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708 lines
25 KiB
C++
708 lines
25 KiB
C++
#ifndef I_NOVINT_HFX
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#define I_NOVINT_HFX
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#define HFX_VERSION_MAJOR 0
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#define HFX_VERSION_MAJOR_SZ "0"
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#define HFX_VERSION_MINOR 5
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#define HFX_VERSION_MINOR_SZ "5"
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#define HFX_VERSION_FLOAT 0.5
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#include "util/HFXInterfaceHelper.h"
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//( NovintHFX )
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#include "HFXConfig.h"
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//( HFXClasses )
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namespace std{
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template<class _Ty>
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class allocator;
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template <class _Ty,
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class _Ax > class vector;
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};
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#if _MSC_VER < 1400
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#define VECTOR_TYPE(type) std::vector<type>
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#endif
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#if _MSC_VER >= 1400
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#define VECTOR_TYPE(type) ::std::vector<type, ::std::allocator<type> >
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#endif
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#pragma warning( disable : 4251 )
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class EffectTag;
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//ensure these are not int he NovintHFX namespace.
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#include "IHFXParam.h"
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#include "IHFXEffect.h"
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typedef int _declspec(dllimport) (*LinkHFX_Fn)( const char * password, const char *cmdline, void **effects, void **system );
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//temporarily disable warning regarding to data classes
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// needing external classes
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#pragma warning(disable:4661)
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//forward decl.
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class IDevice;
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class IStack;
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struct IBaseEffectParams;
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class IBaseEffect;
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//( HapticsMath )
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#include "Types/hfxVec3.h"
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//( HapticsSystem )
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struct IHapticEffectParamGroup;
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typedef IHapticEffectParamGroup IHFXParamGroup;
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typedef int DeviceIndex;
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typedef unsigned long hfxPreciseTime;
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typedef bool (*EnableMouseFn)( void );
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enum eMouseMove
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{
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eHFXMM_Delta=0,
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eHFXMM_Absolute=0,
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};
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enum eMouseButton
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{
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eHFXMM_1232=0,//1=left 2=right 3=middle 4=right
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eHFXMM_1111,//1=left 2=left 3=left 4=left
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eHFXMM_1342,//1=left 2=middle 3=4th 4=right
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eHFXMM_None,
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};
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enum eMouseMethod
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{
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eHFXMouseMeth_OSInput=0,
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eHFXMouseMeth_fMouse,
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eHFXMouseMeth_useCallback,
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eHFXMouseMeth_smartDelta,
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eHFXMouseMeth_delta,
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eHFXMouseMeth_COUNT,
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};
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enum eMouseClick
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{
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eHFXMC_Left=0,
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eHFXMC_Right,
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eHFXMC_Middle,
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eHFXMC_Fourth,
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eHFXMC_COUNT,
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};
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typedef bool (*MouseEmulationFn)( const double &devicex_pos,
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const double &devicey_pos,
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const double &devicez_pos,
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const double &devicex_delta,
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const double &devicey_delta,
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const double &devicez_delta,
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const int &buttons_down,
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const int &buttons_pressed,
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const int &buttons_released,
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bool moved,
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/* adjust if you would liek to send a mouse button */
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bool buttonsDown[eHFXMC_COUNT]
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);
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struct ApplicationData
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{
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};
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typedef void (*RollCallIndexSetCallBack)(IDevice *pDevice, const int devices_left);
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class HFX_PURE_INTERFACE IHapticsSystem
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{
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public:
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// call this method prior to shutting down the game.
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virtual void ShutDown(bool hard=false) =0;
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// THIS FUNCTION MUST BE CALLED BY YOUR APPLICATION AND RETURN TRUE PRIOR TO CREATING A DEVICE!
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// window = the HWND of the program.
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// returns weather or not the applicationdata was sufficent.
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virtual bool AttachApplication(ApplicationData &app) =0;
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virtual bool AttachApplicationByProcessName(ApplicationData &app, const char *szProcessName) =0;
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// If you want to use more than 1 device set this before. NOTE: for multiple devices you must use device lock
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//HFX_VIRTUAL bool SetOptionalDeviceCount( unsigned int nDevices );
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// Use this function to create a device. (note: when making multiple devices they must be connected in numerical order.)
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virtual bool RunDevice(IDevice **ppDevice, const char *deviceName=0, const char *configDir=0) =0;
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// When using multiple devices you _MUST_ lock devices after device connection attempts are made.
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virtual void LockDevices() =0;
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// When using mutliple devices you _MUST_ unlock devices once they are locked to connect more devices and then lock again afterwards.
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virtual void UnlockDevices() =0;
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// Note: this will return the max number of devices specified in the constructor of HapticsSystem.
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virtual unsigned int GetTargetDeviceCount() const =0;
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// connects multiple devices at once. returns number of devices connected.
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// if targetNumber==-1 then all connected devices will be ran.
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virtual int RunMultipleDevices(const int targetNumber=-1) =0;
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// returns true if device was stopped.
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virtual bool StopRunningDevice(IDevice **ppDevice) =0;
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// returns true if all instances were stopped.
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virtual bool StopAllRunningDevices() =0;
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//this will ask the user to press a button on each device. the order in which they
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// press a button on each connected device will order their device id from zero to the number
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// of falcons the user has minus one.
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// note: without roll call devices are ordered by their serial number.
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// returns false if only one falcon is connected.
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virtual bool RollCallDevices(RollCallIndexSetCallBack CallBackFn=0,bool bCreateThread=false) =0;
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// will return true untill roll call is over.
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virtual bool IsInRollCall() const =0;
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// updates roll call data. only call this if your in a roll call and the roll call was not started
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// with bCreateThread set to true.
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// returns true if still in roll call.
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virtual bool RollCallUpdate() =0;
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// cancles roll call in progress. if ApplyMadeChanges is true the devices who responded
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// to the roll call will be set in and the unset will be moved to the end of the index list.
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virtual bool StopRollCall(bool ApplyMadeChanges=false) =0;
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//only call this ONCE per game input tick.
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// returns number of devices updated.
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virtual int InputUpdate();
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//void SetMouseMode(HWND window,eHFXMouseMove MoveMode=eHFXMM_Delta,eHFXMouseButton ButtonMode=eHFXMM_1232);
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virtual void SetMouseMode(eMouseMove MoveMode=eHFXMM_Delta,eMouseButton ButtonMode=eHFXMM_1232) =0;
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virtual void StartMouse(IDevice *pDev) =0;
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virtual void StartMouse(const DeviceIndex device) =0;
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virtual void StartMouse() =0;
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virtual void MouseUpdate() =0;
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virtual void StopMouse() =0;
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// returns if we are in cursor emulation. If pDevice is null it will return weather any device is in mouse emulation.
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virtual bool IsMouseMode(const IDevice *pDevice=0) =0;
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//returns true if forces are allowed.
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virtual bool ForcesAllowed() =0;
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//returns true if input is allowed.
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virtual bool InputAllowed() =0;
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//returns true if forces are enabled.
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// Note: this could be true and forces may not be allowed.
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// MouseMode RollCall window focus and possibly other things will not allow forces.
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virtual bool ForcesEnabled() =0;
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//HFX_VIRTUAL void DisableForces() HFX_PURE;
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//HFX_VIRTUAL void EnableForces() HFX_PURE;
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//returns device of index nDevice
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virtual IDevice *GetRunningDeviceByIndex(const DeviceIndex nDevice) const =0;
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//returns device on hardware index.
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virtual IDevice *GetRunningDeviceByHardwareIndex(const int nSerialOrder) const =0;
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//returns number of running devices.
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virtual int RunningDeviceCount() const =0;
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//returns number of devices connected to the users computer.
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virtual int ConnectedDeviceCount() const =0;
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// this will re count available devices.
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// use ConnectedDeviceCount() to get the count.
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virtual void RecountConnectedDevices() =0;
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virtual bool AllocateEffectParameter(IHFXParamGroup *&pIEffectParam, HFXEffectID associatedClass, const char *copyCachedSettings=0, const char *storageName=0) =0;
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HFX_INLINE bool AllocateEffectParameter(IHFXParamGroup *&pIEffectParam, const char *copyCachedSettings=(const char*)0, const char *storageName=0 ){return AllocateEffectParameter(pIEffectParam, 0, copyCachedSettings, storageName);}
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virtual bool DeallocateEffectParameter(IHFXParamGroup *&ppIEffectParam) =0;
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virtual unsigned int GetCachedParameterCount() const =0;
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virtual IHFXParamGroup *GetCachedParameter(const char *name) =0;
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virtual IHFXParamGroup *GetCachedParameter(const unsigned int name) =0;
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virtual const char *GetCachedParameterName(const unsigned int id) const =0;
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// Note: any format ( besides Bitfile ) where it cannot find the file specified will try to
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// load a encoded bitfile if it does not exist. A bit file will be generated when you load any
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// format. When release time comes around just delete the iniFile and include the bitfile output
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// each format has a way to turn this functionality off. if you
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virtual bool CacheEffectParametersINI( const char *iniFile ) =0;
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virtual bool CacheEffectParametersBitfile( const char *bitFile ) =0;
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// will add .nvnt extension
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virtual bool SaveCache( const char *file ) =0;
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//HFX_VIRTUAL bool LoadHFXModule( const char *moduleName, const char *modulePassword=0 ) HFX_PURE;
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virtual hfxPreciseTime GetBaseTime() const =0;
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virtual hfxPreciseTime GetRunTime() const =0;
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virtual double GetRunTimeSeconds() const =0;
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virtual double GetBaseTimeSeconds() const =0;
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virtual bool CreateNewEffectStack(const char *uniqueName, IStack**ppStack, unsigned int inputDevices=0) =0;
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virtual bool DeleteEffectStack(IStack**ppStack) =0;
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virtual IStack* FindEffectStack(const char *name) =0;
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//command support
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//HFX_VIRTUAL int RunCommand( const char *cmd ) HFX_PURE;
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//HFX_VIRTUAL bool InitFromXML(ApplicationData &appdata,unsigned int &devices, const char *xmlLoc) HFX_PURE;
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virtual int LogMessage(const int type, const char *fmt, ...);
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virtual int LogMessage(const char *fmt, ...);
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virtual bool SetMouseEmulation( eMouseMethod method ) =0;
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virtual bool SetMouseEmulationFunction( MouseEmulationFn method_function ) =0;
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#ifndef HFX_INTERNAL
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inline bool SetMouseEmulation( MouseEmulationFn method_function ){if(!method_function) return false; return ( SetMouseEmulation(eHFXMouseMeth_useCallback) && SetMouseEmulationFunction(method_function)); }
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#endif
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virtual bool ScaleDeviceCoordsForCursor( double &x, double &y, double width=-1, double height=-1, double offsetx=-1, double offsety=-1 ) =0;
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// try and put device to sleep. if null all devices will try to sleep. devices will sleep untill touched.
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virtual void AttemptSlumber(IDevice *device=0) =0;
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virtual void ActivateDynamicWindowHandler(const char *windowClassName, const char *windowText, unsigned int msHeartInterval=70) =0;
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virtual void DeactivateDynamicWindowHandler() =0;
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virtual bool IsDynamicWindowHandlerRunning() const =0;
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virtual HFXEffectID RegisterEffectClass(const char *tag, HFXCreate_t alloc, HFXDestroy_t dealloc, HFXNEED needs, IHFXParamGroup *defaults=0) =0;
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#define HFX_NON_ELEMENT 0xFFFFF0
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virtual bool SetParameterGroupVar(IHFXParamGroup ¶ms, HFXParamID var, const char *string, unsigned int element=HFX_NON_ELEMENT) =0;
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virtual bool SetParameterGroupVar(IHFXParamGroup ¶ms, const char *varString, const char *string, unsigned int element=HFX_NON_ELEMENT) =0;
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virtual HFXEffectID LookupEffectIDByName(const char *name) const =0;
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virtual const char *LookupEffectNameByID(HFXEffectID id) const =0;
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// only call if explicit stack syncs are enabled
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virtual void SyncEffectStacks() =0;
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virtual HFXParamID EnumerateEffectParameters( HFXEffectID id, HFXParamID LastParamID ) =0;
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virtual bool CacheEffectParameterGroupCopy(const char *cachename, IHFXParamGroup *params) =0;
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virtual bool SaveEffectParameterCache(const char *filename, const char *type = "ini") =0;
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virtual void DoReport() =0;
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};
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//( HapticsDevice )
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//HFX BUTTON DEFINES : Based on HDL Button Defines.
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#define HFX_BUTTON_1 0x00000001 /**< Mask for button 1 */
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#define HFX_BUTTON_2 0x00000002 /**< Mask for button 2 */
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#define HFX_BUTTON_3 0x00000004 /**< Mask for button 3 */
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#define HFX_BUTTON_4 0x00000008 /**< Mask for button 4 */
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#define HFX_BUTTON_ANY 0xffffffff /**< Mask for any button */
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//Internal class.
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struct HFX_PURE_INTERFACE IDeviceData
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{
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};
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namespace NovintHFX{
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class Device;
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class Stack;
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namespace Effects{
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struct command_info;
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int ProcessCommand( IBaseEffect *pEffect, const char *argv[], const unsigned int argc );
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}
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};
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// This function callback type will be used with SetServoLoopCallbackFunction.
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// The main difference between hdlServoOp and this is that you get the device.
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typedef int (*OldServoLoopFn) (void *pParam, class IDevice *pDevice, double outforces[3]);
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class HFX_PURE_INTERFACE IDevice
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{
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public:
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//Is this device able to output forces?
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virtual bool AcceptingForces() const =0;
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//The device is connected.
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virtual bool IsConnected() const =0;
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//Sets pos to the tool Position.
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virtual void GetToolPosition(double pos[3]) const =0;
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virtual void GetToolPositionWorkspace(double pos[3]) const =0;
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virtual void GetButtonData(int *down=0, int *pressed=0, int *released=0) const =0;
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virtual void GetCurrentForce(double force[3]) const =0;
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virtual bool IsButtonDown( int nButton ) const =0;
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virtual IStack *GetEffectStack() =0;
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virtual const DeviceIndex GetIndex() const =0;
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virtual int GetHardwareIndex() const =0;
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virtual void InputUpdate() =0;
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virtual bool ConnectStack( IStack *stack ) =0;
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virtual bool DisconnectStack( IStack *stack ) =0;
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// This function is here for quick integration into games which already have a few custom
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// effects of their own. Taking the old ServoOp function and adding in pDevice
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virtual void SetServoLoopCallbackFunction( OldServoLoopFn old_fn, void *pParam ) =0;
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// you should never call this unless your in a callback running on servo.
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virtual void _GetServoData(double toolpos[3], int &buttons) =0;
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virtual __int64 GetSerialNumber() const =0;
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virtual BoundingBox3 GetWorkspace() const =0;
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virtual void SetEngineData(void *data) =0;
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virtual void *GetEngineData() const =0;
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virtual bool HasRested( unsigned int msDur=1 ) const =0;
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virtual bool IsSleeping(bool justForces=false) const =0;
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virtual bool TriggerFade(unsigned int msMuteTime, unsigned int msDuration, bool forceOverride=false) =0;
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virtual void ForceSlumber() =0;
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virtual void SetForceScale(const double &scale) =0;
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virtual double GetForceScale() const =0;
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};
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//( HapticsStack )
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class Processor;
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//EFFECT STACK
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//note one stack per device handle only.
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class HFX_PURE_INTERFACE IStack
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{
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public:
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// Returns true if effect was created.
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// --
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// NOTE: NOT ALL EFFECTS ( SUCH AS SELF DELETING )
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// WILL ALLOW YOU TO HAVE A HANDLE TO IT.
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// CHECKING POINTER VALIDITY OF THE HANDLE IN THE
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// CREATE NEW EFFECT WILL ONLY LET YOU KNOW IF
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// ANYTHING WAS SET TO IT, NOT NECCISARILLY IF
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// THE EFFECT WAS CREATED.
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// --
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virtual bool CreateCachedEffect(IHFXEffect *&pHandle, const char *entry, const char *instancename=0 );
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template<typename T>
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HFX_INLINE bool CreateCachedEffect(T *&pTypedHandle, const char *entry, const char *instanceName=0)
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{
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return CreateCachedEffect((IHFXEffect*&)pTypedHandle, entry, instanceName);
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}
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HFX_INLINE bool CreateCachedEffect(const char *entry){ return CreateCachedEffect(hfxNoHandle, entry); }
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virtual bool CreateNewEffect(IHFXEffect *&ppHandle, HFXEffectID effectName, IHFXParamGroup *params, const char *instanceName=0);
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template<typename T>
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HFX_INLINE bool CreateNewEffect(T *&pTypedHandle, HFXEffectID effectName, IHFXParamGroup *params, const char *instanceName=0)
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{
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return CreateNewEffect((IHFXEffect*&)pTypedHandle, effectName, params, instanceName);
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}
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HFX_INLINE bool CreateNewEffect(HFXEffectID effectName, IHFXParamGroup *params){ return CreateNewEffect(hfxNoHandle, effectName, params, 0); };
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// Returns NULL if there was no effect using that name.
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// --
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// NOTE: YOU SHOULD ONLY HAVE ONE HANDLE OF A EFFECT
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// IN AS A MEMBER VARIABLE ( NON LOCAL ). OTHERWISE
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// YOU RISK INVALID POINTERS IF YOU DELETE THE EFFECT.
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// WITH A SECOND REFERENCE.
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virtual IHFXEffect *FindRunningEffect(const char *instanceName) const =0;
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// Returns true if effect was deleted
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// --
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// NOTE: THIS IS ONLY FOR EFFECTS WHICH NEED TO BE
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// DELETED MANUALLY. MANY EFFECTS WILL DELETE
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// THEMSELFS AND THOSE EFFECTS YOU SHOULD NOT
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// EVER RECEIVE HANDLES FOR.
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// --
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virtual bool DeleteRunningEffect(IHFXEffect *&effect) =0;
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template<typename T>
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HFX_INLINE bool DeleteRunningEffect(T *&pTypedEffect)
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{
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return DeleteRunningEffect((IHFXEffect*&)pTypedEffect);
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}
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virtual void GetLastForce(double force[3])const =0;
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virtual void SetDeviceLock(bool state) =0;
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virtual bool IsDeviceListLocked() const =0;
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// returns true if device was added or is already a member. if slot is -1 it will just enter the device
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// as the next available slot.
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virtual bool AddDevice(IDevice*pDevice, int slot=-1) =0;
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// returns the device in slot
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virtual IDevice *GetDeviceInSlot(unsigned int id=0) const =0;
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virtual void GetCalclatedForces(double force[3]) =0;
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virtual const char *Name() const =0;
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//command support
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//HFX_VIRTUAL int RunCommand( const char *cmd ) HFX_PURE;
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virtual void *GetUserData() const =0;
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virtual void SetUserData(void*data) =0;
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virtual void SetVolume( const double &scale ) =0;
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virtual double GetVolume() const =0;
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virtual unsigned int GetTargetDeviceCount() const =0;
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virtual void SetEngineData(void *data) =0;
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virtual void *GetEngineData() const =0;
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virtual void SetEffectUserData(IHFXEffect *pEffect, void *pData) =0;
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virtual void *GetEffectUserData(IHFXEffect *pEffect) =0;
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};
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//( HapticsEffect )
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struct HFX_PURE_INTERFACE IRegister
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{
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public:
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virtual void AllocateEffect(IHFXEffect *&pEffectPtr) =0;
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virtual void DeallocateEffect(IHFXEffect *&pEffectPtr) =0;
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virtual void AllocateParameterGroup(IHFXParamGroup *&pEffectPtr) =0;
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virtual void DeallocateParameterGroup(IHFXParamGroup *&pEffectPtr) =0;
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virtual const char *GetTagName() const =0;
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};
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#define HFX_PROCESSOR_PARAM_FORCESCALE 4294967293
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#define HFX_PROCESSOR_PARAM_TIMESCALE 4294967294
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class HFX_PURE_INTERFACE IProcessor
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{
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public:
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// call this to mute and unmute this effect. (note: effect will still be updated, just will not output force.)
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// note : this setting will not be applied untill the next sync op ( InputUpdate ) called by the application.
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virtual void SetMuted(bool mute) =0;
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virtual void SetPaused(bool pause) =0;
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// see if the effect is muted.
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HFX_INLINE bool IsMuted() const { return ((GetEffectState() & HFXSTATE_MUTE)!=0); }
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// see if the effect is explicitly paused.
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HFX_INLINE bool IsPaused() const { return ((GetEffectState() & HFXSTATE_PAUSE)!=0); }
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// scale this force (NOTE: THIS IS SEPERATE FROM PARAMETER SCALE!)
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virtual void SetForceScale( double scale ) =0;
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virtual double GetForceScale( ) const =0;
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virtual const char *GetEffectTypeName() const =0;
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// override this function to return the number of falcons this
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// effect requires.
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|
HFX_INLINE unsigned int RequiredDeviceCount() const
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|
{
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|
HFXNEED needs= GetEffectNeeds();
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return HFXNEED_UTIL_COUNT_DEVICES(needs);
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}
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// returns true if the effect is running.
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HFX_INLINE bool IsRunning() const {return ( (GetEffectState() & (HFXSTATE_RUNNING)) != 0 );}
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// if your effect is not self deleting and requires runtime data you should override this to true.
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HFX_INLINE bool CanBeHandled() const { return (GetEffectNeeds() & HFXNEED_ENCAPSULATED)==0; }
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// this lets the haptic effect stack know you are done with this effect and it is waiting to be deleted.
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// CANNOT BE OVERRIDDEN ( see OnFlaggedForRemoval() )
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virtual void FlagForRemoval() =0;
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|
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//Stack functions!
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|
friend class NovintHFX::Stack;
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friend int NovintHFX::Effects::ProcessCommand( IBaseEffect *pEffect, const char *argv[], const unsigned int argc );
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// do not use.
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|
//HFX_VIRTUAL bool Stop() HFX_PURE;
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|
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// DO NOT OVERRIDE!
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|
HFX_INLINE bool NeedsRemoval() const
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|
{ return ( ( GetEffectNeeds() & HFXNEED_REMOVE ) ? ( ( ( GetEffectState() & HFXSTATE_RUNNING ) ) ? false : true ) : false ); }
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|
|
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// DO NOT OVERRIDE!
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|
HFX_INLINE bool WantsSyncOp() const
|
|
{
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|
return (((GetEffectNeeds() & HFXNEED_SYNC)!=0) && ((GetEffectState() & HFXSTATE_WANT_SYNC)!=0));
|
|
}
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|
// DO NOT OVERRIDE!
|
|
virtual bool WantsUpdate() const {return (((GetEffectNeeds() & HFXNEED_PROCESS)!=0) && ((GetEffectState() & HFXSTATE_WANT_UPDATE)!=0) && ((GetEffectState() & HFXSTATE_RUNNING)!=0));}
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|
|
|
virtual HFXSTATE GetEffectState() const =0;
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|
virtual const HFXNEED &GetEffectNeeds() const =0;
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|
|
virtual void *_output() const =0;
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|
|
|
virtual const double &Runtime() const =0;
|
|
virtual const double &Frametime() const =0;
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|
|
|
virtual IStack *GetStack() =0;
|
|
virtual IHFXSystem *GetSystem() =0;
|
|
virtual void *GetUserData() =0;
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|
virtual void SetUserData(void *userData) =0;
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|
HFX_INLINE hfxVec3 &Output() { return *(reinterpret_cast<hfxVec3*>(_output())); }
|
|
HFX_INLINE const hfxVec3 &Output() const{return *(reinterpret_cast<const hfxVec3*>(_output()));}
|
|
HFX_INLINE double &operator[](int i){ return (Output().m[i]); };
|
|
HFX_INLINE const double &operator[](int i)const{ return (Output()[i]); };
|
|
HFX_INLINE bool IsOutputValid() const { return !IsOutputNaN();}
|
|
HFX_INLINE bool IsOutputNaN() const { const double *o=Output(); return(o[0]!=o[0]||o[1]!=o[1]||o[2]!=o[2]);}
|
|
HFX_INLINE hfxVec3 &operator =(const hfxVec3 &vect){hfxVec3 &out = Output(); out = vect; return out;}
|
|
};
|
|
typedef IProcessor IHFXProcessor;
|
|
typedef char HFX_VarType;
|
|
|
|
#define HFX_Double 'd'
|
|
#define HFX_Float 'f'
|
|
#define HFX_Int 'i'
|
|
#define HFX_Bool 'b'
|
|
#define HFX_Other 'o'
|
|
#define HFX_Pointer 'p'
|
|
#define HFX_Null 0
|
|
|
|
|
|
#pragma warning( default : 4251 )
|
|
|
|
#ifdef HFX_MODULE_LAYER
|
|
#include HFX_MODULE_LAYER
|
|
#endif
|
|
|
|
#define ConnectNovintHFX YOU_MUST_INCLUDE_WINDOWS_PRIOR_TO_INCLUDING_INovintHFX_h
|
|
#endif
|
|
|
|
// to connect windows.h must be included
|
|
#if ( !defined(I_NOVINT_HFX_WINDOWS) && ( defined(_INC_WINDOWS) || defined(LoadLibrary) && defined(HMODULE) ) ) && !defined(STATIC_IHFX)
|
|
#define I_NOVINT_HFX_WINDOWS
|
|
|
|
#ifdef ConnectNovintHFX
|
|
#undef ConnectNovintHFX
|
|
#endif
|
|
|
|
extern HMODULE dllNovintHFX_;
|
|
extern IHapticsSystem *_hfx;
|
|
|
|
//quick helper class to ensure novint hfx unloads properly.
|
|
struct NovintHFXCloseHelper
|
|
{
|
|
NovintHFXCloseHelper() : forceSkipQuit(false)
|
|
{
|
|
static bool ONE_INSTANCE_ONLY=true;
|
|
if(!ONE_INSTANCE_ONLY)
|
|
{
|
|
#ifdef _DEBUG
|
|
// look at the call stack and please remove whatever is calling this constructor.
|
|
// there should be only one HFX_INIT_VARS.
|
|
DebugBreak();
|
|
#endif
|
|
ExitProcess(100);
|
|
}
|
|
ONE_INSTANCE_ONLY = false;
|
|
};
|
|
bool forceSkipQuit;
|
|
~NovintHFXCloseHelper()
|
|
{
|
|
if(!forceSkipQuit&&_hfx)
|
|
{
|
|
_hfx->ShutDown(true);
|
|
}
|
|
};
|
|
};
|
|
extern NovintHFXCloseHelper _hfx_close;
|
|
|
|
#define HFX_INIT_VARS() \
|
|
HMODULE dllNovintHFX_=0; \
|
|
IHapticsSystem *_hfx =0; \
|
|
NovintHFXCloseHelper _hfx_close;
|
|
|
|
// if windows is included heres a inline function to get the interface!
|
|
inline bool ConnectNovintHFX( IHapticsSystem **ppSystem, void *window, const char *cmd, void*pCursorEnableFn=0, unsigned int TargetDevices=1)
|
|
{
|
|
if(ppSystem==0)
|
|
return false;
|
|
|
|
char szNovintDir[ MAX_PATH ];
|
|
char szNovintDll[ MAX_PATH ];
|
|
if ( GetEnvironmentVariableA( "NOVINT_DEVICE_SUPPORT", szNovintDir, sizeof( szNovintDir ) ) == 0 || !V_IsAbsolutePath( szNovintDir ) )
|
|
{
|
|
return false;
|
|
}
|
|
|
|
unsigned int tries = 0;
|
|
while(dllNovintHFX_==0)
|
|
{
|
|
const char *dllName = HFX_DYNAMIC_LIBRARY_NAME(tries);
|
|
if(!dllName)
|
|
break;
|
|
V_sprintf_safe( szNovintDll, "%s\\bin\\%s", szNovintDir, dllName );
|
|
dllNovintHFX_ = LoadLibraryA( szNovintDll );
|
|
if(!dllNovintHFX_)
|
|
tries++;
|
|
}
|
|
|
|
NovintHFX_ExposeInterfaceFn connectFn = 0;
|
|
if(dllNovintHFX_)
|
|
{
|
|
connectFn = (NovintHFX_ExposeInterfaceFn)GetProcAddress(dllNovintHFX_, HFX_CONNECT_FUNCTION_NAME());
|
|
}
|
|
if(!connectFn){
|
|
// if direct load failed..
|
|
if(dllNovintHFX_)
|
|
{
|
|
FreeLibrary(dllNovintHFX_);
|
|
}
|
|
V_sprintf_safe( szNovintDll, "%s\\bin\\%s", szNovintDir, "hfx.dll" );
|
|
dllNovintHFX_ = LoadLibraryA( szNovintDll );
|
|
if(dllNovintHFX_)
|
|
{
|
|
connectFn = (NovintHFX_ExposeInterfaceFn)GetProcAddress(dllNovintHFX_, "CreateHFX");
|
|
}
|
|
}
|
|
if(connectFn&&connectFn((void **)ppSystem, window, cmd, HFX_VERSION_MAJOR, HFX_VERSION_MINOR, pCursorEnableFn, TargetDevices )==0)
|
|
{
|
|
_hfx = (*ppSystem);
|
|
return true;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
#ifndef HFX_STRIPPED
|
|
inline bool ConnectNovintHFX_XML( IHapticsSystem **ppSystem, void *window, const char *xml, void*pCursorEnableFn=0, unsigned int TargetDevices=1)
|
|
{
|
|
if(ppSystem==0)
|
|
return false;
|
|
|
|
char szNovintDir[ MAX_PATH ];
|
|
char szNovintDll[ MAX_PATH ];
|
|
if ( GetEnvironmentVariable( "NOVINT_DEVICE_SUPPORT", szNovintDir, sizeof( szNovintDir ) ) == 0 || !V_IsAbsolutePath( szNovintDir ) )
|
|
{
|
|
return false;
|
|
}
|
|
|
|
unsigned int tries = 0;
|
|
while(dllNovintHFX_==0)
|
|
{
|
|
const char *dllName = HFX_DYNAMIC_LIBRARY_NAME(tries);
|
|
if(!dllName)
|
|
break;
|
|
V_sprintf_safe( szNovintDll, "%s\\bin\\%s", szNovintDir, dllName );
|
|
dllNovintHFX_ = LoadLibraryA( szNovintDll );
|
|
if(!dllNovintHFX_)
|
|
tries++;
|
|
}
|
|
NovintHFX_ExposeInterfaceFn connectFn = 0;
|
|
if(dllNovintHFX_)
|
|
{
|
|
connectFn = (NovintHFX_ExposeInterfaceFn)GetProcAddress(dllNovintHFX_, HFX_CONNECT_FUNCTION_NAME_XML());
|
|
}
|
|
if(!connectFn){
|
|
if(dllNovintHFX_)
|
|
{
|
|
FreeLibrary(dllNovintHFX_);
|
|
dllNovintHFX_=0;
|
|
}
|
|
V_sprintf_safe( szNovintDll, "%s\\bin\\%s", szNovintDir, "hfx.dll" );
|
|
dllNovintHFX_ = LoadLibraryA( szNovintDll );
|
|
if(dllNovintHFX_)
|
|
{
|
|
connectFn = (NovintHFX_ExposeInterfaceFn)GetProcAddress(dllNovintHFX_, "CreateHFX_XML");
|
|
}
|
|
|
|
}
|
|
if(connectFn&&connectFn((void **)ppSystem, window, xml, HFX_VERSION_MAJOR, HFX_VERSION_MINOR, pCursorEnableFn, TargetDevices )==0)
|
|
{
|
|
_hfx = (*ppSystem);
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|
|
#endif
|
|
inline bool ConnectNovintHFX( IHapticsSystem **ppSystem, HWND hwnd, const char *cmd, void*pCursorEnableFn=0, unsigned int TargetDevices=1 ){ return ConnectNovintHFX( ppSystem, (void*)hwnd, cmd, pCursorEnableFn, TargetDevices); }
|
|
inline void DisconnectNovintHFX(IHapticsSystem **ppSystem=0)
|
|
{
|
|
if(dllNovintHFX_&&_hfx)
|
|
{
|
|
IHapticsSystem *pTemp = _hfx;
|
|
_hfx = 0;
|
|
_hfx_close.forceSkipQuit=true;
|
|
if(ppSystem)
|
|
{
|
|
*ppSystem = 0;
|
|
}
|
|
pTemp->ShutDown();
|
|
if(FreeLibrary(dllNovintHFX_))
|
|
{
|
|
dllNovintHFX_ = 0;
|
|
}
|
|
}
|
|
}
|
|
#endif
|
|
|