
|
m_bStarted = true;
|
|
|
|
if (m_pProgressBox)
|
|
{
|
|
m_pProgressBox->Close();
|
|
m_pProgressBox = NULL;
|
|
}
|
|
}
|
|
else // must be stopping the server
|
|
{
|
|
DoStop();
|
|
}
|
|
|
|
surface()->SetCursor(dc_user);
|
|
m_bStarting = false;
|
|
ResetEvent(m_hShutdown);
|
|
}
|
|
else
|
|
{
|
|
count++;
|
|
}
|
|
}
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: stops VGUI and kills any progress dialog we may have been displaying
|
|
//-----------------------------------------------------------------------------
|
|
void CMainPanel::DoStop()
|
|
{
|
|
surface()->SetCursor(dc_user);
|
|
|
|
m_bStarted = false;
|
|
m_bClosing = true;
|
|
|
|
if (m_pProgressBox)
|
|
{
|
|
m_pProgressBox->Close();
|
|
m_pProgressBox = NULL;
|
|
}
|
|
|
|
ivgui()->Stop();
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: Pushes text into the console
|
|
//-----------------------------------------------------------------------------
|
|
void CMainPanel::AddConsoleText(const char *msg)
|
|
{
|
|
if (m_pGameServer)
|
|
{
|
|
m_pGameServer->AddToConsole(msg);
|
|
}
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: Message map
|
|
//-----------------------------------------------------------------------------
|
|
MessageMapItem_t CMainPanel::m_MessageMap[] =
|
|
{
|
|
MAP_MESSAGE( CMainPanel, "Quit", OnClose ),
|
|
};
|
|
|
|
IMPLEMENT_PANELMAP(CMainPanel, BaseClass);
|
|
|
|
#endif // _WIN32
|