mirror of
https://github.com/nillerusr/source-engine.git
synced 2024-12-23 06:36:54 +00:00
240 lines
5.8 KiB
C++
240 lines
5.8 KiB
C++
//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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//===========================================================================//
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#include "gameeventeditpanel.h"
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#include "tier1/KeyValues.h"
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#include "tier1/utlbuffer.h"
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#include "iregistry.h"
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#include "vgui/ivgui.h"
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#include "vgui_controls/listpanel.h"
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#include "vgui_controls/textentry.h"
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#include "vgui_controls/checkbutton.h"
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#include "vgui_controls/combobox.h"
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#include "vgui_controls/radiobutton.h"
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#include "vgui_controls/messagebox.h"
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#include "vgui_controls/scrollbar.h"
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#include "vgui_controls/scrollableeditablepanel.h"
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#include "datamodel/dmelement.h"
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#include "matsys_controls/picker.h"
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#include "vgui_controls/fileopendialog.h"
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#include "filesystem.h"
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#include "tier2/fileutils.h"
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#include "igameevents.h"
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#include "toolutils/enginetools_int.h"
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// memdbgon must be the last include file in a .cpp file!!!
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#include <tier0/memdbgon.h>
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using namespace vgui;
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char *VarArgs( PRINTF_FORMAT_STRING const char *format, ... )
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{
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va_list argptr;
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static char string[1024];
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va_start (argptr, format);
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Q_vsnprintf (string, sizeof( string ), format,argptr);
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va_end (argptr);
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return string;
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}
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//-----------------------------------------------------------------------------
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// Constructor
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//-----------------------------------------------------------------------------
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CGameEventEditPanel::CGameEventEditPanel( CGameEventEditDoc *pDoc, vgui::Panel* pParent )
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: BaseClass( pParent, "GameEventEditPanel" ), m_pDoc( pDoc )
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{
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SetPaintBackgroundEnabled( true );
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SetKeyBoardInputEnabled( true );
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m_pEvents = new KeyValues( "events" );
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m_EventFiles.RemoveAll();
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m_EventFileNames.RemoveAll();
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// load the game events
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LoadEventsFromFile( "resource/GameEvents.res" );
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LoadEventsFromFile( "resource/ModEvents.res" );
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m_pEventCombo = new vgui::ComboBox( this, "EventComboBox", 30, false );
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m_pEventCombo->SetNumberOfEditLines( 30 );
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KeyValues *subkey = m_pEvents->GetFirstSubKey();
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while ( subkey )
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{
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m_pEventCombo->AddItem( subkey->GetName(), subkey );
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subkey = subkey->GetNextKey();
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}
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if ( m_pEventCombo->GetItemCount() > 0 )
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{
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m_pEventCombo->ActivateItemByRow( 0 );
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}
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for ( int i=0;i<MAX_GAME_EVENT_PARAMS;i++ )
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{
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m_pParamLabels[i] = new vgui::Label( this, VarArgs( "ParamLabel%d", i+1 ), VarArgs( "event param %d:", i+1 ) );
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m_pParamLabels[i]->AddActionSignalTarget( this );
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m_pParams[i] = new vgui::TextEntry( this, VarArgs( "Param%d", i+1 ) );
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m_pParams[i]->AddActionSignalTarget( this );
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}
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m_pSendEventButton = new vgui::Button( this, "SendEvent", "", this, "SendEvent" );
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m_pFilterBox = new vgui::TextEntry( this, "FilterBox" );
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LoadControlSettings( "resource/gameeventeditpanel.res" );
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}
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CGameEventEditPanel::~CGameEventEditPanel()
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{
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m_pEvents->deleteThis();
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}
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void CGameEventEditPanel::OnTextChanged( KeyValues *params )
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{
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Panel *panel = reinterpret_cast<vgui::Panel *>( params->GetPtr("panel") );
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if ( panel == m_pFilterBox )
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{
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// repopulate the list based on the filter substr
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char filter[128];
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m_pFilterBox->GetText( filter, sizeof(filter) );
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int len = Q_strlen(filter);
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m_pEventCombo->RemoveAll();
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KeyValues *subkey = m_pEvents->GetFirstSubKey();
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while ( subkey )
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{
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if ( len == 0 || Q_strstr( subkey->GetName(), filter ) )
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{
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m_pEventCombo->AddItem( subkey->GetName(), subkey );
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}
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subkey = subkey->GetNextKey();
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}
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if ( m_pEventCombo->GetItemCount() > 0 )
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{
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m_pEventCombo->ActivateItemByRow( 0 );
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}
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}
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if ( panel == m_pEventCombo )
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{
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Msg( "%s", params->GetName() );
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KeyValues *kv = m_pEventCombo->GetActiveItemUserData();
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int i = 0;
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if ( kv )
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{
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KeyValues *subkey = kv->GetFirstSubKey();
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while ( subkey && i < MAX_GAME_EVENT_PARAMS )
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{
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Msg( subkey->GetName() );
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char buf[128];
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Q_snprintf( buf, sizeof(buf), "%s (%s)", subkey->GetName(), subkey->GetString() );
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m_pParamLabels[i]->SetText( buf );
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m_pParamLabels[i]->SetVisible( true );
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const char *type = subkey->GetString();
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if ( !Q_strcmp( type, "string" ) )
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{
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m_pParams[i]->SetAllowNumericInputOnly( false );
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}
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else
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{
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m_pParams[i]->SetAllowNumericInputOnly( true );
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}
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m_pParams[i]->SetText( "" );
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m_pParams[i]->SetVisible( true );
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subkey = subkey->GetNextKey();
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i++;
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}
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while( i < MAX_GAME_EVENT_PARAMS )
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{
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m_pParamLabels[i]->SetVisible( false );
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m_pParams[i]->SetVisible( false );
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i++;
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}
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}
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}
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}
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//-----------------------------------------------------------------------------
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// Called when buttons are clicked
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//-----------------------------------------------------------------------------
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void CGameEventEditPanel::OnCommand( const char *pCommand )
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{
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if ( !Q_stricmp( pCommand, "SendEvent" ) )
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{
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KeyValues *pData = m_pEventCombo->GetActiveItemUserData();
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if ( pData )
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{
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const char *pEventName = pData->GetName();
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IGameEvent *event = gameeventmanager->CreateEvent( pEventName );
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if ( event )
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{
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KeyValues *subkey = pData->GetFirstSubKey();
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int i = 0;
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while( subkey && i < MAX_GAME_EVENT_PARAMS )
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{
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char text[128];
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m_pParams[i]->GetText( text, sizeof(text) );
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event->SetString( subkey->GetName(), text );
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subkey = subkey->GetNextKey();
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i++;
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}
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gameeventmanager->FireEvent( event );
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}
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}
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return;
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}
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BaseClass::OnCommand( pCommand );
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}
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void CGameEventEditPanel::LoadEventsFromFile( const char *filename )
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{
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if ( UTL_INVAL_SYMBOL == m_EventFiles.Find( filename ) )
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{
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CUtlSymbol id = m_EventFiles.AddString( filename );
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m_EventFileNames.AddToTail( id );
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}
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KeyValues * key = new KeyValues(filename);
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KeyValues::AutoDelete autodelete_key( key );
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if ( !key->LoadFromFile( g_pFileSystem, filename, "GAME" ) )
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return;
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KeyValues *subkey = key->GetFirstSubKey();
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while ( subkey )
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{
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KeyValues *copy = subkey->MakeCopy();
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m_pEvents->AddSubKey( copy );
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subkey = subkey->GetNextKey();
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}
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} |