mirror of
https://github.com/nillerusr/source-engine.git
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152 lines
5.7 KiB
C++
152 lines
5.7 KiB
C++
//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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//=============================================================================
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#ifndef BASEANIMATIONSETEDITOR_H
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#define BASEANIMATIONSETEDITOR_H
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#ifdef _WIN32
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#pragma once
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#endif
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#include "vgui_controls/EditablePanel.h"
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#include "vgui_controls/ImageList.h"
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#include "datamodel/dmehandle.h"
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#include "vgui/KeyCode.h"
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#include "dme_controls//AnimSetAttributeValue.h"
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#include "dme_controls/RecordingState.h"
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#include "tier1/utlvector.h"
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#include "movieobjects/dmelog.h"
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#include "vgui_controls/fileopenstatemachine.h"
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//-----------------------------------------------------------------------------
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// Forward declarations
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//-----------------------------------------------------------------------------
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struct LogPreview_t;
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class CDmeAnimationSet;
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class CDmeAnimationList;
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class CDmeChannelsClip;
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class CDmeChannel;
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class CBaseAnimSetControlGroupPanel;
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class CBaseAnimSetPresetFaderPanel;
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class CBaseAnimSetAttributeSliderPanel;
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class CDmeGameModel;
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//-----------------------------------------------------------------------------
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// Base class for the panel for editing animation sets
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//-----------------------------------------------------------------------------
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class CBaseAnimationSetEditor : public vgui::EditablePanel, public vgui::IFileOpenStateMachineClient
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{
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DECLARE_CLASS_SIMPLE( CBaseAnimationSetEditor, vgui::EditablePanel );
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public:
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enum EAnimSetLayout_t
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{
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LAYOUT_SPLIT = 0,
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LAYOUT_VERTICAL,
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LAYOUT_HORIZONTAL,
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};
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CBaseAnimationSetEditor( vgui::Panel *parent, char const *panelName, bool bShowGroups );
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virtual ~CBaseAnimationSetEditor();
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virtual void CreateToolsSubPanels();
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int BuildVisibleControlList( CUtlVector< LogPreview_t >& list );
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int BuildFullControlList( CUtlVector< LogPreview_t >& list );
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void RecomputePreview();
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virtual void ChangeLayout( EAnimSetLayout_t newLayout );
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CBaseAnimSetControlGroupPanel *GetControlGroup();
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CBaseAnimSetPresetFaderPanel *GetPresetFader();
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CBaseAnimSetAttributeSliderPanel *GetAttributeSlider();
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void ChangeAnimationSet( CDmeAnimationSet *newAnimSet );
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virtual void SetRecordingState( RecordingState_t state, bool updateSettings );
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RecordingState_t GetRecordingState() const;
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CDmeAnimationSet *GetAnimationSet();
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// Inherited from IFileOpenStateMachineClient
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public:
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virtual void SetupFileOpenDialog( vgui::FileOpenDialog *pDialog, bool bOpenFile, const char *pFileFormat, KeyValues *pContextKeyValues );
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virtual bool OnReadFileFromDisk( const char *pFileName, const char *pFileFormat, KeyValues *pContextKeyValues );
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virtual bool OnWriteFileToDisk( const char *pFileName, const char *pFileFormat, KeyValues *pContextKeyValues );
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protected:
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virtual void ApplySchemeSettings( vgui::IScheme *pScheme );
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virtual void PerformLayout();
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virtual void OnDataChanged();
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MESSAGE_FUNC_PARAMS( OnOpenContextMenu, "OpenContextMenu", params );
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MESSAGE_FUNC_INT( OnChangeLayout, "OnChangeLayout", value );
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MESSAGE_FUNC( OnTextChanged, "TextChanged" );
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MESSAGE_FUNC_PARAMS( OnButtonToggled, "ButtonToggled", params );
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MESSAGE_FUNC_PARAMS( OnFileSelected, "FileSelected", params );
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MESSAGE_FUNC_PARAMS( OnImportConfirmed, "ImportConfirmed", params );
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MESSAGE_FUNC_PARAMS( OnImportAnimation, "ImportAnimation", params );
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MESSAGE_FUNC( OnExportFacialAnimation, "ExportFacialAnimation" );
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MESSAGE_FUNC_PARAMS( OnImportAnimationSelected, "DmeSelected", params );
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MESSAGE_FUNC_PARAMS( OnImportAnimationCancelled, "DmeSelectionCancelled", params );
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// Selects an animation to import
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void SelectImportAnimation( CDmeAnimationList *pAnimationList, bool bVisibleOnly );
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// Imports a specific channels clip into the animation set
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void ImportAnimation( CDmeChannelsClip *pChannelsClip, bool bVisibleOnly );
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// Finds a channel in the animation set to overwrite with import data
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CDmeChannel* FindImportChannel( CDmeChannel *pChannel, CDmeChannelsClip *pChannelsClip );
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// Transforms an imported channel, if necessary
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void TransformImportedChannel( CDmeChannel *pChannel );
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// Transforms an imported position log
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void TransformImportedPositionLog( const matrix3x4_t& matrix, CDmeVector3Log *pPositionLog );
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// Transforms an imported orientation log
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void TransformImportedOrientationLog( const matrix3x4_t& matrix, CDmeQuaternionLog *pOrientationLog );
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// Expands channels clip time to encompass log
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void FixupChannelsClipTime( CDmeChannel *pChannel, CDmeLog *pLog );
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void FixupChannelsClipTime( CDmeChannelsClip *pChannelsClip, CDmeLog *pLog );
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// Adds a log layer to the list of logs for export
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void AddLogLayerForExport( CDmElement *pRoot, const char *pControlName, CDmeChannel *pChannel, DmeTime_t tExportStart, DmeTime_t tExportEnd );
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// Exports animations
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void ExportAnimations( CDmElement *pAnimations, DmeTime_t tExportStart, DmeTime_t tExportEnd );
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// Inherited classes need to implement this for export to work.
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virtual CDmeFilmClip *GetAnimationSetClip() { return NULL; }
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virtual CDmeFilmClip *GetRootClip() { return NULL; }
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protected:
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EAnimSetLayout_t m_Layout;
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vgui::DHANDLE< vgui::Splitter > m_Splitter;
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vgui::DHANDLE< CBaseAnimSetControlGroupPanel > m_hControlGroup;
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vgui::DHANDLE< CBaseAnimSetPresetFaderPanel > m_hPresetFader;
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vgui::DHANDLE< CBaseAnimSetAttributeSliderPanel > m_hAttributeSlider;
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vgui::DHANDLE< vgui::Menu > m_hContextMenu;
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vgui::DHANDLE< vgui::FileOpenStateMachine > m_hFileOpenStateMachine;
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vgui::ToggleButton *m_pState[ NUM_AS_RECORDING_STATES ];
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vgui::ToggleButton *m_pSelectionModeType;
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vgui::ImageList m_Images;
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CDmeHandle< CDmeAnimationSet > m_AnimSet;
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vgui::ComboBox *m_pComboBox;
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RecordingState_t m_RecordingState;
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};
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#endif // BASEANIMATIONSETEDITOR_H
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